Jump to content

Cyclops Sensor Buff + Legendary Speculation

BattleMechs Gameplay Skills

29 replies to this topic

#1 TheGameGlitcher

    Rookie

  • Survivor
  • 1 posts

Posted 20 May 2023 - 04:58 PM

Hello Mechwarrior forums. This is my first post, so I'm going to keep this snappy. I know the Cyclops has boosted sensors, as well as buffing the sensor range of nearby mechs. However, I want to know if anyone knows the exact numbers: How much does the Cyclops buff the sensor range of other mechs, and how exactly does the buff work? By that I mean, is the buff a separate hidden thing, or is it just apply the sensor quirks of the Cyclops to other nearby mechs? If its the latter, I have a question about the up and coming legendary.

The Cyclops legendary has a ton of sensor quirks, and it looks to be a sensor based mech which personally I think is awesome. I'm an advocate for more support based mechs or weapons or quirks or skills, always have been. However I digress, the point is, do you think the legendary Cyclops will have a special buffed legendary version of the special Cyclops buff? Or will it be the same thing?

This is all I want to know, thanks for everyone's input.

#2 epikt

    Member

  • PipPipPipPipPipPipPipPip
  • The Ominous
  • The Ominous
  • 1,562 posts

Posted 20 May 2023 - 07:11 PM

Hum, correct me if I'm wrong, but I don't think the Cyclops boosts other mechs sensor - it's a lore thing, but afaik it's not in MWO.
But the Cyclops has a +150m range bonus to its own sensor.

edit: I was wrong and I was corrected!

Edited by epikt, 20 May 2023 - 07:27 PM.


#3 Rondoe

    Member

  • PipPipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 288 posts
  • LocationUnited States

Posted 20 May 2023 - 07:17 PM

I know the Cyclops gives you some sort of buff if you stay within a certain range of it, but I forget what it is atm. Hopefully someone will come along with the knowledge to answer your question.

#4 epikt

    Member

  • PipPipPipPipPipPipPipPip
  • The Ominous
  • The Ominous
  • 1,562 posts

Posted 20 May 2023 - 07:26 PM

View Postthe check engine light, on 20 May 2023 - 07:16 PM, said:

It buffs nearby allies. Go stand near a Clops. Note the pingy sound and weird radar icon in right of your hud.

Damn, I never noticed it. Or, most likely, I forgot.

#5 w0qj

    Member

  • PipPipPipPipPipPipPipPipPip
  • Hidden Wolf
  • Hidden Wolf
  • 3,807 posts
  • Google+: Link
  • Facebook: Link
  • LocationAt your 6 :)

Posted 20 May 2023 - 10:17 PM

A warm welcome to MWO!

The pre-existing Cyclops variants have a +150m Sensor Range trait for the Cyclops mech itself, and nearby allies in its immediate vicinity can enjoy this +150m Sensor Range as well. Allies lose this sensor range boost once further away though.

Legendary Cyclops: +250m Sensor Range for this Legendary Cyclops itself.
I would suspect that nearby allies would "only" enjoy +150m Sensor Range, as this might be hard-coded into the MWO game code/engine itself.

You can read all about this Tacticon B-2000 Battle Computer info here:
https://mwomercs.com...616-cyclops-faq
https://mwomercs.com/cyclops
https://static.mwome...fa579bf225e.jpg
https://mwomercs.com...42770-23may2023

I myself would definitely be getting this Legendary Cyclops (it's an overgrown WHM-6R when in Gauss+Laser)!
If you wish to experiment with multiple Legendary Cyclops and its sensor range, be sure to contact me (w0qj)!
eg: Does two or more Legendary Cyclops give total +300m sensor range to nearby allies, etc.?

- - - - - - - - - - -
Also: I strongly believe that nearby allies would not enjoy these below traits as it's exclusive to Legendary Cyclops mech itself:
+150m Seismic Sensor (very excited about this, saves a ton of skill points!!)
+30% Target Info Gathering
+5 second "360" Target Retention

Quote

All Cyclops variants come equipped with a Tacticon B-2000 Battle Computer in place of the standard Sensor suite.
This Battle Computer boosts the Sensor Range of not just the Cyclops, but any allied 'Mechs within range.
For full details regarding the Battle Computer, consult the General Question section of the Cyclops FAQ.

View PostTheGameGlitcher, on 20 May 2023 - 04:58 PM, said:

...This is my first post, ...
...I know the Cyclops has boosted sensors, as well as buffing the sensor range of nearby mechs. However, I want to know if anyone knows the exact numbers: How much does the Cyclops buff the sensor range of other mechs, and how exactly does the buff work? By that I mean, is the buff a separate hidden thing, or is it just apply the sensor quirks of the Cyclops to other nearby mechs? If its the latter, I have a question about the up and coming legendary.

The Cyclops legendary has a ton of sensor quirks, and it looks to be a sensor based mech which personally I think is awesome. I'm an advocate for more support based mechs or weapons or quirks or skills, always have been. However I digress, the point is, do you think the legendary Cyclops will have a special buffed legendary version of the special Cyclops buff? Or will it be the same thing?

This is all I want to know, thanks for everyone's input.

Edited by w0qj, 20 May 2023 - 10:19 PM.


#6 LordNothing

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 17,545 posts

Posted 21 May 2023 - 05:30 AM

its a weird and unique feature for a single mech. sometimes i wish more mechs would have features like that.

Edited by LordNothing, 21 May 2023 - 05:33 AM.


#7 sycocys

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Moderate Giver
  • Moderate Giver
  • 7,697 posts

Posted 21 May 2023 - 03:07 PM

Weird that they can do that for a mech, but they haven't been able to make the command console useful.

#8 kalashnikity

    Member

  • PipPipPipPipPipPipPip
  • The Lightning
  • 870 posts

Posted 21 May 2023 - 07:44 PM

View Postsycocys, on 21 May 2023 - 03:07 PM, said:

Weird that they can do that for a mech, but they haven't been able to make the command console useful.


Oh snap...

#9 PocketYoda

    Member

  • PipPipPipPipPipPipPipPipPip
  • Shredder
  • Shredder
  • 4,147 posts
  • LocationAustralia

Posted 23 May 2023 - 11:01 PM

They could do this on some light mechs.

#10 foamyesque

    Member

  • PipPipPipPipPipPipPip
  • Ace Of Spades
  • 792 posts

Posted 23 May 2023 - 11:52 PM

View PostLordNothing, on 21 May 2023 - 05:30 AM, said:

its a weird and unique feature for a single mech. sometimes i wish more mechs would have features like that.


The EXE-A doesn't get MASC shake. The reticle moves, but the guns themselves still fire straight.

#11 epikt

    Member

  • PipPipPipPipPipPipPipPip
  • The Ominous
  • The Ominous
  • 1,562 posts

Posted 23 May 2023 - 11:57 PM

View Postfoamyesque, on 23 May 2023 - 11:52 PM, said:

The EXE-A doesn't get MASC shake. The reticle moves, but the guns themselves still fire straight.

It's a bug, not a feature.

#12 LordNothing

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 17,545 posts

Posted 24 May 2023 - 02:37 AM

theres is also the heavy metal jiggle free jump jets, or so im told. thats on the get list i dont own one yet. its and old hero so has very low hardpoint value, still got a few ahead of it on the want list.

Edited by LordNothing, 24 May 2023 - 02:37 AM.


#13 LordNothing

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 17,545 posts

Posted 24 May 2023 - 02:41 AM

View PostPocketYoda, on 23 May 2023 - 11:01 PM, said:

They could do this on some light mechs.


better sensors on lights would seriously buff their scouting game. might find uses beyond backstabbing out of positions assaults, snipers and lerm boats, capping, and cleaning up open cores.

obligatory scouting role worked better in mwll.

#14 foamyesque

    Member

  • PipPipPipPipPipPipPip
  • Ace Of Spades
  • 792 posts

Posted 24 May 2023 - 02:51 AM

View PostLordNothing, on 24 May 2023 - 02:41 AM, said:


better sensors on lights would seriously buff their scouting game. might find uses beyond backstabbing out of positions assaults, snipers and lerm boats, capping, and cleaning up open cores.

obligatory scouting role worked better in mwll.


A fair number of lights *do* have buffed sensors. The Raven 3L, in particular, can hit 1600m between the quirks, skills, and an active probe.

#15 LordNothing

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 17,545 posts

Posted 24 May 2023 - 08:40 AM

View Postfoamyesque, on 24 May 2023 - 02:51 AM, said:

A fair number of lights *do* have buffed sensors. The Raven 3L, in particular, can hit 1600m between the quirks, skills, and an active probe.


now if you could make it worth it from a scoring perspective.

#16 TheCaptainJZ

    Member

  • PipPipPipPipPipPipPipPipPip
  • The CyberKnight
  • The CyberKnight
  • 3,693 posts
  • LocationUnited States

Posted 24 May 2023 - 09:13 AM

View PostLordNothing, on 24 May 2023 - 08:40 AM, said:


now if you could make it worth it from a scoring perspective.

Maybe some small score for every x seconds if an ally damages or applies at least x damage to a mech you have targeted and LoS to.

#17 foamyesque

    Member

  • PipPipPipPipPipPipPip
  • Ace Of Spades
  • 792 posts

Posted 24 May 2023 - 10:11 AM

View Postthe check engine light, on 24 May 2023 - 08:30 AM, said:

Oh.

OK, I might hold off on getting an EXE then pending that possibly getting fixed.


I only have mine 'cause of a giveaway. The mounts and restricted tonnage are a hassle, even if a 90kph 95tonner is kind of funny. However, if this is a bug, it's a bug that's been around for a long time; I wouldn't anticipate a patch soon unless, I guess, someone who can fix it is like, actively reading this.

#18 LordNothing

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 17,545 posts

Posted 24 May 2023 - 12:02 PM

View PostTheCaptainJZ, on 24 May 2023 - 09:13 AM, said:

Maybe some small score for every x seconds if an ally damages or applies at least x damage to a mech you have targeted and LoS to.


thats one of the things that worked in mwll. if you had a c3 mech, which many of the lights had, you would get regular payouts as long as the network was up.

Edited by LordNothing, 24 May 2023 - 12:02 PM.


#19 crazytimes

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • 1,405 posts

Posted 24 May 2023 - 03:33 PM

View PostLordNothing, on 24 May 2023 - 02:37 AM, said:

theres is also the heavy metal jiggle free jump jets, or so im told. thats on the get list i dont own one yet. its and old hero so has very low hardpoint value, still got a few ahead of it on the want list.


It looked terrible, so I got one. It's not great. Can't fit that much alpha in it and enough jump jets to get the low arm hardpoints into firing position and take advantage of the shake to Pop-Tart much.

2xHPPC + 2AC5 is okay. 3xLPL and MRM60 is more meta. 3LPL + gauss is undergunned.

#20 Aidan Crenshaw

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Mercenary
  • The Mercenary
  • 3,648 posts

Posted 25 May 2023 - 04:43 AM

View Postthe check engine light, on 24 May 2023 - 08:30 AM, said:

Oh.

OK, I might hold off on getting an EXE then pending that possibly getting fixed.

It's a thing with MASC, not with the EXE in particular. MASC shake does only affects your reticule, not the weapons.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users