Void Angel, on 31 August 2023 - 01:28 PM, said:
You're not saying the same thing that I am in the second point either. 'Mechs shouldn't be balanced to shore up weak player skills (like with Mages in WoW.) They should be balanced against the performance of players who have achieved general competence in MWO. A Tier 4 who hasn't developed the skills to maneuver his Assault (not to mention possible marksmanship deficiencies) fighting a Tier 2 Light pilot abusing a meta build to farm that poor semi-newbie just isn't a good measure of relative balance. You need to be looking at matches between T1-T3 players for a truer picture of how the 'mechs fare against each other.
I play stock 'mechs, and I'm not the only one. Masochists exist, and they play the 'mechs they remember liking from TT, or from MW2 or from HBS Battletech, for the love of the game, and the love of the 'mech's history, or lore, or being good elsewhere, and its performance in MWO's "meta" be damned.
Not everybody wants to be a meta-tard, running only what's the latest and bestest and doesest the mostest damagest. A lot of us just want to have fun and have a personal connection with some 'mech or another for one reason or another which is different from person to person.
I love Adders, because in MW4 they were very good. They're not quite as good in any other game, but they were amazing in MW4, so I like them regardless. I like Bushwackers, because that's the starting 'mech in MW3. I like the Timberwolf-D, because when I played Ghost Bear's Legacy on Windows XP, it had a glitched 'mechlab, forcing me to only play what was pre-loaded in the game, and I used that build in a trial of position and did really well. I was able to recreate it in MW4, and it does well there, too, and it does really well in MWO, once I got here. I never tried it in MW3 because LRMs are the absolute king in that game, so why would you run anything else unless you didn't salvage enough ammo? I'm tempted to play that one again and use anything and everything besides LRMs, just to see how I do, though.
There's almost a third as much again of any weight class more than there are lights in MWO, meaning the selection pool is smaller, and the options for running lights in the first place are less. There are some light 'mechs that are absolutely broken OP, so if all anyone wanted to do was run the latest meta, those would be just as popular as any heavy or assault, and are frequently seen because of that. But people want to play what they like, not just what does well, and therefore we see Battlemaster 1D's, and Bushwacker S2's, and Timberwolf Primes, regardless of how poorly they might perform in a straight up fight compared to other variants of their same chassis, never mind completely different 'mechs, altogether.
I have two Battlemasters. One was an event reward (1G) the other was the heaviest 'mech I could buy in Solaris Tier 5 or 6, or something too stupid for there to be an assault 'mech in that tier, but I was getting my *** kicked by whatever the meta was, so I grabbed it to give it a try, and it did halfway decently (I think it's the 1S, or 3S, or something. I have to double-check, I just know it's the Steiner Battlemaster). Both of those 'mechs are stored in their stock configuration. They're both mastered, and skilled for their stock config, and if ever I were to run them, that's how I'd take them out. I'm nearing 500 'mechs in my 'mechbay, though, and I barely have time in the day to run the dozen or so that aren't mastered, let alone every single 'mech I've ever bought. I widen my horizon by role playing 'mechs that would have been in the Ghost Bear Touman and call it a day.
EDIT: alright, logical thought exercise:
There is ONE assault, ONE heavy, and ONE medium in the game, but there are 100 light 'mechs. The Heavy, Assault, and Medium are stupendously spectacular in their performance. What weight class do you see most often? Lights drastically outnumber every other weight class, so they naturally show up more often simply because people like variety. Nobody's going to run the same three meta 'mechs when there are so many options to choose from in the lightweight category, simply because they're going to get bored after awhile, and want to mix it up.
Same thing is already going on, but in reverse. There is a dearth of lights compared to the other weight classes (not necessarily PGI's fault, either: if you look through any online listing of 'mechs in existence, there are less lights than other weight classes), so they get played proportionally to their number, and come up short in the comparison.
Edited by C337Skymaster, 31 August 2023 - 08:00 PM.