Jump to content

Patch Notes - 1.4.281.0 - 22-August-2023


325 replies to this topic

#201 martian

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 8,374 posts

Posted 23 August 2023 - 01:00 AM

View PostSteel Shanks, on 22 August 2023 - 04:49 PM, said:

Look PGI... Legendary Mechs...

Just fancy name for the already existing Hero 'Mechs. Nothing new here.


View PostSteel Shanks, on 22 August 2023 - 04:49 PM, said:

Lame new weapons...

X-Pulse lasers were in MechWarrior 3, MechWarrior 4 and MechCommander. It is no big surprise that PGI has added those too.

The Mektek's mod of MechWarrior 4 added Blazers too (I think).


View PostSteel Shanks, on 22 August 2023 - 04:49 PM, said:

Ye advance weapons, but time wise in like Faction Play we're still in 3052? LOL...

Only a small number of people plays Faction Play. For PGI it makes non sense to invest in it too much - big costs, uncertain (read "negligible") returns.


View PostSteel Shanks, on 22 August 2023 - 04:49 PM, said:

This is becoming a giant *****-show...

If you say so.


View PostSteel Shanks, on 22 August 2023 - 04:49 PM, said:

One of yer Hatchetman Variants is from the fecking Dark Age for Gods sake... What are you doing?

I believe it was Mark Nicholson (or maybe Matt Newman) who said that PGI no longer cares about eras and such things. If a 'Mech has weapons and equipment that are included in MWO, such 'Mech is a fair game, no matter what era it is from.


View PostSteel Shanks, on 22 August 2023 - 04:49 PM, said:

I'm about done with this fecking game...

Your choice.


View PostSteel Shanks, on 22 August 2023 - 04:49 PM, said:

**** You PGI... I'm ready for another developer to do something with Mechwarrior... Or just let it die for a few years...
Man, I wish Hare Brained Schemes would do a second BattleTech game... Sad times...

Because big studios are already queueing to get their hands on this niche IP with a small playerbase.

#202 Sebastyan Black

    Member

  • PipPip
  • Bad Company
  • 44 posts

Posted 23 August 2023 - 01:22 AM

View PostKursedVixen, on 22 August 2023 - 09:14 PM, said:

is there something wrong with the Hyper assaul guass aiming I can't seem to hit anything very well.

Isn't that the purpose of the HAG? Aim in the general direction of a mech and fling a thousand bullets at it.

#203 KursedVixen

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Wolf
  • The Wolf
  • 3,243 posts
  • LocationLook at my Arctic Wolf. Closer... Closer...

Posted 23 August 2023 - 01:27 AM

View PostSebastyan Black, on 23 August 2023 - 01:22 AM, said:

Isn't that the purpose of the HAG? Aim in the general direction of a mech and fling a thousand bullets at it.
it doesn't even seem to be doing that well.

#204 C337Skymaster

    Member

  • PipPipPipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 1,451 posts
  • LocationNew England

Posted 23 August 2023 - 01:35 AM

View PostRhaelcan, on 22 August 2023 - 09:31 PM, said:

Ok. Go play a different game if you hate this one so much. Mmls could get added at some point, but you don't need to be a pissy baby when they don't add your favorite weapon day one. This game isn't even based off of lore, at all. You realize that, right?


Actually, MWO is based heavily on the lore, although they've been deviating more and more in recent years (to the chagrin of a great many of us).

#205 Zen Dragon

    Member

  • PipPip
  • The Divine
  • The Divine
  • 28 posts

Posted 23 August 2023 - 06:24 AM

New HAGs are way way OP.

#206 Hawk819

    Member

  • PipPipPipPipPipPipPipPip
  • The Tip of the Spear
  • The Tip of the Spear
  • 1,712 posts
  • Location666 Werewolf Lane. Transylvania, Romania Ph#: Transylvania 6-5000

Posted 23 August 2023 - 09:32 AM

Love the new Weapons, but would love to see PGI make inhouse weapons that are not canon. Just to add some more spice to the game.

Example:

for Clans:

Heavy Pulse Lasers
ER Heavy Lasers
AP Rail Guns
Rail Cannon
Pulse Cannon
Anything Missile-wise
Light Autocannons: 2/5/10/20

Inner Sphere

Rail Guns: 3/6/9 (various weights/sizes)
Ion Cannons 2/4/6/8 (various weights/sizes
Plasma Rifles
Heavy Missiles 4/8/12 (various weights/sizes)
Chemical Pulse Lasers

Just some ideas is all.

#207 ShooteyMcShooterson

    Member

  • PipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 292 posts

Posted 23 August 2023 - 01:34 PM

View PostKursedVixen, on 22 August 2023 - 09:14 PM, said:

is there something wrong with the Hyper assaul guass aiming I can't seem to hit anything very well.


Yeah, you have to hold the cursor perfectly still on target (and track moving ones), after holding the button down to trigger the firing mechanic. Can be tricky to master at first.

#208 KursedVixen

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Wolf
  • The Wolf
  • 3,243 posts
  • LocationLook at my Arctic Wolf. Closer... Closer...

Posted 23 August 2023 - 02:06 PM

View PostZen Dragon, on 23 August 2023 - 06:24 AM, said:

New HAGs are way way OP.
How? have you been killed by one? or are you just tired of being hit by them? They have charge you can't fire more than 2 they are not very good at range for anything other than saying Hi pretty much, they're kinda hot as well..

Of all the new weapons i've been killed by the HAG the least.

Edited by KursedVixen, 23 August 2023 - 02:06 PM.


#209 simon1812

    Member

  • PipPipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 741 posts

Posted 23 August 2023 - 03:11 PM

LOVE the new weapons, a belated addition to the game! Now just have to add melee, streak LRMs, thunderbolts and this game can experience a new renaissance.

PS

I do fear PGI might neef them sooner than later, some of this weapons (x pulse laser for example) do feel like they make the other laser weapons kinda obsolete, the moment to moment fight do geel more intense though, and previously not so great mech feel more viable now, Im kicking *** with the TDR 5S and that didn't happen before.

Edited by simon1812, 23 August 2023 - 03:27 PM.


#210 KursedVixen

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Wolf
  • The Wolf
  • 3,243 posts
  • LocationLook at my Arctic Wolf. Closer... Closer...

Posted 23 August 2023 - 03:22 PM

View Postsimon1812, on 23 August 2023 - 03:11 PM, said:

LOVE the new weapons, a belated addition to the game! Now just have to add melee, streak LRMs, thunderbolts and this game can experience a new renaissance.
I've been asking for hyper gauss since the civil war dropped to balance with the heavy gauss.

#211 KursedVixen

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Wolf
  • The Wolf
  • 3,243 posts
  • LocationLook at my Arctic Wolf. Closer... Closer...

Posted 23 August 2023 - 03:39 PM

View Postsimon1812, on 23 August 2023 - 03:11 PM, said:

. PS I do fear PGI might neef them sooner than later, some of this weapons (x pulse laser for example) do feel like they make the other laser weapons kinda obsolete, the moment to moment fight do geel more intense though, and previously not so great mech feel more viable now, Im kicking *** with the TDR 5S and that didn't happen before.

Yes sad clan never can keep fun weapons.... i really hope they don't but i fear they will nerf hags.

THe x-pulse seem out of place they have almost totally replaced pulse in lower tiers... yesterday i did not see a match without them..... If anything needs a nerf it's the x-pulse they should be slowed down and given more range.... Leave the hags alone their fine... their just better at mid range. Binary lasers seem fine their ghost heat mistake needs fixed though and perhaps should remove them from any large laser Hsls

Edited by KursedVixen, 23 August 2023 - 03:41 PM.


#212 C337Skymaster

    Member

  • PipPipPipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 1,451 posts
  • LocationNew England

Posted 23 August 2023 - 05:45 PM

In fairness, it's been a day since these weapons dropped, so we're likely to see almost nothing but them for the next week or so. Once the novelty wears off, we'll probably start to see a rebalanced mix of weapons, more akin to what was common on Monday.

#213 KursedVixen

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Wolf
  • The Wolf
  • 3,243 posts
  • LocationLook at my Arctic Wolf. Closer... Closer...

Posted 23 August 2023 - 06:45 PM

View PostC337Skymaster, on 23 August 2023 - 05:45 PM, said:

In fairness, it's been a day since these weapons dropped, so we're likely to see almost nothing but them for the next week or so. Once the novelty wears off, we'll probably start to see a rebalanced mix of weapons, more akin to what was common on Monday.
yeah and i think if we see more x-pulse we're going to see the rise of flamers to overheat such mechs. same with binary cannon.

Edited by KursedVixen, 23 August 2023 - 06:45 PM.


#214 Voice of Kerensky

    Member

  • PipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 506 posts

Posted 23 August 2023 - 10:20 PM

1) The sound of a HA-Gauss shot seems alien to me.
I mean, we know what a light gauss sounds like, we know what a gauss sounds like, we know what a heavy gauss sounds like.
But HA-Gauss sounds like a completely foreign weapon, having no kinship with the Gauss family.
2) The sound of HA-Gauss charging is misleading. When the weapon is fully charged, sound simply disappears. However, the entire centuries-old experience of mankind tells us the opposite, that when some process is completed, a sound signal should be heard.

#215 KursedVixen

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Wolf
  • The Wolf
  • 3,243 posts
  • LocationLook at my Arctic Wolf. Closer... Closer...

Posted 23 August 2023 - 10:36 PM

View PostVoice of Kerensky, on 23 August 2023 - 10:20 PM, said:

1) The sound of a HA-Gauss shot seems alien to me.
I mean, we know what a light gauss sounds like, we know what a gauss sounds like, we know what a heavy gauss sounds like.
But HA-Gauss sounds like a completely foreign weapon, having no kinship with the Gauss family.
2) The sound of HA-Gauss charging is misleading. When the weapon is fully charged, sound simply disappears. However, the entire centuries-old experience of mankind tells us the opposite, that when some process is completed, a sound signal should be heard.
Yeah i noticed that makes it hard to hold down. almost if they had intended it to not have a charge up. but then again we don't have capacitors in our Gauss rifles just short term batteries. so.

Edited by KursedVixen, 23 August 2023 - 10:38 PM.


#216 Ralph Edwards

    Member

  • PipPipPipPipPipPip
  • The Khan
  • The Khan
  • 203 posts

Posted 24 August 2023 - 03:10 AM

I really think the binary HSL needs changed sooner than next month.

#217 The Boneshaman

    Member

  • PipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 481 posts

Posted 24 August 2023 - 05:37 AM

View Postmartian, on 22 August 2023 - 09:52 PM, said:

PGI has not managed to implement functional LBX Autocannons with switchable slug / clustershot ammunition.

And since the basic in-game purpose of MMLs is to switch between SRMs and LRMs ... We are out of luck here.

for MMLs they could be implemented just like ATMs. they have 3 different damage brackets for short medium and long range oh and a minimum.

#218 C337Skymaster

    Member

  • PipPipPipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 1,451 posts
  • LocationNew England

Posted 24 August 2023 - 05:54 AM

View PostThe Boneshaman, on 24 August 2023 - 05:37 AM, said:

for MMLs they could be implemented just like ATMs. they have 3 different damage brackets for short medium and long range oh and a minimum.


Except MMLs would only have two brackets for SRM and LRM.

#219 KursedVixen

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Wolf
  • The Wolf
  • 3,243 posts
  • LocationLook at my Arctic Wolf. Closer... Closer...

Posted 24 August 2023 - 05:58 AM

View PostC337Skymaster, on 24 August 2023 - 05:54 AM, said:

Except MMLs would only have two brackets for SRM and LRM.
and be worse than Srms or lrms...

#220 JumpingHunter

    Member

  • PipPipPipPipPipPip
  • Giant Helper
  • 220 posts

Posted 24 August 2023 - 08:16 AM

View PostC337Skymaster, on 22 August 2023 - 08:02 PM, said:

So now that we have HAGs, X-Pulse, Binary Lasers, ATMs, Rotary AC/s, Heavy Lasers.... when do you think we'll be getting reactive and reflective armor?


Oh that would be interesting. I think we might actually get it in some recent future. Though i really would like much more to see a plasma rifle and plasma cannon, heat weapons are really going to shake the laser meta up!





5 user(s) are reading this topic

0 members, 5 guests, 0 anonymous users