Map And Mode Feedback!
#181
Posted 05 August 2023 - 04:08 AM
personally i (try to) like all maps. every map is an opportunity to blow **** up. though i must admit i am not a fan of how some players use some maps i do not blame the map, i try not to hate on other players for not playing the game the way i want them to, and i would miss any of these maps if they are removed.
bring back classic polar (not often i hope but bring it back a little bit? just for variety etc), and classic HPG... and so on!
thanks again for building the games i play.
#182
Posted 05 August 2023 - 05:07 AM
KursedVixen, on 04 August 2023 - 05:56 PM, said:
Although I agree, the shutdown button does have some useful advantages:
You do cool down faster.
You can ambush enemies that are not paying attention.
Provide a false sense of security in the middle of a fight, very situational, but enemies sometimes move to a different target without confirmation of the kill(too much going on) in one occasion I had no guns, I shutdown in front of the enemy to provide him an easy kill while ignorant of the ally sneaking up on him.
So yeah, it opens to a wide range of interesting situations, I can only wish this game had more features like that...it does but wish there were even more...
#183
Posted 05 August 2023 - 08:21 AM
Basically, both of these maps need rework to make them more balanced and not biased towards particular builds.
#184
Posted 05 August 2023 - 12:10 PM
nopempele, on 05 August 2023 - 08:21 AM, said:
I hear more whining from LRM players than from Goose/PPC players about Solaris
Dislike them both regardless, they have zero room to complain about Alpine Peaks possibly being on the chopping block
"We wanna take your map away - WAIT NO DON'T TAKE OUR MAP AWAY ;_; "
Life comes at you fast
Edited by the check engine light, 05 August 2023 - 12:11 PM.
#185
Posted 05 August 2023 - 02:33 PM
#186
Posted 05 August 2023 - 03:17 PM
the check engine light, on 03 August 2023 - 11:23 AM, said:
E: Omg you can.
Point stands re: why? You'll have to devote so much space to DHS that the crit savings are lost from the STD, the survivability of a mech slower than a stock Annie is bad STD-friendly hitboxes or no, the weight savings from lowballing the engine don't matter because what could you possibly run that eats few crits (which you need for the DHS) but is so heavy that you can use that spared tonnage?
You could always use Standard Heat Sinks.....
#187
Posted 05 August 2023 - 04:21 PM
I would also like to see the return of "hoth". While not great for some game modes (domination in particular) it is different to tother maps we have an MWO needs more variety not less.
#188
Posted 05 August 2023 - 06:42 PM
the check engine light, on 05 August 2023 - 12:10 PM, said:
Dislike them both regardless, they have zero room to complain about Alpine Peaks possibly being on the chopping block
"We wanna take your map away - WAIT NO DON'T TAKE OUR MAP AWAY ;_; "
Life comes at you fast
I like Alpine just because it's natural looking. Same thing with Viridian Bog, Tourmaline Desert, Classic Polar Highlands, Crimson Strait, River City. They're decent representations of a realistic environment that doesn't look completely staged or misrepresented. You get an environment that's too symmetrical, and you lose any chance at immersion.
Alpine, in particular, has a lot of different ways to use the varying elevations, and there's enough room on it to get away from the peak at I9, if you want to. Admittedly, extreme range direct-fire is the best for fighting on Alpine, because of the long sight lines, but there's room to walk outside max range. Personally, I prefer Conquest, Assault, or Skirmish on Alpine. Domination shrinks a gigantic map down to an itty bitty play area, and completely defeats the point of having such a large map. That's really the same for any of the medium or large maps. Domination is really only appropriate on the small maps, where it doesn't eliminate a portion of the available play area.
Wibbledtodeath, on 05 August 2023 - 04:21 PM, said:
I would also like to see the return of "hoth". While not great for some game modes (domination in particular) it is different to tother maps we have an MWO needs more variety not less.
I feel like PGI should either have, or develop, the capability to have different game modes show up on different versions of the same map.
There was nothing wrong with original Polar Highlands, if you were playing Skirmish, Assault, Conquest, or Incursion. There was a lot wrong with playing Polar Highlands Domination. I feel like a vote for Polar Highlands should bring the original map for any of the above mentioned game modes, and the new map if the vote is for Domination.
As for the insta-death pit on Terra Therma, I mean, it was kinda that way on the original map, too: you fell through the hole, and you were out of the fight, plus taking heat and leg damage, until you could run out the side, run all the way around, and get back up on top. Usually the fight was over by then. Other than that, and other than reverting it completely to the way it originally was (which wouldn't be bad, honestly. The original map was actually a realistic natural environment, if a bit caustic), the current format seems to be a decent balance of the original "center ring" and the current desire for peek-and-poke cover.
Edited by C337Skymaster, 05 August 2023 - 06:45 PM.
#189
Posted 06 August 2023 - 06:42 AM
nopempele, on 05 August 2023 - 08:21 AM, said:
Not in my case. I prefer to make the enemy sad they can't do that. Have fought Alpine battles at the edge of the cliff, on the road behind the hills, in the town, and more places. You can -refuse to engage- the enemy at his chosen range. You will have to take risks to get to the spot you want to fight, and you may have a "meeting engagement."
#190
Posted 06 August 2023 - 07:00 AM
C337Skymaster, on 05 August 2023 - 06:42 PM, said:
I like Alpine just because it's natural looking. Same thing with Viridian Bog, Tourmaline Desert, Classic Polar Highlands, Crimson Strait, River City. They're decent representations of a realistic environment that doesn't look completely staged or misrepresented. You get an environment that's too symmetrical, and you lose any chance at immersion.
Alpine, in particular, has a lot of different ways to use the varying elevations, and there's enough room on it to get away from the peak at I9, if you want to. Admittedly, extreme range direct-fire is the best for fighting on Alpine, because of the long sight lines, but there's room to walk outside max range. Personally, I prefer Conquest, Assault, or Skirmish on Alpine. Domination shrinks a gigantic map down to an itty bitty play area, and completely defeats the point of having such a large map. That's really the same for any of the medium or large maps. Domination is really only appropriate on the small maps, where it doesn't eliminate a portion of the available play area.
I feel like PGI should either have, or develop, the capability to have different game modes show up on different versions of the same map.
There was nothing wrong with original Polar Highlands, if you were playing Skirmish, Assault, Conquest, or Incursion. There was a lot wrong with playing Polar Highlands Domination. I feel like a vote for Polar Highlands should bring the original map for any of the above mentioned game modes, and the new map if the vote is for Domination.
As for the insta-death pit on Terra Therma, I mean, it was kinda that way on the original map, too: you fell through the hole, and you were out of the fight, plus taking heat and leg damage, until you could run out the side, run all the way around, and get back up on top. Usually the fight was over by then. Other than that, and other than reverting it completely to the way it originally was (which wouldn't be bad, honestly. The original map was actually a realistic natural environment, if a bit caustic), the current format seems to be a decent balance of the original "center ring" and the current desire for peek-and-poke cover.
That's nice, I think it's a pretty map too, but if this is going to turn into a competition to kill off (map you don't like that I do) then I ain't interested in negotiation or compromise anymore.
#191
Posted 06 August 2023 - 09:08 AM
They lead to an extreme handicap for one team or the other due to the luck factor of matching, which has nothing to do with the players.
To give one example, consider if the map Solaris City is chosen and one or more LRM boats are assigned to your team.
It is almost impossible for them to achieve decent war results, and it is not much different than away from keyboard.
Teams are forced to be at a numerical disadvantage from the start. This is not easy to reverse.
It is natural that different maps create weapon advantages and disadvantages. But there is a limit to everything.
Maps like the LRM Boat in Solaris City, which create overwhelming disadvantages that player skill cannot possibly cover, are a problem.
Edited by Zac Baran, 06 August 2023 - 09:36 AM.
#192
Posted 06 August 2023 - 09:16 AM
Zac Baran, on 06 August 2023 - 09:08 AM, said:
They lead to an extreme handicap for one team or the other due to the luck factor of matching, which has nothing to do with the players.
To give one example, consider if the map Solaris City is chosen and one or more LRM boats are assigned to your team.
It is almost impossible for them to achieve decent war results, and it is not much different than away from keyboard.
The team will be at a numerical disadvantage at the start. This is not easy to reverse.
It is natural that different maps create weapon advantages and disadvantages. But there is a limit to everything.
Maps like the LRM Boat in Solaris City, which create overwhelming disadvantages that player skill cannot possibly cover, are a problem.
I mean, I had a Solaris match where an LRM Battlemaster did really well with a bit of support. Most of them don't really engender enthusiasm of that sort for one reason or another.
#193
Posted 06 August 2023 - 10:43 AM
#194
Posted 06 August 2023 - 10:49 AM
Your new map is visual garbage that promotes horrible play unless you happen to be running stealth or ECM. You want us to buy mechs and spend money, but you focus on the promotion of ECM/sniper gameplay. Just change the name of the game to MWO Sniper Legends and embrace the reality of the player experience.
You still have drop zones that take 4-5 minutes of travel to get team convergence. That is a simple fix that you have made on other maps. Let the team start together. If I am the loan assault in a lance of light/medium mechs dropped in BFE, I am dead when they run off to meet up with the rest of the team.
Tactical games are not good when the mechanics and design lack tactical sense. Just like stories are not good when an author relies too much on the "power of plot" to force the audience.
#195
Posted 06 August 2023 - 11:14 AM
Blake Miles, on 06 August 2023 - 10:43 AM, said:
Had a match last night I think where 2 Dires were farming from ridge on Emerald, their team lost, they died after one farmed 1k and fled from his Dire buddy when me and 3 others rolled up on them. Give you one guess who was in the Dire that ditched his buddy. Doubt he cares, he knows what he's doing.
Edited by the check engine light, 06 August 2023 - 11:14 AM.
#196
Posted 06 August 2023 - 01:51 PM
alpine peaks is too one dimensional. you fight in middle or sometimes maybe someone will wrap around. in conquest one of the cap points is in the middle of nowhere.
the metal mushrooms in free world colloseum are too much. i liked having a LRM map, i have to sit through solaris city with my LRMs being wasted on bridges and walls at least give me a nice map for LRMS. playing it, i didnt even find it bad for LRMs at all, there are enough low points in the map you can move around without being seen too much if youre not an idiot.
#197
Posted 06 August 2023 - 02:16 PM
Zac Baran, on 06 August 2023 - 09:08 AM, said:
They lead to an extreme handicap for one team or the other due to the luck factor of matching, which has nothing to do with the players.
To give one example, consider if the map Solaris City is chosen and one or more LRM boats are assigned to your team.
It is almost impossible for them to achieve decent war results, and it is not much different than away from keyboard.
Teams are forced to be at a numerical disadvantage from the start. This is not easy to reverse.
It is natural that different maps create weapon advantages and disadvantages. But there is a limit to everything.
Maps like the LRM Boat in Solaris City, which create overwhelming disadvantages that player skill cannot possibly cover, are a problem.
This isn't actually true, though. I've gotten 700 dmg and a few kills using a Nova Cat-B (LRM 90 and a pair of ERML's) on Solaris City. It requires a team that works together and communicates, and a team that doesn't go into the center of the map. If you get the fight going in one of those wide open areas just outside the center, there's a lot of room for ranged combat where LRMs can participate quite nicely.
So while LRMs are much harder to use on Solaris City, they're not impossible to use, and this is definitely something a skilled player can overcome.
Edited by C337Skymaster, 06 August 2023 - 02:54 PM.
#198
Posted 06 August 2023 - 03:04 PM
Zac Baran, on 06 August 2023 - 09:08 AM, said:
They lead to an extreme handicap for one team or the other due to the luck factor of matching, which has nothing to do with the players.
To give one example, consider if the map Solaris City is chosen and one or more LRM boats are assigned to your team.
It is almost impossible for them to achieve decent war results, and it is not much different than away from keyboard.
Teams are forced to be at a numerical disadvantage from the start. This is not easy to reverse.
It is natural that different maps create weapon advantages and disadvantages. But there is a limit to everything.
Maps like the LRM Boat in Solaris City, which create overwhelming disadvantages that player skill cannot possibly cover, are a problem.
-agree, if only those bulding at solaris city were destroyable (at least to an extend) you know like in Bad Comoany 2 or that mechwarrior trailer from over a decade ago we forgot about.
https://youtu.be/9X5LP4hJu9k
Hell I want that city we see there, it should have been a no brainer.
Edited by simon1812, 06 August 2023 - 03:10 PM.
#199
Posted 06 August 2023 - 03:59 PM
Edited by the check engine light, 06 August 2023 - 04:30 PM.
#200
Posted 06 August 2023 - 05:01 PM
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