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Hag Change To Improve

General Weapons Gameplay

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#81 VaelophisNyx

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Posted 28 August 2023 - 07:11 PM

View Postpbiggz, on 28 August 2023 - 06:53 PM, said:


Implying the meta wouldn't shift if these weapons were added the way you think they should have been? That means either you don't understand how balance works (and, to be clear, you ******* don't), or, you openly wanted them dropped in a hypernerfed state so you wouldn't have to deal with them.

I don't want them hypernerfed
I just want them to not be absolutely dumpstering anything that moves with near impunity like they currently do.

View Postpbiggz, on 28 August 2023 - 06:53 PM, said:

This point is still irrelevant. If you get pushed by 2-3 guys you're probably dead. That was just as true before HAGs as it is now. Ascribing it to a specific weapon you don't like smacks of desperation.

HAGs enable you to deal equal, or far more damage in a short span at further ranges than most weapons of equal damage class and/or range bracket however. AC20s are strong but balanced by being mid-range at best. UAC20s jam on top of that downside too. non-Hyper Assault Gauss is slow in just about every aspect other than projectile velocity. HAGs have all the damage of an AC20 (and more for the 30/40) but don't jam, charge fairly quick, cool down fairly quick (40 aside), have longer range, and carry decent ammo per ton.

View Postpbiggz, on 28 August 2023 - 06:53 PM, said:

Yes thats how sniper weapons work. This is absolutely ******* laughable, do you have even the faintest notion of how this game works?

Yes and you're deliberately missing the point now. HAGs are fully capable of sniping and that is not ok.

View Postpbiggz, on 28 August 2023 - 06:53 PM, said:

Your opinion is irrelevant.

It's not an opinion my guy. They're a whopping 2 slots bigger and 3 tons heavier. That's nothing.

View Postpbiggz, on 28 August 2023 - 06:53 PM, said:

Theres a small handful of mechs that even have the slots to run them and you have to build around them to even get them to fit. Why are you so desperate to turn these things into a boogeyman?

Because they currently are capable of dumping 40 damage in a second or less, at absurd ranges. MRMs can do that but have a hard capped range and much more extreme spread.

View Postpbiggz, on 28 August 2023 - 06:53 PM, said:

Best case scenario, you're wrong. Worst case, you're making it up. I don't know you, but considering how much of your posts here have been desperate stretching of the truth to suit a narrative, I wouldn't be surprised if it was the worse case.

You are willingly ignoring the balance of HAGs and directly saying I am lying. This isn't a good look my dude. I speak from experience from matches, both active in them and observing after death, as well as watching friends use them directly via stream. HAG balance is painfully bad. I am making my voice heard.

#82 pbiggz

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Posted 29 August 2023 - 04:59 AM

Anecdotes.

#83 KursedVixen

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Posted 29 August 2023 - 07:03 AM

You would think that if the Hyper Assault Guass Is so OP that I'd be dieing by it every time I face it, yet I'm playing matches with piranha's and Mist lynx g's with Mgs and lasers and not being killed by the big HAGS that do huge damage but X-pulse and binary laser cannons.
So following that logic You'd think X-pulse and binary laser cannons would be OP.

Or maybe HAGs are not the nuclear super weapon you claim they are and instead you are just a bad pilot who does not know how to torso twist, stay with your team or, general things that a good pilot does... like not standing around like a dodo and instead constantly moving...

if the Hag was such the superweapon you claim it is I would be cleaning house with them, which I'm not, yes I'm putting down a few more mechs but nothing i couldn't have done before with autocannons. I'd also see exclusively ballistic mechs like the Rifleman and Ac2 dire carrying exclusively hags, which I don't I still see mechs carrying autocannons on the clan side.

What I do see are IS mech not carrying large lasers anymore only ER And Binary heck even some PPC heavy mechs like the Awesome is carrying binaries, i dunno if the fix to their Ghost heat will change that...



the HAG like the binary laser cannon allows hardpoint strapped mechs to use those hardpoints more effectively at a cost, in the case of binaries it's heat in the case of Hag's it's the explosive potential of the weapon blowing up...

Edited by KursedVixen, 29 August 2023 - 07:38 AM.


#84 Weeny Machine

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Posted 29 August 2023 - 07:42 AM

View PostVaelophisNyx, on 28 August 2023 - 07:11 PM, said:

Yes and you're deliberately missing the point now. HAGs are fully capable of sniping and that is not ok.


I say it again: that was to be expected that the turret warriors' weapons will be over the top considering the Cauldron's track record of buffs and nerfs. HGs have insane range, great velocity, short charge time, and spray at around 600m. What is the drawback of the weapon?
I mean, take X-pulse lasers. You give up trading, have no alpha, mediocre range, need a long uptime on the target. These are severe drawbacks and the weapon sucks royally compare to HGs and would lose against it in a close up fight for sure where it actually should be superior to a HG.

Of course turret warriors love that weapon and will defend it tooth and nail.

I bet if there will be weapons which can be used by light mechs, it will be subpar in every regard. Oh wait, too late, X-pulse lasers already proved that

#85 foamyesque

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Posted 29 August 2023 - 09:18 AM

OK, did some play last night with a 2x ERLL 2x HAG30 ECM machine. Best match out with it was a 1.2k+ damage run on Forest Colony with six kills, five KMDD, and four solo kills, but every match with it since I swapped the guns over has been a win and 700dmg+.

I expect some reversion to the mean, but that weapon/equip combo brawls reasonably, and is very deadly if you're poking or at range because you're putting eighty damage per triggerpull into someone with good precision, and the ECM means that you tend to be able to get the opening shot on an unaware target. Can absolutely trade with many classic sniper builds but struggles a little with poptarters or light snipers that zip in and out of cover.

Contrariwise I was trying some HAG60 + UAC20 stuff on a Dire and was struggling hard, but I think that's at least partially down to making pretty poor play decisions. Going to experiment more with that.

Edited by foamyesque, 29 August 2023 - 09:27 AM.


#86 Ragedog4

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Posted 29 August 2023 - 04:31 PM

View PostKursedVixen, on 26 August 2023 - 02:05 AM, said:

wHO IS WE THE ******* CAULDRON?? THE CAULDRON WHO FORGOT TO PUT BINARY LASER gh IN??? THE WHININER 49ERS WHO WHINE ABOUT EVERY CLAN MECH?


My clan? We def not Cauldron, I already mentioned we were a clan a few times. You ok bud? You are yelling at people who are trying to improve the game for everyone. Like, we are still getting 1000dmg matches very easily. Today alone I got 1100+ matches 5 times in a row with Hags builds. I love them, they are SO fun, but they def are just a tag powerful. A very tiny nerf is def needed and I really dont want the Cauldron or PGI to see this over preforming and then Nerf it HARD. That is exactly what I dont want. So light nerf now, good gun stays, and we have fun.

#87 MechMaster059

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Posted 01 September 2023 - 03:56 PM

View PostGrospoliner, on 26 August 2023 - 01:52 AM, said:

...

No. You're wrong. HAGs need to have more tonnage for each iteration, because this is stupid and you know it is.

This guy gets it.

I'm seeing assaults regularly put up stupid numbers in matches, 1200, 1300, 1500 damage.

1500 damage isn't skill. It's abusing an OP weapon. The only way to fix HAGs is to increase their tonnage up to parity with IS Gauss weapons. (A 2 ton increase to each HAG)


View PostRagedog4, on 29 August 2023 - 04:31 PM, said:

... A very tiny nerf is def needed ...

Nope. A "tiny" nerf isn't going to cut it.

When I first saw these weapons I couldn't believe they weighed less than equivalent IS Gauss weapons. I had a bad feeling about them and it turns out my intuition was correct.

#88 pbiggz

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Posted 01 September 2023 - 06:20 PM

View PostMechMaster059, on 01 September 2023 - 03:56 PM, said:

This guy gets it.

I'm seeing assaults regularly put up stupid numbers in matches, 1200, 1300, 1500 damage.

1500 damage isn't skill. It's abusing an OP weapon. The only way to fix HAGs is to increase their tonnage up to parity with IS Gauss weapons. (A 2 ton increase to each HAG)



Nope. A "tiny" nerf isn't going to cut it.

When I first saw these weapons I couldn't believe they weighed less than equivalent IS Gauss weapons. I had a bad feeling about them and it turns out my intuition was correct.


Prove literally anything you're saying. Unsubstantiated anecdotes are not a justification for nerfing/removing a weapon. It sounds like you just don't like them so you don't want to deal with them.

#89 MechMaster059

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Posted 01 September 2023 - 06:46 PM

View Postpbiggz, on 01 September 2023 - 06:20 PM, said:


Prove literally anything you're saying. Unsubstantiated anecdotes are not a justification for nerfing/removing a weapon. It sounds like you just don't like them so you don't want to deal with them.

The stats on the weapons speak for themselves. 100% more alpha than a Light Gauss for 25% more cooldown. 5.5 heat for so much damage is not enough to compensate given -2 tons on top of it.

I'm not going to take screenshots and record all my games for the sake of arguing [redacted].

I'm not a noob to this game anymore. Been playing for over a year and now I'm steadily grinding my way through tier 3 and have played and own every different category/role of mech.

I was in a match on Vitric and a Stone Rhino with 2xHAG30 + some other heavy weapons just about 2-shot me from a sniper perch up on the wall. At the end of the match he had 3 kills and I checked the chat log to see who he killed and they all had very little damage dealt (including me) because they were killed so fast by the SR HAG sniper.

Edit: Just for the record, that SR pilot was GeeRam. I didn't know he was a 'star' MWO player at the time but I had a hunch he might be. I thought to myself "Only someone very experienced with the game would know to take up such a sneaky position alone and off to the side like that".

Edited by Ekson Valdez, 26 September 2023 - 09:51 PM.


#90 VaelophisNyx

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Posted 05 September 2023 - 02:50 PM

can concur with the above, HAGs enable gargantuan alpha strikes large enough to dumpster any mech that rounds a corner into your LoS. Only a handful of maps are large enough that their spread matters as well, and everyone refuses to play those.

more often than not anything that requires any facetime dies on contact with a HAGboat

#91 pekez

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Posted 16 September 2023 - 10:42 PM

how to fix HAGs: more spread, heat, longer cooldown and less ammo per ton .. ez





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