

Deathwish...
#1
Posted 19 May 2023 - 09:27 PM
+1 HSL to Heavy mediums means it can roll 5 + a uac20 with 2 tons and still jog around with a xl275 for the sacrifice of not using a cap. Also means it will be probably better off with heavies than erMLs with the damage reduction and already need for kite and cool attacking with it.
86.8 point alpha that doesn't overheat, 106.8 with a double tap that might put you right to the edge if you are too quick on it. Only a couple points behind my disco vomit drill A variant for the single tap, and a full 21 over the grimmechs "S" build.
Personally I already found it to be probably on par for the best Hunch-IIC mech other than it could have used a few points of structure or armor back like all the non-A variants after that goofy nerf patch. Simply having your laser's NOT be in the CT gave it a huge step up from the other cannon variants and the B.
Will have to wait until the patch to jump at it, but I'm just looking at it and thinking it's not going to have a positive affect on balance, especially having a hero mech that jumps ahead like that. It's been my favorite mech to run since I realized there was another hunch I didn't have and scooped it up - going to be a little sad I think when they realize they over quirked it and follow up by nerfing it into the ground.
#2
Posted 19 May 2023 - 10:02 PM
We'll see how it performs and if it needs to be toned down a little, but for the moment this is a welcome buff for a mech nobody plays.
#3
Posted 19 May 2023 - 10:04 PM
Sure the alpha is large, but its also close range and the mounts are bad. You can already make some giant alpha builds on existing mechs with HMLs and nobody ever does because they are hot, inefficient, and the burn time makes them impractical against real brawlers.
#4
Posted 19 May 2023 - 10:05 PM
#5
Posted 20 May 2023 - 04:55 AM
Pushing this mech towards HML as the defacto build will in my opinion definitely imbalance the variant, especially when you couple the fact that at the same time they are reducing the raw damage of clan erML. The only thing HML will effectively do is move its attack range closer towards more alpha rather than drawing up heat with the erML as you approach.
I feel like this jump the DW well ahead though, but that's just my thought on it from a player that runs 99.9% mediums and probably 85%+ of that just in the hunchback chassis.
#6
Posted 20 May 2023 - 05:07 AM
The other thing is the build pigeon-holing - that just sucks from a player perspective.
#7
Posted 20 May 2023 - 06:44 AM
#8
Posted 20 May 2023 - 11:06 AM
LordNothing, on 20 May 2023 - 06:44 AM, said:
It's a great mech, will be a monster for a week or two if you scoop it up with the change- just get it leveled up before they bury it.
#9
Posted 20 May 2023 - 03:41 PM
You know, the only HBK IIC that doesn't get jump jets... right. The only HBK IIC that doesn't get good hardpoint location... right. The only HBK IIC that is by far the most neutered out of all HBK IIC... right.
Edited by Scout Derek, 20 May 2023 - 03:42 PM.
#10
Posted 20 May 2023 - 03:51 PM
Scout Derek, on 20 May 2023 - 03:41 PM, said:
You know, the only HBK IIC that doesn't get jump jets... right. The only HBK IIC that doesn't get good hardpoint location... right. The only HBK IIC that is by far the most neutered out of all HBK IIC... right.
Imagine being stuck in the belief that jump jets are some sort of requirement to make your mech good or having the larger portion of your points being in the arms where you don't have to worry about buffing against torso pitch limitations to combat the silly map design on many of the maps - or ignore uavs like half the players out there do - is somehow a downside.
Edited by sycocys, 20 May 2023 - 03:52 PM.
#11
Posted 20 May 2023 - 03:54 PM
sycocys, on 20 May 2023 - 03:51 PM, said:
Bad mounts are a downside. Not having Jumpjets is a downside.
#12
Posted 20 May 2023 - 04:11 PM
Heavy Money, on 20 May 2023 - 03:54 PM, said:
Bad mounts are a downside. Not having Jumpjets is a downside.
The arm hard points instead of ct are a bonus for the chassis already.
The only variants that actually benefit at all from the JJs are the IIC, B and maybe the C and two of those need to run 200s just to fit up their armament while the B has massively oversized boxes for the launcher tubes which makes poptarting with it generally not worth the jump. The proposed S tier grimmechs -A build uses 2 JJ with lasers that have more burn time than you can effectively jump and utilize which more or less makes the JJs in that build all but pointless.
#13
Posted 20 May 2023 - 05:05 PM
sycocys, on 20 May 2023 - 03:51 PM, said:
That's right, it is a downside when all the other variants have jump jets compared to it, better mounts, and better hardpoint allocation and location, all things that make or break a mech that don't get very many quirks.
Like wow, a whole 10% Cooldown, Heat, and Ballistic Cooldown for a total of 1B, 5E on a jjetless hunchback IIC, truly a balanced mech where only TWO of it's hardpoints, one ballistic and one energy, are in the torsos. guess what? There is a reason why NOBODY plays that thing and that's because it SUCKS. Nobody enjoys playing mechs that suck, know why? Because it's not fun getting kicked in the face repeatedly in a PVP only game. That's why so many people are complaining about the Scattershot nerfs because that thing is blatantly broken as all hell, and nobody wants to lose their easy mech, the joke of it is it will still be good, just not as blatantly broken as it once was.
There will never be a time where not having what the other mechs have AND worse hardpoints won't justify buffing it to be better or equal to the others in performance.
sycocys, on 20 May 2023 - 04:11 PM, said:
And this is why you are complaining about the Deathwish getting buffed; you are unironically clueless about why the other HBK IICs are any good in the first place.
#14
Posted 20 May 2023 - 07:54 PM
sycocys, on 20 May 2023 - 11:06 AM, said:
i usually insti-master things but then i put a minimum number of games on it. right now thats 20. mechs that do well in the first 20 get another 10. if they still do well i take them to 50. the process is long and grueling but im making progress.
heros of course get priority, especially when im out of cbills. sweeping clan mediums is kind of a priority for me since ive already got all the lights and assaults. just this one the veagle hero and the scat hero. and i get them on a when they come on sale basis.
Edited by LordNothing, 20 May 2023 - 08:01 PM.
#15
Posted 20 May 2023 - 08:08 PM
Edited by LordNothing, 20 May 2023 - 08:31 PM.
#16
Posted 20 May 2023 - 08:37 PM
the check engine light, on 20 May 2023 - 08:16 PM, said:
they gave away a free one in an event, thats how i got mine.
#17
Posted 20 May 2023 - 08:59 PM
Scout Derek, on 20 May 2023 - 05:05 PM, said:
No, I think I made it pretty clear the +1 hsl for heavy mediums is what is going to be the problem that pushes out of balance. It pushes a relatively nimble kiting mech from and already very good 71/91 burst to 87/107. With more of an output difference once you factor in the reduction to erML damage.
But I'm sorry that I offended your godly knowledge of a mech and likely line of mechs that you don't actually play.
the check engine light, on 20 May 2023 - 08:04 PM, said:
I would personally rate it as just behind the 4SP as a matter of consistent levels of output. The 4SP has the hitbox/survivability advantage, the Deathwish has the burst damage cycle. A couple of the others on both sides have potential for great matches but are no where near as consistent, especially after the structure reduction for the IIC's.
#18
Posted 21 May 2023 - 09:36 AM
#19
Posted 21 May 2023 - 09:43 AM
Ihlrath, on 21 May 2023 - 09:36 AM, said:
It's not the buffs it, or the other IICs not the A needed at all - and because its a hero that will end up well out performing the rest of the line the result is in the next patch cycle or two they are going to take it from what it is currently, a consistently performing mech that's at least on par with much of the line, to nerf it into the ground.
Honestly what I'm finding more out here is how narrow viewed the cauldron is when approaching their "balance" ideas and how utterly dishonest several of them are willing to be to sell their nonsense when players start pushing back.
#20
Posted 21 May 2023 - 09:56 AM
sycocys, on 21 May 2023 - 09:43 AM, said:
Honestly what I'm finding more out here is how narrow viewed the cauldron is when approaching their "balance" ideas and how utterly dishonest several of them are willing to be to sell their nonsense when players start pushing back.
Sir, as we can all clearly see each match doesn't have at least 3 or 4 snipers per side. And CLEARLY we not in the midst of ERLLs 2The Lazoring: Electric Boogaloo.
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