What's A Good Mech When You Want To Use Mrm's?
#21
Posted 01 February 2023 - 11:32 PM
#22
Posted 02 February 2023 - 10:32 AM
Aidan Crenshaw, on 01 February 2023 - 11:04 PM, said:
HOT STEAMING MONKEY SHAME!
I meant the Marauder 9m! Gah, thanks for the catch.
That loadout is definitely anemic for an Assault, but the Marauder makes good use of it.
#23
Posted 03 February 2023 - 05:34 PM
Void Angel, on 01 February 2023 - 04:38 PM, said:
Edit: words are hard.
forgot about this one, its another good MRM mech.
#24
Posted 03 February 2023 - 08:01 PM
Void Angel, on 01 February 2023 - 04:38 PM, said:
Edit: words are hard.
I just bought it.
I'll configure it later.
Thanks!
#26
Posted 04 February 2023 - 12:44 AM
#29
Posted 07 February 2023 - 05:01 PM
Nine-Ball, on 06 February 2023 - 09:04 AM, said:
8 MRM 10s (6 tons ammo) , light 350, 10 external DHS (4 in engine 6 in arms).
Skills -- all weapon cooldown, heat, range, velocity, and missile quirks (crit damage, more ammo, etc). Max out armor and structure bonuses. Cool run and Heat disipation works as well. Should be 91/91 with these skilled tagged.
Now you can splash 40 damage per salvo upto 632m -- absolutely barbaric. Whereas running 8 SRM4s generates less heat and can fire faster overall, the max range is sadly only 316m with all the skills and chasis quirk taken in account.
By running MRM10s you don't have to wait for the entire salvo to finish leaving your missile tubes before turning. I believe the time to pump out a single MRM10 is like 0.1 to 0.125 seconds or something. MRM40s feel like a medium lasers in terms of burntime.
Yo, this thing should be illegal!
A couple of questions:
No jj's right?
Am I supposed to be using case? Because damn that limits ammo and this thing is ammo HUNGRY!
I know you said 6 tons but really bro? I was starved out by my 5th kill in the training grounds.
Also...is it just me or does this damn chassis actually steer Worse than an effing Dire Wolf!
#30
Posted 07 February 2023 - 08:56 PM
Also, you can check the steerage in your 'mech stats block. =D I'm queued for a match right now, or I'd check myself.
#31
Posted 07 February 2023 - 09:10 PM
#32
Posted 08 February 2023 - 06:18 AM
Void Angel, on 07 February 2023 - 09:10 PM, said:
Ok, so I understand the numbers probably crunch in the same.
But perception being reality in a lot of cases it just seems like the M2 4HP just steers a little worse.
What I'm chalking that up to is that this mech is faster than the dire wolf and so it looks like it steers worse because the terrain is passing faster than it would in the slower Dire Wolf.
Does that make sense?
Also I bought every single mech that was proposed up to this point and I've been practicing when I could squeeze it in.
I'm going to start dropping them in the next few weekends, mixing them up with my regular drops.
The MRM 10's seems to play a lot like the LBX 10's so if anyone has any advice to not play them like that I'm all ears.
Thanks for all the help, I really appreciate it!
#33
Posted 08 February 2023 - 01:32 PM
MRMs are going to play almost exactly like LB-X builds, with the notable difference that you don't have as much dispersal with the missiles (in exchange for more heat.) At close ranges, LB-X weapons will be much more effective at putting damage on targeted 'mech components, while MRMs will have somewhat better spread at longer ranges.
Edited by Void Angel, 08 February 2023 - 01:33 PM.
#34
Posted 08 February 2023 - 03:47 PM
Bush - P1 (i believe that's the model, all missiles) - have run it both with 30s and 20s, and srms, like both
Don't recall the model, the 3 missile Cent is actually surprisingly good with 20s.
I don't like 10s, 20s are decent if you pack something else to punch or drill with alongside them. a pair of 30s seems to be the sweet spot to me if they are going to act as primary.
#35
Posted 09 February 2023 - 06:40 AM
#36
Posted 09 February 2023 - 06:54 PM
Stab Wound, on 08 February 2023 - 06:18 AM, said:
Also I bought every single mech that was proposed up to this point and I've been practicing when I could squeeze it in.
Last few days and probably for a while yet because it's just been consistently a good time, I've dropped in nothing but my #2 4SP - 2 mrm20s, 5ml, as long as you don't get caught up while your team rabbits or go on a rampage and try to 1v4+, it's hard to not score well with it.
It's a bit hot, so it gets dicey if you are one of the last left or trying to stump a small push but its for sure a ST and leg pulverizer.
#37
Posted 10 February 2023 - 01:22 PM
TAMTAMBABY, on 09 February 2023 - 06:40 AM, said:
#38
Posted 11 February 2023 - 02:05 AM
Horseman, on 10 February 2023 - 01:22 PM, said:
thank you i will try.
#39
Posted 11 February 2023 - 02:54 AM
You *can* technically get MRM120 on some of the Stalkers but you probably shouldn't.
#40
Posted 11 February 2023 - 12:50 PM
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