What moves at 86 kph, Can jump 60 meters and carries a Long Tom Artillery Cannon?
#41
Posted 28 July 2012 - 10:00 AM
#42
Posted 28 July 2012 - 10:01 AM
I like the concept. You wrote a nice history.
#43
Posted 28 July 2012 - 10:08 AM
Skylarr, on 28 July 2012 - 10:01 AM, said:
I like the concept. You wrote a nice history.
Actually, as far as the Rules Compendium goes, there is nothing stating a Long Tom cannot be mounted in a Mech. In fact, the rules do provide for multi-section crit placement of larger ballistics. I may have taken this a bit to the extreme, but I actually used this design (in the 1S guise) at tournaments in the early and mid 90s.
As for the Rolling Thunder, that is simply the make and manufacturer of that particular long tom artillery piece.
#44
Posted 28 July 2012 - 10:12 AM
Bishop Steiner, on 27 July 2012 - 08:04 PM, said:
Didn't think so.
Except that the Long Tom Cannon 'Mechs can mount only has a long range of 600 meters...
Even the Long Tom Artillery Piece only has a range of 15.3 kilometers (1 map = 17 hexes)
#45
Posted 28 July 2012 - 10:21 AM
Derek Icelord, on 28 July 2012 - 10:12 AM, said:
Except that the Long Tom Cannon 'Mechs can mount only has a long range of 600 meters...
Even the Long Tom Artillery Piece only has a range of 15.3 kilometers (1 map = 17 hexes)
actually, the long tom has a range of 20 maps (if we are being technical). According to the rules found on pg 78, paragraph 2 of the Battletech Compendium, each map represents 500 meters, hence the range of a Long Tom artillery piece is 500m x 20, equaling 10,000 meters, or 10 km.
Ever hear of hyperbole?
also, off the top of my head, the longest range non-artillery weapon available as of 3049 was the Clan's LB 2-X AC, with with a range of 27 hexes, or 810 meters. Somehow, I still feel pretty confident in my advantage.
Edited by Bishop Steiner, 28 July 2012 - 10:28 AM.
#46
Posted 28 July 2012 - 10:30 AM
CCC Dober, on 28 July 2012 - 09:24 AM, said:
Ya...but they were also good (in the wrong hands) at shreading your team as well if some ***** decided it was a good idea to drop one in the middle of a dog-fight...no..no Long Toms ty very much!
#47
Posted 28 July 2012 - 10:33 AM
#48
Posted 28 July 2012 - 10:47 AM
If you think I don't know the disadvantages of Artillery, there is no point even talking. First of all, tube artilerry is not deployed (usually) in company size or smaller engagements BECAUSE of the drawbacks of indirect fire, and such. Where it IS used is large scale engagements where the main bodies are fighting toe to toe 5 km away. So first, The "friendly team" will have spotters, 2) OpFor has to break through the front line. Then, make it unopposed those 5-10 km. And since the unit is designed to be deployed in minimums of 3s, w/ a Hunchback for close support, virtually any mech quick enough to get close will find itself facing, at minimum, a lance of mechs, around 14 medium lasers, an ac/20, and until they get danger close, 3 long toms being direct fired at them.
And since each mech mounts 14 tons of armor, they can survive quite a bit of incidental combat.
Before lecturing from a myopic point, please consider the full scope of strategy and tactics when used in combined arms warfare. At maximum range, travel time is 10 turns (pg 79) at 10 seconds per turn, or 100 seconds in flight, less than 2 minutes. And that is by the largely unrealistic TT rules, since a moder 155mm artillery round travels at (approx) 560 m/sec, or over 1 map board a second, meaning time to target is realistically, closer to 20 seconds, AT MAXIMUM range.
****as an aside, the Time to Target you mention, 5 minutes, is essentially the same Btech mentions, which translates to roughly, 328 ft/sec. That velocity would be unable to sustain non powered flight over a kilometer, let a lone 10.
I have to jet to work for a few hours, but i'll happily return to lock horns after I get off!
Edited by Bishop Steiner, 28 July 2012 - 11:00 AM.
#49
Posted 28 July 2012 - 11:03 AM
Derek Icelord, on 28 July 2012 - 10:12 AM, said:
Even the Long Tom Artillery Piece only has a range of 15.3 kilometers (1 map = 17 hexes)
Your a little off on your math. Each Map is 17 Hexes long. Each Hex is 30 Meters. So that is 510 Meters each Map. 20 Maps x 510 is 10200 meters. 10.2 Kilometers ( 6.34 miles).
#50
Posted 28 July 2012 - 11:09 AM
#51
Posted 28 July 2012 - 11:13 AM
Best they can do is a Sniper, like the Helepolis. Optionally, it CAN mount the Long Tom Cannon, but that's more an indirect fire ballistic and lacks true artillery range- long range for those is 600m.
Edited by wanderer, 28 July 2012 - 11:15 AM.
#52
Posted 28 July 2012 - 11:15 AM
#53
Posted 28 July 2012 - 11:29 AM
And because they are meant to be several miles away from the combat I do not see why they would spend c-bils to place TSMs on it.
Also your Right Arm has no shoulder Actuator. I am not sure about the rules, but, I thought all Mech had to have Shoulder and Upper Arm Actuators?
#54
Posted 28 July 2012 - 11:32 AM
#55
Posted 28 July 2012 - 11:33 AM
#56
Posted 28 July 2012 - 11:34 AM
Skylarr, on 28 July 2012 - 11:29 AM, said:
And because they are meant to be several miles away from the combat I do not see why they would spend c-bils to place TSMs on it.
Also your Right Arm has no shoulder Actuator. I am not sure about the rules, but, I thought all Mech had to have Shoulder and Upper Arm Actuators?
Skylarr, on 28 July 2012 - 11:29 AM, said:
And because they are meant to be several miles away from the combat I do not see why they would spend c-bils to place TSMs on it.
Also your Right Arm has no shoulder Actuator. I am not sure about the rules, but, I thought all Mech had to have Shoulder and Upper Arm Actuators?
i believe you can get by with just shoulder actuators.the original rules called for a penalty but if the mech was originally made without them there was no penalty
#57
Posted 28 July 2012 - 11:35 AM
Edited by Battlecruiser, 28 July 2012 - 11:36 AM.
#58
Posted 28 July 2012 - 11:37 AM
Battlecruiser, on 28 July 2012 - 11:35 AM, said:
Battlecruiser, on 28 July 2012 - 11:35 AM, said:
Lol
#59
Posted 28 July 2012 - 11:38 AM
Battlecruiser, on 28 July 2012 - 11:35 AM, said:
Artillery is going to be something a commander can call in. It was on the commander's tree at one point.
Edited by Skylarr, 28 July 2012 - 11:38 AM.
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