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Map And Mode Feedback!


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Poll: Map and Mode Feedback (2038 member(s) have cast votes)

Favorite Large Map?

  1. Voted Alpine Peaks (189 votes [9.28%] - View)

    Percentage of vote: 9.28%

  2. Forest Colony (131 votes [6.43%] - View)

    Percentage of vote: 6.43%

  3. Voted Free Worlds Coliseum (114 votes [5.60%] - View)

    Percentage of vote: 5.60%

  4. Frozen City (97 votes [4.76%] - View)

    Percentage of vote: 4.76%

  5. Voted Grim Plexus (447 votes [21.95%] - View)

    Percentage of vote: 21.95%

  6. Polar Highlands (125 votes [6.14%] - View)

    Percentage of vote: 6.14%

  7. Voted Solaris City (314 votes [15.42%] - View)

    Percentage of vote: 15.42%

  8. Terra Therma (58 votes [2.85%] - View)

    Percentage of vote: 2.85%

  9. Terra Therma Crucible (71 votes [3.49%] - View)

    Percentage of vote: 3.49%

  10. Voted Tourmaline Desert (490 votes [24.07%] - View)

    Percentage of vote: 24.07%

Favorite Medium Map?

  1. Caustic Valley (84 votes [4.13%] - View)

    Percentage of vote: 4.13%

  2. Crimson Strait (127 votes [6.24%] - View)

    Percentage of vote: 6.24%

  3. Emerald Vale (188 votes [9.23%] - View)

    Percentage of vote: 9.23%

  4. Voted HPG Manifold (374 votes [18.37%] - View)

    Percentage of vote: 18.37%

  5. Hellebore Springs (59 votes [2.90%] - View)

    Percentage of vote: 2.90%

  6. Voted Mining Collective (511 votes [25.10%] - View)

    Percentage of vote: 25.10%

  7. Voted River City (189 votes [9.28%] - View)

    Percentage of vote: 9.28%

  8. Voted Rubellite Oasis (323 votes [15.86%] - View)

    Percentage of vote: 15.86%

  9. Voted Viridian Bog (181 votes [8.89%] - View)

    Percentage of vote: 8.89%

Favorite Small Map?

  1. Voted Canyon Network (706 votes [34.68%] - View)

    Percentage of vote: 34.68%

  2. Voted Ceres Metal Scrapyard (149 votes [7.32%] - View)

    Percentage of vote: 7.32%

  3. Voted Forest Colony Classic (84 votes [4.13%] - View)

    Percentage of vote: 4.13%

  4. Voted Forest Colony Classic Snow (53 votes [2.60%] - View)

    Percentage of vote: 2.60%

  5. Frozen City Classic (109 votes [5.35%] - View)

    Percentage of vote: 5.35%

  6. Frozen City Classic Night (240 votes [11.79%] - View)

    Percentage of vote: 11.79%

  7. Hibernal Rift (220 votes [10.81%] - View)

    Percentage of vote: 10.81%

  8. Voted Vitric Station (475 votes [23.33%] - View)

    Percentage of vote: 23.33%

Least Favorite Large Map?

  1. Voted Alpine Peaks (668 votes [32.81%] - View)

    Percentage of vote: 32.81%

  2. Forest Colony (121 votes [5.94%] - View)

    Percentage of vote: 5.94%

  3. Free Worlds Coliseum (177 votes [8.69%] - View)

    Percentage of vote: 8.69%

  4. Voted Frozen City (168 votes [8.25%] - View)

    Percentage of vote: 8.25%

  5. Voted Grim Plexus (67 votes [3.29%] - View)

    Percentage of vote: 3.29%

  6. Polar Highlands (155 votes [7.61%] - View)

    Percentage of vote: 7.61%

  7. Voted Solaris City (342 votes [16.80%] - View)

    Percentage of vote: 16.80%

  8. Terra Therma (135 votes [6.63%] - View)

    Percentage of vote: 6.63%

  9. Voted Terra Therma Crucible (139 votes [6.83%] - View)

    Percentage of vote: 6.83%

  10. Tourmaline Desert (64 votes [3.14%] - View)

    Percentage of vote: 3.14%

Least Favorite Medium Map?

  1. Voted Caustic Valley (511 votes [25.11%] - View)

    Percentage of vote: 25.11%

  2. Crimson Strait (156 votes [7.67%] - View)

    Percentage of vote: 7.67%

  3. Voted Emerald Vale (199 votes [9.78%] - View)

    Percentage of vote: 9.78%

  4. Voted HPG Manifold (166 votes [8.16%] - View)

    Percentage of vote: 8.16%

  5. Voted Hellebore Springs (429 votes [21.08%] - View)

    Percentage of vote: 21.08%

  6. Mining Collective (122 votes [6.00%] - View)

    Percentage of vote: 6.00%

  7. River City (183 votes [8.99%] - View)

    Percentage of vote: 8.99%

  8. Voted Rubellite Oasis (102 votes [5.01%] - View)

    Percentage of vote: 5.01%

  9. Viridian Bog (167 votes [8.21%] - View)

    Percentage of vote: 8.21%

Least Favorite Small Map?

  1. Voted Canyon Network (213 votes [10.46%] - View)

    Percentage of vote: 10.46%

  2. Voted Ceres Metal Scrapyard (408 votes [20.04%] - View)

    Percentage of vote: 20.04%

  3. Forest Colony Classic (402 votes [19.74%] - View)

    Percentage of vote: 19.74%

  4. Forest Colony Classic Snow (137 votes [6.73%] - View)

    Percentage of vote: 6.73%

  5. Voted Frozen City Classic (239 votes [11.74%] - View)

    Percentage of vote: 11.74%

  6. Frozen City Classic Night (66 votes [3.24%] - View)

    Percentage of vote: 3.24%

  7. Voted Hibernal Rift (333 votes [16.36%] - View)

    Percentage of vote: 16.36%

  8. Vitric Station (238 votes [11.69%] - View)

    Percentage of vote: 11.69%

Favorite Gamemode?

  1. Voted Assault (334 votes [16.40%] - View)

    Percentage of vote: 16.40%

  2. Voted Conquest (423 votes [20.78%] - View)

    Percentage of vote: 20.78%

  3. Voted Incursion (155 votes [7.61%] - View)

    Percentage of vote: 7.61%

  4. Voted Skirmish (487 votes [23.92%] - View)

    Percentage of vote: 23.92%

  5. Voted Domination (637 votes [31.29%] - View)

    Percentage of vote: 31.29%

Least Favorite Gamemode?

  1. Voted Assault (149 votes [7.32%] - View)

    Percentage of vote: 7.32%

  2. Voted Conquest (381 votes [18.71%] - View)

    Percentage of vote: 18.71%

  3. Voted Incursion (998 votes [49.02%] - View)

    Percentage of vote: 49.02%

  4. Skirmish (315 votes [15.47%] - View)

    Percentage of vote: 15.47%

  5. Voted Domination (193 votes [9.48%] - View)

    Percentage of vote: 9.48%

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#161 simon1812

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Posted 04 August 2023 - 12:26 PM

They are alright, just a shame no one seem to be able to think anything better. Like what can be addednto make the game better? Or the maps? Or the gameplay? What's really missing?

#162 PraetorGix

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Posted 04 August 2023 - 01:37 PM

View PostFrost_Byte, on 01 August 2023 - 07:14 PM, said:

3) I made this poll to see if I could take what you all liked and didn't like and update the bias of our matchmaker. There are parameters for how often a map or mode shows up, and I wanted to take this information and work with Cauldron and other members at PGI to see if we can update these parameters for something more enjoyable for the players. Not cut out a map entirely, but if something is really hated then reduce the frequency of it showing up.


That sadly reads to me as "you like Alpine? You're gonna see it even less than the tiny amount you see it now"
New maps are really good but making old assets usable again is a very worthy and clever use of dev time IMO, and Alpine Peaks is probably the map that could use an update the most.

#163 SupernovaSymphony

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Posted 04 August 2023 - 02:56 PM

Honestly, overall, I like maps that support a variety of playstyles. I detest ones that favour sniping over all else. New HPG, New Caustic valley ect.

I love mining collective, because not only are multiple strategies and playstyles are viable, but encouraged. You can snipe, brawl, skirmish, flank, push top, put F line ect ect theres so much to be done there. Ceres shipyard is very similar in this respect. I am having fun with trying out a bunch of strategies in it thus far.

Alpine needs a rework desperately, and frozen city is just flat out awful, with domination being the only tolerable game mode on it for me.

#164 Cyborne Elemental

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Posted 04 August 2023 - 04:59 PM

I would love to see a daytime version of Ceres Metal Scrapyard.

#165 KursedVixen

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Posted 04 August 2023 - 05:56 PM

View Postsimon1812, on 04 August 2023 - 12:26 PM, said:

They are alright, just a shame no one seem to be able to think anything better. Like what can be addednto make the game better? Or the maps? Or the gameplay? What's really missing?
repair bays at capture points would really help or neutral ones it would give a use to the shut down button.

#166 -Ramrod-

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Posted 04 August 2023 - 06:02 PM

Viridian Bog classic please. Solaris is trash.

#167 BigBadVlad

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Posted 04 August 2023 - 06:30 PM

Likely mentioned already but Alpine Peaks is potentially a great Large Map but needs work to counter the side that spawns near H10/I10 getting the advantage of high ground. Other side needs either an equally large mountain and move the Dom point and cap points. or just rework the spawn and cap/dom/base locations.

#168 KursedVixen

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Posted 04 August 2023 - 06:30 PM

View Post-Ramrod-, on 04 August 2023 - 06:02 PM, said:

Viridian Bog classic please. Solaris is trash.
What are you talking about? Viridian Bog has never changed....

and Solaris city is great we finnally get a nice Urban combat map you just need to learn it better.



View PostBigBadVlad, on 04 August 2023 - 06:30 PM, said:

Likely mentioned already but Alpine Peaks is potentially a great Large Map but needs work to counter the side that spawns near H10/I10 getting the advantage of high ground. Other side needs either an equally large mountain and move the Dom point and cap points. or just rework the spawn and cap/dom/base locations.
I miss when the fighting was mostly over the giant moutain....

Edited by KursedVixen, 04 August 2023 - 06:31 PM.


#169 BlackDrakon

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Posted 04 August 2023 - 09:28 PM

View PostGoodTry, on 01 August 2023 - 06:13 PM, said:

Frozen City Domination is the worst map in the game, IMO. Frozen City only works well when the fight happens in the cities on either side of the middle, but the domination circle forces people into the middle.

It's funny - I always say I hate the "giant maps," but really I'm OK with all of the ones on the large map list other than Frozen City, Alpine, Polar, and Forest Colony. Those are the maps that *feel* pointlessly big. The others don't have that problem.

I had a hard time picking a "small" map that I don't like. I like them all.

maybe moving the domination circle to another location will make the big maps more playable

#170 BROARL

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Posted 05 August 2023 - 04:08 AM

thankyou PGI for giving us players the opportunity to offer feedback, and thanks everyone who votes.

personally i (try to) like all maps. every map is an opportunity to blow **** up. though i must admit i am not a fan of how some players use some maps i do not blame the map, i try not to hate on other players for not playing the game the way i want them to, and i would miss any of these maps if they are removed.
bring back classic polar (not often i hope but bring it back a little bit? just for variety etc), and classic HPG... and so on!

thanks again for building the games i play.

#171 simon1812

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Posted 05 August 2023 - 05:07 AM

View PostKursedVixen, on 04 August 2023 - 05:56 PM, said:

repair bays at capture points would really help or neutral ones it would give a use to the shut down button.


Although I agree, the shutdown button does have some useful advantages:

You do cool down faster.
You can ambush enemies that are not paying attention.
Provide a false sense of security in the middle of a fight, very situational, but enemies sometimes move to a different target without confirmation of the kill(too much going on) in one occasion I had no guns, I shutdown in front of the enemy to provide him an easy kill while ignorant of the ally sneaking up on him.

So yeah, it opens to a wide range of interesting situations, I can only wish this game had more features like that...it does but wish there were even more...

#172 nopempele

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Posted 05 August 2023 - 08:21 AM

I wonder if people rallying against Solaris and supporting Alpine are the ones that mainly abuse ERPPC/C-Gauss builds... Posted Image It just makes them sad if they can't snipe from the safe 2km range.

Basically, both of these maps need rework to make them more balanced and not biased towards particular builds.

#173 Grinster

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Posted 05 August 2023 - 02:33 PM

Where is the "Escort" option?

#174 C337Skymaster

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Posted 05 August 2023 - 03:17 PM

View Postthe check engine light, on 03 August 2023 - 11:23 AM, said:

I didn't know you could even RUN an engine that puts your speed lower than 32.4, and I don't know why you would want to?

E: Omg you can.

Point stands re: why? You'll have to devote so much space to DHS that the crit savings are lost from the STD, the survivability of a mech slower than a stock Annie is bad STD-friendly hitboxes or no, the weight savings from lowballing the engine don't matter because what could you possibly run that eats few crits (which you need for the DHS) but is so heavy that you can use that spared tonnage?


You could always use Standard Heat Sinks..... :)

#175 Wibbledtodeath

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Posted 05 August 2023 - 04:21 PM

I don't like the insta death pit in terra therma crucible, and I preferred the previous version.

I would also like to see the return of "hoth". While not great for some game modes (domination in particular) it is different to tother maps we have an MWO needs more variety not less.

#176 C337Skymaster

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Posted 05 August 2023 - 06:42 PM

View Postthe check engine light, on 05 August 2023 - 12:10 PM, said:

I hear more whining from LRM players than from Goose/PPC players about Solaris

Dislike them both regardless, they have zero room to complain about Alpine Peaks possibly being on the chopping block

"We wanna take your map away - WAIT NO DON'T TAKE OUR MAP AWAY ;_; "

Life comes at you fast


I like Alpine just because it's natural looking. Same thing with Viridian Bog, Tourmaline Desert, Classic Polar Highlands, Crimson Strait, River City. They're decent representations of a realistic environment that doesn't look completely staged or misrepresented. You get an environment that's too symmetrical, and you lose any chance at immersion.

Alpine, in particular, has a lot of different ways to use the varying elevations, and there's enough room on it to get away from the peak at I9, if you want to. Admittedly, extreme range direct-fire is the best for fighting on Alpine, because of the long sight lines, but there's room to walk outside max range. Personally, I prefer Conquest, Assault, or Skirmish on Alpine. Domination shrinks a gigantic map down to an itty bitty play area, and completely defeats the point of having such a large map. That's really the same for any of the medium or large maps. Domination is really only appropriate on the small maps, where it doesn't eliminate a portion of the available play area.

View PostWibbledtodeath, on 05 August 2023 - 04:21 PM, said:

I don't like the insta death pit in terra therma crucible, and I preferred the previous version.

I would also like to see the return of "hoth". While not great for some game modes (domination in particular) it is different to tother maps we have an MWO needs more variety not less.


I feel like PGI should either have, or develop, the capability to have different game modes show up on different versions of the same map.

There was nothing wrong with original Polar Highlands, if you were playing Skirmish, Assault, Conquest, or Incursion. There was a lot wrong with playing Polar Highlands Domination. I feel like a vote for Polar Highlands should bring the original map for any of the above mentioned game modes, and the new map if the vote is for Domination.

As for the insta-death pit on Terra Therma, I mean, it was kinda that way on the original map, too: you fell through the hole, and you were out of the fight, plus taking heat and leg damage, until you could run out the side, run all the way around, and get back up on top. Usually the fight was over by then. Other than that, and other than reverting it completely to the way it originally was (which wouldn't be bad, honestly. The original map was actually a realistic natural environment, if a bit caustic), the current format seems to be a decent balance of the original "center ring" and the current desire for peek-and-poke cover.

Edited by C337Skymaster, 05 August 2023 - 06:45 PM.


#177 Magnus Santini

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Posted 06 August 2023 - 06:42 AM

View Postnopempele, on 05 August 2023 - 08:21 AM, said:

I wonder if people rallying against Solaris and supporting Alpine are the ones that mainly abuse ERPPC/C-Gauss builds... Posted Image It just makes them sad if they can't snipe from the safe 2km range.

Not in my case. I prefer to make the enemy sad they can't do that. Have fought Alpine battles at the edge of the cliff, on the road behind the hills, in the town, and more places. You can -refuse to engage- the enemy at his chosen range. You will have to take risks to get to the spot you want to fight, and you may have a "meeting engagement."

#178 Zac Baran

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Posted 06 August 2023 - 09:08 AM

I don't like maps that give an extreme advantage or disadvantage to certain weapons.
They lead to an extreme handicap for one team or the other due to the luck factor of matching, which has nothing to do with the players.

To give one example, consider if the map Solaris City is chosen and one or more LRM boats are assigned to your team.
It is almost impossible for them to achieve decent war results, and it is not much different than away from keyboard.
Teams are forced to be at a numerical disadvantage from the start. This is not easy to reverse.

It is natural that different maps create weapon advantages and disadvantages. But there is a limit to everything.
Maps like the LRM Boat in Solaris City, which create overwhelming disadvantages that player skill cannot possibly cover, are a problem.

Edited by Zac Baran, 06 August 2023 - 09:36 AM.


#179 Blake Miles

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Posted 06 August 2023 - 10:43 AM

Many of the "least favorite" maps as in many aspects of the game lend themselves to be used (abused) by some players using the long-range style of gameplay that to many other players is not fun or a rewarding experience. In QP, some players, stay at long range neither sharing armor nor even calling out enemy target movement. They simply rain LRMs or shoot blue lases or Gaus, then scream when a skilled light comes at them (which doesn't happen enough). Many maps are so designed to be rotatoe potatoe. I would like to see a flattening of many of the maps that would force a closer range combat and rewards sharing of armor. I realize much of this is skilled based but when our online folks such as JGX Data and TTB show how Assaults are in many cases best suited to staging a long range attack and they do it well, it leads to the masses to do the same. Assaults are well Assaults, not long-range support in my opinion. Maybe it is more of a mech balancing issue but jeesh some maps are just snipie, snipie, Lrm, Lrm, Yes, I am a frustrated brawler crying in my milk.

#180 Onigato69

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Posted 06 August 2023 - 10:49 AM

You seem to have cranked up the darkness on all the night maps. I should not have to maximize my game brightness settings to play semi-effectively. I don't mind dark gameplay if there are decent vision modes to compensate, but the night vision and thermal vision are an absolute joke, especially past 400m. I can purchase better night vision options at Walmart. All you are doing is forcing me to play ECM mechs, hoping my opponents don't get a big red box to shoot at, and rewarding ECM snipers that cannot be seen to return fire.

Your new map is visual garbage that promotes horrible play unless you happen to be running stealth or ECM. You want us to buy mechs and spend money, but you focus on the promotion of ECM/sniper gameplay. Just change the name of the game to MWO Sniper Legends and embrace the reality of the player experience.

You still have drop zones that take 4-5 minutes of travel to get team convergence. That is a simple fix that you have made on other maps. Let the team start together. If I am the loan assault in a lance of light/medium mechs dropped in BFE, I am dead when they run off to meet up with the rest of the team.

Tactical games are not good when the mechanics and design lack tactical sense. Just like stories are not good when an author relies too much on the "power of plot" to force the audience.





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