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They Never Said What The Juggernauts Quirk Will Be.


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#1 feeWAIVER

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Posted 11 March 2023 - 10:04 AM

They told us the Moonwalker will walk backwards faster.
They never said what makes the Juggernaut legendary other than the hardpoints.

#2 sycocys

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Posted 11 March 2023 - 10:56 AM

+100% resistance to telekinetic attacks while you have cockpit armor.
+300% cool down and heat when below 100% forward throttle.
+200% st, ct, arm armor and structure, 1 point of cockpit armor and structure.
-50% turn, yaw, and pitch speeds

#3 feeWAIVER

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Posted 11 March 2023 - 11:48 AM

View Postsycocys, on 11 March 2023 - 10:56 AM, said:

+100% resistance to telekinetic attacks while you have cockpit armor.
+300% cool down and heat when below 100% forward throttle.
+200% st, ct, arm armor and structure, 1 point of cockpit armor and structure.
-50% turn, yaw, and pitch speeds


what if it brought back knockdowns from beta. Posted Image

#4 JediPanther

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Posted 11 March 2023 - 12:15 PM

Long tom cool down -75%
Long tom heat -50%
Long tom duration +15%
Long tom range +30%
Long tom ammo capacity +4

#5 Heavy Money

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Posted 11 March 2023 - 01:09 PM

It'll be all machine gun quirks so you can run 2UAC20+6HMG Posted Image

#6 BarHaid

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Posted 11 March 2023 - 03:45 PM

AND psychic attacks! That's some fine cockpit armor!

View Postsycocys, on 11 March 2023 - 10:56 AM, said:

+100% resistance to telekinetic attacks while you have cockpit armor.
+300% cool down and heat when below 100% forward throttle.
+200% st, ct, arm armor and structure, 1 point of cockpit armor and structure.
-50% turn, yaw, and pitch speeds


#7 w0qj

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Posted 11 March 2023 - 06:40 PM

==>There is a proposed (early draft) Fafnir FNR-J which is understood to be the upcoming Fafnir Juggernaut here:
https://mwo.nav-alph...m/mechlab/fnr-j

MG & MG ammo quirks...that's the drift that I suspect is heading towards
Honestly, IS ballistic weapons are so heavy that even the 100ton Fafnir Juggernaut would struggle to field 8x ballistic weapons... so MG is the only explanation left...

(Personally I'm hoping for +50% ammo for all types of ballistic weapons).


View PostHeavy Money, on 11 March 2023 - 01:09 PM, said:

It'll be all machine gun quirks so you can run 2UAC20+6HMG Posted Image

Edited by w0qj, 11 March 2023 - 10:57 PM.


#8 Heavy Money

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Posted 11 March 2023 - 08:36 PM

You can do 8AC2 and a reasonable amount of ammo with an XL engine, but then its strictly inferior to a DWF. So I wouldn't mind AC2 ammo quirks at least.

#9 LordNothing

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Posted 11 March 2023 - 11:00 PM

as much as i like to see is mechs boat like clanners can boat, im not sure it will be as huge as the ultraviolet was. especially considering the is guns are a ton heavier. being down by 8 tons is probibly gonna make it suck.

Edited by LordNothing, 11 March 2023 - 11:01 PM.


#10 w0qj

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Posted 11 March 2023 - 11:08 PM

That's where ammo quirk comes in, to help offset (much) heavier IS ballistic weapons vs Clan equivalent.

+50% MG ammo quirk, and
+50% ammo for all ballistic weapons (especially for AC2 / AC5 ammo)


View PostHeavy Money, on 11 March 2023 - 08:36 PM, said:

You can do 8AC2 and a reasonable amount of ammo with an XL engine, but then its strictly inferior to a DWF. So I wouldn't mind AC2 ammo quirks at least.


View PostLordNothing, on 11 March 2023 - 11:00 PM, said:

as much as i like to see is mechs boat like clanners can boat, im not sure it will be as huge as the ultraviolet was. especially considering the is guns are a ton heavier. being down by 8 tons is probibly gonna make it suck.

Edited by w0qj, 12 March 2023 - 06:17 AM.


#11 sycocys

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Posted 12 March 2023 - 07:11 AM

They should have implemented rifles for IS instead of racs.

#12 Tromoskyon Rex

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Posted 12 March 2023 - 03:48 PM

View Postsycocys, on 11 March 2023 - 10:56 AM, said:

+100% resistance to telekinetic attacks while you have cockpit armor.


FINALLY something to break this new meta

Posted Image





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