LordNothing, on 02 May 2023 - 07:08 AM, said:
i dont think the problem is so much the engine as it is the lack of w. dont stop, dont bump into eachother, dont block chokes and path well and you can get to the useful positions in a slow mech in a reasonable amount of time. its sad seing people in 60+ kph mechs in the spawn grid while king crabs, annihilators, dires and stock freaking urbies are already in position.
I agree.
still, if you're going slow-as-f*ck and your team decides to rotatoe it out, you WILL be left behind.
running after them with a "wait for me..!" just doesn't work.
in an assault, you not only have to "accept" that, you have to plan for that.
and people who do that usually do fine/good/very good in them.
from memory, assaults are my best performers in QP.
doesn't mean I have to like it, though

doing something "well enough" doesn't mean you pull some form of enjoyment out of it;
(to me) QP is a very bland mode, and I can't stomach doing that for more than a few games per month/year.
FP to me was where it's at, but that had gotten worse, GP (the next best thing) was killed, Scouting was killed..
-still a personal thing, doesn't affect how good something plays. and dires play really well (just like most mechs).
Edited by Teenage Mutant Ninja Urbie, 02 May 2023 - 07:39 AM.