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Fafnir Hitboxes Need To Be Fixed.


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#1 Cow And Chicken

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Posted 30 April 2023 - 01:02 PM

I am running the legendary Fafnir and so far getting both R/L CT's taken out is starting to
be no fun at all. You end up like a chicken, all guns gone. In around 3-4 out of 12 last matches,
I have ended up disarmed.

Fafnir is now abit of a glass cannon after the hitbox changes and I think the mech deserves
abit more love then what it got.

Specially for the 15$ price.

Should be Legendary Glasscannon not juggernaut :)

#2 Rondoe

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Posted 30 April 2023 - 03:54 PM

Gotta totally agree with this. Loved my Fafnir's but now I don't play them hardly because just getting destroyed in a first engagment really, really sucks!!

#3 PocketYoda

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Posted 30 April 2023 - 08:49 PM

I used to love Fafnirs and they were always like a barn but this hit box update seems to have made them even worse.. I'm not sure how but my arms and shoulders are gone in seconds now.. Its way worse than before. Its not like you can roll with the damage either.. its like trying to pilot a brick shaped oil rig..

I've stopped using them sadly.

#4 w0qj

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Posted 30 April 2023 - 10:18 PM

+1
Please just revert Fafnir hitbox back to pre-March-2023 patch version. It's been a disaster. Fafnir side torso gets blown up so quick now. And please give back the amazing Fafnir CT armor bonus as well, which was partly why Fafnir was so durable (spread damage with CT, as well as LT/RT).
https://www.mwomercs...740-21march2023
https://mwomercs.com...auldron-changes

I used to like the Fafnir so much that I have FNR-5(S), Fafnir Dreadnought, and I'm no longer playing with either of them anymore. :(


To quote Fafnir Oct 2021 Patch Notes:

Quote

Oct 2021 MWO Patch:
Fafnir
All Variants:
  • Increased CT Armor bonus to +38 (from 22)
  • Increased LT, RT Armor bonus to +16 (from 8)


#5 Rondoe

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Posted 01 May 2023 - 12:23 PM

Yes restore the Fafnir. I already commented but I gotta say it again. The fafnir really sucks now. Guess the cauldron people really hated getting destroyed by these things. My juggernaut plays like a fairy now, my 6U,5B and Wrath are really gun shy now. WTF were you all thinking?

Maybe listen to the actual playerbase and not the little minority cauldron that don't know a friggin thing about the actual player base and new players who want to play and give you income but instead they just get annihilated and say "well screw this" Pull your collective heads out of your arses ffs.

Even on the Master unit list for Sarna-they are pretty much listed as "do not F with these" (my own summary) They could take a licken and keep on ticken.

Guess those Cauldron 'tards want the Freakin Fafs to be snipers, and you keep encouraging the sniper meta.

Wallet is closed until the beatings improve morale.

Edit: and yes I've gone full armor, full structure, and full crit chance on the skill tree. Turning the gods of brawling into full on fairies was a bad move. Screw you PGI. Wallet is fully closed.

Edit #2: I also believe in giving credit where credit is due. 2 months of Hero mechs free just for playing was a nice boon. TY for that, after spending $45 on 3 Legendary 'Mechs-Juggernaut, Moonwalker and Dreadnaught.

Edited by Rondoe, 01 May 2023 - 12:49 PM.


#6 nvx 116

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Posted 02 May 2023 - 03:21 AM

View PostRondoe, on 01 May 2023 - 12:23 PM, said:

Yes restore the Fafnir. I already commented but I gotta say it again. The fafnir really sucks now. Guess the cauldron people really hated getting destroyed by these things. My juggernaut plays like a fairy now, my 6U,5B and Wrath are really gun shy now. WTF were you all thinking?

Maybe listen to the actual playerbase and not the little minority cauldron that don't know a friggin thing about the actual player base and new players who want to play and give you income but instead they just get annihilated and say "well screw this" Pull your collective heads out of your arses ffs.

Even on the Master unit list for Sarna-they are pretty much listed as "do not F with these" (my own summary) They could take a licken and keep on ticken.

Guess those Cauldron 'tards want the Freakin Fafs to be snipers, and you keep encouraging the sniper meta.

Wallet is closed until the beatings improve morale.

Edit: and yes I've gone full armor, full structure, and full crit chance on the skill tree. Turning the gods of brawling into full on fairies was a bad move. Screw you PGI. Wallet is fully closed.

Edit #2: I also believe in giving credit where credit is due. 2 months of Hero mechs free just for playing was a nice boon. TY for that, after spending $45 on 3 Legendary 'Mechs-Juggernaut, Moonwalker and Dreadnaught.

I agree with this the cauldron are just a bunch of trolls who want the comunity to not have fun in thier favorite mech and only use what they use as far as I've seen and encountered of the cauldron they are very toxic and if they dont get what they want then they throw money at pgi till they get what they want just like how the cauldron is slowly turning this game into something that isnt what the devs wanted in the first place but money talks and the devs dont care that most of the mecha that are supposed to be scary on the battle field are now mothballed because they have a glass chin now a light shouldnt beable to tank 4 vollys of heavy gauss from a fafnier and keep running a light shouldnt beable to solo 4 assaults and only lose an arm in the process (( not looking at you urbie)) but yeah the cauldron needs to pull thier heads out of thier asses and acually balance the game properly instead of forcing a clanner meta

#7 Hauptmann Keg Steiner

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Posted 02 May 2023 - 03:42 AM

While the old hitboxes were better, the Fafnir's never going to have good hitboxes without some remodeling, between the snout, the giant sides, and the stubby arms.

Reverting the hitbox changes would be a step in the right direction, though.

#8 PocketYoda

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Posted 02 May 2023 - 05:03 AM

I guess its updates like the Fafnirs that help to promote this Assault at the back meta.. All those people wondering why the Assaults hide up the back can now understand why.. They are crazy weak in the current MWO meta. I think its time the light mechs take point.

#9 Widowmaker1981

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Posted 02 May 2023 - 07:34 AM

I dont think this is fixable.

Good hitboxes are narrow horizontally, because that allows lateral movement / twisting / minor issues with HSR to spread the damage between two or more of them.

Fafnirs are extremely wide which means that, however you split them up between LT/CT/RT, its always going to be easy to isolate either CT or ST - you simply cant make all 3 hitboxes sufficiently narrow on a mech this wide.

So, you choose: Die with a missing CT and intact STs, or lose STs easily and turn into a stick. Personally, id go with the current option since it takes more dmg to destroy 2 STs than it does 1 CT (that is, if i played Fafnirs. I dont - because they are ridiculously wide and therefore have bad hitboxes)

#10 KursedVixen

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Posted 02 May 2023 - 09:02 AM

it's the price you pay for piloting such a big mech that's designed to carry two huge heavy guass.

#11 MPhoenix

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Posted 02 May 2023 - 11:03 AM

View PostRondoe, on 01 May 2023 - 12:23 PM, said:

Guess those Cauldron 'tards want the Freakin Fafs to be snipers, and you keep encouraging the sniper meta.
Standard Cauldron move. 'I like this load out so all shall play it! This we decree!!'
The recent changes to the Kintaro are probably the stupidest ones I've seen in a while.
'We'll take a missile mech and requirk it to be a Large Pulse Laser poptart.'
Oh and to make it more fun it has no jump jets so it can't 'pop' and it doesn't have the slots or weight for sufficient cooling.
Oh yeah, the brilliance is astounding....


Wallet is closed until the beatings improve morale.

Agreed, PGI will not see another dime from me barring some significant changes.


View Postnvx 116, on 02 May 2023 - 03:21 AM, said:

I agree with this the cauldron are just a bunch of trolls who want the community to not have fun in their favorite mech and only use what they use
See above. It's THEIR game and they are going to modify it to fit their designs for comp.
Screw to QP player base, we're just 'filthy casuals' who pollute the purity of their game.



a light shouldn't be able to tank 4 volleys of heavy gauss from a fafnir and keep running a light shouldn't be able to solo 4 assaults and only lose an arm in the process (( not looking at you urbie))

Uh Oh, now you've done it.
Any second now the sycophants will swarm you with juvenile comments, snarky replies and desperately unsuccessful attempts to be clever.
You've dared to point out the lack of clothing on the Emperor and called out their favorite concubine.

#12 foamyesque

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Posted 02 May 2023 - 03:30 PM

View PostHauptmann Keg Steiner, on 02 May 2023 - 03:42 AM, said:

While the old hitboxes were better, the Fafnir's never going to have good hitboxes without some remodeling, between the snout, the giant sides, and the stubby arms.

Reverting the hitbox changes would be a step in the right direction, though.


The answer to a mech that's gonna suck defensively no matter what is to make sure it can work offensively, but yeah, I'm seeing an awful lot of stick Fafnirs roaming around these days, which has gotta be frustrating to pilot. You can't even put an LFE on the HGauss ones to just say 'screw it, I'm out' when you lose all your guns :(

#13 SmokedJag

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Posted 02 May 2023 - 04:28 PM

View PostWidowmaker1981, on 02 May 2023 - 07:34 AM, said:

I dont think this is fixable.

Good hitboxes are narrow horizontally, because that allows lateral movement / twisting / minor issues with HSR to spread the damage between two or more of them.

Fafnirs are extremely wide which means that, however you split them up between LT/CT/RT, its always going to be easy to isolate either CT or ST - you simply cant make all 3 hitboxes sufficiently narrow on a mech this wide.

So, you choose: Die with a missing CT and intact STs, or lose STs easily and turn into a stick. Personally, id go with the current option since it takes more dmg to destroy 2 STs than it does 1 CT (that is, if i played Fafnirs. I dont - because they are ridiculously wide and therefore have bad hitboxes)


And in the case of the Fafnir it has obvious, intuitive targets marking the side torso. And those torsos are also juicy targets because they often contain Gauss so if you can get through the armor...

#14 Saved By The Bell

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Posted 03 May 2023 - 02:47 AM

Go closer from corner and shoot with 2 heavy gauss.

Fafnir is not for idiot play-style, like running forward and shooting, it was from beginning.

https://youtu.be/RJLEShDzf9s?t=293

#15 PocketYoda

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Posted 03 May 2023 - 11:54 PM

View PostSaved By The Bell, on 03 May 2023 - 02:47 AM, said:

Go closer from corner and shoot with 2 heavy gauss.

Fafnir is not for idiot play-style, like running forward and shooting, it was from beginning.

https://youtu.be/RJLEShDzf9s?t=293


I miss those Fafnirs with actual arms lol

#16 An6ryMan69

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Posted 04 May 2023 - 12:33 PM

I agree. The hit box change really put the hurt on my Fafnir play.... they are pretty much parked gathering dust now. Posted Image

Edited by An6ryMan69, 04 May 2023 - 12:34 PM.


#17 Necroconvict

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Posted 04 May 2023 - 08:05 PM

Yeah I think it's awful as well. I was on the cauldrons discord for a bit about it, they think it's like the best thing ever.. I haven't looked in a while. It's almost to hard to hit the center, but hitting the sides is easy as hell.

#18 The Brewer

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Posted 04 May 2023 - 08:27 PM

Y’all put the pitchforks down.

The ST armor going up a bit has been suggested/talked about, and I could see it. Personally I find the hitboxes are much easier to spread damage with now, and considering it’s a brick that’s something.. Rather than getting cored every time I’ll be able to lose a side and soak damage before going down.

I’ll politely suggest something that works - play it like it has the hitboxes it has now, and not like the ones it used to have.

#19 PocketYoda

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Posted 04 May 2023 - 11:29 PM

View PostThe Brewer, on 04 May 2023 - 08:27 PM, said:

Y’all put the pitchforks down.

The ST armor going up a bit has been suggested/talked about, and I could see it. Personally I find the hitboxes are much easier to spread damage with now, and considering it’s a brick that’s something.. Rather than getting cored every time I’ll be able to lose a side and soak damage before going down.

I’ll politely suggest something that works - play it like it has the hitboxes it has now, and not like the ones it used to have.


So.. Hide up the back of the group.. like a good Assault.

#20 Necroconvict

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Posted 05 May 2023 - 12:59 AM

I certainly got cored out before, but I also lost side torsos as well. I think most that lost center just didn't even try twisting, just gun on forward hold that contact all day long. Now though the sides just fall off. It's pretty clear to any playing them, and most people in this forum besides Brewer I think. Cauldron enthusiast, member... perhaps not, doesn't matter. This kinda blows.





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