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Patch Notes - 1.4.281.0 - 22-August-2023


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#221 KursedVixen

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Posted 24 August 2023 - 08:20 AM

View PostJumpingHunter, on 24 August 2023 - 08:16 AM, said:


Oh that would be interesting. I think we might actually get it in some recent future. Though i really would like much more to see a plasma rifle and plasma cannon, heat weapons are really going to shake the laser meta up!
yeah the plasma cannon would be great for overheating x-pulse and binary users but i'd have to say they both would have to do damage and heat despite the clan one only doing heat, or add inferno Lrms, or both.

hags are kinda hot too so they'd also work on those.

Edited by KursedVixen, 24 August 2023 - 08:20 AM.


#222 Max J Wolf

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Posted 24 August 2023 - 12:39 PM

Doesn't seem to be a place to post this, as the forum post about patch notes doesn't seem to be currently updated. I was doing a build with Binary Lasers and noticed that the range did not change when adding Targeting computer during a game or test map. I am aware it won't show up in the mech lab. Final optimal range before targeting comp 1 was 600 meters. After TC1 was added it was still 600 meters. I know TC1 is only 4% but the range should have changed. Is this a bug?

#223 KursedVixen

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Posted 24 August 2023 - 12:42 PM

View PostMax J Wolf, on 24 August 2023 - 12:39 PM, said:

Doesn't seem to be a place to post this, as the forum post about patch notes doesn't seem to be currently updated. I was doing a build with Binary Lasers and noticed that the range did not change when adding Targeting computer during a game or test map. I am aware it won't show up in the mech lab. Final optimal range before targeting comp 1 was 600 meters. After TC1 was added it was still 600 meters. I know TC1 is only 4% but the range should have changed. Is this a bug?
that's a known thing it might be intentional to keep comp players from using it since the BLC GH is bugged atm since a dev had a typo.

#224 Max J Wolf

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Posted 24 August 2023 - 12:49 PM

View PostKursedVixen, on 24 August 2023 - 12:42 PM, said:

that's a known thing it might be intentional to keep comp players from using it since the BLC GH is bugged atm since a dev had a typo.


LOL, guess they don't want anyone squeezing any more range out of these new weapon. Guess we wait and see next month for the change...no biggie..TC1 was only 4% anyways, but it would have given me 24 more meters lol!))

Edited by Max J Wolf, 24 August 2023 - 12:51 PM.


#225 simon1812

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Posted 24 August 2023 - 08:00 PM

View PostC337Skymaster, on 23 August 2023 - 05:45 PM, said:

In fairness, it's been a day since these weapons dropped, so we're likely to see almost nothing but them for the next week or so. Once the novelty wears off, we'll probably start to see a rebalanced mix of weapons, more akin to what was common on Monday.


Wholeheartedly agree! Have seen ppl rolling 4 smal xpulse lasers, do you know what that does? Nothing! Unless your structure is already exposed, you should have a main weapon and teamwork (sry to all those lonewolves out there) to get there.

Eventually you will see less and less experimentation, and more solid loadouts combining the new and the old weapons.

For example Im rolling a TDR 5S with a Binary laser cannon, LRM15, aaaaand med pulse laser, med x pulse laser, and sml x pulse laser, and of course machinegunx2 because I like to use every hardpoint is possible, and its a freaking beast, of course I need the old med pulse laser there to scale up the damage, it was a medium laser but felt it was racking up too much heat for my comfort. And up close all the weapons (minus the LRM) can deliver some serious dmg.



#226 Voice of Kerensky

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Posted 24 August 2023 - 11:24 PM

View PostTarogato, on 19 August 2023 - 02:32 PM, said:

If you remove groups from QP, then you remove casual grouping from the game entirely, which will lead to significantly more people quitting.


And once again I hear this lie.
And once again I want to say that those who cannot live without playing in a group can play FP, thereby bringing this mode back to life.
And once again, I want to remind you that it was the unbalanced groups that killed the FP.
And once again I want to say that right now groups are killing QP. Groups in QP are a cancer that kills the last live mode in the game.

#227 Al_Bundy

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Posted 25 August 2023 - 12:59 AM

Where is the matchmaker update promised at the beginning of the year?

It really isn't fun having to play T5 players against comp players all the time.

So stop offering us any wannabe legends mechs and finally make the GAMES more balanced

#228 JumpingHunter

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Posted 25 August 2023 - 04:54 AM

View PostKursedVixen, on 24 August 2023 - 08:20 AM, said:

yeah the plasma cannon would be great for overheating x-pulse and binary users but i'd have to say they both would have to do damage and heat despite the clan one only doing heat, or add inferno Lrms, or both.

hags are kinda hot too so they'd also work on those.


I don't think clan one has to deal normal damage like IS one, it's totally unnecessary. I guess it can get some damage, like or 2 points, but i think clan one has to not get too much damage, as it only weights 3 tons, and clans in general have much more luck with their half-ton flamers than IS with their whole-ton ones. But i would like to see heat-damaging weapons in any form, it's a very underused part of game right now.

#229 JumpingHunter

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Posted 25 August 2023 - 05:03 AM

View PostVoice of Kerensky, on 24 August 2023 - 11:24 PM, said:


And once again I hear this lie.
And once again I want to say that those who cannot live without playing in a group can play FP, thereby bringing this mode back to life.
And once again, I want to remind you that it was the unbalanced groups that killed the FP.
And once again I want to say that right now groups are killing QP. Groups in QP are a cancer that kills the last live mode in the game.


I can understand you, i once saw a truly OG Faction Play group of 6 people (somehow) literally wreck us while other 6 folks barely even participated. And sometimes i see how these groups in QP are actively antagonizing the rest of their team, going on their own route and fighting alone, leaving either themselves or their teammates unprotected and vulnerable. And of course it gives the group members some advantage due to better coordination.

Yet removing ability to play with friends from a multiplayer game is BY FAR too much. Maybe there is a way to balance groups out, maybe by intoducing multiple rounds in one match and them adding an autobalance system to scramble the teams between rounds, maybe even swapping the group of lets say 4 people in one team with 4 different unrelated players in another team, so both teams can benefit or suffer from having a group. But simply REMOVING ability to cooperate with your friends and play game together as a team is just not right. The game wants you to cooperate with your team, yet for some reason you want it to punish those who coordinate too much. There has to be much more sophisticated solution than simply disabling group queue.

View PostAl_Bundy, on 25 August 2023 - 12:59 AM, said:

Where is the matchmaker update promised at the beginning of the year?

It really isn't fun having to play T5 players against comp players all the time.

So stop offering us any wannabe legends mechs and finally make the GAMES more balanced


Yeah, that's true, matchmaker update would be very apreciated. Most of matches are 12vs2-3 in terms of frags, either wins or loses. that's a sign that it's not right.

#230 KursedVixen

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Posted 25 August 2023 - 05:48 AM

View PostJumpingHunter, on 25 August 2023 - 05:03 AM, said:


I can understand you, i once saw a truly OG Faction Play group of 6 people (somehow) literally wreck us while other 6 folks barely even participated. And sometimes i see how these groups in QP are actively antagonizing the rest of their team, going on their own route and fighting alone, leaving either themselves or their teammates unprotected and vulnerable. And of course it gives the group members some advantage due to better coordination.

Yet removing ability to play with friends from a multiplayer game is BY FAR too much. Maybe there is a way to balance groups out, maybe by intoducing multiple rounds in one match and them adding an autobalance system to scramble the teams between rounds, maybe even swapping the group of lets say 4 people in one team with 4 different unrelated players in another team, so both teams can benefit or suffer from having a group. But simply REMOVING ability to cooperate with your friends and play game together as a team is just not right. The game wants you to cooperate with your team, yet for some reason you want it to punish those who coordinate too much. There has to be much more sophisticated solution than simply disabling group queue.



Yeah, that's true, matchmaker update would be very apreciated. Most of matches are 12vs2-3 in terms of frags, either wins or loses. that's a sign that it's not right.
yeah groups need their own que, they constantly mess up games in QP and almost always win unless there's another group on the other side. I almost give up if i see a group on the other team, when i drop solo

Edited by KursedVixen, 25 August 2023 - 05:48 AM.


#231 Steel Shanks

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Posted 25 August 2023 - 12:12 PM

View PostShooteyMcShooterson, on 22 August 2023 - 05:53 PM, said:

You definitely sound like a miserable f*ck who should go play something else.


Hey Shootey, go F*ck Yerself Sally...

A lot of complaints on the New Weapons all of a sudden... Odd... Who saw that coming? Hmm...

View PostLockheed_, on 22 August 2023 - 06:21 PM, said:

Maybe TableTop? Posted Image


I do love Table Top... And HBS BattleTech... I used to love MWO... Sigh...

View PostRhaelcan, on 22 August 2023 - 09:31 PM, said:

Ok. Go play a different game if you hate this one so much. Mmls could get added at some point, but you don't need to be a pissy baby when they don't add your favorite weapon day one. This game isn't even based off of lore, at all. You realize that, right?


That's the problem Numb-Nuts... I don't give a Rats Fig about MML's, just surprised they weren't added.

This is TOO FAR from the Lore. The game is becoming intolerable...

#232 Steel Shanks

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Posted 25 August 2023 - 12:18 PM

View Postmartian, on 23 August 2023 - 01:00 AM, said:

Just fancy name for the already existing Hero 'Mechs. Nothing new here.



X-Pulse lasers were in MechWarrior 3, MechWarrior 4 and MechCommander. It is no big surprise that PGI has added those too.

The Mektek's mod of MechWarrior 4 added Blazers too (I think).



Only a small number of people plays Faction Play. For PGI it makes non sense to invest in it too much - big costs, uncertain (read "negligible") returns.



If you say so.



I believe it was Mark Nicholson (or maybe Matt Newman) who said that PGI no longer cares about eras and such things. If a 'Mech has weapons and equipment that are included in MWO, such 'Mech is a fair game, no matter what era it is from.



Your choice.



Because big studios are already queueing to get their hands on this niche IP with a small playerbase.


Martian are You PGI? F*ck off ye Gob-***** lol...

If Era's don't matter, and Lore doesn't matter, than what's the point of the game? If none of it matters, it's not BattleTech / Mechwarrior.... Just call it "Random Robot Game Catered to Knob-Tards Like Martian."

It ceases to be BattleTech, and since this post, people other than Me have been complaining about EXACTLY what I said...
Odd that...

#233 martian

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Posted 25 August 2023 - 12:28 PM

View PostSteel Shanks, on 25 August 2023 - 12:18 PM, said:

Martian are You PGI?

No, I am not PGI.


View PostSteel Shanks, on 25 August 2023 - 12:18 PM, said:

F*ck off ye Gob-***** lol...

Nice to meet you.


View PostSteel Shanks, on 25 August 2023 - 12:18 PM, said:

If Era's don't matter, and Lore doesn't matter, than what's the point of the game?

MWO has never been advertised as some accurate simulation of the tabletop BattleTech.


View PostSteel Shanks, on 25 August 2023 - 12:18 PM, said:

If none of it matters, it's not BattleTech / Mechwarrior.... Just call it "Random Robot Game Catered to Knob-Tards Like Martian."

MechWarrior Online: Legends is a tactical, 'Mech-based online shooter set in the vast BattleTech Universe.


View PostSteel Shanks, on 25 August 2023 - 12:18 PM, said:

It ceases to be BattleTech, and since this post, people other than Me have been complaining about EXACTLY what I said...
Odd that...

MWO is based on the BattleTech game, but it is not a 1:1 recreation the desktop game.

#234 KursedVixen

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Posted 25 August 2023 - 12:35 PM

after a few days of playing around i think everything is fairly balanced aside from the small binary cannon issue which will be dealt with later, I seriously hope the Hyper gauss is left alone it seems fine and isn't totally OP at every range it's pretty much a Clan RAC as far as range functionality...

#235 Steel Shanks

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Posted 25 August 2023 - 01:31 PM

View Postmartian, on 25 August 2023 - 12:28 PM, said:

No, I am not PGI.



Nice to meet you.



MWO has never been advertised as some accurate simulation of the tabletop BattleTech.



MechWarrior Online: Legends is a tactical, 'Mech-based online shooter set in the vast BattleTech Universe.



MWO is based on the BattleTech game, but it is not a 1:1 recreation the desktop game.


It's supposedly set in the BattleTech Universe... but isn't BattleTech... Huh? Odd that...

Legendary Mechs wouldn't exist in BattleTech... They're terrible...

Eras count for something in BattleTech...

They could have done Faction Mechs. Specific Mechs built upon the Factions principals of warfare... Would have gotten people more into their factions, more into the lore, etc. With Faction paint jobs, colors, etc. Instead they just do random made up terrible Legendary Mechs...

Point is, PGI used to stick a little closer to BattleTech, and it was a better game when they did. Now, now they just want to milk as much money out of the game as possible... and to hell with BattleTech Lore, etc. It no longer matters... Even though they wouldn't even have this game without BattleTech... A little more respect for the very thing that gives them money, would be nice.

#236 KursedVixen

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Posted 25 August 2023 - 02:23 PM

View PostSteel Shanks, on 25 August 2023 - 01:31 PM, said:

It's supposedly set in the BattleTech Universe... but isn't BattleTech... Huh? Odd that... Legendary Mechs wouldn't exist in BattleTech... They're terrible... Eras count for something in BattleTech... They could have done Faction Mechs. Specific Mechs built upon the Factions principals of warfare... Would have gotten people more into their factions, more into the lore, etc. With Faction paint jobs, colors, etc. Instead they just do random made up terrible Legendary Mechs... Point is, PGI used to stick a little closer to BattleTech, and it was a better game when they did. Now, now they just want to milk as much money out of the game as possible... and to hell with BattleTech Lore, etc. It no longer matters... Even though they wouldn't even have this game without BattleTech... A little more respect for the very thing that gives them money, would be nice.
They get their money from Mw5 now...

#237 Mechwarrior2342356

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Posted 25 August 2023 - 04:05 PM

View PostSteel Shanks, on 25 August 2023 - 01:31 PM, said:


It's supposedly set in the BattleTech Universe... but isn't BattleTech... Huh? Odd that...

Legendary Mechs wouldn't exist in BattleTech... They're terrible...

Eras count for something in BattleTech...

They could have done Faction Mechs. Specific Mechs built upon the Factions principals of warfare... Would have gotten people more into their factions, more into the lore, etc. With Faction paint jobs, colors, etc. Instead they just do random made up terrible Legendary Mechs...

Point is, PGI used to stick a little closer to BattleTech, and it was a better game when they did. Now, now they just want to milk as much money out of the game as possible... and to hell with BattleTech Lore, etc. It no longer matters... Even though they wouldn't even have this game without BattleTech... A little more respect for the very thing that gives them money, would be nice.

What is "apocryphal material" for 500 Alex

aka what nearly every single Battletech universe game is considered

Edited by the check engine light, 25 August 2023 - 04:06 PM.


#238 Knownswift

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Posted 25 August 2023 - 04:31 PM

View PostSteel Shanks, on 25 August 2023 - 01:31 PM, said:


Point is, PGI used to stick a little closer to BattleTech, and it was a better game when they did


No not really on both of these.

There were a myriad of things removed during beta that were board game themed. They all sucked.

This was never a board game simulator to begin with. It's an arena shooter, and the only game mode is team king of the hill.

This game actually pays an incredible amount of homage to the IP. Have a look through the decals sometime or check out some of the straight from the lore hero mechs.

#239 Void Angel

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Posted 25 August 2023 - 05:29 PM

Of for the love of stupidity - are we really on this nonsense again? "Oh, the lore! Weapons are missing! tabletop was ToTalLy BalAnCeD! I don't like [thing] it breaks my immersion! PGI is RUINING the game! The ErAs DoN't MaTcH!1 How can I enjoy the gameplay now!? The humanity! Oh, I faint! Battletech, why hast thou forsaken me?"

This game was never an online LARP module for the Mechwarrior campaigns you never ran, and it never will be - as long as the theme is maintained, it's still fine, and still Battletech. If having weapons or variants be "out of era" is a pet peeve for you, that's your prerogateve. I get that, actually - don't start me on the Lord of the Rings movies. But, like the LotR movies were still good movies even though I stronglydisliked certain things about them, MWO stands or falls on its merits, not its slavish adherence to this or that particular piece of game lore. Nor does deviating from the fracking Technical Readouts to partially implement weapon sets (or make Legendary variants) mean that PGI is being "ungrateful." That argument really boils down to "I wanted something different, and to justify getting this upset, I'm going to argue that PGI's actions are morally wrong." That's... ridiculous.

MWO is a solid quality Mechwarrior game; it's in a pretty good balance place right now, disruptions from weapon introduction notwithstanding, and people keep playing it because it is a good game. It's not the bestest game ever, and it let us down on a lot of its initial intent - Faction Warfare comes to mind (I still think they should have hired a game board designer to set up the strategic overgame, and then let match results be like die rolls.) But it's still fun, and it still conveys the feel of Battletech. Pedantic hissy fits over niggling details like total fidelity to "Eras," title case, or 'mech loadouts allegedly being unworkable in an entirely different gaming format are just unreasonable fault-finding in an attempt to justify self-righteous proclamations against game features you dislike.

#240 Verulean

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Posted 25 August 2023 - 10:32 PM

View PostVoice of Kerensky, on 24 August 2023 - 11:24 PM, said:


And once again I hear this lie.
And once again I want to say that those who cannot live without playing in a group can play FP, thereby bringing this mode back to life.
And once again, I want to remind you that it was the unbalanced groups that killed the FP.
And once again I want to say that right now groups are killing QP. Groups in QP are a cancer that kills the last live mode in the game.


I really like FP, but the FP population is non-existent in the Australian evenings. I'm just a casual player who likes to drop with friends on Friday and Saturday nights.

I have play FP in my morning TZ to get a match.





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