

Mechwarriors - The Poor Infantry
#1
Posted 29 June 2023 - 11:47 AM
wonder if there would be enough material to make a boot on the ground mechwarrior style with a side showing of some mechs
#2
Posted 29 June 2023 - 12:17 PM
All IS and Periphery nations field convention infantry, Clans field them in 2nd line and garrison units. Infantry come in a variety of flavours ranging from footsloggers, to bikers, to mobile units on integrated transports.
Infantry come in many loadout flavours, the most common are Rifle platoons, Laser Rifle platoons, SRM platoons (yes, every man has an SRM tube), LRM platoons, MG platoons, and Flamer platoons. Outside of that, well, you name it. Mortar units, engineer units, mixed units, etc. Lore and crunch wise infantry are weak but incredibly dangerous if used correctly. Infantry in built up areas are nightmares, and if a lance comes in without the weapons to handle infantry they are in for a bad time. Some infantry are trained to launch
And then you have Battle Armour. Battle Armour are even scarier, as a recent opponent of mine discovered.
#3
Posted 29 June 2023 - 12:27 PM
Edited by LordNothing, 29 June 2023 - 12:30 PM.
#4
Posted 29 June 2023 - 01:56 PM
#5
Posted 29 June 2023 - 02:16 PM

Infantry wasn't complete fodder in the age of mech warfare.
#6
Posted 30 June 2023 - 01:19 AM
makes me wonder if they will add Mech scale inferno SRMs to MWO if they ever add new weapons?
Edited by VeeOt Dragon, 30 June 2023 - 01:20 AM.
#7
Posted 30 June 2023 - 01:40 AM
But these hardpoints have been for ballistic hardpoint purposes only...
- - - - - - - - - - - - - -
Personally, I would have developed a 4th hardpoint type on MWO mechs, to limit excessive number of MG on mechs:
~machinegun or machinegun_array type of hardpoint. This is in addition to our familiar ballistic/energy/missile hardpoints of course.
This above solution would have solved the original issue of Piranha MG hardpoint inflation, if MWO decides to tackle this issue.
(Too late now though... since then we have the machine gun boats: MLX-G, VPR-F, KFX-any, Crusader Crael, and now the Fafnir Juggernaut !)
#8
Posted 30 June 2023 - 01:42 AM
Here's an excerpt.
Quote
Edited by Marcel Leander, 30 June 2023 - 01:42 AM.
#9
Posted 30 June 2023 - 11:50 AM
So yes, infantry in BT is not as poor.
An FPS based around them would be cool: Start as a conventional rookie and slowly reach battle armoured mech-hunter level!
BattleTech is have lots of potentials but somehow everything almost exclusively centered around the Mechs (like WH40k games always center around Spess Mehrens, usually Ultra Smurfz)...
#10
Posted 30 June 2023 - 12:22 PM
Update: E&OE credits to Duke Falcon:
BattleTech has ProtoMechs which are mini-mechs about twice the size of elementals! Combat pets please!!
Swap in different pilots for unique abilities.
Heck, different cockpit items for even more unique quirks.
The imagination is the limit here

Edited by w0qj, 01 July 2023 - 06:15 AM.
#11
Posted 30 June 2023 - 08:30 PM
Meep Meep, on 29 June 2023 - 02:16 PM, said:

Infantry wasn't complete fodder in the age of mech warfare.
Especially in Cities and urban areas.

VeeOt Dragon, on 30 June 2023 - 01:19 AM, said:
makes me wonder if they will add Mech scale inferno SRMs to MWO if they ever add new weapons?
It was a locust.. And the mechwarrior changed sides haha.
Edited by PocketYoda, 30 June 2023 - 08:48 PM.
#12
Posted 01 July 2023 - 05:48 AM
w0qj, on 30 June 2023 - 12:22 PM, said:
And if MWO deviates from lore even more, perhaps mini-mechs can be used as combat pets!
Swap in different pilots for unique abilities.
Heck, different cockpit items for even more unique quirks.
The imagination is the limit here

They exists: PROTOMECHS
About twice the size of an Elemental, piloted by an aerospace dropout. Usually carry only one weapon but since works together as an unit of five they pretty damn a match for any given mech. And many of their weapons already included in MWO, see micro lasers and micro-pulses for example.
And to turn around the table there are also mechs heavier than 100 tons! Tripod designs with more than one pilot. And there are drones, drone aerospace fighters, drone pocket warships, damn everything is in BT just go n pick! Even mechs are numerous: primitive mechs, battlemechs, omnimechs, extra-light mechs (under 20t), protomechs, industrial- agro- n whatever-mechs...
I always wanted a BT game include underwater engagements. Submarines versus mechs, armoured infantry, yepp, imagination is the limit here, as w0qj noted.
#13
Posted 01 July 2023 - 05:57 AM
#14
Posted 01 July 2023 - 06:03 AM
https://youtu.be/__65gSmraoc?t=206
Edited by BLACKR0SE, 03 July 2023 - 03:08 PM.
#15
Posted 01 July 2023 - 06:07 AM
#16
Posted 01 July 2023 - 05:30 PM
#17
Posted 02 July 2023 - 07:49 PM
#18
Posted 02 July 2023 - 08:44 PM
#20
Posted 03 July 2023 - 09:54 AM
Storky, on 02 July 2023 - 08:44 PM, said:
That ship sailed when a certain group executed a hostile takeover via threats of well funded and endless ruinous litigation, side benefit is that we don't have to worry about lack of revenue killing the game as long as the devs stick to the NDA.
Edited by CherokeeRose187, 03 July 2023 - 09:58 AM.
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