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Patch Notes - 1.4.274.0 - 21-March-2023


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#81 Roodkapje

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Posted 19 March 2023 - 01:12 PM

View Postcrazytimes, on 19 March 2023 - 01:08 PM, said:

Definitely a much better investment than a Crael...

Crael is smaller and faster so while you are trying to find me your Rear Armor is already gone! ;)

#82 Tromoskyon Rex

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Posted 19 March 2023 - 01:21 PM

Soooo... Is the Fafnir head hitbox changing? Asking for a friend.

#83 Heavy Money

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Posted 19 March 2023 - 02:34 PM

View PostC337Skymaster, on 18 March 2023 - 05:52 PM, said:


Your NARC argument is fair, and I've heard it, but if that were really the case, then they should be removing NARC duration quirks en-masse as a "NARC Pass", and not just piecemeal across one 'mech at a time as it gets pigeon holed into something somebody thought would be fun to run on it.

The plain fact of the matter is that 'mechs are a lot of the same weapons on different hitboxes. That's the nature of the game. The reason to have so many 'mechs is that you might not HAVE "the best one", you have a different one, and you do what you can with what you have. That's something that it sounds like PGI was trying to implement correctly, back in 2012, and they got shouted down by the people who didn't understand what was going on. MechWarrior has always been a Simulator, and "what's missing" that nobody can ever lay a finger on, which makes MWO so stale so quickly, is simulation.

The reason MWO has so many 'mechs is that they funded the game on nostalgia. Everyone wants to see and run their favorites.

And regardless of who discussed it, when, where, what their motives were, or their ideas, etc, the fact remains that somewhat generic "boosters" are being replaced with meta-giga-quirks intended to reward boating, and intended to encourage or reward one specific build, since, as you say, the 'mechs are very 'meh', otherwise.


Yeah, this is basically just an issue of what the game is vs what it was originally trying to be or could be. I think that what we're seeing here is people doing their best with what the game has ended up as. I don't think there's any way to make it properly work as being more of a simulator, more true to tabletop, etc. Maybe that game could be made, but its basically a whole new game. There's a long history of people arguing about this topic, but at this point I think its moot because PGI isn't going to overhaul the game to the point that this other style would work.

View PostC337Skymaster, on 19 March 2023 - 11:35 AM, said:

If it has 8 or more ballistic hardpoints, I can pretty much guarantee 8x AC/2 within the first few minutes of its patch: IS version of the Dire Wolf.


Oh yeah, they certainly will. I will warn everyone though, if you compare the 8AC2 FNR-J to the 8cAC2DWF, it isn't much of a contest. If you want the same amount of ammo on both and same engine, the FNR has to run XL and has less DHS. If you drop to a LE280 you has 4 less DHS. And on top of all that, AC2 has less range than cAC2.

FNR XL300: https://mwo.nav-alph...=ae6891a3_FNR-J
FNR LE280: https://mwo.nav-alph...=771b6f4b_FNR-J
DWF: https://mwo.nav-alph...=5d03474d_DWF-A

So it is strictly worse in any comparison. The FNR does have better arm mounts and a bit more armor due to quirks. But its a sustained fire face time build, so those mounts don't count for as much as they would on a peeking alpha build.

If we want the FNR to be able to match the DWF with the same loadout, it's going to need quirks.

Edited by Heavy Money, 19 March 2023 - 02:34 PM.


#84 Heavy Money

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Posted 19 March 2023 - 02:39 PM

View PostRoodkapje, on 19 March 2023 - 12:10 PM, said:

It's still a huge SHOOT HERE building walking around basically so I am not so sure about that...


So is the DWF, Anni, and MAD II and they are great.

View PostRoodkapje, on 19 March 2023 - 12:10 PM, said:

That is not what quirks are supposed to do!


Says who? That is what they are being used for.

View PostRoodkapje, on 19 March 2023 - 12:10 PM, said:

What's the point in Scouting when my "Target Spotted!" disappears almost immedaitely ?!

Do you realize what you are saying ??


The point is that scouting isn't supposed to be just a matter of dropping a target spotted or NARC and then running away.


I think you've got some more quotes of me in that encyclopedia of a post, but I'm not reading through it all to see.

#85 MPhoenix

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Posted 19 March 2023 - 03:58 PM



Quote

KTO-20:
  • Removed -10% STD Laser duration
  • Removed -10% LRM cooldown
  • Removed -10% LRM spread
  • Removed 10% MRM Velocity
  • Removed 10% Missile range
  • Removed 10% Energy range
  • Added 10% Range
  • Added -30% Pulse laser duration
  • Increased RA Armor bonus to +20 (from +10)


This is just stupid, somebody has a pet build they wanted to quirk the K-20 for.

Four energy slots, two of which are in the CT so you either give up 25% of your energy weapons or you have to use medium pulse lasers and two of which are in the arm which means the larger part of your weaponry can be blown off in one salvo because, reasons.

Three missile slots which become functionally vestigial even though two of the three are in the torso meaning they are the more protected weapons slots.

Just for fun, right..., playing around on MWO NAV:

3 LPL: 33 damage, 5.8/9.0 dps

SRM/Med laser mix: 58.7 damage, 11.0/15.4 dps

Oh yeah, this was a brilliant idea...

#86 Heavy Money

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Posted 19 March 2023 - 04:20 PM

View Postthe check engine light, on 19 March 2023 - 04:06 PM, said:

The MADII is the only mech I have headcapped more than once. That head hitbox is either way too big or its position makes it weirdly easy to tag with a shot aimed at CT. I'm not looking forward to running the 4HP I bought.


Yeah its a comparatively vulnerable head hitbox as its very easy to tell where it is, and you're shooting at that spot anyway. Its not as vulnerable as Atlas, Kodiak, Fafnir and KGC to intentional headshots though. But certainly more than DWF or Anni. I haven't found it to be a big deal overall. People are usually too busy shooting your right torso to get rid of 2/3rds of your guns immediately when in MAD IIs. And note that while its not the greatest hitbox from the front, it cannot be headshot from the side at all. And when you twist, it swings it around fast since its relatively far from the mech's center of rotation. So its not all bad. I think all the times I've been headshot in MAD IIs were when trading at long range and staring at the target.

I wouldn't worry about it in the 4HP assuming you are running SRMs or SRMs+Snub brawl as you'll be moving/twisting. And if you're not running brawl, I would suggest not using the 4HP anyway.

Edited by Heavy Money, 19 March 2023 - 04:37 PM.


#87 Rhaelcan

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Posted 19 March 2023 - 05:56 PM

View PostRoodkapje, on 19 March 2023 - 12:10 PM, said:

Have you ever taken a look at the KTO variants ?!


It's totally NOT !!!

Especially the KTO-18 or Hero and the Scouting purposed 19 or 20 !!!


But that's not the situation right now!


100% AGREE!!! Posted Image

Last week I have gotten NARC-ed a couple of times in maybe 2 or 3 games and before that basically NO ONE was using NARC as far as I am concerned!


I think you meant to say "A very small group of people discussed their own preferences and applied them to the game!" Posted Image


That is not what quirks are supposed to do!


The Griffin is a lot worse than the Kintaro IMHO when it comes to "What size should a Medium Mech be ?" while the Kintaro barely has any issues because it doesn't have huge Missile Launchers like the Griffin and some other mechs!


Community that doesn't play the game ?!

LURM SPAM sucks and should not be encouraged but the chance of being NARC-ed is seriously LOW these days...


That's simply NOT TRUE!


I will belieave it when I see it...


If that ever happens : UnReal Engine please! Posted Image


Cauldron seriously needs to disappear A.S.A.P. together with their weird changes!


Players using a 100 Ton Assault like that should be Votekicked out of the game!

When you use the DWF properly you will notice how annoying "Clan Paper Armor" can be and how fast you will go from useable mech to barely usefull mech! Posted Image


I sure hope not!


The KTO-18 was good and IMHO now the most OP of them all!


Being a Lights Hunter is OK, but not fulfilling it's Scout/Support role as it should is just sad...


More Armor to fight "Clan Paper Armor" is OK but I wish they would do something about it's speed or let us change the Engine on it : 48 km/h is a serious P.I.T.A. Posted Image


Don't know the Hunchie but I believe the 2N could use a quirk for it's 2 Energy Slots in it's Right Arm Posted Image


I am not sure if that would work these days when the PSR punishes you soo hard for a bad Team ?!


NARC is porely designed like AMS and most of the time not worth the weight and slots spent on it unless we are talking about a mech like a COR-7A for example!

However that's not a reason to do weird things like in this Patch Posted Image


[/list]Excellent questions! Posted Image





That is not a reason to buff or nerf a mech IMHO Posted Image


This is actually one of the few changes I agree with since Cauldron was introduced, but you are probably right! Posted Image


The last two weren't needed but I seriously welcome the Armor quirks! Posted Image


Never seen that on the DWF to be honest : It's either DAKKA or ER LARGE LASER SPAM ?!


It's a Mech with a XL Engine so you can't "Zombie" around anyway, but you are probably right!


Since the HSL+1 quirk on the KTO-18 you will see it plenty of times! Posted Image


Those things are horrible in general so I just avoid them! Posted Image


+1 but fixing "Clan Paper Armor" isn't that bad IMHO Posted Image


I have the same issue but a different cause : Players who seriously have no idea what they are doing and have ZERO interest in improving themselves! Posted Image


Sometimes I daydream about it ever happening, but I don't think it ever will to be honest... Posted Image


For some players that might not be that bad actually, but I agree that should not be the case, however when I see some Loadouts people are using... DAMN... Posted Image


100% AGREE!!! Posted Image

Take notes @ P.G.I. !!!


It's still a huge SHOOT HERE building walking around basically so I am not so sure about that...


What's the point in Scouting when my "Target Spotted!" disappears almost immedaitely ?!

Do you realize what you are saying ??


Sounds very well organized... LOL! Posted Image


Good Cicada players can be a huge P.I.T.A. but the rest is just "Meh..." as far as I am concerned Posted Image


Me neither...


Panthers barely but Jenners are just one of the many Lights used plenty of times, maybe not each game, but they are well used!


A left behind DWF is a dead DWF and that's why I hope it will get some kind of small speed quirk/buff one day...

However a Gauss Loadout on a DWF is something I have almost never seen to be honest ?!


And probably use a XL Engine too which I simply refuse on IS mechs and keep them all Standard or LFE depending on the Loadout Posted Image


It was changed for obvious reasons : $$ for the new Legendary variant! Posted Image


100% AGREE!!! Posted Image


AGREE!


DISAGREE!

IS Mech + XL Engine is just plain stupid!

Every time I kill one I just LMAO each time! Posted Image


Lmao, without the cauldron, the playerbase would be like 100 players. Should be happy that the game is actually being updated and not left to die. Also jeezus, why the wall of messages.

#88 Rhaelcan

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Posted 19 March 2023 - 06:01 PM

Also omfg, its not going to be available for MC. And the battlepass system isn't like ****** battle royale system battle passes. You buy the mech, which is 15 dollars, and theres a mini battlepass system tied to that mech's XP progression. So, there you go.

#89 Rhaelcan

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Posted 19 March 2023 - 06:31 PM

View PostRoodkapje, on 19 March 2023 - 12:10 PM, said:

Have you ever taken a look at the KTO variants ?!


It's totally NOT !!!

Especially the KTO-18 or Hero and the Scouting purposed 19 or 20 !!!


But that's not the situation right now!


100% AGREE!!! Posted Image

Last week I have gotten NARC-ed a couple of times in maybe 2 or 3 games and before that basically NO ONE was using NARC as far as I am concerned!


I think you meant to say "A very small group of people discussed their own preferences and applied them to the game!" Posted Image


That is not what quirks are supposed to do!


The Griffin is a lot worse than the Kintaro IMHO when it comes to "What size should a Medium Mech be ?" while the Kintaro barely has any issues because it doesn't have huge Missile Launchers like the Griffin and some other mechs!


Community that doesn't play the game ?!

LURM SPAM sucks and should not be encouraged but the chance of being NARC-ed is seriously LOW these days...


That's simply NOT TRUE!


I will belieave it when I see it...


If that ever happens : UnReal Engine please! Posted Image


Cauldron seriously needs to disappear A.S.A.P. together with their weird changes!


Players using a 100 Ton Assault like that should be Votekicked out of the game!

When you use the DWF properly you will notice how annoying "Clan Paper Armor" can be and how fast you will go from useable mech to barely usefull mech! Posted Image


I sure hope not!


The KTO-18 was good and IMHO now the most OP of them all!


Being a Lights Hunter is OK, but not fulfilling it's Scout/Support role as it should is just sad...


More Armor to fight "Clan Paper Armor" is OK but I wish they would do something about it's speed or let us change the Engine on it : 48 km/h is a serious P.I.T.A. Posted Image


Don't know the Hunchie but I believe the 2N could use a quirk for it's 2 Energy Slots in it's Right Arm Posted Image


I am not sure if that would work these days when the PSR punishes you soo hard for a bad Team ?!


NARC is porely designed like AMS and most of the time not worth the weight and slots spent on it unless we are talking about a mech like a COR-7A for example!

However that's not a reason to do weird things like in this Patch Posted Image


[/list]Excellent questions! Posted Image





That is not a reason to buff or nerf a mech IMHO Posted Image


This is actually one of the few changes I agree with since Cauldron was introduced, but you are probably right! Posted Image


The last two weren't needed but I seriously welcome the Armor quirks! Posted Image


Never seen that on the DWF to be honest : It's either DAKKA or ER LARGE LASER SPAM ?!


It's a Mech with a XL Engine so you can't "Zombie" around anyway, but you are probably right!


Since the HSL+1 quirk on the KTO-18 you will see it plenty of times! Posted Image


Those things are horrible in general so I just avoid them! Posted Image


+1 but fixing "Clan Paper Armor" isn't that bad IMHO Posted Image


I have the same issue but a different cause : Players who seriously have no idea what they are doing and have ZERO interest in improving themselves! Posted Image


Sometimes I daydream about it ever happening, but I don't think it ever will to be honest... Posted Image


For some players that might not be that bad actually, but I agree that should not be the case, however when I see some Loadouts people are using... DAMN... Posted Image


100% AGREE!!! Posted Image

Take notes @ P.G.I. !!!


It's still a huge SHOOT HERE building walking around basically so I am not so sure about that...


What's the point in Scouting when my "Target Spotted!" disappears almost immedaitely ?!

Do you realize what you are saying ??


Sounds very well organized... LOL! Posted Image


Good Cicada players can be a huge P.I.T.A. but the rest is just "Meh..." as far as I am concerned Posted Image


Me neither...


Panthers barely but Jenners are just one of the many Lights used plenty of times, maybe not each game, but they are well used!


A left behind DWF is a dead DWF and that's why I hope it will get some kind of small speed quirk/buff one day...

However a Gauss Loadout on a DWF is something I have almost never seen to be honest ?!


And probably use a XL Engine too which I simply refuse on IS mechs and keep them all Standard or LFE depending on the Loadout Posted Image


It was changed for obvious reasons : $$ for the new Legendary variant! Posted Image


100% AGREE!!! Posted Image


AGREE!


DISAGREE!

IS Mech + XL Engine is just plain stupid!

Every time I kill one I just LMAO each time! Posted Image


Fafnir hitboxes are being changed because they are BAD, not cause of the legendary. SMH

#90 The Chancelor

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Posted 20 March 2023 - 01:24 AM

I just noticed that the legendary mechs can't be bought ingame, they're only available on the homepage and on steam. Am I correct? Then you can't look at these mechs in the mechlab before buying them, try out different builds and use the testing grounds? I do not like it.

#91 Voice of Kerensky

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Posted 20 March 2023 - 02:51 AM

Show this screenshot to your engineers and to the person who came up with the idea of combining groups and a solo quick play, PGI.
Perhaps this picture will make you take up the team balance.
Everything is great here:
- and balance in terms of the quality of players in teams;
- and balance by the presence and number of groups in teams;
- and the balance of mech tonnage in teams.
Gg, PGI.

Posted Image
https://ibb.co/T85T62c

P.S. I hope you feel at least a little bit of shame in front of the people on my "team".

Edited by Voice of Kerensky, 20 March 2023 - 11:47 PM.


#92 Voice of Kerensky

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Posted 20 March 2023 - 03:14 AM

The previous post had a screenshot from my first fight tonight.
And this is a screenshot from my second fight.

Posted Image
https://ibb.co/T4znxjP

I know for sure one guy who could spend the evening in the game today, but did not do it because of your matchmaker.
I'm waiting for you once again with sad faces to complain about the lack of online.

Edited by Voice of Kerensky, 20 March 2023 - 11:48 PM.


#93 C337Skymaster

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Posted 20 March 2023 - 03:36 AM

View PostRhaelcan, on 19 March 2023 - 05:56 PM, said:

Lmao, without the cauldron, the playerbase would be like 100 players. Should be happy that the game is actually being updated and not left to die. Also jeezus, why the wall of messages.


The mobility pass was good, because it finally started to undo the ****show that was Engine Desync (though that should really have been straight-up reversed and been done with, as it's only been negatively received). Everything since then has left the player base scratching their heads and shrugging their shoulders. It's been kinda like boiling a frog. At first, it was a few obvious things that people could sorta reason themselves into, but as time has gone on, the changes have gotten more and more blatantly biased, until we get to this patch, where I'm not the only one looking at the Kintaro changes and going "those changes were made with specific comp builds in mind".

That said:

View PostRoodkapje, on 19 March 2023 - 12:10 PM, said:

A left behind DWF is a dead DWF and that's why I hope it will get some kind of small speed quirk/buff one day...

However a Gauss Loadout on a DWF is something I have almost never seen to be honest ?!

This is moving in the wrong direction. This game has been continuously speeding up over the past 10 years, and it needs to be slowed down, again. At the time, if you wanted a fast twitchy game, you went and played Hawken. That game died, and this one stuck around, because people enjoyed a slow, thoughtful shooter that didn't rely as much on how much coke you had the night before.

Edited by C337Skymaster, 20 March 2023 - 04:09 AM.


#94 evil kerensky

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Posted 20 March 2023 - 03:38 AM

View PostRhaelcan, on 19 March 2023 - 06:31 PM, said:


Fafnir hitboxes are being changed because they are BAD, not cause of the legendary. SMH


Probably a little bit of both buddy. Pgi doesn't use resources if there isn't a financial return. It was bad, and they let it stay bad until it needed to be good to sell things.

Judging by the unnecessary buffs, I'd guess the direwolf is making them money too rn, lol (yes I realize it's just the comp guys in the cauldron trying to buff their pet farm mech, and pgi should feel ashamed their letting the cauldron do this crap).

#95 sycocys

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Posted 20 March 2023 - 04:50 AM

Curious when the trashcan's armor is going to get reduced and/or hitboxes looked at. It's a light mech, it shouldn't be tanking damage like a heavy mech.
The more I see it, the more a lot of it seems to be hitbox/reg issues, but it also has far too much armor either way (it's as much as most medium mechs).
Spread damage weapons don't seem to spread (hit multiple boxes) most of the time and only do partial damage to the box they do register on. Also the legs for some reason don't seem to take full damage either, its not uncommon to dump 3-4+ of 5+ mpl/spl rounds into their legs and barely change the color - even if they had full armor on top of the quirks that much short burst should be legging easily. -Kind of sad when it's faster to fully leg a 100 ton mech with full armor than take a single leg off of one 35 ton mech with fat legs.

#96 Brabec

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Posted 20 March 2023 - 08:26 AM

How about some NEW mechs i mean it's not like the funking periphery has mechs. You guys have all of the designs from the old and new source books. ya ya ya time to design and work it the game. like cool TWO new mechs a very expense snail and hatchet man. i don't want to be mean but know really cares about if put in Legendry mechs ive never seen one or any palatium mechs ether.

Edited by Brabec, 20 March 2023 - 08:27 AM.


#97 Kodan Black

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Posted 20 March 2023 - 09:06 AM

View PostBrabec, on 20 March 2023 - 08:26 AM, said:

How about some NEW mechs i mean it's not like the funking periphery has mechs. You guys have all of the designs from the old and new source books. ya ya ya time to design and work it the game. like cool TWO new mechs a very expense snail and hatchet man. i don't want to be mean but know really cares about if put in Legendry mechs ive never seen one or any palatium mechs ether.


You've never seen a platinum mech? Seriously? I mean, I'd say I see one almost every match.

If the cadence of 1 Legend a month that they've talked about comes to fruition I would expect to see them with the same regularity as any Hero mech -- though likely more initially as people try out new shiny toys.

#98 w0qj

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Posted 20 March 2023 - 10:25 AM

I always see a Platinum/Special mech every game...

Some players also pilot only in Platinum/Special mechs... and soon they would also pilot in Legendary mechs ;)

#99 Dyex

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Posted 20 March 2023 - 10:38 AM

The new Fafnir hitbox looks very advantage, just don't run XL.
Once you have a dead side torso, the amount of easy tanking you can use it for will be easy to wiggle and twist.
With just a 35° twist you pretty much sheild your good torso and CT.

#100 Valdarion Silarius

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Posted 20 March 2023 - 11:14 AM

Not a fan of that Fafnir stock loadout for the legendary mech, but I wonder if you can theory craft a 8 AC2/UAC2 build. It would be interesting having a IS Kraken build to toy around with.

Edit: Never mind, answered my own question about the pocket Kraken.

Edited by Valdarion Silarius, 20 March 2023 - 11:21 AM.






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