Jump to content

Hotfix V1.4.275.0


127 replies to this topic

#1 InnerSphereNews

    Member

  • Developer
  • Developer
  • 2,777 posts

Posted 28 March 2023 - 09:25 AM


HOTFIX



Patch Date and Time - March 28th 2023
Version Number: v1.4.275.0
Size: 130MB
Please note that due to compression differences the Steam patch size may be larger than the standalone client patch size.
Patch Files (Direct Download) - http://patcher.mwome...ndPatch_414.zip


Greetings MechWarriors!

We deployed a hotfix today for the following:
  • Moonwalker Loadout has been slightly changed & now has Lower Arm Actuators
  • Juggernaut Quirk values have been changed
  • Moonwalker bug fix - opening appeared when removing all weapons in the RT
  • AMS Ammo (1/2) bug fix - total amount of shots was incorrectly lowered


#2 Znozoic

    Member

  • PipPipPipPipPip
  • The Tip of the Spear
  • The Tip of the Spear
  • 133 posts
  • Locationin the *** of the world, literally (argentina)

Posted 28 March 2023 - 09:35 AM

1st

#3 Nyandere

    Member

  • PipPipPip
  • Cadet
  • Cadet
  • 72 posts

Posted 28 March 2023 - 09:38 AM

rip ratwalker, my beloved

#4 BeCause

    Member

  • PipPip
  • Survivor
  • Survivor
  • 32 posts

Posted 28 March 2023 - 09:50 AM

What are the new Jug quirks?

#5 RoyKilroy

    Member

  • PipPip
  • Philanthropist
  • Philanthropist
  • 35 posts

Posted 28 March 2023 - 10:01 AM

What is the status of fixing the bugs of the new map?

#6 AmbidXtrousGNOME

    Member

  • PipPipPipPipPip
  • The Cyber Warrior
  • The Cyber Warrior
  • 103 posts

Posted 28 March 2023 - 10:01 AM

The King of Pop sang it best. Moonwalker, you too were "gone to soon"

#7 Tirothion

    Member

  • PipPip
  • The CyberKnight
  • The CyberKnight
  • 29 posts

Posted 28 March 2023 - 10:15 AM

Hey I noticed in testing grounds the arms are acting like there aren't lower arm actuators on the Moonwalker. Is anyone else having this issue? Haven't tested it live yet.

Edit: Can confirm the lower arm actuators are not working in game for the Moonwalker.

Edited by Tirothion, 28 March 2023 - 10:24 AM.


#8 My Little Barbie Dream Car

    Rookie

  • Bridesmaid
  • Bridesmaid
  • 9 posts

Posted 28 March 2023 - 10:30 AM

Ugh now its in violation.. well less ammo.. i mean its only 6 guns.. who wants more anyways!

Edited by My Little Barbie Dream Car, 28 March 2023 - 10:37 AM.


#9 Nightvale

    Rookie

  • The 1 Percent
  • 1 posts

Posted 28 March 2023 - 10:47 AM

View PostTirothion, on 28 March 2023 - 10:15 AM, said:

Hey I noticed in testing grounds the arms are acting like there aren't lower arm actuators on the Moonwalker. Is anyone else having this issue? Haven't tested it live yet.

Edit: Can confirm the lower arm actuators are not working in game for the Moonwalker.

+1 this. I can understand the need to nerf the x5 AC10 builds, but at least let the lower arm actuators function. Posted Image

#10 Tirothion

    Member

  • PipPip
  • The CyberKnight
  • The CyberKnight
  • 29 posts

Posted 28 March 2023 - 10:49 AM

View PostNightvale, on 28 March 2023 - 10:47 AM, said:

+1 this. I can understand the need to nerf the x5 AC10 builds, but at least let the lower arm actuators function. Posted Image

Bug report submitted, hopefully they are able to fix it soon.

#11 My Little Barbie Dream Car

    Rookie

  • Bridesmaid
  • Bridesmaid
  • 9 posts

Posted 28 March 2023 - 10:52 AM

You still havent FIXED the new map... my ' adjusted ' premium mech is currently STUCK in a hole.. thanks!

#12 Kodan Black

    Member

  • PipPipPipPipPipPip
  • The People's Hero
  • The People
  • 375 posts
  • LocationMassachusetts, USA

Posted 28 March 2023 - 11:00 AM

Good on the AMS ammo fix, but I do hope the terrain bug issues get fixed at least. They are all over and many on the downside of a hill that you may not be looking for it to be there.

#13 Gods Drunkest Driver

    Rookie

  • 4 posts

Posted 28 March 2023 - 11:01 AM

What kind of fix is this? Making builds invalid on a mech people have to pay real money for

#14 Tirothion

    Member

  • PipPip
  • The CyberKnight
  • The CyberKnight
  • 29 posts

Posted 28 March 2023 - 11:21 AM

View PostGods Drunkest Driver, on 28 March 2023 - 11:01 AM, said:

What kind of fix is this? Making builds invalid on a mech people have to pay real money for

They stated from the start that the mech was supposed to have lower arm actuators and that a hotfix was incoming. If you made a build for it that doesn't work now, that's on you. Personally I wish they fixed it sooner, I want my actuators.

#15 Kodan Black

    Member

  • PipPipPipPipPipPip
  • The People's Hero
  • The People
  • 375 posts
  • LocationMassachusetts, USA

Posted 28 March 2023 - 12:30 PM

View Postthe check engine light, on 28 March 2023 - 12:09 PM, said:

...aren't they all kind of marked by Grim Plexus style crystals? It caught me once, and I learned to stop walking through them. It would be nice if they were fixed but I am surprised they keep catching people.


They are on the downhill side sometimes and it isn't always easy to see. Also, we've all been there on server lag and suddenly you are facing another direction or whatever. I do my best to avoid it, but in the middle of fighting it isn't as easy to always be as vigilant.

#16 L1f3H4ck

    Member

  • PipPipPipPipPipPipPip
  • 738 posts

Posted 28 March 2023 - 12:43 PM

A map redesign goes a bit beyond a hotfix tho

#17 Navid A1

    Member

  • PipPipPipPipPipPipPipPipPip
  • CS 2022 Gold Champ
  • CS 2022 Gold Champ
  • 4,931 posts
  • LocationVancouver, BC

Posted 28 March 2023 - 01:26 PM

Plugging the slot to prevent 5xAC10 is good

What is actually wonderful about it is that they don't work and give you horizontal actuation. For this mech specifically I should say. Lower arm actuator actually makes aiming miserable and just outright bad if you want your torso weapons to also sync up. And the hardpoint layout for this mech can really use that.

This is how Arm lock on mechanic should be implemented for the whole game.
Do not fix it.
I find this "bug" to be good for gameplay.

#18 Oberst Jaime Wolf

    Member

  • PipPip
  • Ace Of Spades
  • Ace Of Spades
  • 35 posts

Posted 28 March 2023 - 01:31 PM

If you give a mech lower arm actuators in a hotfix then at least make them work as intended :) and pls grive let und See the quirks for the legendary mechs on the storepage I would like to see what changes were made. Thx

View PostNavid A1, on 28 March 2023 - 01:26 PM, said:

Plugging the slot to prevent 5xAC10 is good

What is actually wonderful about it is that they don't work and give you horizontal actuation. For this mech specifically I should say. Lower arm actuator actually makes aiming miserable and just outright bad if you want your torso weapons to also sync up. And the hardpoint layout for this mech can really use that.

This is how Arm lock on mechanic should be implemented for the whole game.
Do not fix it.
I find this "bug" to be good for gameplay.


Ever heard of the mystical thing called armlock??? It shuts your lower arm actuators of and you can still use them if you want.

#19 Tirothion

    Member

  • PipPip
  • The CyberKnight
  • The CyberKnight
  • 29 posts

Posted 28 March 2023 - 01:42 PM

View PostNavid A1, on 28 March 2023 - 01:26 PM, said:

Plugging the slot to prevent 5xAC10 is good

What is actually wonderful about it is that they don't work and give you horizontal actuation. For this mech specifically I should say. Lower arm actuator actually makes aiming miserable and just outright bad if you want your torso weapons to also sync up. And the hardpoint layout for this mech can really use that.

This is how Arm lock on mechanic should be implemented for the whole game.
Do not fix it.
I find this "bug" to be good for gameplay.

This frankly is an absolutely terrible take. If you don't want LAA on the Madcat, then play the deathstrike.

#20 Gas Guzzler

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 14,245 posts
  • LocationCalifornia Central Coast

Posted 28 March 2023 - 03:25 PM

Are all of you guys saying “use armlock” new to the game? To me it’s pretty obvious what Navid is referring to. Aiming without armlock is much smoother, and more precise. Armlock makes it sharp and clunky, but also somehow requires MORE hand movement to twist your torso. I wish there was a way to lock your arms and retain that smoothness.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users