KursedVixen, on 30 August 2023 - 04:12 AM, said:
I've noticed that even with the introduction of binary lasers clan stuff is always hotter in some cases exactly equal to tabletop but clan heat systems are not compensating for this at all
Meanwhile All Inner sphere tech is colder than clan tech even with the ERPPC which aside from weight and critical slots are exactly the same (Same with Gauss) in tabletop while in some cases like the binary laser and large laser do more damage than tabletop, while having colder heat.
I seem to recall Clan heat cap being reduced awhile back too
this does not feel like balance at all along with the higher amounts of armor IS mechs get and higher base quirks....
Have you not noticed that Clan 'Mechs often pack heavier firepower than comparable IS 'Mechs?
So although some IS 'Mechs have armor or structure quirks, Clan 'Mechs' firepower advantage helps those Clan 'Mechs to ablate the IS armor faster.
KursedVixen, on 30 August 2023 - 04:12 AM, said:
Go ahead and say "Oh but clan get smaller double heat sinks" Yes smaller double heat sinks which aside from being smaller provide no more benefit than the larger IS double heat sinks....
So why can't clan get just a little more heat cap or heat dissipation to compensate for their hotter guns?? just a little not a whole lot... And yes I do know some clan mechs get heat dissipation quirks...BUT ONLY SOME
so give all clan mechs say 6-7% heat dissipation or make Clan double heat sinks dissipate slightly more heat nothing major just a slight change.
Clan Double Heat Sinks are more compact. Thus, you can place those Clan DHS to sections where it would not be possible to insert IS DHS: Center torso, Right leg, Left leg. Depending on the exact loadout, it is often easier to place more Clan DHS in arms.
On top of that you can use the Clan XL engine, enjoy the saved weight advantage and the saved room advantage without the fear of dying on the side torso loss, AND place five Clan DHS in the side torso.
Inner Sphere 'Mech would use the fragile XL engine, possibly die on the side torso loss, AND all that for 3 IS DHS in the side torso.
On top of that, Clan Endosteel and Clan Ferro-fibrous armor both take up only a half the equipment slots (7 slots) that comparable IS technologies (IS ES and IS FF - 14 slots) would need. Thus, you can enjoy additional saved tonnage and additional room for Clan DHS.
KursedVixen, on 30 August 2023 - 04:12 AM, said:
For example let's look at the heavy lasers on both sides
BInary Laser Cannon
Damage: 18
Heat: 13
Max Range: 960
Optimium range 480
Cooldown: 3,6 sec
Duration: 1,15 sec
Weight: 9 tons
Equipment slots: 4 slots
Clan Heavy Large Laser
Damage: 18
Heat: 14.5
Max Range: 960
Optimum range 480
Cooldown: 5,5
Duration: 1,45 sec
Weight: 4 tons
Equipment slots: 3 slots
I added in
bold some stats that I consider to be quite relevant for the comparison between the Clan and IS weapons.
Clan HLL is slightly hotter (by 1,5 points) than the IS Blazer, but Clan HLL weighs less than a half of the Blazer and takes up less room. So you can use those spared 5 tons on your Clan 'Mech for additional Double Heat sinks - especially with the help of those Clan weight saving technologies that I mentioned above.
KursedVixen, on 30 August 2023 - 04:12 AM, said:
Now let's compare the ERPPC
ERPPC
Damage:10
Heat: 12
Max Range:1620
Optimum range 810
Cooldown: 4 sec
Weight: 7 tons
Equipment slots: 3 slots
Projectile velocity: 1900 m/s
CERPPC
Damage:10+5
Heat: 14.5
Max Range:1620
Optimum range 810
Cooldown: 5 sec
Weight: 6 tons
Equipment slots: 2 slots
Projectile velocity: 1650 m/s
I added in
bold some stats that I consider to be quite relevant for the comparison between the Clan and IS weapons.
Clan ER PPC does more damage than IS ER PPC, while also being smaller and lighter - thus also saving room and tonnage for additional Clan DHS, even though Clan ER PPC itself runs slightly hotter.
The Clan ER PPC projectile is slower, but with some skill it is still possible to hit your mark.
KursedVixen, on 30 August 2023 - 04:12 AM, said:
Notice i ignored cool down duration, weight, critical slots and in the case of the ERPPC velocity...
In plain language, you ignored everything that does not suit you agenda.
Almost forgot:
MechWarrior Online is not a 1:1 simulation of the desktop
BattleTech. In BattleTech, Clan 'Mechs are usually much more powerful than comparable IS 'Mechs in one-on-one combat. In MWO, this would not be possible in the interests of the game viability.