Favorite Large Map?
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Tourmaline Desert: Definitely not without flaws, but out of all large maps its very well balanced, with flanking option good visibility and with good brawling, medium range and sniping options. Despite all that, i'd like to point, that those spiky parts of terrain suffer from huge geometry/hitbox displacements, and i kindly ask, if something can be done about it? Its beeen like that for years now, and i still can see enemy mechs sooner than i can hit them. Thanks!
Least Favorite Large Map?
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Solaris City: Absolutely terrible map design, both gameplaywise and aesthetically. First of all, it's one of the worst graphically optimised maps in the game. Getting huge framedrops on it even with RTX 3070 ti 12gb. Its unnecessarily big, just like Polar and Alpine, it features choke points incoherent to cluster f.... Not enough space to maneuver most of the time, unpassable choke points for more than one mech at the same time, bunch of unnecessary objects you can easily get stuck on. Its too dark, players playing at high brightness/gamma get huge advantage. Just like how Alpine favours sniping builds, Solaris greatly favours brawlers, with very limited options for snipers. If not full redesign of the map, pls at least remove those skyscrappers in the middle, and add some nice wide park instead... Those railoards are terrible. If they are to be kept i'd lower their top level much lower.
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Alpine Peaks: This gamemap has always been safe haven for long range and fast movers. You control one of the 4 mountains, you control the game. As someone who prefers long range builds and engagements, i presonally dont care, but i'd definitely ''flatten'' the lowest levels with highest levels of the map, as i would add more snow dunes (hills or w/e) on the flat locations, so brawlers dont have to get closer to snipers through wide open areas most of the time.
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Frozen City: Needs at least some gigantic object added to the valley in the center. It is sniper heavy map. Also, playing domination on it kinda sucks hard, mainly because of how much advantage higher position gives you on that map.
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Grim Plexus: It's a good map, but it has plenty of abusable locations like G10/F10 hill. Its a sniper/JJ heavy location, and you can't contest it without JJs and moving around it.
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Polar Highlands: This map is unnecessarily big. Larger portion of it's size was used, before it got 'reborn', and even then it was way too big. I'm personally fan of the old one, and percieve the 'new' version as totally different map, but it should be at least resized. 95% of encounters happen in, and around urban area in the middle anyway.
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Terra Therma: Is very good imho. I do like it much more compared to the original back in the days. It's pickrate is low, mainly because people don't like hot maps in general.
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Terra Therma Crucible: Haven't played much of it, but from what i've experienced, its pretty ok too. I have a request. Can you please stop naming these maps the same, and give them their own individual name? Many times i'd waste my map vote multipliers on regular Terra Therma, when i really wanted to play Crucible. These maps have nothing common, aside of the fact that they were made from one old map. Please give crucible its own unique name.
Favorite Medium Map?
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Rubellite Oasis: Nothing much to say. This is a very good map, both gameplay wise, performance, but also aesthetically. It's also very diverse.
Least Favorite Medium Map?
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Emerald Vale: I'm happy to see assets used in this map, but i really dislike those sniper heavy ''hills'' at each side. They are predictable, and it gives very limited, yet very strong position to sniping assaults. It also feels too artificial, not to mention the missing textures. Dunno if that was fixed already or not.
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Caustic Valley: Nothing much to say about it. I never liked those remakes in the first place, i prefer the old one, or ''classic'' if you want, but i understand why it was redesigned.
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Crimson Strait: This map is good, i just wish the lighting scene was switched back to what it was before the release (from dusk to afternoon). I wish the E6/D6 hill was reworked. I'd flatten it, and add some urban area on top of it, while making it accesible from all sides, so island snipers can be contested better, while also removing chokepoint heavy nature of pass. At this moment ever since it's release, players are still most of the time forced into either e6/f6 pass, tunel or shoreline which is vulnerable from the island. I think the fewer chokepoints in 12v12 enviroment, the better.
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HPG Manifold: As a long term critic of original HPG, its rework has easily made it into one of my most favourite maps. Very good remake overall, although i still sometimes experience occasional terrain geometry/hitbox displacement (invisible walls), which was always the case with assets used in this particular map. But aside, its a very good remake. Well done!
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Hellebore Springs: I like the map, but its very JJ favourable. I really don't like, how long it takes, to move high ground from certain angles. Aesthetics of the map are great.
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Mining Collective: I still don't understand why this map is so popular. I mean its not a bad map, but its definitely not epitome of mechwarrior map designs either. Map is very JJ favourable, and it is very king of the hill. There needs to be more platforms for non jj builds to access, especially at northern and southern rims of d4/d5 and e4/e5. Also those E2 and E7 positions are broken as f... for those who dont increase their base gamme/brightness. Those locations should be either naturally lightened, or map hidden behind map bounds for no one to abuse.
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River City: Another example of unoptimised map. I have no objections about its design, but i'd love for a original River city to come back in some form. Or at least for 8v8 events.
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Viridian Bog: Another badly optimised map, i do favour the changes done to this map though. Used to hate it, now im ukay with it.
Favorite Small Map?
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Canyon Network: This map was my top map ever since a first star was born. And it got improved by tons ever since. From removal of the nascar hill at the middle, to adding more platforms for nonjj builds, this map is to this day, my most favourite map ever. Thank you for what you've done to it. I also love the day light (sun) relocation. Its funny, how such a single detail, can change perception of entire map so much. I would love to see this happen to more maps, although i do understand that it was probably because sun was blinding people from certain angles...
Least Favorite Small Map?
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Vitric Station: I need to point out, that i dont necessarily have problems with any small maps. I chose Vitric, because its crafted out of the same assets HPG is, and it suffers from the same geometry/hitbox displacements HPG has. Other than that, im very neutral about it, its king of the hill heavy, but you can play around it too, so yeah. It's ok.
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Ceres Metal Scrapyard: I understand this map is new. There is bunch of transparent objects (wrecks) that i cant fire through, while i should definitely be able to. Also, one of conquest campure points, is annoying inaccessible from 'river', and a non JJ mech is forced to go around a long way to access it. Its also a very dark map again, good for gamma increase, i'd presonally lighten global light in the map. Aside of all that though, maps looks decent. So very good job.
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Forest Colony Classic/Snow: Nothing much to say, this map is very niche, and imo unsuitable for 12v12 enviroment. Its either sniper fest from drop, shoreline and antena, or tunel rush. I'd remove it from circulation, and make 8v8 even exclusive map only, just like old river city maybe? *blink* *blink*
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Frozen City Classic: Same thing as Forest Colony. Definitely one of best original maps, but i'd make it 8v8 exclusive.
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Hibernal Rift: Basically old canyon. I'd keep the middle mountain, but i'd definitely add more platform at approximately the same locations as canyon. Its a too JJ heavy map as it is right now.
Favorite Gamemode?
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Conquest: I love playing objectives, and conquest is imo the most dynamic game mode of all. It's also a game mode, where being a first team to kill the other isnt necessarily a winning factor.
Least Favorite Gamemode?
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Skirmish: I don't necessarily hate it, but it gives long range kiters, and small fast lights huge advantage over the course of battle.
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Assault: Same as conquest, but much less dynamic. Most of these are played like Skirmish, but at least, you can ignore the kiters and go for base cap.
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Incursion: Is imposible with mwo playerbase mentality. Most of the players are not capable of slower tactical advancement, protecting the base, or attacking it. People just want to find enemy asap a pew pew. Thats why imo incursion is unpopular. Also not really fan o high walls, and **** turrets. Base should be divided into 3 smaller bases imo, without any walls, and guarded by at least calliope turrets
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Domination: Is easily my least favourite objective time game. Many times i feel it forced close range giga brawling nascaring encounters. Also im not fan of king of the hill stil gameplay. Never was. Also, most of the damnation points locations are just very badly positioned. Crimson strait, or Alpine, or Solaris for example.
Edited by MechB Kotare, 02 August 2023 - 07:01 AM.