Roodkapje, on 15 March 2023 - 10:53 AM, said:
It doesn't matter how good or bad a player in a random mixed up team is, the base problem of the "i don't know and i don't trust my teammates" remains.
Good players in quickplay survive longer because they know the maps and the unwritten rules how to surive in an uncoordinated team with bad coms.
And those unwritten rules are simple:
- don't fall back
- don't help teammates that have fallen back
- don't expect help
- don't trust other players to support you.
Quote

NO ONE CARES ABOUT YOUR K/D !!!
The elo system of MWO cares only about player damage.
Players rise in the tiers if the outperform most of the other players in the match by doing more damage.
Staying alive is the key to that, and that also improves the K/D.
Quote
Incursion has the same problem as Assault: both teams have to attack AND defend.
Doing both things at once without one player coordinating the team is hard.
Siege has clear Attacker/Defender roles, that needs less coordination.
Quote
Yes, i don't get it why PGI didn't used team based auto kill zones to prevent spawn camping.
The other option would have been AI turrets (those are in the game) ect, ect...