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Patch Notes - 1.4.281.0 - 22-August-2023


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#201 KursedVixen

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Posted 23 August 2023 - 03:22 PM

View Postsimon1812, on 23 August 2023 - 03:11 PM, said:

LOVE the new weapons, a belated addition to the game! Now just have to add melee, streak LRMs, thunderbolts and this game can experience a new renaissance.
I've been asking for hyper gauss since the civil war dropped to balance with the heavy gauss.

#202 KursedVixen

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Posted 23 August 2023 - 03:39 PM

View Postsimon1812, on 23 August 2023 - 03:11 PM, said:

. PS I do fear PGI might neef them sooner than later, some of this weapons (x pulse laser for example) do feel like they make the other laser weapons kinda obsolete, the moment to moment fight do geel more intense though, and previously not so great mech feel more viable now, Im kicking *** with the TDR 5S and that didn't happen before.

Yes sad clan never can keep fun weapons.... i really hope they don't but i fear they will nerf hags.

THe x-pulse seem out of place they have almost totally replaced pulse in lower tiers... yesterday i did not see a match without them..... If anything needs a nerf it's the x-pulse they should be slowed down and given more range.... Leave the hags alone their fine... their just better at mid range. Binary lasers seem fine their ghost heat mistake needs fixed though and perhaps should remove them from any large laser Hsls

Edited by KursedVixen, 23 August 2023 - 03:41 PM.


#203 C337Skymaster

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Posted 23 August 2023 - 05:45 PM

In fairness, it's been a day since these weapons dropped, so we're likely to see almost nothing but them for the next week or so. Once the novelty wears off, we'll probably start to see a rebalanced mix of weapons, more akin to what was common on Monday.

#204 KursedVixen

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Posted 23 August 2023 - 06:45 PM

View PostC337Skymaster, on 23 August 2023 - 05:45 PM, said:

In fairness, it's been a day since these weapons dropped, so we're likely to see almost nothing but them for the next week or so. Once the novelty wears off, we'll probably start to see a rebalanced mix of weapons, more akin to what was common on Monday.
yeah and i think if we see more x-pulse we're going to see the rise of flamers to overheat such mechs. same with binary cannon.

Edited by KursedVixen, 23 August 2023 - 06:45 PM.


#205 Voice of Kerensky

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Posted 23 August 2023 - 10:20 PM

1) The sound of a HA-Gauss shot seems alien to me.
I mean, we know what a light gauss sounds like, we know what a gauss sounds like, we know what a heavy gauss sounds like.
But HA-Gauss sounds like a completely foreign weapon, having no kinship with the Gauss family.
2) The sound of HA-Gauss charging is misleading. When the weapon is fully charged, sound simply disappears. However, the entire centuries-old experience of mankind tells us the opposite, that when some process is completed, a sound signal should be heard.

#206 KursedVixen

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Posted 23 August 2023 - 10:36 PM

View PostVoice of Kerensky, on 23 August 2023 - 10:20 PM, said:

1) The sound of a HA-Gauss shot seems alien to me.
I mean, we know what a light gauss sounds like, we know what a gauss sounds like, we know what a heavy gauss sounds like.
But HA-Gauss sounds like a completely foreign weapon, having no kinship with the Gauss family.
2) The sound of HA-Gauss charging is misleading. When the weapon is fully charged, sound simply disappears. However, the entire centuries-old experience of mankind tells us the opposite, that when some process is completed, a sound signal should be heard.
Yeah i noticed that makes it hard to hold down. almost if they had intended it to not have a charge up. but then again we don't have capacitors in our Gauss rifles just short term batteries. so.

Edited by KursedVixen, 23 August 2023 - 10:38 PM.


#207 Ralph Edwards

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Posted 24 August 2023 - 03:10 AM

I really think the binary HSL needs changed sooner than next month.

#208 The Boneshaman

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Posted 24 August 2023 - 05:37 AM

View Postmartian, on 22 August 2023 - 09:52 PM, said:

PGI has not managed to implement functional LBX Autocannons with switchable slug / clustershot ammunition.

And since the basic in-game purpose of MMLs is to switch between SRMs and LRMs ... We are out of luck here.

for MMLs they could be implemented just like ATMs. they have 3 different damage brackets for short medium and long range oh and a minimum.

#209 C337Skymaster

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Posted 24 August 2023 - 05:54 AM

View PostThe Boneshaman, on 24 August 2023 - 05:37 AM, said:

for MMLs they could be implemented just like ATMs. they have 3 different damage brackets for short medium and long range oh and a minimum.


Except MMLs would only have two brackets for SRM and LRM.

#210 KursedVixen

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Posted 24 August 2023 - 05:58 AM

View PostC337Skymaster, on 24 August 2023 - 05:54 AM, said:

Except MMLs would only have two brackets for SRM and LRM.
and be worse than Srms or lrms...

#211 JumpingHunter

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Posted 24 August 2023 - 08:16 AM

View PostC337Skymaster, on 22 August 2023 - 08:02 PM, said:

So now that we have HAGs, X-Pulse, Binary Lasers, ATMs, Rotary AC/s, Heavy Lasers.... when do you think we'll be getting reactive and reflective armor?


Oh that would be interesting. I think we might actually get it in some recent future. Though i really would like much more to see a plasma rifle and plasma cannon, heat weapons are really going to shake the laser meta up!

#212 KursedVixen

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Posted 24 August 2023 - 08:20 AM

View PostJumpingHunter, on 24 August 2023 - 08:16 AM, said:


Oh that would be interesting. I think we might actually get it in some recent future. Though i really would like much more to see a plasma rifle and plasma cannon, heat weapons are really going to shake the laser meta up!
yeah the plasma cannon would be great for overheating x-pulse and binary users but i'd have to say they both would have to do damage and heat despite the clan one only doing heat, or add inferno Lrms, or both.

hags are kinda hot too so they'd also work on those.

Edited by KursedVixen, 24 August 2023 - 08:20 AM.


#213 Max J Wolf

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Posted 24 August 2023 - 12:39 PM

Doesn't seem to be a place to post this, as the forum post about patch notes doesn't seem to be currently updated. I was doing a build with Binary Lasers and noticed that the range did not change when adding Targeting computer during a game or test map. I am aware it won't show up in the mech lab. Final optimal range before targeting comp 1 was 600 meters. After TC1 was added it was still 600 meters. I know TC1 is only 4% but the range should have changed. Is this a bug?

#214 KursedVixen

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Posted 24 August 2023 - 12:42 PM

View PostMax J Wolf, on 24 August 2023 - 12:39 PM, said:

Doesn't seem to be a place to post this, as the forum post about patch notes doesn't seem to be currently updated. I was doing a build with Binary Lasers and noticed that the range did not change when adding Targeting computer during a game or test map. I am aware it won't show up in the mech lab. Final optimal range before targeting comp 1 was 600 meters. After TC1 was added it was still 600 meters. I know TC1 is only 4% but the range should have changed. Is this a bug?
that's a known thing it might be intentional to keep comp players from using it since the BLC GH is bugged atm since a dev had a typo.

#215 Max J Wolf

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Posted 24 August 2023 - 12:49 PM

View PostKursedVixen, on 24 August 2023 - 12:42 PM, said:

that's a known thing it might be intentional to keep comp players from using it since the BLC GH is bugged atm since a dev had a typo.


LOL, guess they don't want anyone squeezing any more range out of these new weapon. Guess we wait and see next month for the change...no biggie..TC1 was only 4% anyways, but it would have given me 24 more meters lol!))

Edited by Max J Wolf, 24 August 2023 - 12:51 PM.


#216 simon1812

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Posted 24 August 2023 - 08:00 PM

View PostC337Skymaster, on 23 August 2023 - 05:45 PM, said:

In fairness, it's been a day since these weapons dropped, so we're likely to see almost nothing but them for the next week or so. Once the novelty wears off, we'll probably start to see a rebalanced mix of weapons, more akin to what was common on Monday.


Wholeheartedly agree! Have seen ppl rolling 4 smal xpulse lasers, do you know what that does? Nothing! Unless your structure is already exposed, you should have a main weapon and teamwork (sry to all those lonewolves out there) to get there.

Eventually you will see less and less experimentation, and more solid loadouts combining the new and the old weapons.

For example Im rolling a TDR 5S with a Binary laser cannon, LRM15, aaaaand med pulse laser, med x pulse laser, and sml x pulse laser, and of course machinegunx2 because I like to use every hardpoint is possible, and its a freaking beast, of course I need the old med pulse laser there to scale up the damage, it was a medium laser but felt it was racking up too much heat for my comfort. And up close all the weapons (minus the LRM) can deliver some serious dmg.



#217 Voice of Kerensky

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Posted 24 August 2023 - 11:24 PM

View PostTarogato, on 19 August 2023 - 02:32 PM, said:

If you remove groups from QP, then you remove casual grouping from the game entirely, which will lead to significantly more people quitting.


And once again I hear this lie.
And once again I want to say that those who cannot live without playing in a group can play FP, thereby bringing this mode back to life.
And once again, I want to remind you that it was the unbalanced groups that killed the FP.
And once again I want to say that right now groups are killing QP. Groups in QP are a cancer that kills the last live mode in the game.

#218 Al_Bundy

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Posted 25 August 2023 - 12:59 AM

Where is the matchmaker update promised at the beginning of the year?

It really isn't fun having to play T5 players against comp players all the time.

So stop offering us any wannabe legends mechs and finally make the GAMES more balanced

#219 JumpingHunter

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Posted 25 August 2023 - 04:54 AM

View PostKursedVixen, on 24 August 2023 - 08:20 AM, said:

yeah the plasma cannon would be great for overheating x-pulse and binary users but i'd have to say they both would have to do damage and heat despite the clan one only doing heat, or add inferno Lrms, or both.

hags are kinda hot too so they'd also work on those.


I don't think clan one has to deal normal damage like IS one, it's totally unnecessary. I guess it can get some damage, like or 2 points, but i think clan one has to not get too much damage, as it only weights 3 tons, and clans in general have much more luck with their half-ton flamers than IS with their whole-ton ones. But i would like to see heat-damaging weapons in any form, it's a very underused part of game right now.

#220 JumpingHunter

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Posted 25 August 2023 - 05:03 AM

View PostVoice of Kerensky, on 24 August 2023 - 11:24 PM, said:


And once again I hear this lie.
And once again I want to say that those who cannot live without playing in a group can play FP, thereby bringing this mode back to life.
And once again, I want to remind you that it was the unbalanced groups that killed the FP.
And once again I want to say that right now groups are killing QP. Groups in QP are a cancer that kills the last live mode in the game.


I can understand you, i once saw a truly OG Faction Play group of 6 people (somehow) literally wreck us while other 6 folks barely even participated. And sometimes i see how these groups in QP are actively antagonizing the rest of their team, going on their own route and fighting alone, leaving either themselves or their teammates unprotected and vulnerable. And of course it gives the group members some advantage due to better coordination.

Yet removing ability to play with friends from a multiplayer game is BY FAR too much. Maybe there is a way to balance groups out, maybe by intoducing multiple rounds in one match and them adding an autobalance system to scramble the teams between rounds, maybe even swapping the group of lets say 4 people in one team with 4 different unrelated players in another team, so both teams can benefit or suffer from having a group. But simply REMOVING ability to cooperate with your friends and play game together as a team is just not right. The game wants you to cooperate with your team, yet for some reason you want it to punish those who coordinate too much. There has to be much more sophisticated solution than simply disabling group queue.

View PostAl_Bundy, on 25 August 2023 - 12:59 AM, said:

Where is the matchmaker update promised at the beginning of the year?

It really isn't fun having to play T5 players against comp players all the time.

So stop offering us any wannabe legends mechs and finally make the GAMES more balanced


Yeah, that's true, matchmaker update would be very apreciated. Most of matches are 12vs2-3 in terms of frags, either wins or loses. that's a sign that it's not right.





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