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Ammo Issues

Balance BattleMechs Gameplay

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#41 LordNothing

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Posted 17 July 2023 - 05:59 AM

View PostCurccu, on 17 July 2023 - 05:35 AM, said:

Yes sure I just pointed out that it has plenty of ammo for rvn-4x with AC20... probably 2 tons is sufficient with those ammo quirks most games and then it can go almost normal light speeds. Not a mech that I fancy playing but it's easily doable.


more than enough to get 2 or 3 kills. if were being honest it is a troll build and so long as it gets at least one kill its doing its job.

#42 Marcel Leander

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Posted 17 July 2023 - 09:12 AM

View PostLordNothing, on 17 July 2023 - 01:04 AM, said:


yea, 4 10s is always solid and you can cram more ammo and increase the damage ceiling with lasers. the question is do you want a brawler that can midrange or a midrange that can brawl? though frankly the dire is a terrible brawl platform because of how easy it is to cleave, even at midrange. id rather run 10s and 5s and extend its engagement range out further. if you are gonna drive a turret make it a mean turret.

my ballistic builds all tend to run pretty hot. there are ones that are better with sustain (non-uac 8-gun uv), but almost any uac boats can and will gladly run redline most of the time.


I do love to brawl with my DW and I haven't gotten a UV yet (though I will when we get through the Beach Party) so I'm still sitting on only 6 ballistics hard points.

What I ended up settling on after really crunching the numbers was that UAC runs so hot and jams that it wasn't worth taking ... the UAC in single fire mode still runs hotter and does less DPS than a regular C-AC. There was a time when I would never chose a C-AC over a C-UAC but now I don't think I'd ever touch a C-UAC. The ability to double-tap comes at a huge price for when you're not using it.

For the other AC's, bigger ones are more for when you have plenty of tonnage but you're limited on hard points. The 2's end up getting the best DPS to tonnage ratio if you can boat them. Then for the 2's and 5's, you got the same DPS from an LBX as an AC but the LBX has a better damage to heat ratio. On top of that, because of crit percentage and damage multipliers, those LBX's are second only to machine guns. You end up getting an extra 30% DPS to structure and a whopping 102% increase in DPS against items. With the long range of an LBX2 and the very minimal spread of only firing 2 pellets, I've settled on boating LBX2's and padding with a few pulse lasers. I can plink all the way out to 1800m, which may not do a ton of damage, but it'll certainly make someone find cover. And once I get into brawling range and engage the lasers, it's pretty fast at bringing down armor, and once it gets past the armor the LBX crits make them disintegrate.

#43 simon1812

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Posted 18 July 2023 - 08:55 PM

View PostCurccu, on 16 July 2023 - 09:56 AM, said:


Not really, those can be worth multiple tons of ammo.


You talking about quirks then.

#44 kalashnikity

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Posted 18 July 2023 - 09:04 PM

Frankly there is nothing wrong with the ammo situation, ballistics and missiles get a massive heat advantage vs energy.

#45 Curccu

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Posted 19 July 2023 - 11:12 AM

View Postsimon1812, on 18 July 2023 - 08:55 PM, said:

You talking about quirks then.


No I'm talking about skill tree ammo nodes.

For AC20 for example my Boomjager has 6 tons of ammo so extra 12 rounds... So worth 1,5 tons and two slots extra 240 damage if hit with optimum range.

HGauss 7+2 (used to be 5+2 if I remember correctly so that was huge) for example my Sleipnir has 7 tons of ammo so extra 14 rounds... So worth 2 tons and two slots extra 350 damage if hit with optimum range.

cLRM 240+36 My FP lurm boat when playing with narcer... lol 16 tons of ammo extra 578 lurms and damage worth bit under 2,5 tons and 3 slots

For mechs having 1 ammo using weapon sure, might not be worth taking those nodes, but still it is only two nodes and very rarely there is too much ammo, for "free" anyways.

Edited by Curccu, 19 July 2023 - 11:29 AM.


#46 simon1812

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Posted 19 July 2023 - 03:02 PM

Yang how many developers who likely have been with this game for a decade do you think you are going to fool typing nonsense thread like this?

#47 LordNothing

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Posted 20 July 2023 - 01:07 AM

View Postsimon1812, on 19 July 2023 - 03:02 PM, said:

Yang how many developers who likely have been with this game for a decade do you think you are going to fool typing nonsense thread like this?


silly thinking this game has maintained regular developers. there has been so much churn on the staff that its the dev studio of theseus. i like to think that is why they are so powerless to make significant changes. recent mech pack pricing seems to indicate that their current business model is to milk the whales until they can no longer afford to keep the lights on.

Edited by LordNothing, 20 July 2023 - 01:10 AM.


#48 crazytimes

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Posted 21 July 2023 - 03:52 PM

View PostLordNothing, on 20 July 2023 - 01:07 AM, said:


silly thinking this game has maintained regular developers. there has been so much churn on the staff that its the dev studio of theseus. i like to think that is why they are so powerless to make significant changes. recent mech pack pricing seems to indicate that their current business model is to milk the whales until they can no longer afford to keep the lights on.


How could you say that?

Unrelated, I'm waiting for confirmation next legendary really is a 5 c-gauss Annihilator with a 280STD and massive ammo quirks...

#49 LordNothing

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Posted 21 July 2023 - 04:43 PM

View Postcrazytimes, on 21 July 2023 - 03:52 PM, said:

How could you say that?

Unrelated, I'm waiting for confirmation next legendary really is a 5 c-gauss Annihilator with a 280STD and massive ammo quirks...


name 3 current developers who were here when the game went up. im not even sure russ hangs around anymore.

unrelated im not sure 5-gauss is worth it. you have to charge 3 times to alpha strike. unless its outlier quirk lets it charge 3 gauss instead of 2. id like to see at least one light this time.

Edited by LordNothing, 21 July 2023 - 04:49 PM.


#50 w0qj

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Posted 22 July 2023 - 09:41 AM

Hats off to the Cauldron, who notices everything in MWO...
The July 2023 Patch just killed my favourite Dire Whale ballistic build Posted Image
(despite its very low ammo, warts and all...)

https://mwo.nav-alph...ed51d01c_DWF-AP
(Circa July 2023)

https://docs.google....=h.gaoozg5ucihd


Quote

CLAN AUTOCANNON 10

Increased heat penalty minimum threshold to 5 (from 3) - You can fire 4 without penalty
Increased heat penalty multiplier to 24.0 (from 1.0) - Firing 5 or more applies a large penalty

Edited by w0qj, 23 July 2023 - 07:01 AM.


#51 Marcel Leander

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Posted 24 July 2023 - 11:50 PM

View Postcrazytimes, on 21 July 2023 - 03:52 PM, said:

Unrelated, I'm waiting for confirmation next legendary really is a 5 c-gauss Annihilator with a 280STD and massive ammo quirks...


Well they released the pics of the Mech Lab on it the day you posted, so we know it's 5 C-Gauss and a STD200, and that it's a Clan ANH.

Posted Image

#52 Curccu

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Posted 25 July 2023 - 01:23 AM

View Postw0qj, on 22 July 2023 - 09:41 AM, said:

Hats off to the Cauldron, who notices everything in MWO...
The July 2023 Patch just killed my favourite Dire Whale ballistic build Posted Image
(despite its very low ammo, warts and all...)

https://mwo.nav-alph...ed51d01c_DWF-AP
(Circa July 2023)


FTFY, no more ammo issues!

#53 LordNothing

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Posted 25 July 2023 - 09:48 AM

View PostCurccu, on 25 July 2023 - 01:23 AM, said:

FTFY, no more ammo issues!


you could have also used an lb10.

#54 Curccu

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Posted 25 July 2023 - 10:35 PM

View PostLordNothing, on 25 July 2023 - 09:48 AM, said:


you could have also used an lb10.


Sure but cac10 and cuac5 shares velocity and it isn't shotgun + that build gets 3 more tons of ammo which it kinda needs.

#55 RockmachinE

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Posted 26 July 2023 - 02:45 AM

View PostCurccu, on 25 July 2023 - 01:23 AM, said:

FTFY, no more ammo issues!


TBH this still seems low, 5tonnes for 4xUAC is rather sparse.

#56 Curccu

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Posted 26 July 2023 - 03:41 AM

View PostRockmachinE, on 26 July 2023 - 02:45 AM, said:

TBH this still seems low, 5tonnes for 4xUAC is rather sparse.


not UAC and over 1500 damage potential without skill nodes so should be good for most games for most players I suppose.
Maybe swap half ton of uac5 ammo to ac10 ammo, so that goes dry before ac10s





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