Patch Notes - 1.4.280.0 - 25-July-2023
#181
Posted 29 July 2023 - 07:07 AM
Stuck here:
But overall I liked the map. Very variable and interesting for brawlers.
#182
Posted 29 July 2023 - 11:37 PM
DAEDALOS513, on 28 July 2023 - 09:44 AM, said:
CICADA
CDA-2B:
- Removed -25% STD Laser cooldown
- Added -25% Laser cooldown
Not seeing anything about duration (burntime).
Probably so a build like this works better?
4 ERML + 1 LPL, xl320 and 2 DHS.
or 3 LL or 3 ERLL and a smaller engine.. either way all lasers cooldown -25%.
Gives 2LPL builds a little more DPS too.
Edited by Cyborne Elemental, 30 July 2023 - 01:54 AM.
#184
Posted 02 August 2023 - 09:00 AM
Tesunie, on 02 August 2023 - 08:42 AM, said:
Ummm... Is this suppose to be 100% reduction? As in... the weapons can't jam at all?
Ghostfox1, on 28 July 2023 - 07:42 AM, said:
#185
Posted 02 August 2023 - 12:12 PM
KursedVixen, on 02 August 2023 - 09:00 AM, said:
So THAT'S why I keep seeing Battlemasters!
Tested it in the Testing Grounds; works as advertised. Heheh. I've got to try this; I mean, it's still a 'mech that GrimMechs doesn't even bother to provide a build for... but maybe it'll be fun.
Edited by Void Angel, 02 August 2023 - 12:24 PM.
#186
Posted 02 August 2023 - 01:34 PM
D V Devnull, on 25 July 2023 - 04:00 AM, said:
> https://mwo.nav-alpha.com/mechlab?b=2dd3d752_CUSTOM — ANH-GZ(LGD) Ballistic Pre-Fab <
...as it does not have much Ammo to start with, and not much speed at all, but it can pack a walloping 120 Alpha against whatever crosses the target reticle, which is the stuff of nightmares...
~D. V. "may not ever have an ANH-GZ(LGD) myself... but I certainly will beware this build" Devnull
Yeah I'm gonna call this crossing into the realm of obscenity. Next Solaris Clan Assault event is going to be Koloss and this utter ************.
Hope the cash was worth it.
#187
Posted 02 August 2023 - 02:27 PM
The Gausszilla is a very strong 'mech, combining the Annihilator's excellent hit boxes with the Clans' tiny Ballistic weapons, but I think it's too soon to scream that the sky is falling. Will the chassis likely dominate a 1v1 Solaris tournament? Of course! It'll be the Annihilator and 1-2 other chassis, most like. Just like the Heavy 1v1 was dominated by Crusaders, as I recall. 1v1 combat has ALWAYS been jacked up; that's kinda what happened to the regular game mode after all. That doesn't necessarily mean that the 'mech is just as strong in a small arena as it is when it has to hoof it over rough terrain to get the job done.
#188
Posted 03 August 2023 - 02:57 PM
Void Angel, on 02 August 2023 - 02:27 PM, said:
The Gausszilla is a very strong 'mech, combining the Annihilator's excellent hit boxes with the Clans' tiny Ballistic weapons, but I think it's too soon to scream that the sky is falling. Will the chassis likely dominate a 1v1 Solaris tournament? Of course! It'll be the Annihilator and 1-2 other chassis, most like. Just like the Heavy 1v1 was dominated by Crusaders, as I recall. 1v1 combat has ALWAYS been jacked up; that's kinda what happened to the regular game mode after all. That doesn't necessarily mean that the 'mech is just as strong in a small arena as it is when it has to hoof it over rough terrain to get the job done.
No argument about 1v1 being a poor fit for the game. The EQs with the Solaris mode definitely show off the shortcomings.
I am still really wary of this trend.
#189
Posted 03 August 2023 - 04:40 PM
the check engine light, on 03 August 2023 - 02:57 PM, said:
I am still really wary of this trend.
It bears watching; Making fun 'mechs is fine, and you are going to miss the balance mark sometimes. But it's important that nothing behind a paywall becomes indispensable.
Edited by Void Angel, 03 August 2023 - 04:41 PM.
#190
Posted 05 August 2023 - 03:15 PM
But yeah, Stone Rhino with Endo/FF + resizable engine really helps to customise your SR!
And all Stone Rhino variants would be available for CBills/MC in a few (long) months
#191
#192
Posted 05 August 2023 - 11:16 PM
#193
Posted 07 August 2023 - 07:45 AM
#194
Posted 07 August 2023 - 02:23 PM
Ralph Edwards, on 07 August 2023 - 07:45 AM, said:
Just to clarify, you want to make some of the strongest IS chasses even stronger?
The 1X and 2A can already use their 4 LB10X with no ghost heat.
#195
Posted 07 August 2023 - 03:19 PM
#196
Posted 07 August 2023 - 06:03 PM
#197
Posted 08 August 2023 - 01:09 PM
- Increased heat penalty multiplier to 2.8 (from 1.4)
- Increased heat penalty minimum threshold to 5 (from 3) - You can fire 4 without penalty
- Increased heat penalty multiplier to 24.0 (from 1.0) - Firing 5 or more applies a large penalty
- Nice Nerf
#198
Posted 08 August 2023 - 02:12 PM
for so long it has been said that the balance between IS and clan has gotten so good in quick play
if so why is there a weight difference of 120 tons in the FP with 12 players
that could
2 heavy
3 medium heavy can do that or
4 lights
who can decide the whole game in a 12 vs 12 because they make the difference
I would be happy if I got an answer
#199
Posted 08 August 2023 - 05:56 PM
Ralph Edwards, on 07 August 2023 - 06:03 PM, said:
I'm afraid it is asking too much - exactly because of things like hardpoint placement that don't matter in the tabletop game. You really think you're the only one who ever played tabletop around here? There's a ton of us who have; but tabletop balance (to the extent that clantech v Inner Sphere was ever balanced) won't really translate to this format.
I mean, you can always ask - but the answer will always be the same.
What you're asking for would destroy game balance, and you should not get it for that reason.
#200
Posted 09 August 2023 - 06:13 AM
InnerSphereNews, on 21 July 2023 - 05:08 PM, said:
- Nightstar arms have been moved closer to the body to improve weapon convergence
Nightstar is finally looking acceptable thanks to this change. When will this happen in MW5?
Edited by Rinkata Prime, 09 August 2023 - 06:15 AM.
7 user(s) are reading this topic
0 members, 7 guests, 0 anonymous users