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Scaleshot Situation Is Stupid...


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#1 An6ryMan69

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Posted 14 September 2023 - 03:58 PM

...was holding off saying it until I was sure.

After running into as many teams of OP Scaleshots as I have...I'm sure.

It's dumb.

Please do something about it.

Yesterday.

Thanks!

Edited by An6ryMan69, 14 September 2023 - 04:02 PM.


#2 Ihlrath

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Posted 14 September 2023 - 04:16 PM

No less dumb than the Stone Rhino, Gauzilla, Stone Crusher, etc, etc, etc of the assaults and their sitting back at 1k meters and tickle fighting one another. It's finally a plausible sniper hunter. There's nothing wrong with it. Take out the legs and you're golden.

#3 RockmachinE

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Posted 14 September 2023 - 04:44 PM

I've never perceived them as a problem, in fact I don't even notice them. Probably boils down to what mechs you play and what Tier. Is no problem for heavies and assaults, that's all I've been playing lately.

#4 RickySpanish

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Posted 14 September 2023 - 05:28 PM

They're decidedly less strong in packs actually, because it's pretty hard to miss 4 'Mechs, and a lance out of position hunting for stragglers is going to have as many successes as complete screw ups when the other 8 get farmed. Any group of 4 players in identically outfitted 'Mechs will benefit from equal speed, agility, engagement distance and so on. Remember when 4 Rifleman IIC-2s with 6 AC-2s each was completely OP? How about 4 Centurions? Scaleshot is strong and needs a nerf, but the players running 4 man Scaleshots in QP right now are ... well they're mostly crap and do the 'Mech a disservice with their dopey play style.

#5 epikt

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Posted 14 September 2023 - 07:43 PM

View PostIhlrath, on 14 September 2023 - 04:16 PM, said:

Take out the legs and you're golden.

^ this

I pilot this mech a lot, it's great, but tbh it's easy to disable...
It's over-quirked though, especially when with compare with the JR7-IIC, the other fast SRM bomber.

#6 Wraith 1

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Posted 14 September 2023 - 08:12 PM

The quirks on the Scaleshot are so huge, I'm genuinely wondering whether there's a single other fast SRM boat in the game that is worth running anymore.

IS lights and 40 tonners have comparatively horrible firepower, the biggest cooldown quirks in the game don't even remotely make up for the higher alpha, especially for the hit-and-run playstyle demanded by lights. Well, at least IS SRMs get better spread for their doubled weig—Nope, the Scaleshot quirks take care of that too, silly me!

On the Clan side of things, the JR7-IIC looks to be just straight-up worse; no point in being able to drop engine for more ammo or heatsinks when the Scaleshot has huge ammo and heat quirks anyways. The only thing I can think of that could possibly be better in some contrived situation is the ACW-1, which gives up jumpjets and gigaquirks for being slightly better at heatcapping itself instantly for a chance at 1-shotting somebody.

Seriously, if anyone has any other fast SRM boat that has even a single meaningful advantage over the Scaleshot, I'd love to hear about it.

#7 1Exitar1

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Posted 14 September 2023 - 08:40 PM

View PostWraith 1, on 14 September 2023 - 08:12 PM, said:

The quirks on the Scaleshot are so huge, I'm genuinely wondering whether there's a single other fast SRM boat in the game that is worth running anymore.

IS lights and 40 tonners have comparatively horrible firepower, the biggest cooldown quirks in the game don't even remotely make up for the higher alpha, especially for the hit-and-run playstyle demanded by lights. Well, at least IS SRMs get better spread for their doubled weig—Nope, the Scaleshot quirks take care of that too, silly me!

On the Clan side of things, the JR7-IIC looks to be just straight-up worse; no point in being able to drop engine for more ammo or heatsinks when the Scaleshot has huge ammo and heat quirks anyways. The only thing I can think of that could possibly be better in some contrived situation is the ACW-1, which gives up jumpjets and gigaquirks for being slightly better at heatcapping itself instantly for a chance at 1-shotting somebody.

Seriously, if anyone has any other fast SRM boat that has even a single meaningful advantage over the Scaleshot, I'd love to hear about it.


I am sure, in the next update, that all the new mechs will get nerfed some. Most of them are just op. The power creep went vertical with these new mechs!

#8 martian

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Posted 14 September 2023 - 08:45 PM

View Postepikt, on 14 September 2023 - 07:43 PM, said:

^ this

I pilot this mech a lot, it's great, but tbh it's easy to disable...
It's over-quirked though, especially when with compare with the JR7-IIC, the other fast SRM bomber.


I can not remember when was the last time when I saw Jenner "Oxide" in the game. Posted Image

#9 LordNothing

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Posted 14 September 2023 - 09:48 PM

all it does is put your srms out to 400m. thats still not enough range to do well reliably.

unless you put lerms in it.

#10 Novakaine

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Posted 14 September 2023 - 09:50 PM

Shoot em in the legs and turn them into a turret!Posted Image

Edited by Novakaine, 14 September 2023 - 09:50 PM.


#11 Cyborne Elemental

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Posted 14 September 2023 - 10:24 PM

Scaleshot is fragile, and a 1 trick pony, no ECM, no AMS so when they do get in close, Streak, LRM and everything else can cheese them.

The trick is.. tada.. Paying attention.

ACWolf and Kitfox-D can mop the floor with them easily.

The only thing is has going for it, is speed and maneuverability. Not stealth, or endurance.

If you get 1 shot in the back by them, that is on you.

I'm still much more afraid of Snub ECM Urbies than anything under 50 tons.

Edited by Cyborne Elemental, 14 September 2023 - 10:27 PM.


#12 epikt

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Posted 14 September 2023 - 11:04 PM

View Postmartian, on 14 September 2023 - 08:45 PM, said:

I can not remember when was the last time when I saw Jenner "Oxide" in the game. Posted Image

It's sad, isn't it? This beautiful mech is basically outclassed... Posted Image
(same goes for all the IS JR7 variants, except for the JR7-K that found its niche with LPPCs)

#13 Curccu

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Posted 14 September 2023 - 11:41 PM

View Postepikt, on 14 September 2023 - 11:04 PM, said:

It's sad, isn't it? This beautiful mech is basically outclassed... Posted Image
(same goes for all the IS JR7 variants, except for the JR7-K that found its niche with LPPCs)

Yep and I'll take Katana Kat over JR7-K any day..

#14 Meep Meep

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Posted 15 September 2023 - 12:26 AM

This is a skill mech and average players are not going to do well in it. However those who jive with the srm playstyle are dominating with it. This was basically custom made for GeeRam. Posted Image

#15 Curccu

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Posted 15 September 2023 - 03:59 AM

View PostMeep Meep, on 15 September 2023 - 12:26 AM, said:

This is a skill mech and average players are not going to do well in it. However those who jive with the srm playstyle are dominating with it. This was basically custom made for GeeRam. Posted Image

Yeah I have played enough viper to know that that if I could have it with 5-6xSRM6 in it that would be monster.

#16 RickySpanish

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Posted 15 September 2023 - 06:20 AM

View PostMeep Meep, on 15 September 2023 - 12:26 AM, said:

This is a skill mech and average players are not going to do well in it. However those who jive with the srm playstyle are dominating with it. This was basically custom made for GeeRam. Posted Image


It was quite literally not made for Geeram. It was inspired by Sneaky Snek's play style in the Jenner IIC. If it were built for Geeram, it'd have optimal range out to at least 800m to accomodate him.

#17 Bassault

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Posted 15 September 2023 - 07:02 AM

View PostIhlrath, on 14 September 2023 - 04:16 PM, said:

No less dumb than the Stone Rhino, Gauzilla, Stone Crusher, etc, etc, etc of the assaults and their sitting back at 1k meters and tickle fighting one another. It's finally a plausible sniper hunter. There's nothing wrong with it. Take out the legs and you're golden.

Those assaults you mentioned aren't even OP.

#18 An6ryMan69

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Posted 15 September 2023 - 08:17 AM

Honestly "shoot them in the legs" isn't terrible in Comp Play where you only see 1 of them.

Four of them poptarting onto people simultaneously and death-hugging them immediately is a bad joke...

If they were as much of a common-place threat as some suggest, you wouldn't see so many players opening up their wallets for them, and fielding them so often in groups.

While I have no great love for running into an enemy Gausszilla with 4xHAGs, I actually still consider it fair game on the battlefield...massed Scaleshots though, that's turning out to be pure nonsense.

Edited by An6ryMan69, 15 September 2023 - 08:19 AM.


#19 RockmachinE

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Posted 15 September 2023 - 10:22 AM

They're irrelevant. They're pushovers.

Don't panic and just shoot the damn mech.

#20 Ihlrath

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Posted 15 September 2023 - 10:35 AM

View PostBassault, on 15 September 2023 - 07:02 AM, said:

Those assaults you mentioned aren't even OP.


Where'd I put that Charlie Murphy laughing gif.....





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