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Lights Meds Unchallenged Today


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#1 ManusDei

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Posted 27 May 2023 - 11:49 AM

Hello,
I been playing on and off since alpha testing depending on how much time life gives me.

I have to say its sad to see lights and meds go unchallenged in this game today. You let them carry ballistics, PPCS, and even multiple large lasers is just wacked. Then you nerfed the only mech and the only weapon that could properly deal with lights or meds the streak boat. You nerfed the armor, gave it high heat, even reduced the firepower of the streak missile and for some obvious developer bias you won't let streaks target enemy radar anymore, you won't let streaks target enemy power stations either another bias. Wow guys great job. I'm being sarcastic.

I just tangoed with a stealth armor mech with ecm and a med and was reduced to nothing but a sitting target. My radar and Computer III with ECM and maximum targeting skill did not allow me to target nothing. I was target practice. Its why I don't run streak boats or clan mechs anymore just Inner Sphere mechs are worth the time.

Can you please separate the games into Race Mode and Fight Mode. We all know lights and meds only like to run fast and hit and run so give them all the conquest and maps with a cap. I enjoy shooting, fighting, brawling anything less is boring not worth my time. This is theraputic for me but to have to be forced to play a game mode I know its not worth my time is not worth a hill of beans. Its why I will not support this game with real money anymore. I have over 2 billion c bills why should I pay you? Where is your value?

Streaks are the only weapon that cannot target stationary objects or enemy radars. what gives?

Edited by ManusDei, 27 May 2023 - 11:51 AM.


#2 ManusDei

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Posted 28 May 2023 - 07:19 PM

Clan 6 streaks 10.2 damage
6 IS streaks 12 damage

pretty obvious bias there, doesn't get more obvious than that.

Edited by ManusDei, 28 May 2023 - 07:20 PM.


#3 epikt

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Posted 29 May 2023 - 04:51 PM

IS streaks range: 270m
Clan streaks range: 360m

pretty obvious bias there, doesn't get more obvious than that.


edit: as for the lights, shoot them:

Posted Image

Edited by epikt, 29 May 2023 - 05:28 PM.


#4 KursedVixen

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Posted 29 May 2023 - 09:36 PM

View PostManusDei, on 27 May 2023 - 11:49 AM, said:

Hello,
I been playing on and off since alpha testing depending on how much time life gives me.

I have to say its sad to see lights and meds go unchallenged in this game today. You let them carry ballistics, PPCS, and even multiple large lasers is just wacked. Then you nerfed the only mech and the only weapon that could properly deal with lights or meds the streak boat. You nerfed the armor, gave it high heat, even reduced the firepower of the streak missile and for some obvious developer bias you won't let streaks target enemy radar anymore, you won't let streaks target enemy power stations either another bias. Wow guys great job. I'm being sarcastic.

I just tangoed with a stealth armor mech with ecm and a med and was reduced to nothing but a sitting target. My radar and Computer III with ECM and maximum targeting skill did not allow me to target nothing. I was target practice. Its why I don't run streak boats or clan mechs anymore just Inner Sphere mechs are worth the time.

Can you please separate the games into Race Mode and Fight Mode. We all know lights and meds only like to run fast and hit and run so give them all the conquest and maps with a cap. I enjoy shooting, fighting, brawling anything less is boring not worth my time. This is theraputic for me but to have to be forced to play a game mode I know its not worth my time is not worth a hill of beans. Its why I will not support this game with real money anymore. I have over 2 billion c bills why should I pay you? Where is your value?

Streaks are the only weapon that cannot target stationary objects or enemy radars. what gives?
yeah i really didn't ;iike it when they nerfed clan SSRm's and stealth armor needs more counters like maybe an active probe within a certain distance doesn't disable stealth but at least let's you target them I've never used streaks and never will because of the nerf and I only use clan mechs so.... no streaks for me because they nerfed them into uselssness.

View Postepikt, on 29 May 2023 - 04:51 PM, said:

IS streaks range: 270m
Clan streaks range: 360m

pretty obvious bias there, doesn't get more obvious than that.


edit: as for the lights, shoot them:

Posted Image
do than in an assault. your in a medium mech there(kinda misproving your point and proving OP's point) and your using snubs show me in an assault with no ppcs....

Edited by KursedVixen, 29 May 2023 - 09:38 PM.


#5 epikt

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Posted 30 May 2023 - 01:46 AM

View PostKursedVixen, on 29 May 2023 - 09:36 PM, said:

do than in an assault. your in a medium mech there(kinda misproving your point and proving OP's point) and your using snubs show me in an assault with no ppcs....

I'm sorry pin-point front-loaded damage is the best way to kill a light. You asking me "but not with a PPC" is just like if you ask me the best way to plant a nail but requested "but not with a hammer"... sure, you can do it with a shoe but you won't go far...

Anyway, there is one extremely OP tactic against lights: teammates and teamwork. Light pilots will think about it twice before attacking a group of heavies/assaults, and if they do, well, rip them to shreds (on most mechs aim at the legs, especially with lasers, light legs melt like snow under a blowtorch).
There's an element of rock/paper/scissor in this game, some stuff are vulnerable to other stuff, but very effective against a third kind of stuff. That's why teamwork is important.
As for streaks, sure they don't work as well against ECM/stealth lights, but against the others it's still highly effective, especially the clan ones, and will deter any responsible light pilot from approaching your group. Try a Piranha against a streaker, just to see who wins...
(the only problem with streaks is that the gameplay is boring af)
Am I occasionally slaughtered by a light in my moving-like-a-brick assault mech? For sure! Most of the time, it's due to poor positioning, or my team being decimated thus unable to defend me. I'm ok with that, it's the game. And, as I pilot my fair share of lights myself, I know it's not that easy.


PS: for the enjoyment of all, here are so more clips from last month, on assault mechs this time (PPC still, but small caliber ACs too):

Posted Image
Posted Image
Posted Image
Posted Image

#6 Joanna Conners

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Posted 01 June 2023 - 03:11 AM

Nothing like putting a gauss round into the cockpit of a full throttle light mech at 1km. But yeah just teamwork and targeting. Try not to put yourself in a situation where you're alone in an assault.

#7 Storky

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Posted 01 June 2023 - 03:24 AM

View PostManusDei, on 27 May 2023 - 11:49 AM, said:

Hello,
I been playing on and off since alpha testing depending on how much time life gives me.

I have to say its sad to see lights and meds go unchallenged in this game today. You let them carry ballistics, PPCS, and even multiple large lasers is just wacked. Then you nerfed the only mech and the only weapon that could properly deal with lights or meds the streak boat. You nerfed the armor, gave it high heat, even reduced the firepower of the streak missile and for some obvious developer bias you won't let streaks target enemy radar anymore, you won't let streaks target enemy power stations either another bias. Wow guys great job. I'm being sarcastic.

I just tangoed with a stealth armor mech with ecm and a med and was reduced to nothing but a sitting target. My radar and Computer III with ECM and maximum targeting skill did not allow me to target nothing. I was target practice. Its why I don't run streak boats or clan mechs anymore just Inner Sphere mechs are worth the time.

Can you please separate the games into Race Mode and Fight Mode. We all know lights and meds only like to run fast and hit and run so give them all the conquest and maps with a cap. I enjoy shooting, fighting, brawling anything less is boring not worth my time. This is theraputic for me but to have to be forced to play a game mode I know its not worth my time is not worth a hill of beans. Its why I will not support this game with real money anymore. I have over 2 billion c bills why should I pay you? Where is your value?

Streaks are the only weapon that cannot target stationary objects or enemy radars. what gives?


Most of skilled players arrogantly disrespect the lock-on weapon, especially the streaks. Afaik the balancing team is full of such players, they have nerfed the streaks, and streak quirks is the least presented among the chassis. They dare to consider these weapons as silly and put their mention in the game. You are right.

Mind that in this game people spend plenty of time by sketching different builds, and widening their options is ********.

#8 LordNothing

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Posted 05 June 2023 - 02:28 PM

they buffed bap by making it lighter, its size and weight at least now reflects what it does. but making it a stronger counter against ecm was what really needed to happen. either baps should stack the way multiple ecms stack or we should get rid of ecm stacking.

also bring back tag lock acceleration or allow faster locks inside 200m. one size fits all locking mechanic kind of sucks.

Edited by LordNothing, 05 June 2023 - 02:43 PM.


#9 LordNothing

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Posted 05 June 2023 - 02:47 PM

View PostStorky, on 01 June 2023 - 03:24 AM, said:

Most of skilled players arrogantly disrespect the lock-on weapon, especially the streaks. Afaik the balancing team is full of such players, they have nerfed the streaks, and streak quirks is the least presented among the chassis. They dare to consider these weapons as silly and put their mention in the game. You are right.

Mind that in this game people spend plenty of time by sketching different builds, and widening their options is ********.


i mean its not that. its that there are better weapons that wont gimp your build against everything else. streaks meanwhile have one job and it sucks at it. lerms can work, you just need to build to handle ecm and stealth and either bring a buddy or use a build that can get its own locks (i like to use ppcs). but streaks are hard to justify, even with strong quirks. is streaks in particular are really heavy for what they do. you cant even build a decent streak based light hunter on the is side and clan side light hunters can just spam regular srms in stupid numbers.

if you can make the hits, ppfld weapons are the way to kill lights, or pulse with lots of duration quirks+skills.

you also have to balance the low skill light pilots against the streaks, some of these guys stand still a lot. perhaps stronger streaks will inspire them to move, but its just going to drive them towards ecm and stealth lights. the shorter range electronic warfare mechanics need some help. if you made it so tag could accelerate streak locks again them, or really buff bap, maybe you might see streaks make a comeback.

Edited by LordNothing, 05 June 2023 - 03:37 PM.


#10 Storky

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Posted 06 June 2023 - 08:20 AM

View PostLordNothing, on 05 June 2023 - 02:47 PM, said:


i mean its not that. its that there are better weapons that wont gimp your build against everything else. streaks meanwhile have one job and it sucks at it. lerms can work, you just need to build to handle ecm and stealth and either bring a buddy or use a build that can get its own locks (i like to use ppcs). but streaks are hard to justify, even with strong quirks. is streaks in particular are really heavy for what they do. you cant even build a decent streak based light hunter on the is side and clan side light hunters can just spam regular srms in stupid numbers.

if you can make the hits, ppfld weapons are the way to kill lights, or pulse with lots of duration quirks+skills.

you also have to balance the low skill light pilots against the streaks, some of these guys stand still a lot. perhaps stronger streaks will inspire them to move, but its just going to drive them towards ecm and stealth lights. the shorter range electronic warfare mechanics need some help. if you made it so tag could accelerate streak locks again them, or really buff bap, maybe you might see streaks make a comeback.

Looks like you've never used streaks seriously.
The single way to kill a light is to jump and catch him behind obstacle, because streaks fly low to the ground.
If we talk about expirienced light pilot, who don't wanna die.

Both can use team cover, you can't chase him, he can't read you, it's not a duel.
3 years ago it was possible to kill a Pirahna with 70 clan ssrm using 80kph speed and JJ. Now it needs 30% more.
And the most important - widespread ECM, now you simply can't fire .

#11 LordNothing

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Posted 06 June 2023 - 04:29 PM

View PostStorky, on 06 June 2023 - 08:20 AM, said:

Looks like you've never used streaks seriously.
The single way to kill a light is to jump and catch him behind obstacle, because streaks fly low to the ground.
If we talk about expirienced light pilot, who don't wanna die.

Both can use team cover, you can't chase him, he can't read you, it's not a duel.
3 years ago it was possible to kill a Pirahna with 70 clan ssrm using 80kph speed and JJ. Now it needs 30% more.
And the most important - widespread ECM, now you simply can't fire .


on the contrary i recently used 2 streak boats due to quirks, put about 30 games on each. i think a crusader and a dervish. they handled lights fine. i usually head them off and intercept them. but when you had to fight heavies and assaults you have to be sneaky and take your time, but then damage numbers suffer. with srms you smash anything when you want it smashed, all the way to the redline.

especially on the clan side where an ssrm6 is worth two srm6es. the former will have a higher hitrate, but the latter has twice the damage at a lower hitrate (depending on how well you aim and lead) and immediately without a lock. clan srms scatter to the four winds, but the real advantage is they can be massed up. the is streaks seem to be better for ambush work, or on bait mechs. assault with streaks as backup weapons, and agility nodes. take up the tail and pretend you dont know what you are doing, when the squirrels come for your rear, swing around and spam em. but baitmeching is more a fun thing to do and not really a viable tactic for keeping an assault tied up and out of position early match, and can be overwhelmed by a wolfpack.

i agree that pursuit doesn't work so well with ssrms. tonnage spent on steaks and ew equipment usually comes from a smaller engine or a reduction in other firepower. so being physically capable of chasing a fast squirrel is a non starter (though it does work with slower heavy weapons lights), it will just out range you and waste your time. there are a few mechs where it works, assasins and ice ferrets can do it sometimes for 30 tons and up. they wont instagib but you can wear them down hopefully before they return to their team. pursuit is a lot more viable if you use regular srms. of course if you are going to chase squirrels, pulse to the rt is brutal.

streaks are a lot more trouble to deal with than srms, and i can upgrade to asrms for less cost than to streaks. so i dont mind them getting some buffs for being hard to use, heavy, and subject to jamming. id rather those buffs be something that enables them to lock faster or upgrades to ew equipment you need to support them.

Edited by LordNothing, 06 June 2023 - 04:39 PM.


#12 BLACKR0SE

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Posted 07 June 2023 - 10:58 AM

I'm so tired of those light machines appearing behind me every time I take cover.

#13 BLACKR0SE

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Posted 07 June 2023 - 11:02 AM

Recently, I've been trying out new games. Does anyone have any game recommendations?

#14 epikt

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Posted 07 June 2023 - 07:31 PM

View PostTAMTAMBABY, on 07 June 2023 - 11:02 AM, said:

Recently, I've been trying out new games. Does anyone have any game recommendations?

Open a discussion in the "off topic" forum to ask that, don't hijack an existing thread.

#15 Meep Meep

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Posted 08 June 2023 - 12:16 PM

View PostTAMTAMBABY, on 07 June 2023 - 10:58 AM, said:

I'm so tired of those light machines appearing behind me every time I take cover.


Seismic nodes.

#16 BLACKR0SE

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Posted 08 June 2023 - 05:17 PM

View Postepikt, on 07 June 2023 - 07:31 PM, said:

Open a discussion in the "off topic" forum to ask that, don't hijack an existing thread.


We didn't eat that topic.

It's all yours.Use it until you're fed up. Posted Image

Edited by TAMTAMBABY, 08 June 2023 - 05:17 PM.


#17 BLACKR0SE

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Posted 10 June 2023 - 02:19 AM



I use every machine, but heavy, slow, powerful machines give me more enjoyment. Because that's what interests me in this game.

#18 Ekson Valdez

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Posted 11 June 2023 - 09:55 PM



This thread was moved to General Discussion



#19 CherokeeRose187

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Posted 11 June 2023 - 11:58 PM

Streaks really did get the short end of the stick, especially since they won't dumbfire.

They should be able to dumb fire. LRMS and ATMS can dumbfire.

@Caldron.

#20 Ignatius Audene

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Posted 12 June 2023 - 12:49 AM

Streaks are always hard to balance (lock on in general). I don't know if the engine can handle it, but for streaks I would like to see an tonnage bases lock on. So u target an heavy faster than an light mech. This would make the weapon less niche without disabling an entire class (before the nerv streak assassin was an frequent pic in comp matches)





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