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Patch Notes - 1.4.281.0 - 22-August-2023


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#181 ShooteyMcShooterson

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Posted 22 August 2023 - 05:53 PM

View PostSteel Shanks, on 22 August 2023 - 04:49 PM, said:

No MML's huh? Don't know why...

Look PGI... Legendary Mechs... Lame new weapons... Ye advance weapons, but time wise in like Faction Play we're still in 3052? LOL...This is becoming a giant *****-show...

One of yer Hatchetman Variants is from the fecking Dark Age for Gods sake... What are you doing?

I'm about done with this fecking game...

**** You PGI... I'm ready for another developer to do something with Mechwarrior... Or just let it die for a few years...
Man, I wish Hare Brained Schemes would do a second BattleTech game... Sad times...

You definitely sound like a miserable f*ck who should go play something else.

#182 KursedVixen

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Posted 22 August 2023 - 07:11 PM

I'm having alot of trouble with the x-pulse it seems every game i'm killed by one.

#183 Tacheyon

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Posted 22 August 2023 - 07:22 PM


  • "Nicholas Angel: Well, actually, I can probably make my own way up. Hag!
    Joyce Cooper: I beg your pardon?
    Nicholas Angel: Evil old woman, considered frightful or ugly, 12 down"

Yeah...these HAG's are Evil and Ugly.

But I think the BC's are even worse. Especially on those mechs with Large HSL quirks.

#184 C337Skymaster

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Posted 22 August 2023 - 08:02 PM

So now that we have HAGs, X-Pulse, Binary Lasers, ATMs, Rotary AC/s, Heavy Lasers.... when do you think we'll be getting reactive and reflective armor?

#185 KursedVixen

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Posted 22 August 2023 - 09:14 PM

is there something wrong with the Hyper assaul guass aiming I can't seem to hit anything very well.

#186 Rhaelcan

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Posted 22 August 2023 - 09:28 PM

View PostBuenaventura, on 22 August 2023 - 11:32 AM, said:

[/b][/b]
You DO realize that both new legendaries don't have ANY quirk that could be seen as "outlier"? Posted Image

Outlier for the viper is So4 and So6

#187 Rhaelcan

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Posted 22 August 2023 - 09:31 PM

View PostSteel Shanks, on 22 August 2023 - 04:49 PM, said:

No MML's huh? Don't know why...

Look PGI... Legendary Mechs... Lame new weapons... Ye advance weapons, but time wise in like Faction Play we're still in 3052? LOL...This is becoming a giant *****-show...

One of yer Hatchetman Variants is from the fecking Dark Age for Gods sake... What are you doing?

I'm about done with this fecking game...

**** You PGI... I'm ready for another developer to do something with Mechwarrior... Or just let it die for a few years...
Man, I wish Hare Brained Schemes would do a second BattleTech game... Sad times...

Ok. Go play a different game if you hate this one so much. Mmls could get added at some point, but you don't need to be a pissy baby when they don't add your favorite weapon day one. This game isn't even based off of lore, at all. You realize that, right?

#188 martian

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Posted 22 August 2023 - 09:52 PM

View PostSteel Shanks, on 22 August 2023 - 04:49 PM, said:

No MML's huh? Don't know why...

PGI has not managed to implement functional LBX Autocannons with switchable slug / clustershot ammunition.

And since the basic in-game purpose of MMLs is to switch between SRMs and LRMs ... We are out of luck here.

#189 Mochyn Pupur

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Posted 22 August 2023 - 11:09 PM

Whilst everyone is moaning about, sorry, discussing the new weapons and and quirks bork, just wondering what rabid induced thought process decided to change Emerald Taiga map by dropping more buildings in that force even narrower transit channels that allow the sniper/long range weapon mechs to wreck havoc? Map really didn't need messing about with, certainly not when escape channels are now only accessible by lights due to the placement and gaps of the new buildings . . . beginning to wonder if the devs/p-pot members understand anything about map design (actually, nah, pretty certain they have zero idea at all).

#190 Luminios

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Posted 23 August 2023 - 12:24 AM

View PostDaeron Katz, on 22 August 2023 - 02:04 PM, said:

Currently next month.

On a separate note, I've added all the new Weapons to the Science Sale.


I was mostly wondering whether there would be a hotfix, seeing as Moonwalker LAA got added pretty quickly. I think BLC HSL affects more mechs, but I suppose there are more factors that go into it. :)

#191 KursedVixen

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Posted 23 August 2023 - 12:54 AM

View Postmartian, on 22 August 2023 - 09:52 PM, said:

PGI has not managed to implement functional LBX Autocannons with switchable slug / clustershot ammunition.

And since the basic in-game purpose of MMLs is to switch between SRMs and LRMs ... We are out of luck here.
probably the biggest reason... ammo swapping does not work they could go with the route they went with clan LBX and have a seperate Solid slug gun ,but to do that wtth MML would just make it useless....just use srms or lrms.

#192 martian

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Posted 23 August 2023 - 01:00 AM

View PostSteel Shanks, on 22 August 2023 - 04:49 PM, said:

Look PGI... Legendary Mechs...

Just fancy name for the already existing Hero 'Mechs. Nothing new here.


View PostSteel Shanks, on 22 August 2023 - 04:49 PM, said:

Lame new weapons...

X-Pulse lasers were in MechWarrior 3, MechWarrior 4 and MechCommander. It is no big surprise that PGI has added those too.

The Mektek's mod of MechWarrior 4 added Blazers too (I think).


View PostSteel Shanks, on 22 August 2023 - 04:49 PM, said:

Ye advance weapons, but time wise in like Faction Play we're still in 3052? LOL...

Only a small number of people plays Faction Play. For PGI it makes non sense to invest in it too much - big costs, uncertain (read "negligible") returns.


View PostSteel Shanks, on 22 August 2023 - 04:49 PM, said:

This is becoming a giant *****-show...

If you say so.


View PostSteel Shanks, on 22 August 2023 - 04:49 PM, said:

One of yer Hatchetman Variants is from the fecking Dark Age for Gods sake... What are you doing?

I believe it was Mark Nicholson (or maybe Matt Newman) who said that PGI no longer cares about eras and such things. If a 'Mech has weapons and equipment that are included in MWO, such 'Mech is a fair game, no matter what era it is from.


View PostSteel Shanks, on 22 August 2023 - 04:49 PM, said:

I'm about done with this fecking game...

Your choice.


View PostSteel Shanks, on 22 August 2023 - 04:49 PM, said:

**** You PGI... I'm ready for another developer to do something with Mechwarrior... Or just let it die for a few years...
Man, I wish Hare Brained Schemes would do a second BattleTech game... Sad times...

Because big studios are already queueing to get their hands on this niche IP with a small playerbase.

#193 Sebastyan Black

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Posted 23 August 2023 - 01:22 AM

View PostKursedVixen, on 22 August 2023 - 09:14 PM, said:

is there something wrong with the Hyper assaul guass aiming I can't seem to hit anything very well.

Isn't that the purpose of the HAG? Aim in the general direction of a mech and fling a thousand bullets at it.

#194 KursedVixen

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Posted 23 August 2023 - 01:27 AM

View PostSebastyan Black, on 23 August 2023 - 01:22 AM, said:

Isn't that the purpose of the HAG? Aim in the general direction of a mech and fling a thousand bullets at it.
it doesn't even seem to be doing that well.

#195 C337Skymaster

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Posted 23 August 2023 - 01:35 AM

View PostRhaelcan, on 22 August 2023 - 09:31 PM, said:

Ok. Go play a different game if you hate this one so much. Mmls could get added at some point, but you don't need to be a pissy baby when they don't add your favorite weapon day one. This game isn't even based off of lore, at all. You realize that, right?


Actually, MWO is based heavily on the lore, although they've been deviating more and more in recent years (to the chagrin of a great many of us).

#196 Zen Dragon

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Posted 23 August 2023 - 06:24 AM

New HAGs are way way OP.

#197 Hawk819

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Posted 23 August 2023 - 09:32 AM

Love the new Weapons, but would love to see PGI make inhouse weapons that are not canon. Just to add some more spice to the game.

Example:

for Clans:

Heavy Pulse Lasers
ER Heavy Lasers
AP Rail Guns
Rail Cannon
Pulse Cannon
Anything Missile-wise
Light Autocannons: 2/5/10/20

Inner Sphere

Rail Guns: 3/6/9 (various weights/sizes)
Ion Cannons 2/4/6/8 (various weights/sizes
Plasma Rifles
Heavy Missiles 4/8/12 (various weights/sizes)
Chemical Pulse Lasers

Just some ideas is all.

#198 ShooteyMcShooterson

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Posted 23 August 2023 - 01:34 PM

View PostKursedVixen, on 22 August 2023 - 09:14 PM, said:

is there something wrong with the Hyper assaul guass aiming I can't seem to hit anything very well.


Yeah, you have to hold the cursor perfectly still on target (and track moving ones), after holding the button down to trigger the firing mechanic. Can be tricky to master at first.

#199 KursedVixen

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Posted 23 August 2023 - 02:06 PM

View PostZen Dragon, on 23 August 2023 - 06:24 AM, said:

New HAGs are way way OP.
How? have you been killed by one? or are you just tired of being hit by them? They have charge you can't fire more than 2 they are not very good at range for anything other than saying Hi pretty much, they're kinda hot as well..

Of all the new weapons i've been killed by the HAG the least.

Edited by KursedVixen, 23 August 2023 - 02:06 PM.


#200 simon1812

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Posted 23 August 2023 - 03:11 PM

LOVE the new weapons, a belated addition to the game! Now just have to add melee, streak LRMs, thunderbolts and this game can experience a new renaissance.

PS

I do fear PGI might neef them sooner than later, some of this weapons (x pulse laser for example) do feel like they make the other laser weapons kinda obsolete, the moment to moment fight do geel more intense though, and previously not so great mech feel more viable now, Im kicking *** with the TDR 5S and that didn't happen before.

Edited by simon1812, 23 August 2023 - 03:27 PM.






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