Patch Notes - 1.4.278.0 - 23-May-2023
#241
Posted 24 May 2023 - 07:57 AM
#242
Posted 24 May 2023 - 08:58 AM
Roodkapje, on 24 May 2023 - 07:52 AM, said:
We all know it can be done!
We all participated or had the chance to participate before so let's do it again!
It's not something they can just flip a switch and turn on. There's other prep work involved. Besides, there's a high barrier to entry because we the players have to download the game a second time and reconfigure key mappings and such. As such, almost no one participated in the later ones. They really just don't seem worth the effort. Would it be awesome if the Caudron had the ability to test? Absolutely! But there doesn't seem to be a truly fast and easy way to do that. And given the lack of dev time and resources allocated to MWO at this point late in its life, don't expect it. Just know that anything that is released can always be patched next month. I know you're not supposed to test in production, but for the size of our playerbase, why not? It's only a game. The more important part is that balance changes are happening monthly which was not the case before the Cauldron.
#243
Posted 24 May 2023 - 10:12 AM
TheCaptainJZ, on 24 May 2023 - 08:58 AM, said:
There were also apparently lack of participation issues in the past
#244
Posted 24 May 2023 - 11:18 AM
#245
Posted 24 May 2023 - 12:25 PM
#246
Posted 24 May 2023 - 12:40 PM
#247
Posted 24 May 2023 - 12:48 PM
#248
Posted 24 May 2023 - 01:35 PM
Edited by LordNothing, 24 May 2023 - 01:57 PM.
#249
Posted 24 May 2023 - 05:20 PM
I would have thought that removing vectoring as a skill would have come with some with some kind of obvious built-in improvement in JJ's across the board to compensate, but apparently not. Just an awful decision, seriously.
Adding a few skill nodes to deal with overheat is not based on terrible thinking, but there are SO many ways to deal with overheating making this game hard on new and casual players, trading vectoring for something heat related was not needed. Anything from reducing heat damage across the board in MWO, to simply beefing up existing heat related skills nodes, to making existing heat sinks more effective, to reducing weapon heat, etc. would have had similar effects...without crippling something else.
And yes, no surprise, lots of players on the fence about buying Legendaries are being scared off by the quick bait-and switch on a paid product. Honestly, anything not available for in-game C-Bills should have some kind of "One year no downgrades" guarantee or something similar. Balance be damned, if people area paying for a product, stand by the product, at least for a significant period of time.
And some of us are STILL looking to have AMS stop shooting through mountains or other terrain. AMS mechs sitting in the basement of HPG, creating an AMS envelope above ground is just getting really long in the tooth. Is this something people just gave up on?
Honestly guys....
Edited by An6ryMan69, 24 May 2023 - 05:27 PM.
#250
Posted 24 May 2023 - 06:03 PM
An6ryMan69, on 24 May 2023 - 05:20 PM, said:
I would have thought that removing vectoring as a skill would have come with some with some kind of obvious built-in improvement in JJ's across the board to compensate, but apparently not. Just an awful decision, seriously.
Adding a few skill nodes to deal with overheat is not based on terrible thinking, but there are SO many ways to deal with overheating making this game hard on new and casual players, trading vectoring for something heat related was not needed. Anything from reducing heat damage across the board in MWO, to simply beefing up existing heat related skills nodes, to making existing heat sinks more effective, to reducing weapon heat, etc. would have had similar effects...without crippling something else.
And yes, no surprise, lots of players on the fence about buying Legendaries are being scared off by the quick bait-and switch on a paid product. Honestly, anything not available for in-game C-Bills should have some kind of "One year no downgrades" guarantee or something similar. Balance be damned, if people area paying for a product, stand by the product, at least for a significant period of time.
And some of us are STILL looking to have AMS stop shooting through mountains or other terrain. AMS mechs sitting in the basement of HPG, creating an AMS envelope above ground is just getting really long in the tooth. Is this something people just gave up on?
Honestly guys....
Vectoring apparently caused hitboxes to bug out.
#251
Posted 24 May 2023 - 06:47 PM
the check engine light, on 24 May 2023 - 06:03 PM, said:
That's unfortunate, I never noticed anything myself, but known problems should be solved. Lets hope it is being resolved behind the scenes and vectoring will come back once fixed. Honestly JJ's in this game need a fair bit of help overall.
#252
Posted 24 May 2023 - 07:23 PM
the check engine light, on 24 May 2023 - 06:03 PM, said:
Click to see that in action.
#253
Posted 24 May 2023 - 08:37 PM
epikt, on 24 May 2023 - 07:23 PM, said:
Yeah, that really highlights the issue. It's unfortunate and I really hope JJs get worked on. They should absolutely be worth taking for reasons that aren't that, like a full complement should be worth the tonnage, but that needed to be curtailed.
#254
Posted 25 May 2023 - 12:20 AM
An6ryMan69, on 24 May 2023 - 05:20 PM, said:
I would have thought that removing vectoring as a skill would have come with some with some kind of obvious built-in improvement in JJ's across the board to compensate, but apparently not. Just an awful decision, seriously.
Adding a few skill nodes to deal with overheat is not based on terrible thinking, but there are SO many ways to deal with overheating making this game hard on new and casual players, trading vectoring for something heat related was not needed. Anything from reducing heat damage across the board in MWO, to simply beefing up existing heat related skills nodes, to making existing heat sinks more effective, to reducing weapon heat, etc. would have had similar effects...without crippling something else.
And yes, no surprise, lots of players on the fence about buying Legendaries are being scared off by the quick bait-and switch on a paid product. Honestly, anything not available for in-game C-Bills should have some kind of "One year no downgrades" guarantee or something similar. Balance be damned, if people area paying for a product, stand by the product, at least for a significant period of time.
And some of us are STILL looking to have AMS stop shooting through mountains or other terrain. AMS mechs sitting in the basement of HPG, creating an AMS envelope above ground is just getting really long in the tooth. Is this something people just gave up on?
Honestly guys....
IF a nerf is needed.. but if it's been a month or less, and you need to hit something with hitboxes, or 85% increase to spread.... offer refunds. Hey sorry we released a broken product.. here's your money back
#255
Posted 25 May 2023 - 05:59 AM
Navid A1, on 23 May 2023 - 08:33 AM, said:
It's 0.5 for one c-ERML, but c-ERMLs is usually packed in numbers.
Making it high damage just makes the giga-laser vomit more dominant that it is now.
Slightly lowering the damage on c-ERML lowers the alpha power of those giga-laser vom mechs, and allows it to be made better for use in builds other than Laser vomit as reliable back-up weapons.
IS ERMLs are not particularly strong. So, not need to nerf them.
Have you guys considered shifting the Ghost Heat quantity? It seems as though dropping that by one or two lasers would have a similar effect, while not diminishing the effect that a single or pair of lasers might have on lighter or hardpoint constrained 'mechs that can't boat a bunch. You've already admitted that the problem is when they're fired in large groups, and especially when combined with other lasers or weaponry. My understanding is that that's literally what the Ghost Heat system is meant to address. You could also link all large and medium lasers together, so that a combined alpha triggers the ghost heat penalty for firing 8 large lasers. Thus each individual laser can be left at full strength, and their excessive power when combined can be mitigated.
Since HSL quirks are the flavor of the year, they can easily be added to any 'mech that comes stock with 6x cERML's. If you tie that to the SO8, that prevents abusing that particular 'mech by adding extra hardpoints that allow the alphas we're trying to mitigate. The only 'mech that would be left, able to fire 6x cERML and 2x cHLL would be the Nova Prime, and it would be all arm-mounted, knuckle-dragging weaponry, mitigating its oppressiveness.
#257
Posted 25 May 2023 - 07:49 AM
#258
Posted 25 May 2023 - 09:34 AM
TheCaptainJZ, on 24 May 2023 - 08:58 AM, said:
Then that's another issue that needs to be resolved!
It's basically a copy of the whole game and you need to start a Dedicated Server for it : How hard can that be ?!?!
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Then all these complainers are a bunch of lazyass players that seem to be able to spend a lot of cash for these Legendaries but a 1 TB or 2 TB SSD which is getting cheaper and cheaper lately is too much for them ?!
Come on...
And don't get me started on how easy it is these days to go through the "game mirroring process" thanks to the excellent options in the MWO Launcher that will save you a lot of downloading time which you can again spend on making a copy of all your settings by just moving some files around!
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If they continue like this then at some point this whole game won't be worth the effort for many of us!
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But there doesn't seem to be a truly fast and easy way to do that.
Then they need to fix that!
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Sorry, but that sounds so damn weak... Soo horribly weak!
An6ryMan69, on 24 May 2023 - 05:20 PM, said:
Is this something people just gave up on?
It is bugged!
It is horribly for the ingame experience!
Immersion killer 100% !!!
And it wastes your AMS ammo!
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IKR...
the check engine light, on 24 May 2023 - 06:03 PM, said:
Many games have similar hitbox issues and many of them got solved so why can't P.G.I. do the same or at least look at other games as a good example ?!
C337Skymaster, on 25 May 2023 - 05:59 AM, said:
As mentioned earlier I seriously thought it was a maximum of 3 x Clan ER ML per Group so I have been using them like for a while now because of the excessive heat that would otherwise occur!
I think your suggestion would be the PERFECT SOLUTION instead of the current one!
(Thanks for your earlier reply BTW )
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I am still wondering what that awesome build would be ?!
My Nova Prime we once got for FREE is hot as hell with 6 of those suckers!
Lepestok, on 25 May 2023 - 07:49 AM, said:
Maybe they removed it because the shadows got messed up in the water and in the past there was no water at all so I guess it's not a big deal ??
If they ever bring it back I hope the water will actually look like water instead of mudddddd
Edited by Roodkapje, 25 May 2023 - 09:36 AM.
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