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Map And Mode Feedback!


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Poll: Map and Mode Feedback (2036 member(s) have cast votes)

Favorite Large Map?

  1. Voted Alpine Peaks (188 votes [9.24%] - View)

    Percentage of vote: 9.24%

  2. Forest Colony (131 votes [6.44%] - View)

    Percentage of vote: 6.44%

  3. Voted Free Worlds Coliseum (114 votes [5.60%] - View)

    Percentage of vote: 5.60%

  4. Frozen City (96 votes [4.72%] - View)

    Percentage of vote: 4.72%

  5. Voted Grim Plexus (447 votes [21.98%] - View)

    Percentage of vote: 21.98%

  6. Polar Highlands (125 votes [6.15%] - View)

    Percentage of vote: 6.15%

  7. Voted Solaris City (314 votes [15.44%] - View)

    Percentage of vote: 15.44%

  8. Terra Therma (58 votes [2.85%] - View)

    Percentage of vote: 2.85%

  9. Terra Therma Crucible (71 votes [3.49%] - View)

    Percentage of vote: 3.49%

  10. Voted Tourmaline Desert (490 votes [24.09%] - View)

    Percentage of vote: 24.09%

Favorite Medium Map?

  1. Caustic Valley (84 votes [4.13%] - View)

    Percentage of vote: 4.13%

  2. Crimson Strait (126 votes [6.19%] - View)

    Percentage of vote: 6.19%

  3. Emerald Vale (188 votes [9.24%] - View)

    Percentage of vote: 9.24%

  4. Voted HPG Manifold (373 votes [18.34%] - View)

    Percentage of vote: 18.34%

  5. Hellebore Springs (59 votes [2.90%] - View)

    Percentage of vote: 2.90%

  6. Voted Mining Collective (511 votes [25.12%] - View)

    Percentage of vote: 25.12%

  7. Voted River City (189 votes [9.29%] - View)

    Percentage of vote: 9.29%

  8. Voted Rubellite Oasis (323 votes [15.88%] - View)

    Percentage of vote: 15.88%

  9. Viridian Bog (181 votes [8.90%] - View)

    Percentage of vote: 8.90%

Favorite Small Map?

  1. Voted Canyon Network (705 votes [34.66%] - View)

    Percentage of vote: 34.66%

  2. Voted Ceres Metal Scrapyard (149 votes [7.33%] - View)

    Percentage of vote: 7.33%

  3. Voted Forest Colony Classic (83 votes [4.08%] - View)

    Percentage of vote: 4.08%

  4. Voted Forest Colony Classic Snow (53 votes [2.61%] - View)

    Percentage of vote: 2.61%

  5. Frozen City Classic (109 votes [5.36%] - View)

    Percentage of vote: 5.36%

  6. Frozen City Classic Night (240 votes [11.80%] - View)

    Percentage of vote: 11.80%

  7. Hibernal Rift (220 votes [10.82%] - View)

    Percentage of vote: 10.82%

  8. Vitric Station (475 votes [23.35%] - View)

    Percentage of vote: 23.35%

Least Favorite Large Map?

  1. Voted Alpine Peaks (668 votes [32.84%] - View)

    Percentage of vote: 32.84%

  2. Forest Colony (121 votes [5.95%] - View)

    Percentage of vote: 5.95%

  3. Free Worlds Coliseum (177 votes [8.70%] - View)

    Percentage of vote: 8.70%

  4. Frozen City (168 votes [8.26%] - View)

    Percentage of vote: 8.26%

  5. Voted Grim Plexus (67 votes [3.29%] - View)

    Percentage of vote: 3.29%

  6. Polar Highlands (155 votes [7.62%] - View)

    Percentage of vote: 7.62%

  7. Voted Solaris City (341 votes [16.76%] - View)

    Percentage of vote: 16.76%

  8. Terra Therma (134 votes [6.59%] - View)

    Percentage of vote: 6.59%

  9. Voted Terra Therma Crucible (139 votes [6.83%] - View)

    Percentage of vote: 6.83%

  10. Tourmaline Desert (64 votes [3.15%] - View)

    Percentage of vote: 3.15%

Least Favorite Medium Map?

  1. Voted Caustic Valley (511 votes [25.14%] - View)

    Percentage of vote: 25.14%

  2. Crimson Strait (156 votes [7.67%] - View)

    Percentage of vote: 7.67%

  3. Voted Emerald Vale (199 votes [9.79%] - View)

    Percentage of vote: 9.79%

  4. HPG Manifold (165 votes [8.12%] - View)

    Percentage of vote: 8.12%

  5. Voted Hellebore Springs (429 votes [21.10%] - View)

    Percentage of vote: 21.10%

  6. Mining Collective (122 votes [6.00%] - View)

    Percentage of vote: 6.00%

  7. River City (183 votes [9.00%] - View)

    Percentage of vote: 9.00%

  8. Voted Rubellite Oasis (102 votes [5.02%] - View)

    Percentage of vote: 5.02%

  9. Viridian Bog (166 votes [8.17%] - View)

    Percentage of vote: 8.17%

Least Favorite Small Map?

  1. Canyon Network (213 votes [10.47%] - View)

    Percentage of vote: 10.47%

  2. Voted Ceres Metal Scrapyard (408 votes [20.06%] - View)

    Percentage of vote: 20.06%

  3. Forest Colony Classic (401 votes [19.71%] - View)

    Percentage of vote: 19.71%

  4. Forest Colony Classic Snow (137 votes [6.74%] - View)

    Percentage of vote: 6.74%

  5. Voted Frozen City Classic (239 votes [11.75%] - View)

    Percentage of vote: 11.75%

  6. Frozen City Classic Night (66 votes [3.24%] - View)

    Percentage of vote: 3.24%

  7. Voted Hibernal Rift (333 votes [16.37%] - View)

    Percentage of vote: 16.37%

  8. Vitric Station (237 votes [11.65%] - View)

    Percentage of vote: 11.65%

Favorite Gamemode?

  1. Voted Assault (333 votes [16.37%] - View)

    Percentage of vote: 16.37%

  2. Voted Conquest (422 votes [20.75%] - View)

    Percentage of vote: 20.75%

  3. Incursion (155 votes [7.62%] - View)

    Percentage of vote: 7.62%

  4. Voted Skirmish (487 votes [23.94%] - View)

    Percentage of vote: 23.94%

  5. Voted Domination (637 votes [31.32%] - View)

    Percentage of vote: 31.32%

Least Favorite Gamemode?

  1. Voted Assault (149 votes [7.33%] - View)

    Percentage of vote: 7.33%

  2. Voted Conquest (380 votes [18.68%] - View)

    Percentage of vote: 18.68%

  3. Voted Incursion (998 votes [49.07%] - View)

    Percentage of vote: 49.07%

  4. Skirmish (314 votes [15.44%] - View)

    Percentage of vote: 15.44%

  5. Voted Domination (193 votes [9.49%] - View)

    Percentage of vote: 9.49%

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#161 Voice of Kerensky

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Posted 03 August 2023 - 11:19 PM

Aimed at Pizzle Whip and Acid Phase, as well as anyone who wants to introduce drop decks with respawns into the quick play.

1) Think about what "quick play" means. Just in your head, decompose this term to the most elementary concepts. Then, perhaps, the meaning of the existence of the QP will become clearer to you.
2) I admire how far you are from the reality of what is happening in the MWO.
Drop decks in the QP (with existing groups in the QP and in the absence of a matchmaker) are death for the QP. Once drop decks are introduced into the QP, you will see a parade of disconnects that none of us have ever seen.
For few people like to be fodder within 20 minutes for a strong group of sadists who play on the opposing team.
3) Easiest solution for you - for drop decks you could go to FP. In this case:
a ) Your presence will enliven the FP;
b ) PGI won't have to waste resources on a potentially game-killing change.

Edited by Voice of Kerensky, 04 August 2023 - 12:23 AM.


#162 Sealiha

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Posted 04 August 2023 - 12:29 AM

Now you've published MW5, how about going back and refreshing the AI on the Escort Atlas? Introduce more pathing and refine the Atlas' reaction to being blocked or taking fire and you potentially have a decent game mode to throw back into the pot.

#163 Kai Allard Liao and Deirdre Lear

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Posted 04 August 2023 - 01:03 AM

1.) Dont throw away old Maps, pls! Bring back Caustic Valley (Classic) and Polar Highlands (Classic), etc.

2.) Rename Maps on the same Location in "North", "South", etc. instead of "Classic". So its "Frozen City (Northwest)" for example

3.) Really hate waiting for the 15min-Timeout in Skirmish-Mode


At least: Would like to have National-Flag-Decals for my Mechs-Shoulder!! :))))))))))

#164 VectorStrike

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Posted 04 August 2023 - 01:17 AM

The Conquest mode would be way better if capturing also gave Match Score.

View PostRoyKilroy, on 01 August 2023 - 04:59 PM, said:

The new map has a lot of potential if we can eliminate the pink screen. Thermal vision helps, but thermal vision needs a little more clarity. I still have not found a use for the night vision.


The pink screen is just a Barbie cross-promotion thing

Edited by VectorStrike, 04 August 2023 - 01:54 AM.


#165 LordNothing

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Posted 04 August 2023 - 02:27 AM

View PostMrMadguy, on 03 August 2023 - 07:58 AM, said:

Why don't you analyze ingame voting?

Problems are exactly the same, as they've always been.

Maps. You make PVP game, not PVE. Gameplay >> environment diversity. Your game has certain game mechanics. Don't forget about them. Cover is essential. Effective range is essential. Routing is essential. Just don't make maps, where half of 'Mechs are useless dummy targets. Don't make Meta maps, that cater to certain builds (Lights for example). Another thing - is waste of time. We play 'MechWarrior Online, not WalkWarrior Online. It shouldn't take 30-50% of match time just to see other team for the first time. We all understand, that for online game developers it's more profitable to waste more time for lesser reward. But for us it's opposite. That's why big maps are almost useless.

Modes. Don't try to fix, what isn't broken. Players prefer to kill other players. This game is about it. It's PVP game. Period. What game modes should try to achieve - to create some points of interest in different parts of map. Also to prevent players from griefing. That's why it's better to finally add engage timer to Skirmish. Objectives should make sure, that team can win match, if other team's player(s) are wasting time, hiding, trying to use starvation tactic or perform some other non-sportive actions. What modes shouldn't do - turn game into ObjectiveWarrior Online.


i dont think the single life format works with complex objectives. objectives as an exit clause i suppose are fine. but thats not interesting, and we have those already. if you want modes you need objectives that give you a real tactical advantage rather than be a way to end the game without killing everything. for example capping a base might have a hanger for repair or an ammo truck for rearm. or have a tower defense game where you can use towers to give you a quirk while you are in proximity. emphasizing the slaughter of the enemy team is the way to make new modes work in qp.

more complex objectives do work with decked modes. but i figure the community voted on that by flat out ignoring fp for the most part. its a shame though because this game lacks some serious depth.

Edited by LordNothing, 04 August 2023 - 02:29 AM.


#166 M E M E M A C H I N E

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Posted 04 August 2023 - 04:37 AM

I have only one request. Put scouting mode back in the game.

#167 KursedVixen

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Posted 04 August 2023 - 04:47 AM

View PostLordNothing, on 04 August 2023 - 02:27 AM, said:


i dont think the single life format works with complex objectives. objectives as an exit clause i suppose are fine. but thats not interesting, and we have those already. if you want modes you need objectives that give you a real tactical advantage rather than be a way to end the game without killing everything. for example capping a base might have a hanger for repair or an ammo truck for rearm. or have a tower defense game where you can use towers to give you a quirk while you are in proximity. emphasizing the slaughter of the enemy team is the way to make new modes work in qp.

more complex objectives do work with decked modes. but i figure the community voted on that by flat out ignoring fp for the most part. its a shame though because this game lacks some serious depth.
yeah repair and rearm are something missing from this game MWLL had capture points with repair bays...

#168 PocketYoda

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Posted 04 August 2023 - 05:10 AM

View PostGlaive-, on 01 August 2023 - 05:11 PM, said:

While I'm not surprised Alpine Peaks is the least favorite large map (so far), it bums me out that it is. Despite it's many issues, to me it's one of the few maps that feels like a "mechwarrior" map. Hoping that, if PGI updates it, they don't kill the charm that it has.


Its too big, too open. too easy to abuse ranged sniping and missiles.. too many areas many mechs just cannot reach. it would be an excellent map in Mechwarrior 5.

That said i hate Frozen City Domination as much.

#169 Steel Raven

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Posted 04 August 2023 - 07:57 AM

I really grown to hate Domination over the years, games end up at the center of the map too often as is.



#170 simon1812

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Posted 04 August 2023 - 12:26 PM

They are alright, just a shame no one seem to be able to think anything better. Like what can be addednto make the game better? Or the maps? Or the gameplay? What's really missing?

#171 PraetorGix

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Posted 04 August 2023 - 01:37 PM

View PostFrost_Byte, on 01 August 2023 - 07:14 PM, said:

3) I made this poll to see if I could take what you all liked and didn't like and update the bias of our matchmaker. There are parameters for how often a map or mode shows up, and I wanted to take this information and work with Cauldron and other members at PGI to see if we can update these parameters for something more enjoyable for the players. Not cut out a map entirely, but if something is really hated then reduce the frequency of it showing up.


That sadly reads to me as "you like Alpine? You're gonna see it even less than the tiny amount you see it now"
New maps are really good but making old assets usable again is a very worthy and clever use of dev time IMO, and Alpine Peaks is probably the map that could use an update the most.

#172 SupernovaSymphony

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Posted 04 August 2023 - 02:56 PM

Honestly, overall, I like maps that support a variety of playstyles. I detest ones that favour sniping over all else. New HPG, New Caustic valley ect.

I love mining collective, because not only are multiple strategies and playstyles are viable, but encouraged. You can snipe, brawl, skirmish, flank, push top, put F line ect ect theres so much to be done there. Ceres shipyard is very similar in this respect. I am having fun with trying out a bunch of strategies in it thus far.

Alpine needs a rework desperately, and frozen city is just flat out awful, with domination being the only tolerable game mode on it for me.

#173 Mechwarrior2342356

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Posted 04 August 2023 - 03:23 PM

View PostAMEN Jesus is my Lord and Savior, on 04 August 2023 - 02:20 PM, said:


Don't know. I press B button, and viola, every friendly is visible, where I can even zoom in if I wanted to. Sure, it's not a mini-map but you have the option of pulling up the big map.

Battlegrid would be significantly improved with a transparency setting.

#174 Cyborne Elemental

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Posted 04 August 2023 - 04:59 PM

I would love to see a daytime version of Ceres Metal Scrapyard.

#175 KursedVixen

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Posted 04 August 2023 - 05:56 PM

View Postsimon1812, on 04 August 2023 - 12:26 PM, said:

They are alright, just a shame no one seem to be able to think anything better. Like what can be addednto make the game better? Or the maps? Or the gameplay? What's really missing?
repair bays at capture points would really help or neutral ones it would give a use to the shut down button.

#176 -Ramrod-

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Posted 04 August 2023 - 06:02 PM

Viridian Bog classic please. Solaris is trash.

#177 BigBadVlad

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Posted 04 August 2023 - 06:30 PM

Likely mentioned already but Alpine Peaks is potentially a great Large Map but needs work to counter the side that spawns near H10/I10 getting the advantage of high ground. Other side needs either an equally large mountain and move the Dom point and cap points. or just rework the spawn and cap/dom/base locations.

#178 KursedVixen

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Posted 04 August 2023 - 06:30 PM

View Post-Ramrod-, on 04 August 2023 - 06:02 PM, said:

Viridian Bog classic please. Solaris is trash.
What are you talking about? Viridian Bog has never changed....

and Solaris city is great we finnally get a nice Urban combat map you just need to learn it better.



View PostBigBadVlad, on 04 August 2023 - 06:30 PM, said:

Likely mentioned already but Alpine Peaks is potentially a great Large Map but needs work to counter the side that spawns near H10/I10 getting the advantage of high ground. Other side needs either an equally large mountain and move the Dom point and cap points. or just rework the spawn and cap/dom/base locations.
I miss when the fighting was mostly over the giant moutain....

Edited by KursedVixen, 04 August 2023 - 06:31 PM.


#179 Mechwarrior2342356

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Posted 04 August 2023 - 07:31 PM

View PostKursedVixen, on 04 August 2023 - 06:30 PM, said:

What are you talking about? Viridian Bog has never changed....

and Solaris city is great we finnally get a nice Urban combat map you just need to learn it better.



I miss when the fighting was mostly over the giant moutain....

From what I understand Bog used to be a bit smaller. It got expanded somewhat, I think it's that lower area got added as an alternate route to reduce chokepoint congestion and as a route for flanking? It also apparently used to have heavy weather effects.

Solaris does suffer from serious traffic jam issues and the scale does feel wonky. It's also poorly optimized and likely needs some cleanup with world geo to address performance issues (and possibly the mech pinball issues that seem to result from jumping onto certain buildings - I somehow got a Shadowhawk completely stuck on the side of a building attempting to jump atop it.) I very much like the idea, it's full of neat details, and would definitely like to see if it can be improved upon.

I really think that the only map that is just irredeemable is Frozen City (not Classic) and on modes other than Dom and Assault it's... endurable, just not very fun... it might be fixable. Forest Colony Classic is really too small for 12v12, I can agree with that assessment someone made. Terra Therma is not my FAVORITE map, but I don't mind it as much as others. My favorite part of Terra Therma is one almost nobody ever uses because of mode (that elevated volcano platform in the one corner).

Edited by the check engine light, 04 August 2023 - 07:37 PM.


#180 BlackDrakon

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Posted 04 August 2023 - 09:28 PM

View PostGoodTry, on 01 August 2023 - 06:13 PM, said:

Frozen City Domination is the worst map in the game, IMO. Frozen City only works well when the fight happens in the cities on either side of the middle, but the domination circle forces people into the middle.

It's funny - I always say I hate the "giant maps," but really I'm OK with all of the ones on the large map list other than Frozen City, Alpine, Polar, and Forest Colony. Those are the maps that *feel* pointlessly big. The others don't have that problem.

I had a hard time picking a "small" map that I don't like. I like them all.

maybe moving the domination circle to another location will make the big maps more playable





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