Mw5 Mercs March 9Th Patch Notes
#1
Posted 03 March 2023 - 02:08 PM
#2
Posted 04 March 2023 - 12:44 AM
Arena Fists are ludicrously over weight; light mechs and assault mechs in particular suffer from the grossly overweight Arena Fists. There's all of three light mechs that can even equip 2x Arena Fists: the Panter-10, the Anasi Hero Spider, and the HI THERE! Hero Javelin. Assault mechs like the Cyclops and Banshee really suffer from the overweight Arena Fists too. Both Assault mechs are pretty firepower Anemic due to their Engine Size and tech restrictions, and Arena fists would've saved them from the "useless" reputation, but none of them can afford 14 tons for 2x Arena Fists. Could you guys reduce Light Arena Knuckles to 1 ton and assault Arena Knuckles to 4 tons?
#3
Posted 04 March 2023 - 06:45 AM
#4
Posted 04 March 2023 - 06:51 AM
Reasonable opportunity cost, using TT rules for all weapons/weights including melee weapons...
(I did not know TT rules, so could not directly comment...)
Ralph Edwards, on 04 March 2023 - 06:45 AM, said:
#5
Posted 04 March 2023 - 10:30 AM
Ralph Edwards, on 04 March 2023 - 06:45 AM, said:
Wrong. In TT, a mech hatchet/sword only weighs 3 tons. It's damage is determined by the mech's weight, and whether they're running TSM or not.
Besides that, it depends on what ruleset you're running in TT. In custom, you can modify the mech any way you want provided you don't exceed your BV limit. And that's before we get into the whole kerfuffle regarding hand-held weapons.
As for TT melee, where's Kicks?
There's no light/medium/heavy/assault breakdown of melee weapons in TT; that's something PGI madd up. The vast majority of MW5's melee weapons are apocryphal, and the ones that do share names (Sword and Hatchet) do not in anyway shape or form match the mechanics established in TT.
Edited by Clay Endfield, 04 March 2023 - 11:20 AM.
#6
Posted 04 March 2023 - 06:06 PM
Both the tonnage and critical slots taken up by a Hatchet are equal to the ‘Mech’s tonnage, divided by 15, rounding up to the nearest whole number. The hatchet’s base damage value is equal to the ‘Mech’s tonnage, divided by 5 (rounded up to the nearest whole)
Each Claws weighs 1 ton and occupies 1 critical slot for every 15 tons of BattleMech weight (rounded up to the nearest half ton). Claws may only be installed only in the arms of a `Mech, where it automatically replaces the hand actuator (but still requires both the upper and lower arm actuators). Two Claws, replacing each hand actuator in both arms, may be mounted.
The Mace weighs 1 ton and occupies 1 critical slot for every 10 tons of �Mech weight (rounded up to the nearest full ton). A Mace can only be mounted in a `Mech`s arm, and then only in an arm that includes a hand actuator.
#7
Posted 04 March 2023 - 06:11 PM
.
#8
Posted 04 March 2023 - 07:47 PM
Edited by -OUTLAW-, 04 March 2023 - 07:48 PM.
#9
Posted 04 March 2023 - 09:33 PM
#10
Posted 07 March 2023 - 03:12 AM
New weapons, when?
Build variations currently are very limited, and this is a bad thing for the game. Even if it will go against lore we need ER mediums, X-pulses, plasma rifles, rotary cannons and so on. For example a Battlemaster is not a viable option absolutely. Just take it and sell immediately.
Yes, modders added lot's of things, but they also made changes, which I can't accept, such as removing weapon slot size system, which is a key for this game. Every mech must be a challenge, and there are must be several ways to make it really good.
Edited by Rinkata Prime, 07 March 2023 - 03:13 AM.
#11
Posted 07 March 2023 - 04:25 AM
https://steamcommuni.../?id=2512405187
#12
Posted 07 March 2023 - 06:25 AM
#13
Posted 08 March 2023 - 04:51 PM
Version 1.1.328
Epic Games Launcher
Wait, why is the Epic version requiring a patch today if it's not out until tomorrow?
Edited by Teknomancer, 08 March 2023 - 05:11 PM.
#14
Posted 08 March 2023 - 05:19 PM
Teknomancer, on 08 March 2023 - 04:51 PM, said:
Version 1.1.328
Epic Games Launcher
Wait, why is the Epic version requiring a patch today if it's not out until tomorrow?
Same issue for me... this is fcked up... tried verifying... but nada... thanks PGI...
#15
Posted 08 March 2023 - 05:31 PM
#17
Posted 08 March 2023 - 06:42 PM
#19
Posted 09 March 2023 - 02:04 AM
#20
Posted 09 March 2023 - 03:00 AM
was clear that they manage to break all my mods again
Edited by Mighty Spike, 09 March 2023 - 04:09 AM.
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