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Solaris Clan Heavy Weekend Event And Sales


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#61 Reckless10

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Posted 22 January 2023 - 10:46 AM

at least the current map etc that is going on in the caves is just dumb. Its all down to who can mount the most flamers... would be more interesting if flamers were banned for the competition. Otherwise as it sits its not worth playing.

#62 Strelok7

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Posted 22 January 2023 - 12:31 PM

Thanks for the event!
Never played these maps yet - lol I know - so that was a treat!

The ratio was about = 3/10 matches were genuinely interesting.

8 flamer builds were @№*%block *cough* IMPEDING
here is what Thesaurus had to say about overuse of flamers
hamper, hinder, obstruct, prevent, thwart, frustrate, get in the way, hold back, impede, inhibit, shut out, stymie
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Next event, limit metas and flamers = automatically more fun!
*Also watch those -unlimited ammo- rocket launchers during other events.

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Sometime, lets do more of a Back to Basics Battlemech style event:
  • slower speeds
  • lots of armor
  • no metas (I think the whole original concept of a mech, is about a battle machine with multiple capabilities, ready for anything)
  • no singular builds
  • We've done lots of commandos-specialization-style matches in the past few years, how about an event where everyone is equal. Well rounded builds. Lets even out the tools and see the true skills in tactics!


#63 Horseman

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Posted 22 January 2023 - 03:30 PM

View PostLepestok, on 21 January 2023 - 12:07 PM, said:

I meant that developers need to make battles on stock mechs. In Solaris-7
Do you even remember the stock MWOWC? It went over like a lead balloon.

View PostStrelok7, on 22 January 2023 - 12:31 PM, said:

8 flamer builds were
Flamer effect caps out at 4.

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@№*%block *cough* IMPEDING
Blocking players doesn't prevent you from getting matched with them, it just blocks their chat and VOIP. The only thing you've achieved is make yourself feel slightly better for five minutes.

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slower speeds
Mechs are already slower than in the source material

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lots of armor
Mechs already have twice the armor cap and structure compared to source material - plus quirks and skill tree on top of that - and can tank shitloads of damage. Are you running with stock armor or something?

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no metas (I think the whole original concept of a mech, is about a battle machine with multiple capabilities, ready for anything)
There is always a meta. Pretending otherwise is delusional. Lock down everyone to stock loadouts and there still will be a meta. Nerf whatever is the meta and a new meta will replace it.

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no singular builds
And you think that will serve what purpose, exactly?

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how about an event where everyone is equal.
Mechs are not equal. Loadouts are not equal. Players are not equal.
Frankly, it sounds like you're trying to cope after crashing and burning in the current event.

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Well rounded builds.
There is no such thing.

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Lets even out the tools and see the true skills in tactics!
You just said "no singular builds". The only way to "even out the tools" would be to have everyone play the same single chassis with a pre-defined build, and that is something the playerbase would hate with a burning passion.

Edited by Horseman, 22 January 2023 - 03:50 PM.


#64 Viltor

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Posted 22 January 2023 - 10:24 PM

Every mech is loaded on flamers and shoots enemy legs with SRM. This is not fun.

#65 TestBacon

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Posted 22 January 2023 - 11:27 PM

I got my shinys. The flamers were annoying but working the skill tree some (coolant!) and changing my loadouts led to some fun moments. It was enjoyable watching an enemy rush through my LB5-X fire, get in my face and spew flamers, then kinda just sit there confused as I kept chewing through their torsos only for them to overheat.

#66 Tarzan of Barsoom

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Posted 23 January 2023 - 12:02 PM

Thanks for the event. It was great fun and I got several of my heavy clan mechs fully skilled.

#67 Grumpy Old Grognard

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Posted 23 January 2023 - 06:35 PM

Thank you so much for this event! As a dedicated Inner Sphere player, I had never touched any clan mechs, and I sold al of the free ones I earned. However, this event got me to really dig into clan heavies, and I can say that I really fell in love with my new clan mechs, particularly my Timber Wolf C with its Ultra Autocannon 20, and my Mad Dog Revenant that came with the Solaris 7 bundle, with quad SRM 6s and quad medium pulse lasers. I also picked up a Hellbringer and Ebon Jaguar. I made so many C-bills that I also bought a Huntsman C. Please have another event like this featuring Inner Sphere mechs in the future. I am really looking forward to what MWO has coming for 2023!

#68 BLACKR0SE

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Posted 24 January 2023 - 01:11 AM

I noticed this at the event. nobody uses cooler slots. This gave me a huge advantage. when my competitors' battery dies. I dealt the final blow.

I added a cooler slot on the mouse shortcut. ;)

#69 Mister Baggins

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Posted 24 January 2023 - 10:43 AM

View PostMatt Newman, on 19 January 2023 - 09:40 AM, said:


The Plan is to do 1 Solaris Weekend Per Month

12 months =
  • IS + Clans - Light, Medium, Heavy, and Assault (That's 4)
  • Clan Only - Light, Medium, Heavy, and Assault (That's 4)
  • IS Only - Light, Medium, Heavy, and Assault (That's 4)


Solaris weekend is the most fun I've had in Event Queue in a while. I hope PGI considers increasing Solaris weekends to twice a month! :)

#70 Strelok7

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Posted 24 January 2023 - 03:12 PM

View PostDuke Falcon, on 19 January 2023 - 11:44 AM, said:

The reason why I dislike "Solaris Event" matches... 20-second builds everywhere build for kill a single alpha or die by heat-explosion. How many such silly builds I met the last time we got Solaris in EQ...

Still... I may drop some tomorrow and at least got a row of "quick death"... I see lot-o-SRMs already...


exactly

needs action against meta's
reason should be obvious - balance, longer game time

#71 Strelok7

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Posted 24 January 2023 - 03:20 PM

View PostLordNothing, on 19 January 2023 - 11:28 AM, said:

glad to see event queue absorbing retired modes. will it be able to do things like scouting siege and escort?

2v2 solaris stands to be good in eq. never really got to play a whole lot of 2v2 solaris during its heyday.


"Scouting siege and escort"....mmmm bring em all ON, someone worked on those modes, don't let them go to waste.

#72 Strelok7

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Posted 24 January 2023 - 03:25 PM

View PostHorseman, on 22 January 2023 - 03:30 PM, said:

re:Horseman



Thanks for your reply.
In summary - don't miss the big picture while in details

#73 Horseman

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Posted 24 January 2023 - 10:53 PM

View PostStrelok7, on 24 January 2023 - 03:12 PM, said:

needs action against meta's
reason should be obvious - balance, longer game time
As I already said: There is always a meta. Lock down everyone to stock loadouts and there still will be a meta. Nerf whatever is the meta and a new meta will replace it. Pretending otherwise is delusional.

View PostStrelok7, on 24 January 2023 - 03:25 PM, said:

In summary - don't miss the big picture while in details
In summary, understand that reality and wishful thinking are two separate things.
The event's balance was screwed not because "PGI needs to nerf meta" but because there is no way to balance an entire tonnage category against itself, no matter if you split it by techbase or not, and further because gameplay in Solaris is very different from gameplay in normal modes.
In the original Solaris implementation in MWO, the mechs were separated into different grades by performance: https://mwomercs.com/s7-mech-divisions
This meant the high-tier heavies - which you have probably noted as rather oppressive this event - would not be competing against lower grade heavies but amongst themselves and mid-tier assaults (plus the occasional Arctic Wolf, Huntsman or Piranha), with the most extreme outliers (ONIIC-A) competing against top-tier assaults. If something overperformed, it went up a division, and if it consistently underperformed it went down a division.
This was relatively straightforward and effective (as long as the division lists were maintained) and did not require ******* over the global game balance to satisfy a niche mode (or in this case, an event-only mode).

Edited by Horseman, 24 January 2023 - 10:54 PM.


#74 C337Skymaster

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Posted 25 January 2023 - 04:41 PM

View PostHorseman, on 22 January 2023 - 03:30 PM, said:

Do you even remember the stock MWOWC? It went over like a lead balloon.

I rather enjoyed the concept, and was seriously bummed I didn't have the free time to participate, but alas: real life came first. I've been very disappointed that it never came up again. I also thought it cheap of PGI to increase the effectiveness of single heat sinks right before that season. Heat Management is part of a pilot's skill in the cockpit, and not forcing players to prove that skill seemed... cheap.

View PostHorseman, on 22 January 2023 - 03:30 PM, said:

Mechs are already slower than in the source material


'mechs in MWO are actually quite a bit FASTER than the source material. You may be thinking of those 'mechs whose 1.5 times running speed was un-rounded by PGI, after they were all subjected to a rounding error on TT. (You can't move a half-hex on TT, even though multiplying an odd number by 1.5 is going to give you a running speed of something-and-a-half. That's the sort of thing that I approve of, once I understood what happened, and wish PGI had done more of, like going back to quarter-ton rounding).

Apart from fixing rounding errors, only affecting those 'mechs which had an odd-hex walking speed ('mechs whose running speeds were 54, 86.4, 118.2, and 152, which became 48.6, 81, 113.2, and 145), 'mechs turn quite a bit faster than they do on TT, (Annihilator should only turn 18 deg/sec, or 180 degrees, 3 hex-sides, in a turn, not 35 deg/s. Atlas and DWF should turn 27 deg/sec, 270 degrees in a 10 second turn, or 4.5 hex-sides, not 55 and 35 deg/s, respectively, etc). 'Mechs get speed tweak, which increases their speeds more than what they lost, for all 'mechs except those with a 3-hex walking speed (48.6 kph running speed), and almost every non-omni build runs a bigger engine than what it should legally be capable of by the hex-movement rules, increasing its speed again.

All that said, any increases in 'mech movement speed doesn't come anywhere close to the increases in weapon cooldown rates, so even your best sprinter is going to be subjected anywhere from two to thirteen times as much weapons fire crossing a space than it would have "normally", making every 'mech feel much slower than the source material.





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