Edited by KursedVixen, 02 April 2023 - 12:55 PM.
Warhawk Prime
#1
Posted 02 April 2023 - 12:38 PM
#3
Posted 03 April 2023 - 11:32 PM
#4
Posted 04 April 2023 - 12:34 AM
KursedVixen, on 02 April 2023 - 12:38 PM, said:
And if you super quirk it and people remove that silly pretty much useless TC and LRM and add DHS?
#5
Posted 04 April 2023 - 03:31 AM
#6
Posted 04 April 2023 - 04:45 AM
The WHK on the other hand is already frightening.
#7
Posted 04 April 2023 - 04:36 PM
As has already been mentioned, I think to fix YOUR warhawk problem you really need to trade the LRMs, ammo, and/or targeting computer for more DHS OR trade the PPCs for large pulse lasers for better heat and more DPS
#8
Posted 04 April 2023 - 06:33 PM
I think one does not see WHK-Prime for a reason--it runs too hot for the damage it deals out.
Perhaps you folks in Tier 1/2 may see WHK-Prime or WHK-Prime(I) more?
IMHO (from Tier 4 perspective), it's worth working with WHK-Prime(I) if you hit your target 90%+ of the time, can ride your heat capacity well without shutdown, and know the protected sniper positions on each map and go there immediately. Even better, perhaps one or more of your team members would protect your back from the inevitable Light mechs
Edited by w0qj, 04 April 2023 - 06:37 PM.
#9
Posted 04 April 2023 - 07:22 PM
That's with no node buffs or swapping out the tc5. Just the PPCs is 60 points out to 810 meters optimal every 11 seconds without buffing. Quite a bit better with heat gen, cool run and cap increase alone. Swap out the tc for dhs and it goes from 4.4 to 5.28/second cooling just for 5 tons of swap. Down to 10 seconds to full cool without additional buffs - or fully once for a pair per cooldown cycle, 50%+ for the cooldown if you fire off both (and avoid ghost heat).
About 40%-ish without the tc swap. And that's with no additional buffs. Not really sure I understand why it's a problem, high alpha and it still has higher cooling than things like mrm60 builds that are much slower, sandpaper everywhere, with much less range and around the same cd - and also require ammo.
#10
Posted 04 April 2023 - 10:17 PM
Where I'm playing, the drawbacks of the Prime configuration aren't as significant as they probably would be in the upper echelons of QP. Heck, even when I'm doing drops with my higher-tier friends, I often play my Warhawk Prime. Even in the stock configuration, it's just that good.
And now you want to quirk it in such a way that the optimized version is even stronger? I'm not sure it is the best ’Mech in the game right now, but if I'm reading the room right, it is certainly a contender.
From one stock (or otherwise canon) player to another, I feel where you're coming from to some extent, but in a game where you can throw the canon out the window and optimize your arsenal, which can go to a certain logical extreme if you find yourself dealing with a chassis or variant that wasn't canon in the first place, you really have to think this through.
Edited by Akamia Terizen, 04 April 2023 - 10:28 PM.
#11
Posted 04 April 2023 - 11:21 PM
BAS-A: -10% heat (all), +20% PPC velocity, +10% range, three jump jets, and ECM. Heat management stat is 1.35 (dropped large TC for heatsinks, swapped ER Large lasers for two PPCs)
WHK-Prime: -25% Missile cooldown, +20% Missile velocity, -5% Heat (all), -4% PPC Heat, +25% PPC Velocity Heat management is 1.62 (dropped LRMs and large TC for heatsinks)
The BONE STOCK loadout is bad, that holds true for a lot of mechs though. The tabletop designs don't work in MWO, simple as that. There's a few (like the WHK-Prime) that require minimal tweaking to make AMAZING though.
Bottomline, don't use the stock loadout.
Edited by chaosshade2638, 04 April 2023 - 11:21 PM.
#12
Posted 04 April 2023 - 11:28 PM
Heard that Clan Wave 1/2/3 may be phased out later this year...
and I still wants my DWF-Prime(I) & MDD-Prime(I) !!
#13
Posted 04 April 2023 - 11:43 PM
w0qj, on 04 April 2023 - 11:28 PM, said:
I'd like a source on this one. As someone who's been trying to build my Clan Invasion Prime(I) collection, this is concerning. I already have Wave 1, but I want the other two as well.
Anyway, yeah, the Prime(I) Warhawk is definitely worthwhile, at least if you don't mind spending money for the bling and the C-Bill boost innate to it. I kept that one stock, and it's the only Warhawk I care to run on my own time. I do have an optimized Warhawk Prime, but it's the C-Bill version.
#14
Posted 05 April 2023 - 01:19 AM
https://mwomercs.com...23-plans-devlog
@17:25min, Daeron did say that there would be "sufficient time warning" to let players know that these would be retired.
~Good news: idea is for the individual chassis in the Clan Packs, to move these into individual mech packs.
~So it's not the case that "it's no longer available", but rather your favorite mech may be available in newly repackaged individual mech packs!
Akamia Terizen, on 04 April 2023 - 11:43 PM, said:
Anyway, yeah, the Prime(I) Warhawk is definitely worthwhile, at least if you don't mind spending money for the bling and the C-Bill boost innate to it. I kept that one stock, and it's the only Warhawk I care to run on my own time. I do have an optimized Warhawk Prime, but it's the C-Bill version.
Edited by w0qj, 05 April 2023 - 01:26 AM.
#15
Posted 05 April 2023 - 03:17 AM
I ripped the LRM out right away...But otherwise made very little changes.
Personally, I still find it too slow for quickplay, especially on brawling / nascar maps...
#16
Posted 05 April 2023 - 03:31 AM
If they announced MWO2, and some pre-order bundles that worked with this game to then be transferred over - they could sell a bunch of those big packs again, but they'd also have to commit to making the server code work with unreal 5.
#17
Posted 06 April 2023 - 12:11 AM
#18
Posted 06 April 2023 - 09:32 AM
w0qj, on 04 April 2023 - 06:33 PM, said:
I think one does not see WHK-Prime for a reason--it runs too hot for the damage it deals out.
I think the reason is more likely that there are other mechs that do the same thing with better mounts and hit boxes, and the quirks are not quite good enough to make it worth it, in average Quick Play situations. I don't really think it should get any help though. -9% heat and +25% velocity is pretty chill for a Clan Assault mech.
You know what is even worse?
SNV-3
-5% Clan PPC heat
+10% Velocity
*snore*
Give that one HSL+1
Edited by Gas Guzzler, 06 April 2023 - 09:37 AM.
#19
Posted 06 April 2023 - 02:31 PM
w0qj, on 04 April 2023 - 06:33 PM, said:
I think one does not see WHK-Prime for a reason--it runs too hot for the damage it deals out.
Perhaps you folks in Tier 1/2 may see WHK-Prime or WHK-Prime(I) more?
IMHO (from Tier 4 perspective), it's worth working with WHK-Prime(I) if you hit your target 90%+ of the time, can ride your heat capacity well without shutdown, and know the protected sniper positions on each map and go there immediately. Even better, perhaps one or more of your team members would protect your back from the inevitable Light mechs
WHK-PRIME is a strong mech with a reasonably high skill ceiling. Any player that is reasonable at heat management and positioning can make it work, but top players can use it to dominate.
GeeRam put out a video last month that showcases this. Things would have turned out differently if all the light mechs jumped GeeRam at the same time, but it still shows you how NOT WEAK the WHK-PRIME is https://youtu.be/NqlLeZbi_iE
Edited by Rosarius, 06 April 2023 - 02:32 PM.
#20
Posted 06 April 2023 - 02:52 PM
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