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Fun In Quick Play,


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#1 Strelok7

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Posted 29 May 2023 - 11:31 AM

For me. Variety, unpredictability, things happening by chance, quick rounds, not worrying about always being in a meta, good team shuffle - is what makes a game fun.

Tunnel game-play, congregating at the same map locations, unrealistic placement of invisible walls, meta vomit fests, constant uncertain changes to mechs - is not fun.

What is you version of a fun Quick Play round?


P.S. @ QP Drop Decks. Are we talking, for example, two mech drop decks? Like having a plan B?
Or are we talking being stuck in a "quick" play round with 4 mechs, and a bad team for 20 minutes?

#2 BLACKR0SE

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Posted 29 May 2023 - 01:07 PM



I wish there was such a game mode. I'm sure I would have a lot of fun.
Armor, speed, firepower.

This is the arena design in my mind.

Light machines would fly and run around, while the large machines would fiercely battle in the center.

This is freedom.

Edited by TAMTAMBABY, 29 May 2023 - 01:42 PM.


#3 Curccu

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Posted 29 May 2023 - 01:18 PM

View PostNine-Ball, on 29 May 2023 - 01:12 PM, said:

Fun: Winning

Not-Fun: Losing


I have lost some of my best games ever in this game. It's not always outcome that decides was it fun or good match, one of the best games in that FP event my group lost.

#4 SafeScanner

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Posted 29 May 2023 - 01:28 PM

View PostStrelok7, on 29 May 2023 - 11:31 AM, said:

For me. Variety, unpredictability, things happening by chance, quick rounds, not worrying about always being in a meta, good team shuffle - is what makes a game fun.

Tunnel game-play, congregating at the same map locations, unrealistic placement of invisible walls, meta vomit fests, constant uncertain changes to mechs - is not fun.

What is you version of a fun Quick Play round?


P.S. @ QP Drop Decks. Are we talking, for example, two mech drop decks? Like having a plan B?
Or are we talking being stuck in a "quick" play round with 4 mechs, and a bad team for 20 minutes?



i Find fun: Good 7-10 min match, outplaying/being outplayed, looking at other mechs seeing how they play/move, Casual Banter

I don't find fun:Conquest, incursion, unsportsmanship behaviour, invisible walls, gravity

Talking about QP drop decks the main issue i have with it "what stops you from Being farmed"

Edited by SafeScanner, 29 May 2023 - 01:28 PM.


#5 pbiggz

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Posted 29 May 2023 - 03:09 PM

View PostStrelok7, on 29 May 2023 - 11:31 AM, said:

P.S. @ QP Drop Decks. Are we talking, for example, two mech drop decks? Like having a plan B?
Or are we talking being stuck in a "quick" play round with 4 mechs, and a bad team for 20 minutes?


No legitimate proposal for drop decks in quickplay includes a match timer any longer than 15 minutes.

I even think a 10 minute timer might be good; but full 4 mech drop decks should be included. It would allow for a tug-of-war style match where you don't actually know who will win until the match is nearly over, and would make most of the existing game modes actually functional in a way that they currently simply are not.

#6 BLACKR0SE

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Posted 29 May 2023 - 03:32 PM



Such a mode would have been nice, in my opinion.

#7 An6ryMan69

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Posted 30 May 2023 - 12:35 PM

Quickplay is nice because it generally presents the most open mode of gameplay, with the most ability to play any way a person wants.

Even the mission objectives can be swapped out for your homebrew version of Skirmish if you prefer. Except for Conquest, because Conquest is the Devil.

Anyways...

You don't see that kind of freedom in other game modes. Forget Solaris if you just can't stand brawling, for example. Forget Solaris if you only drop with a team. Forget Faction Play if you don't like dropping with teams. Forget both Solaris and Faction Play if you like goofy builds that only you think are cool, but aren't meta-effective.

But in quickplay, its all fair game. You see it all there, and most of the time nobody is getting all bent out of shape telling anyone else they're doing it wrong.

[redacted]

Edited by Ekson Valdez, 11 June 2023 - 10:03 PM.


#8 Saved By The Bell

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Posted 31 May 2023 - 04:01 AM

Its like a narcotic, so win or tier up is not enough.

Long rest could help refresh the game feelings and good behavior.

#9 BLACKR0SE

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Posted 31 May 2023 - 10:10 AM

People don't like rules and restrictions. They only enjoy competition. They enjoy the sound of guns, explosions, and destruction. These are addictive things.

#10 Volume

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Posted 31 May 2023 - 11:46 PM

View PostTAMTAMBABY, on 29 May 2023 - 03:32 PM, said:



Such a mode would have been nice, in my opinion.


Yes. Solaris should've been like in MW4. FFA. Unfortunate game engine limitation of only seeing two "Teams"

View PostAn6ryMan69, on 30 May 2023 - 12:35 PM, said:

Quickplay is nice because it generally presents the most open mode of gameplay, with the most ability to play any way a person wants.

Even the mission objectives can be swapped out for your homebrew version of Skirmish if you prefer. Except for Conquest, because Conquest is the Devil.

Anyways...

You don't see that kind of freedom in other game modes. Forget Solaris if you just can't stand brawling, for example. Forget Solaris if you only drop with a team. Forget Faction Play if you don't like dropping with teams. Forget both Solaris and Faction Play if you like goofy builds that only you think are cool, but aren't meta-effective.

But in quickplay, its all fair game. You see it all there, and most of the time nobody is getting all bent out of shape telling anyone else they're doing it wrong.

So, jump in your King Crab with one medium laser, ignore the pee stain, and work your way back down to Tier 5 if you like; I won't get on your case about it.


Might as well make a new account at that point.

Anyway, on topic, I like close QP matches that end like 12-11 or come down to the last minute.

Edited by Volume, 31 May 2023 - 11:47 PM.


#11 Storky

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Posted 01 June 2023 - 01:21 AM

View Postthe check engine light, on 31 May 2023 - 11:49 PM, said:

Make all players same team, disable FF penalty, boom FFA


I saw it in other games. FFA is a killsteal competition. That would be a fight between killsteal builds with an enormous alpha strike and sustained DPS builds to punish overheating.

#12 HauptmanT

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Posted 01 June 2023 - 01:47 AM

If you want to have fun in quick play. Vote conquest on a massive map and play fast mechs.

Flank, pick off stragglers in a knife fight, and when the tables turn against you, flee and win the game through caps.
Variety is the spice of life, and one can only murder ball in the perfect meta build so many times before it gets stale.
You need to spice things up, and get out of your comfort zone. My Jarl's List is a mess, 40 games here 15 games there, until I learned to play lights... then I had a few months pop up with a thousand games played, because I was having fun.

Quote

Except for Conquest, because Conquest is the Devil.


I dont understand why other people dislike and never vote conquest. It's free money, why do you hate free money? It also gives you other options. Is that really why ya'll dislike it? "Options bad, there is only skirmish"?

Edited by HauptmanT, 01 June 2023 - 01:48 AM.


#13 SafeScanner

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Posted 01 June 2023 - 03:15 AM

I hate conquest because its punishing/unrewarding

#14 sycocys

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Posted 01 June 2023 - 04:17 AM

Just drop in the mechs/builds you want to play and understand there's ideally 23 other players doing the same.

#15 BLACKR0SE

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Posted 01 June 2023 - 07:33 AM

View PostVolume, on 31 May 2023 - 11:46 PM, said:


Yes. Solaris should've been like in MW4. FFA. Unfortunate game engine limitation of only seeing two "Teams"



In CryEngine 3, there is no such limit. I'm not aware of the other plugins they use, but in Crysis, Deathmatch works normally. What I'm looking for in Deathmatch is chaos. Long maps don't provide this to players. Maps like the ones shown in the videos I mentioned, with as many players as possible, create something enjoyable in my opinion. I love chaos.

Take a look at the arrangement of players in the maps I showed.

Posted Image
Posted Image

Edited by TAMTAMBABY, 01 June 2023 - 07:41 AM.


#16 An6ryMan69

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Posted 01 June 2023 - 08:21 AM

View PostHauptmanT, on 01 June 2023 - 01:47 AM, said:

If you want to have fun in quick play. Vote conquest on a massive map and play fast mechs.

Flank, pick off stragglers in a knife fight, and when the tables turn against you, flee and win the game through caps.
Variety is the spice of life, and one can only murder ball in the perfect meta build so many times before it gets stale.
You need to spice things up, and get out of your comfort zone. My Jarl's List is a mess, 40 games here 15 games there, until I learned to play lights... then I had a few months pop up with a thousand games played, because I was having fun.

[/font]

I dont understand why other people dislike and never vote conquest. It's free money, why do you hate free money? It also gives you other options. Is that really why ya'll dislike it? "Options bad, there is only skirmish"?


Yeah...

Honestly your description of why you like Conquest is exactly why I can't stand it; the game mode rewards the greasiest, lowest forms of gameplay like "sucker-punch and flee", or "park and gauss snipe while everyone else works objectives", etc. And a team can wipe out all the enemies, and completely own the battlefield once the fight is over, and still lose on caps.

Never gets my vote, ever.

#17 pbiggz

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Posted 01 June 2023 - 08:33 AM

View PostAn6ryMan69, on 01 June 2023 - 08:21 AM, said:


Yeah...

Honestly your description of why you like Conquest is exactly why I can't stand it; the game mode rewards the greasiest, lowest forms of gameplay like "sucker-punch and flee", or "park and gauss snipe while everyone else works objectives", etc. And a team can wipe out all the enemies, and completely own the battlefield once the fight is over, and still lose on caps.

Never gets my vote, ever.


Conquest is the only game mode that actually feels ok to play the objective on, and the only reason you don't like it is because without respawns, you get ultra-punished for not running the right mech.

If you had multiple chances, you could play defense on a point, counter a rush, any number of things, all within the same match timer.

#18 An6ryMan69

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Posted 01 June 2023 - 10:34 AM

View Postpbiggz, on 01 June 2023 - 08:33 AM, said:


Conquest is the only game mode that actually feels ok to play the objective on, and the only reason you don't like it is because without respawns, you get ultra-punished for not running the right mech.

If you had multiple chances, you could play defense on a point, counter a rush, any number of things, all within the same match timer.


Well, you're not wrong about being really out of luck if you randomly guess game modes wrong; we've all seen Conquest result in a handful of assaults left standing on one side and they lose to one flea on the opposing (but mostly wiped out) enemy force.

#19 pbiggz

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Posted 01 June 2023 - 01:12 PM

View PostAn6ryMan69, on 01 June 2023 - 10:34 AM, said:


Well, you're not wrong about being really out of luck if you randomly guess game modes wrong; we've all seen Conquest result in a handful of assaults left standing on one side and they lose to one flea on the opposing (but mostly wiped out) enemy force.


pretty much. you've correctly identified that something is fundamentally wrong when you realize *playing the objective* feels like griefing.

#20 Meep Meep

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Posted 01 June 2023 - 02:44 PM

I ~hate~ conquest because as a primarily light driver I'm expected to run around and back cap as everyone else fights. Yeah I do my job but I always lose psr because I don't get in much damage or assists and if I join the brawl after capping a point to get three we always seem to lose on caps if I'm not actively back capping instead. Capping needs a buff to scoring which can be made using an exponential curve so that you have to have a lot of cap points to get a decent score.





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