pbiggz, on 28 August 2023 - 06:53 PM, said:
Implying the meta wouldn't shift if these weapons were added the way you think they should have been? That means either you don't understand how balance works (and, to be clear, you ******* don't), or, you openly wanted them dropped in a hypernerfed state so you wouldn't have to deal with them.
I don't want them hypernerfed
I just want them to not be absolutely dumpstering anything that moves with near impunity like they currently do.
pbiggz, on 28 August 2023 - 06:53 PM, said:
HAGs enable you to deal equal, or far more damage in a short span at further ranges than most weapons of equal damage class and/or range bracket however. AC20s are strong but balanced by being mid-range at best. UAC20s jam on top of that downside too. non-Hyper Assault Gauss is slow in just about every aspect other than projectile velocity. HAGs have all the damage of an AC20 (and more for the 30/40) but don't jam, charge fairly quick, cool down fairly quick (40 aside), have longer range, and carry decent ammo per ton.
pbiggz, on 28 August 2023 - 06:53 PM, said:
Yes and you're deliberately missing the point now. HAGs are fully capable of sniping and that is not ok.
pbiggz, on 28 August 2023 - 06:53 PM, said:
It's not an opinion my guy. They're a whopping 2 slots bigger and 3 tons heavier. That's nothing.
pbiggz, on 28 August 2023 - 06:53 PM, said:
Because they currently are capable of dumping 40 damage in a second or less, at absurd ranges. MRMs can do that but have a hard capped range and much more extreme spread.
pbiggz, on 28 August 2023 - 06:53 PM, said:
You are willingly ignoring the balance of HAGs and directly saying I am lying. This isn't a good look my dude. I speak from experience from matches, both active in them and observing after death, as well as watching friends use them directly via stream. HAG balance is painfully bad. I am making my voice heard.