-OUTLAW-, on 21 January 2023 - 11:45 AM, said:
OP machine guns are the problem,
Oh well, another one who claims that machine guns are OP and then proceeds to argue with the Battletech table top while demonstrating that tehy actually have zero clue about the Battletech table top.
-OUTLAW-, on 21 January 2023 - 11:45 AM, said:
PGI needs to get MGs closer to what their intended purpose in BATTLETECH was.
Their purpose in Battletech were to be anti-mech weapons that per shot did exactly the same damage to mech armor as an AC/2 or a singular SRM: 2 points of damage.
-OUTLAW-, on 21 January 2023 - 11:45 AM, said:
In BATTELTECH, machine guns were anti-infantry / anti-light vehicle weapons, that did 1 point of damage per turn to Mechs,
Get your facts straight. In the table top standard machine guns do 2 points of damage against mech armor just like an AC/2 or a single SRM.
Fun fact: Machine guns did those two points of damage to mech armor before that game even had infantry or other vehicles than mechs and they do those 2 damage points to this very day. Just because they do additional to infantry (which is also true for certain pulse lasers) they aren't any less of an anti-mech weapon.
-OUTLAW-, on 21 January 2023 - 11:45 AM, said:
so PGI should remove the crit damage
That's something we could actually agree on.But from here on things get really funny
-OUTLAW-, on 21 January 2023 - 11:45 AM, said:
and scale the damage to: LMG=0.75 dmg / turn (whatever one BATTLETECH turn translates to in MWO),
When compared against the AC/2 (which does double the damage of an LMG per turn in Battletech than the light machine gun) you'd actually have to increase LMG damage to 1.39 dps or 0.139 damage per 0.1s ticks vs. the current 0.85 dps or 0.085 damage per 0.1s ticks
-OUTLAW-, on 21 January 2023 - 11:45 AM, said:
And here you'd have to actually go to 2.78 dps or 0.278 damage per 0.1s ticks vs. the current 1.0 dps or 0.1 damage per 0.1s tick to equal the AC/2 damage
-OUTLAW-, on 21 January 2023 - 11:45 AM, said:
And finally here you'd have to go to 4.17 dps or 0.417 damage per 0.1s ticks vs. the current 1.5 dps or 0.15 damage per 0.1s to have the proper relation to the AC/2.
-OUTLAW-, on 21 January 2023 - 11:45 AM, said:
MGs should not be stripping 100 armor off an Assault Mech in less than 5 seconds from out of their optimal range.
A singular machine gun won't strip 100 armor off an assault in less than 5 seconds even within optimal range. 10 machine guns within their optimal range still need 10 seconds to strip 100 points of armor (currently machine guns have 1 dps against armor => 10x 1 dps = 10 dps; 100 / 10 dps = 10 seconds). Even 10 heavy machine guns within optimal range need 6.66s to remove 100 poinst of armor.
=> What you are describing isn't even possible in the game right now.
Edited by Der Geisterbaer, 21 January 2023 - 01:45 PM.