

Cyclops Sensor Buff + Legendary Speculation
#1
Posted 20 May 2023 - 04:58 PM
The Cyclops legendary has a ton of sensor quirks, and it looks to be a sensor based mech which personally I think is awesome. I'm an advocate for more support based mechs or weapons or quirks or skills, always have been. However I digress, the point is, do you think the legendary Cyclops will have a special buffed legendary version of the special Cyclops buff? Or will it be the same thing?
This is all I want to know, thanks for everyone's input.
#2
Posted 20 May 2023 - 07:11 PM
But the Cyclops has a +150m range bonus to its own sensor.
edit: I was wrong and I was corrected!
Edited by epikt, 20 May 2023 - 07:27 PM.
#3
Posted 20 May 2023 - 07:17 PM
#5
Posted 20 May 2023 - 10:17 PM
The pre-existing Cyclops variants have a +150m Sensor Range trait for the Cyclops mech itself, and nearby allies in its immediate vicinity can enjoy this +150m Sensor Range as well. Allies lose this sensor range boost once further away though.
Legendary Cyclops: +250m Sensor Range for this Legendary Cyclops itself.
I would suspect that nearby allies would "only" enjoy +150m Sensor Range, as this might be hard-coded into the MWO game code/engine itself.
You can read all about this Tacticon B-2000 Battle Computer info here:
https://mwomercs.com...616-cyclops-faq
https://mwomercs.com/cyclops
https://static.mwome...fa579bf225e.jpg
https://mwomercs.com...42770-23may2023
I myself would definitely be getting this Legendary Cyclops (it's an overgrown WHM-6R when in Gauss+Laser)!
If you wish to experiment with multiple Legendary Cyclops and its sensor range, be sure to contact me (w0qj)!
eg: Does two or more Legendary Cyclops give total +300m sensor range to nearby allies, etc.?
- - - - - - - - - - -
Also: I strongly believe that nearby allies would not enjoy these below traits as it's exclusive to Legendary Cyclops mech itself:
+150m Seismic Sensor (very excited about this, saves a ton of skill points!!)
+30% Target Info Gathering
+5 second "360" Target Retention
Quote
This Battle Computer boosts the Sensor Range of not just the Cyclops, but any allied 'Mechs within range.
For full details regarding the Battle Computer, consult the General Question section of the Cyclops FAQ.
TheGameGlitcher, on 20 May 2023 - 04:58 PM, said:
...I know the Cyclops has boosted sensors, as well as buffing the sensor range of nearby mechs. However, I want to know if anyone knows the exact numbers: How much does the Cyclops buff the sensor range of other mechs, and how exactly does the buff work? By that I mean, is the buff a separate hidden thing, or is it just apply the sensor quirks of the Cyclops to other nearby mechs? If its the latter, I have a question about the up and coming legendary.
The Cyclops legendary has a ton of sensor quirks, and it looks to be a sensor based mech which personally I think is awesome. I'm an advocate for more support based mechs or weapons or quirks or skills, always have been. However I digress, the point is, do you think the legendary Cyclops will have a special buffed legendary version of the special Cyclops buff? Or will it be the same thing?
This is all I want to know, thanks for everyone's input.
Edited by w0qj, 20 May 2023 - 10:19 PM.
#6
Posted 21 May 2023 - 05:30 AM
Edited by LordNothing, 21 May 2023 - 05:33 AM.
#7
Posted 21 May 2023 - 03:07 PM
#9
Posted 23 May 2023 - 11:01 PM
#12
Posted 24 May 2023 - 02:37 AM
Edited by LordNothing, 24 May 2023 - 02:37 AM.
#13
Posted 24 May 2023 - 02:41 AM
PocketYoda, on 23 May 2023 - 11:01 PM, said:
better sensors on lights would seriously buff their scouting game. might find uses beyond backstabbing out of positions assaults, snipers and lerm boats, capping, and cleaning up open cores.
obligatory scouting role worked better in mwll.
#14
Posted 24 May 2023 - 02:51 AM
LordNothing, on 24 May 2023 - 02:41 AM, said:
better sensors on lights would seriously buff their scouting game. might find uses beyond backstabbing out of positions assaults, snipers and lerm boats, capping, and cleaning up open cores.
obligatory scouting role worked better in mwll.
A fair number of lights *do* have buffed sensors. The Raven 3L, in particular, can hit 1600m between the quirks, skills, and an active probe.
#17
Posted 24 May 2023 - 10:11 AM
the check engine light, on 24 May 2023 - 08:30 AM, said:
OK, I might hold off on getting an EXE then pending that possibly getting fixed.
I only have mine 'cause of a giveaway. The mounts and restricted tonnage are a hassle, even if a 90kph 95tonner is kind of funny. However, if this is a bug, it's a bug that's been around for a long time; I wouldn't anticipate a patch soon unless, I guess, someone who can fix it is like, actively reading this.
#18
Posted 24 May 2023 - 12:02 PM
TheCaptainJZ, on 24 May 2023 - 09:13 AM, said:
thats one of the things that worked in mwll. if you had a c3 mech, which many of the lights had, you would get regular payouts as long as the network was up.
Edited by LordNothing, 24 May 2023 - 12:02 PM.
#19
Posted 24 May 2023 - 03:33 PM
LordNothing, on 24 May 2023 - 02:37 AM, said:
It looked terrible, so I got one. It's not great. Can't fit that much alpha in it and enough jump jets to get the low arm hardpoints into firing position and take advantage of the shake to Pop-Tart much.
2xHPPC + 2AC5 is okay. 3xLPL and MRM60 is more meta. 3LPL + gauss is undergunned.
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