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Ammo Issues

Balance BattleMechs Gameplay

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#21 Curccu

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Posted 11 July 2023 - 06:52 AM

View PostYang_Tomoe, on 05 July 2023 - 09:17 PM, said:

My Direwolf loaded with 8 LB2-X keeps running out of ammo. The skilltree only gives you 8 additional rounds for each node. It is not enough to justify the loss of a skillpoint, but even with 7.5 ton of ammo I only have 775 ammo for my guns...... This is ridiculously low.

7,5 tons of ammo is you issue not game issue, dwf-c I even wasted 3 tons for one JJ and ECM and still can fit 10 tons.

#22 Obelix drives an Atlas

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Posted 11 July 2023 - 06:59 AM

maybe the trick is to aim, then shoot and not just stand on top of a hill and blasting the landscape for the next 5 minutes.. ;)


whenever my dires ran out of ammo, that was actually a good thing Posted Image

#23 VaultyTheSalty

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Posted 11 July 2023 - 08:09 AM

As others have stated, this is absolutely a you problem. A DWF running 8 LB2s is a broken mech, and 7.5 tons of ammo is more than enough to get 3+ kills. I run the UAC/2 equivalent (but I pack 13 tons of ammo; with skills that gives me 1339 shots, roughly 669 double taps) and most games I get over 3 kills and over or equal to 1000 damage with most of my kills being most damage done or solo kills.

The highest I've done was 1548 damage with 4 kills and 7 assists. Even still, I had ~300 ammo; that's around about 150 double taps, with each double tap consuming 16 ammo. Ammo is simply not a problem for a DWF running 8 UAC/2 or 8 LB2-X.Posted Image

Posted Image

#24 LordNothing

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Posted 11 July 2023 - 06:00 PM

View PostCurccu, on 11 July 2023 - 06:52 AM, said:

7,5 tons of ammo is you issue not game issue, dwf-c I even wasted 3 tons for one JJ and ECM and still can fit 10 tons.


you have to strip a lot of armor for that though, its a tradeoff. of course so is using the c ct at all, you can have the ammo and the armor but not the ecm. op wants all the things. but you cant have all the things, thats not good balance. i bought the uv when it first come out for $25 cash and im fine with that (i also bought the warden booster pack).

Edited by LordNothing, 11 July 2023 - 06:07 PM.


#25 RockmachinE

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Posted 11 July 2023 - 07:37 PM

View PostVaultyTheSalty, on 11 July 2023 - 08:09 AM, said:

A DWF running 8 LB2s is a broken mech


Not even close. Direwolfs are pushovers and easy to take out due to their huge geometry slow speed and low mobility.

The only time this DWF is dangerous is if you round a corner at stare it straight in the face or find yourself out in the open with one of these guys on overwatch. Both of which are usually your own fault.

I'll take DWs over Fleas any day. They're also nice to pad damage.

#26 kalashnikity

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Posted 15 July 2023 - 11:06 AM

Try running a Huntsman with 4x UAC2 and then talk to me about ammo issues...

#27 Curccu

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Posted 15 July 2023 - 02:52 PM

View Postkalashnikity, on 15 July 2023 - 11:06 AM, said:

Try running a Huntsman with 4x UAC2 and then talk to me about ammo issues...

Try running direwolf with quad UAC20...

#28 LordNothing

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Posted 15 July 2023 - 08:06 PM

try running a locust with an ac2.

just one, two requires stripping all the armor and using a slow engine. lac2s pls.

Edited by LordNothing, 15 July 2023 - 08:07 PM.


#29 kalashnikity

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Posted 15 July 2023 - 09:08 PM

View PostCurccu, on 15 July 2023 - 02:52 PM, said:

Try running direwolf with quad UAC20...


4 ac20 on a direwolf, huh? I'm not even mad, I'm impressed. Overall the ammo is pretty well balanced IMHO, except for the AC20 class.

I've been running a Kit Fox with ECM, Gauss, and 3 tons of ammo, buffs give me 6 ton equivalent. I've gotten close to running out a few times.

MRMs give a lot of damage per ton, maybe the most in the game (I haven't done the math).

#30 LordNothing

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Posted 16 July 2023 - 07:43 AM

View Postkalashnikity, on 15 July 2023 - 09:08 PM, said:

4 ac20 on a direwolf, huh? I'm not even mad, I'm impressed. Overall the ammo is pretty well balanced IMHO, except for the AC20 class.

I've been running a Kit Fox with ECM, Gauss, and 3 tons of ammo, buffs give me 6 ton equivalent. I've gotten close to running out a few times.

MRMs give a lot of damage per ton, maybe the most in the game (I haven't done the math).


its possible. ive ran 3 before and that was kind of fun if you get into a brawl. you can also run 10s and 20s to the same effect. but with a bit more reach. also the 20s are as good as 10s at the latter's optimal range, so you can use it in midrange situations, but thats not good for ammo consumption.

Edited by LordNothing, 16 July 2023 - 08:13 AM.


#31 simon1812

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Posted 16 July 2023 - 08:40 AM

Magazine capacity node....Honestly, any other node will see a better use in your mech.

Edited by simon1812, 18 July 2023 - 08:54 PM.


#32 Curccu

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Posted 16 July 2023 - 09:56 AM

View Postsimon1812, on 16 July 2023 - 08:40 AM, said:

Magazine capacity nod....Honestly, any other nod will see a better use in your mech.


Not really, those can be worth multiple tons of ammo.

#33 Marcel Leander

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Posted 16 July 2023 - 08:21 PM

View PostLordNothing, on 16 July 2023 - 07:43 AM, said:


its possible. ive ran 3 before and that was kind of fun if you get into a brawl. you can also run 10s and 20s to the same effect. but with a bit more reach. also the 20s are as good as 10s at the latter's optimal range, so you can use it in midrange situations, but thats not good for ammo consumption.


My take on it would be that for the weight of an AC20, you could pack am AC10 and an MPL. That would get you a bit longer max range and better ammo count, and around the AC20's optimal range the AC10 + MPL would be getting around the same DPS, but once you get in a little closer to the MPL's optimum range you'd actually have a higher combined DPS than the AC20. You get more heat from beam weapons than ballistics, but the beam weapons have a lot higher DPS per ton than ballistics. It's all fun to run cool, but if you're not using that available heat pool effectively you're leaving DPS on the table. Trading in just two of the AC20's for an AC10\MPL combo won't be enough to overheat you but it'll get you a little bit of a DPS edge and keep you shooting longer. Plus you get to skip on the ghost heat.

Edited by Marcel Leander, 16 July 2023 - 08:23 PM.


#34 ThreeStooges

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Posted 16 July 2023 - 08:34 PM

ac 20 on the rvn 4x.

#35 LordNothing

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Posted 17 July 2023 - 01:04 AM

View PostMarcel Leander, on 16 July 2023 - 08:21 PM, said:

My take on it would be that for the weight of an AC20, you could pack am AC10 and an MPL. That would get you a bit longer max range and better ammo count, and around the AC20's optimal range the AC10 + MPL would be getting around the same DPS, but once you get in a little closer to the MPL's optimum range you'd actually have a higher combined DPS than the AC20. You get more heat from beam weapons than ballistics, but the beam weapons have a lot higher DPS per ton than ballistics. It's all fun to run cool, but if you're not using that available heat pool effectively you're leaving DPS on the table. Trading in just two of the AC20's for an AC10\MPL combo won't be enough to overheat you but it'll get you a little bit of a DPS edge and keep you shooting longer. Plus you get to skip on the ghost heat.


yea, 4 10s is always solid and you can cram more ammo and increase the damage ceiling with lasers. the question is do you want a brawler that can midrange or a midrange that can brawl? though frankly the dire is a terrible brawl platform because of how easy it is to cleave, even at midrange. id rather run 10s and 5s and extend its engagement range out further. if you are gonna drive a turret make it a mean turret.

my ballistic builds all tend to run pretty hot. there are ones that are better with sustain (non-uac 8-gun uv), but almost any uac boats can and will gladly run redline most of the time.

Edited by LordNothing, 17 July 2023 - 01:19 AM.


#36 LordNothing

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Posted 17 July 2023 - 01:20 AM

View PostThreeStooges, on 16 July 2023 - 08:34 PM, said:

ac 20 on the rvn 4x.


the uac version of that is possibly a better backstabber than any fish of bug. most people's rts cannot handle a 40 point alpha. unless it jams.

Edited by LordNothing, 17 July 2023 - 01:21 AM.


#37 SafeScanner

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Posted 17 July 2023 - 01:34 AM

View PostLordNothing, on 17 July 2023 - 01:20 AM, said:


the uac version of that is possibly a better backstabber than any fish of bug. most people's rts cannot handle a 40 point alpha. unless it jams.


Bonus if its 1 armor

#38 Curccu

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Posted 17 July 2023 - 01:59 AM

View PostThreeStooges, on 16 July 2023 - 08:34 PM, said:

ac 20 on the rvn 4x.


rvn-4x 4 tons of ammo eez Posted Image

#39 LordNothing

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Posted 17 July 2023 - 05:08 AM

View PostCurccu, on 17 July 2023 - 01:59 AM, said:

rvn-4x 4 tons of ammo eez Posted Image


theres enough armor left in the other arm and the head to do 3.5t with a uac20. i think i like this tradeoff better for the extra stopping power. that leaves 1 armor in the head, but headshots are hard on lights (i usually aim st on a raven). the extra half ton does get moved to the st, it will be used up first. id also pad every 1t ammo with a shs to reduce the odds of crit. also if you lose a leg you dont lose all your ammo or cooling, and that enables you to pump the guns until the last moment. 4t is still an option with a xl180 engine and costs you 7kph.

Edited by LordNothing, 17 July 2023 - 05:19 AM.


#40 Curccu

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Posted 17 July 2023 - 05:35 AM

View PostLordNothing, on 17 July 2023 - 05:08 AM, said:


theres enough armor left in the other arm and the head to do 3.5t with a uac20. i think i like this tradeoff better for the extra stopping power. that leaves 1 armor in the head, but headshots are hard on lights (i usually aim st on a raven). the extra half ton does get moved to the st, it will be used up first. id also pad every 1t ammo with a shs to reduce the odds of crit. also if you lose a leg you dont lose all your ammo or cooling, and that enables you to pump the guns until the last moment. 4t is still an option with a xl180 engine and costs you 7kph.


Yes sure I just pointed out that it has plenty of ammo for rvn-4x with AC20... probably 2 tons is sufficient with those ammo quirks most games and then it can go almost normal light speeds. Not a mech that I fancy playing but it's easily doable.





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