Lrms Balance
#201
Posted 24 March 2023 - 08:18 AM
Me, I don't wanna lose my minimap.
#202
Posted 24 March 2023 - 08:56 AM
Runecarver, on 24 March 2023 - 07:30 AM, said:
Yes hard minimum range was removed, and scaling minimum range was added, which PPCs already had Years ago... before we got hard minimum range.
Runecarver, on 24 March 2023 - 07:30 AM, said:
You can take two heavies and do same dmg and increase in other pin point alpha options even easier because less tonnage and slots?
#203
Posted 24 March 2023 - 09:00 AM
Widowmaker1981, on 24 March 2023 - 08:17 AM, said:
I think they fill bit different roles and are ok because of that, snubbies is semibrawly and LPPCs have good range but less potent in close range compared to snubbies. But really I cannot see it breaking any kind of balance if HSL cap of LPPC would be 4
#204
Posted 24 March 2023 - 11:15 AM
the check engine light, on 24 March 2023 - 10:14 AM, said:
They could give them Snub PPC HSL +1. Sure, they would be a bit brokenly good, but that might lead to fewer trashcans in play, and id take that.
the check engine light, on 24 March 2023 - 10:14 AM, said:
Weapons converge at whatever range the reticule is showing when you fire.
So It doesnt matter at all if your target is not moving laterally so you can put the reticule on them, and it doesnt matter a lot if you're above the target even if you do have to lead, since youd be aiming at the ground near them. If they are skylined and you have to lead though, there is no convergence at all as the converge distance will be infinite.
But its more about being able to fire through smaller gaps (Solaris ******) and without having to get the whole mech out of cover than it is about actual convergence, tbh.
Edited by Widowmaker1981, 24 March 2023 - 11:23 AM.
#205
Posted 24 March 2023 - 02:19 PM
Last I played, LRMs were kind of useless because of AMS cover, to the point that only the DF fire with TAG is the effective combination, and even then you might as well just use DF weapons.
This sounds like just another salty-pro (probably even the SAME ones way back).
D A T A, on 03 March 2023 - 10:28 AM, said:
I am sick of a situation where you get hit by missiles so quick that Betty can't even finish saying "warning incoming missile" anymore.
I am sick of seeing most 70-100 tonners without ecm behave just like LRM landing platforms.
Then it's just a YOU problem, isn't it?
Edited by The6thMessenger, 24 March 2023 - 02:22 PM.
#206
Posted 24 March 2023 - 03:55 PM
Curccu, on 24 March 2023 - 05:27 AM, said:
Anything with tag. Also probably narc.
#207
Posted 24 March 2023 - 05:04 PM
sycocys, on 24 March 2023 - 03:55 PM, said:
Not sure if those count as a weapons, at least game doesn't allow you to drop into game with just either of those... claiming you need to have a weapon to drop into game.
Dual narc is actually a thing because AMS, used quite often in RVL-3L Narc builds.
#208
Posted 24 March 2023 - 06:07 PM
Curccu, on 24 March 2023 - 05:04 PM, said:
Dual narc is actually a thing because AMS, used quite often in RVL-3L Narc builds.
Never tried dropping only tag, but its kind of weird because they'll let you drop without ammo.
#210
Posted 25 March 2023 - 07:59 AM
#211
Posted 25 March 2023 - 08:22 AM
#212
Posted 25 March 2023 - 08:37 AM
the check engine light, on 25 March 2023 - 08:28 AM, said:
Wow, imagine that, the top tier loadouts having to cope with the major weakness LRM's do. At least you can walk a laser onto its target.
#214
Posted 25 March 2023 - 10:18 AM
sycocys, on 24 March 2023 - 06:07 PM, said:
I have tried to drop with just Narc and tag in light mech just to lock stuff and doesn't allow, dropping without ammo part is just superior PGI coding .
#215
Posted 25 March 2023 - 10:31 AM
the check engine light, on 25 March 2023 - 08:44 AM, said:
It's a fairer solution than the idea that only lock on missiles should have that as another hoop to jump through to be able to use a core weapon of battletech/ mechwarrior.
Edited by Runecarver, 25 March 2023 - 10:31 AM.
#216
Posted 25 March 2023 - 06:41 PM
the check engine light, on 25 March 2023 - 08:44 AM, said:
I would rather buff the everliving hell out or LRM's and make them something to be feared again. But I will take anythig that hurts the sniper meta.
#217
Posted 27 March 2023 - 11:36 AM
the check engine light, on 25 March 2023 - 10:55 AM, said:
im old enough to remember when the brawler DDC with unnerfed ECM was a competitive meta build.
#218
Posted 27 March 2023 - 01:02 PM
the check engine light, on 25 March 2023 - 10:55 AM, said:
i think id nerf the bubble entirely on the standard ecm module. you would need a bigger and heavier aecm to have that back.
#219
Posted 27 March 2023 - 10:30 PM
pbiggz, on 27 March 2023 - 11:36 AM, said:
im old enough to remember when the brawler DDC with unnerfed ECM was a competitive meta build.
Yep Magic Jesus box ECM was well... just that.
Also RVN-3L/CMD-2D whoopped almost any other mech without ECM in 1on1 with just 2xSSRM2s
#220
Posted 28 March 2023 - 10:18 PM
Resin printing is phunz!
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