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Sorry, Not Sorry About Your Rear Ct


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#1 sosegado

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Posted 18 January 2023 - 01:09 PM

Just a friendly reminder to all MechWarrior's young, old, veteran and new:

If you run through someone else's firing line While they are firing you are more than likely going to get blasted!

Especially if you show up at around 80 kph and full stop in front of the guns!

They don't want to shoot you (probably) or TK you (mostly) because guess what?

That drags down their match score, deprives the team of a much needed (friendly?) mech and can lead to losing the match.

I know there's an event going on and I for one really want that Dire Wolf!

So to the veteran fp player that ran into my firing line and got nearly cored...sorry not sorry, but if it's any consolation my match score got blasted harder than you did! Posted Image

#2 Blood Rose

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Posted 18 January 2023 - 01:12 PM

My attitude is "if you enter my firing solution you have chosen death"
But whilst im here, can some of you please learn to check your fire? Im fine if I move into a friends line of fire and am hit, but when im standing there and an enemy appears there is no excuse for unloading into me.

#3 sycocys

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Posted 18 January 2023 - 02:28 PM

Just shoot the ai when they get in the way, they'll respawn fine in the next match.

#4 LordNothing

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Posted 18 January 2023 - 06:53 PM

all kills are valid kills.

#5 MrMadguy

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Posted 18 January 2023 - 11:50 PM

Yeah, sometimes it happens, that some players play more against you, than for you - via blocking your firing line and preventing you from shotting enemies. But opposite situation is also possible. Sometimes Assaults with wide hardpoints just don't see, that they hit something at their side.

#6 Saved By The Bell

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Posted 19 January 2023 - 02:08 AM

Dont stay behind or too close to your teammate.
Esp BEHIND.

#7 ScrapIron Prime

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Posted 19 January 2023 - 04:05 AM

This is why I dislike mechs like the King Crab. Their arms are so far apart that some pilots THINK they have a clear shot, but are actually unloading one gun into an ally standing beside them. Or a wall. But the wall never complains.

#8 Widowmaker1981

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Posted 19 January 2023 - 07:38 AM

View PostSaved By The Bell, on 19 January 2023 - 02:08 AM, said:

Dont stay behind or too close to your teammate.
Esp BEHIND.


Yeah thats true. But faster teammates can just walk in front of your assault mechs massive firepower and there is nothing the assault can do to stop them or prevent the problem in many cases, so it has to stop firing or shoot the team mate in the back.

If that happens to me, i do generally make an effort to stop firing or move so im not hitting them (whilst yelling something like 'GET OUT OF THE WAY, MORON at the screen, lol), but i see it a lot at the end of matches and it seems almost intentional in some cases (trying to 'kill steal'). If i think someone is blocking me intentionally to try and claim kills at the end of a match, im not going to stop shooting. If they die, its their own fault.

#9 Duke Falcon

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Posted 19 January 2023 - 08:53 AM

In FP almost never happened (1-2 occasions) that someone walked in my gunfire. In QP some people I think make sport of it...
Some not just step in my fire but then park down there... Even comment it "nicely"... QP could be funny sometimes...

Occasionally it happens that I move into the wrong time to the wrong place and got some "friendly tap" to my back. I know in such cases that I were the ****** and not comment like: "shot mah back yer ******?!"

#10 ScrapIron Prime

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Posted 19 January 2023 - 10:25 AM

My general rule is never to cross in front of a team mate if I can help it, and to try and avoid fighting in choke points. I don't blame someone (much) for passing in front of me right before I shoot, but I do if I'm busy hosing someone down with Rotary autocannons and someone just walks right into the bullet stream. That level of battlefield awareness should be a penalty for THEM and not for ME. Somehow. Posted Image

#11 Duke Falcon

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Posted 19 January 2023 - 11:30 AM

View PostScrapIron Prime, on 19 January 2023 - 10:25 AM, said:

My general rule is never to cross in front of a team mate if I can help it, and to try and avoid fighting in choke points. I don't blame someone (much) for passing in front of me right before I shoot, but I do if I'm busy hosing someone down with Rotary autocannons and someone just walks right into the bullet stream. That level of battlefield awareness should be a penalty for THEM and not for ME. Somehow. Posted Image


Sooooo trueeee!

#12 LordNothing

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Posted 19 January 2023 - 11:54 AM

View PostScrapIron Prime, on 19 January 2023 - 04:05 AM, said:

This is why I dislike mechs like the King Crab. Their arms are so far apart that some pilots THINK they have a clear shot, but are actually unloading one gun into an ally standing beside them. Or a wall. But the wall never complains.


i do find assaults with low arms tend to be better at fighting off lights though.

#13 Therewolf

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Posted 19 January 2023 - 12:00 PM

I have accidentally shot teammates iirc twice when a red arrow and a blue arrow appeared very close and I mistakenly thought the enemy stood between us when it was the other way around. I don't know if this is a problem for anyone else but I sometimes find it hard to discern the details. I'm not blaming the game, it can be a combination of my perception and excitement. Do others find themselves in such situations? As for newer players also addressed above, I think more challenging training programs.would help master such chaotic situations which lead to deadly mistakes in live combat.

#14 LordNothing

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Posted 19 January 2023 - 12:12 PM

sometimes you have to walk through fire to save your *** or get a position that lets you attack. this is why i generally hate the chokepoint based map design because of it. i hate having to take a hundred tons around back because there is no room in the firing line. and there are some mechs with hardpoints that a smaller mech can stand in front of without blocking shots. that's actually a really good arrangement for trades, up till someone panics and ruins it. solaris city is the worst in this regard.

more natural terrain would help this by a great deal. not valleys with 80 degree slopes just suspiciously the right size for a single mech. softer more natural hills where 3 or 4 mechs can position on the slopes all without walking in front of each other or crowding each others shots. while being able to operate neatly in a very confined area is an essential skill, it really shouldn't have to be.

sometimes i get caught in sombody's beam or lead stream, and i usually roll it off. and it was my fault, but its often neccisary to get into a useful position rather than stuck between a rock and a rac.

Edited by LordNothing, 19 January 2023 - 12:13 PM.


#15 Rondoe

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Posted 19 January 2023 - 12:17 PM

Yeah I really hate it when I'm getting ready to fire, line up a shot

Random jerk runs in front of me, takes a few shots

then starts backing up. Gets angry I'm in their way.

uh, alpha strike "oh excuse me, did I core out your backside"

#16 VeeOt Dragon

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Posted 20 January 2023 - 02:47 AM

with most weapons its not that hard to hold fire but lasers with long burn times and RACs are a little harder. i try not to shoot my teammates but if i am spewing a steam of bullets out of my mech at the enemy and you step infront of my i will not be stopping as long as i have a chance of hitting the enemy. its not hard to see the danger so just back off. if you see that stream flying past say your right side (if i am a big behind the ally) don't shift into it, you will take shots to the rear and with how most people stip their rear armor that could mean a quick death even for an assault

its why i often put more back armor than most folks on my mechs that way a single AC/20 missfire won't kil me (ok it will strip all my armor and do structure damage but it wont be a kill shot.)

Edited by VeeOt Dragon, 20 January 2023 - 02:51 AM.


#17 sycocys

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Posted 20 January 2023 - 07:24 PM

The only team damage that actually irritates me is when people intentionally grind down your leg armor right out of the gate. Couldn't be bother to move 1 meter over to go around you, or just not faceplant directly into as you hold against a wall to let the fatties catch up.

Honestly makes me want to drop a full set of srm6 alpha right across their back and punch in the announcement "Thanks."

#18 PocketYoda

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Posted 22 January 2023 - 07:34 AM

Nothing like an Annihilator to mistakenly shoot your teammates with those terrible low wide slung arms..

#19 Weeny Machine

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Posted 22 January 2023 - 10:12 AM

When I flee and run through a laser beam of a friend...no problem, it happens.

What I hate...

1. firing at your mates in the spawn area - especially not apologizing and in the worst case have a cheeky reply on your lips when someone complains when you shoot him

2. stand behind a mate despite there is a huge area where you could park your mech and then this poor dude has to eat the alphas of a couple of mechs because he cannot move back

These are unfortunately no rare occasions.

#20 sycocys

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Posted 22 January 2023 - 10:22 AM

View PostWeeny Machine, on 22 January 2023 - 10:12 AM, said:


2. stand behind a mate despite there is a huge area where you could park your mech and then this poor dude has to eat the alphas of a couple of mechs because he cannot move back


I like the guys that swing around you and park when you've been drawing a target to come around a corner into the team. Then want to pop out to push but not far enough both of you can go.





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