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Map And Mode Feedback!
#161
Posted 04 August 2023 - 12:26 PM
#162
Posted 04 August 2023 - 01:37 PM
Frost_Byte, on 01 August 2023 - 07:14 PM, said:
That sadly reads to me as "you like Alpine? You're gonna see it even less than the tiny amount you see it now"
New maps are really good but making old assets usable again is a very worthy and clever use of dev time IMO, and Alpine Peaks is probably the map that could use an update the most.
#163
Posted 04 August 2023 - 02:56 PM
I love mining collective, because not only are multiple strategies and playstyles are viable, but encouraged. You can snipe, brawl, skirmish, flank, push top, put F line ect ect theres so much to be done there. Ceres shipyard is very similar in this respect. I am having fun with trying out a bunch of strategies in it thus far.
Alpine needs a rework desperately, and frozen city is just flat out awful, with domination being the only tolerable game mode on it for me.
#164
Posted 04 August 2023 - 04:59 PM
#165
Posted 04 August 2023 - 05:56 PM
simon1812, on 04 August 2023 - 12:26 PM, said:
#166
Posted 04 August 2023 - 06:02 PM
#167
Posted 04 August 2023 - 06:30 PM
#168
Posted 04 August 2023 - 06:30 PM
-Ramrod-, on 04 August 2023 - 06:02 PM, said:
and Solaris city is great we finnally get a nice Urban combat map you just need to learn it better.
BigBadVlad, on 04 August 2023 - 06:30 PM, said:
Edited by KursedVixen, 04 August 2023 - 06:31 PM.
#169
Posted 04 August 2023 - 09:28 PM
GoodTry, on 01 August 2023 - 06:13 PM, said:
It's funny - I always say I hate the "giant maps," but really I'm OK with all of the ones on the large map list other than Frozen City, Alpine, Polar, and Forest Colony. Those are the maps that *feel* pointlessly big. The others don't have that problem.
I had a hard time picking a "small" map that I don't like. I like them all.
maybe moving the domination circle to another location will make the big maps more playable
#170
Posted 05 August 2023 - 04:08 AM
personally i (try to) like all maps. every map is an opportunity to blow **** up. though i must admit i am not a fan of how some players use some maps i do not blame the map, i try not to hate on other players for not playing the game the way i want them to, and i would miss any of these maps if they are removed.
bring back classic polar (not often i hope but bring it back a little bit? just for variety etc), and classic HPG... and so on!
thanks again for building the games i play.
#171
Posted 05 August 2023 - 05:07 AM
KursedVixen, on 04 August 2023 - 05:56 PM, said:
Although I agree, the shutdown button does have some useful advantages:
You do cool down faster.
You can ambush enemies that are not paying attention.
Provide a false sense of security in the middle of a fight, very situational, but enemies sometimes move to a different target without confirmation of the kill(too much going on) in one occasion I had no guns, I shutdown in front of the enemy to provide him an easy kill while ignorant of the ally sneaking up on him.
So yeah, it opens to a wide range of interesting situations, I can only wish this game had more features like that...it does but wish there were even more...
#172
Posted 05 August 2023 - 08:21 AM
![Posted Image](https://static.mwomercs.com/forums//public/style_emoticons/default/wink.png)
Basically, both of these maps need rework to make them more balanced and not biased towards particular builds.
#173
Posted 05 August 2023 - 02:33 PM
#174
Posted 05 August 2023 - 03:17 PM
the check engine light, on 03 August 2023 - 11:23 AM, said:
E: Omg you can.
Point stands re: why? You'll have to devote so much space to DHS that the crit savings are lost from the STD, the survivability of a mech slower than a stock Annie is bad STD-friendly hitboxes or no, the weight savings from lowballing the engine don't matter because what could you possibly run that eats few crits (which you need for the DHS) but is so heavy that you can use that spared tonnage?
You could always use Standard Heat Sinks.....
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#175
Posted 05 August 2023 - 04:21 PM
I would also like to see the return of "hoth". While not great for some game modes (domination in particular) it is different to tother maps we have an MWO needs more variety not less.
#176
Posted 05 August 2023 - 06:42 PM
the check engine light, on 05 August 2023 - 12:10 PM, said:
Dislike them both regardless, they have zero room to complain about Alpine Peaks possibly being on the chopping block
"We wanna take your map away - WAIT NO DON'T TAKE OUR MAP AWAY ;_; "
Life comes at you fast
I like Alpine just because it's natural looking. Same thing with Viridian Bog, Tourmaline Desert, Classic Polar Highlands, Crimson Strait, River City. They're decent representations of a realistic environment that doesn't look completely staged or misrepresented. You get an environment that's too symmetrical, and you lose any chance at immersion.
Alpine, in particular, has a lot of different ways to use the varying elevations, and there's enough room on it to get away from the peak at I9, if you want to. Admittedly, extreme range direct-fire is the best for fighting on Alpine, because of the long sight lines, but there's room to walk outside max range. Personally, I prefer Conquest, Assault, or Skirmish on Alpine. Domination shrinks a gigantic map down to an itty bitty play area, and completely defeats the point of having such a large map. That's really the same for any of the medium or large maps. Domination is really only appropriate on the small maps, where it doesn't eliminate a portion of the available play area.
Wibbledtodeath, on 05 August 2023 - 04:21 PM, said:
I would also like to see the return of "hoth". While not great for some game modes (domination in particular) it is different to tother maps we have an MWO needs more variety not less.
I feel like PGI should either have, or develop, the capability to have different game modes show up on different versions of the same map.
There was nothing wrong with original Polar Highlands, if you were playing Skirmish, Assault, Conquest, or Incursion. There was a lot wrong with playing Polar Highlands Domination. I feel like a vote for Polar Highlands should bring the original map for any of the above mentioned game modes, and the new map if the vote is for Domination.
As for the insta-death pit on Terra Therma, I mean, it was kinda that way on the original map, too: you fell through the hole, and you were out of the fight, plus taking heat and leg damage, until you could run out the side, run all the way around, and get back up on top. Usually the fight was over by then. Other than that, and other than reverting it completely to the way it originally was (which wouldn't be bad, honestly. The original map was actually a realistic natural environment, if a bit caustic), the current format seems to be a decent balance of the original "center ring" and the current desire for peek-and-poke cover.
Edited by C337Skymaster, 05 August 2023 - 06:45 PM.
#177
Posted 06 August 2023 - 06:42 AM
nopempele, on 05 August 2023 - 08:21 AM, said:
![Posted Image](https://static.mwomercs.com/forums//public/style_emoticons/default/wink.png)
Not in my case. I prefer to make the enemy sad they can't do that. Have fought Alpine battles at the edge of the cliff, on the road behind the hills, in the town, and more places. You can -refuse to engage- the enemy at his chosen range. You will have to take risks to get to the spot you want to fight, and you may have a "meeting engagement."
#178
Posted 06 August 2023 - 09:08 AM
They lead to an extreme handicap for one team or the other due to the luck factor of matching, which has nothing to do with the players.
To give one example, consider if the map Solaris City is chosen and one or more LRM boats are assigned to your team.
It is almost impossible for them to achieve decent war results, and it is not much different than away from keyboard.
Teams are forced to be at a numerical disadvantage from the start. This is not easy to reverse.
It is natural that different maps create weapon advantages and disadvantages. But there is a limit to everything.
Maps like the LRM Boat in Solaris City, which create overwhelming disadvantages that player skill cannot possibly cover, are a problem.
Edited by Zac Baran, 06 August 2023 - 09:36 AM.
#179
Posted 06 August 2023 - 10:43 AM
#180
Posted 06 August 2023 - 10:49 AM
Your new map is visual garbage that promotes horrible play unless you happen to be running stealth or ECM. You want us to buy mechs and spend money, but you focus on the promotion of ECM/sniper gameplay. Just change the name of the game to MWO Sniper Legends and embrace the reality of the player experience.
You still have drop zones that take 4-5 minutes of travel to get team convergence. That is a simple fix that you have made on other maps. Let the team start together. If I am the loan assault in a lance of light/medium mechs dropped in BFE, I am dead when they run off to meet up with the rest of the team.
Tactical games are not good when the mechanics and design lack tactical sense. Just like stories are not good when an author relies too much on the "power of plot" to force the audience.
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