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Patch Notes - 1.4.283.0 - 19-September-2023


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#141 C337Skymaster

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Posted 20 September 2023 - 10:35 AM

View Postmartian, on 20 September 2023 - 06:50 AM, said:

Play as you like and let the PSR do the rest.


Problem with that is: the red team players who were busy farming will have gone up in PSR, and the three 'mechs that were tactical in their positioning, and won the match by capping, will be going down in PSR.

#142 martian

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Posted 20 September 2023 - 11:18 AM

View PostC337Skymaster, on 20 September 2023 - 10:35 AM, said:

Problem with that is: the red team players who were busy farming will have gone up in PSR, and the three 'mechs that were tactical in their positioning, and won the match by capping, will be going down in PSR.

You can both cap AND fight and end up the game with the green arrow. Just do not concentrate on the objective to the exclusion of everything else.

#143 Khalcruth

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Posted 20 September 2023 - 11:38 AM

View PostWishmast3r, on 20 September 2023 - 12:26 AM, said:

Atlas with laser eyes? How about an Atlas with a monocle?



That looks great - how does it look with a flamer (or two)?

#144 BumbleBee

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Posted 20 September 2023 - 09:38 PM

I noticed that the startup sequence is starting late in the UM-IIC. It plays at the right time on other Mechs though

#145 Tyr Tseng

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Posted 21 September 2023 - 01:19 AM

Does the Warlord not count towards the "IS LEGEND REWARD" goal in the Annual Rewards?
I bought it more than 24 hours ago and IS Legend still counts as unfulfilled. WTF?

#146 Voice of Kerensky

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Posted 21 September 2023 - 04:25 AM

2xBLC = 18 tonns = 36 DMG without ghost heat, but 1xBLC + 2xLL= 19 tonns = 36 DMG with ghost heat. It's a joke?

P.S. Black Knight looks good.

#147 martian

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Posted 21 September 2023 - 06:11 AM

View PostVoice of Kerensky, on 21 September 2023 - 04:25 AM, said:

2xBLC = 18 tonns = 36 DMG without ghost heat, but 1xBLC + 2xLL= 19 tonns = 36 DMG with ghost heat. It's a joke?

No, this is the MWO reality.

#148 MOPCKOE

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Posted 21 September 2023 - 11:44 AM

The inner sphere engine (light) now easily dies from overheating.

I got this twice on my HGN 732b, it died after a couple of overheats with the armor intact front and rear. Some clan hellbringer or hunchback can go into overhead shutdown ten times per match and the mech will not be dead.

#149 KursedVixen

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Posted 21 September 2023 - 12:06 PM

View PostDuke Falcon, on 20 September 2023 - 07:45 AM, said:

I bought the Urbie IIc pack.
Got the two little imps. Love them albeit I have no chance to try them so far...

Anyway, THX PGI for these clanner Urbies! No matter what would happen I will not regret i bought them!
wish we had got a srm or ecm clan trashcan though. maybe that's next.

Edited by KursedVixen, 21 September 2023 - 12:06 PM.


#150 C337Skymaster

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Posted 21 September 2023 - 02:03 PM

Query: Was it intentional to replace the HAG "Gauss Rifle" visuals with LBX/5 visuals? That's been the end result, whether intentional or not.

#151 KursedVixen

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Posted 22 September 2023 - 12:11 AM

View PostC337Skymaster, on 21 September 2023 - 02:03 PM, said:

Query: Was it intentional to replace the HAG "Gauss Rifle" visuals with LBX/5 visuals? That's been the end result, whether intentional or not.
it seems when they changed the values for the hag 30 and 40 somebody changed the wrong line of code, the hag 20 still has the gauss barrel though so maybe it was near the same line to change the spread?

#152 An6ryMan69

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Posted 22 September 2023 - 08:34 AM

View PostVoice of Kerensky, on 21 September 2023 - 04:25 AM, said:

2xBLC = 18 tonns = 36 DMG without ghost heat, but 1xBLC + 2xLL= 19 tonns = 36 DMG with ghost heat. It's a joke?

P.S. Black Knight looks good.


You can poke holes in ghost heat mechanics almost as easily as you can poke holes in the entire Battletech heat management system itself.

No surprise the most popular options/mods/cheats in pretty much every Battletech game ever have been related to getting rid of heat...

#153 C337Skymaster

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Posted 22 September 2023 - 09:02 AM

View PostAn6ryMan69, on 22 September 2023 - 08:34 AM, said:


You can poke holes in ghost heat mechanics almost as easily as you can poke holes in the entire Battletech heat management system itself.

No surprise the most popular options/mods/cheats in pretty much every Battletech game ever have been related to getting rid of heat...


So when they get rid of heat, how do they balance against alpha-strike size?

#154 Vite Ramen

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Posted 24 September 2023 - 07:03 AM

Any news on a patch sale?

#155 martian

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Posted 24 September 2023 - 11:23 AM

View PostC337Skymaster, on 21 September 2023 - 02:03 PM, said:

Query: Was it intentional to replace the HAG "Gauss Rifle" visuals with LBX/5 visuals? That's been the end result, whether intentional or not.

This is in the Patch notes:

View PostInnerSphereNews, on 16 September 2023 - 12:18 PM, said:

KNOWN ISSUES
  • HAGs are using LBx/UAC barrels instead of Gauss barrels. This has no gameplay impact, the weapons still function correctly.


#156 C337Skymaster

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Posted 24 September 2023 - 12:21 PM

View Postmartian, on 24 September 2023 - 11:23 AM, said:

This is in the Patch notes:


Oh! Thanks. I didn't see that part of the notes. It's not a UAC barrel though.... it's just the LBX barrel. They must only have known this by the code line, and not by seeing the model in-game. :)

Either way, thanks!

#157 KursedVixen

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Posted 24 September 2023 - 12:26 PM

View PostC337Skymaster, on 24 September 2023 - 12:21 PM, said:

Oh! Thanks. I didn't see that part of the notes. It's not a UAC barrel though.... it's just the LBX barrel. They must only have known this by the code line, and not by seeing the model in-game. Posted Image

Either way, thanks!
The devs rarely play the games anymore.

#158 Voice of Kerensky

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Posted 25 September 2023 - 07:14 PM

Yesterday I played a test match on Urbanmech 2xLMG + 4xMХPL. My impression. The damage and heat I receive far outstrips the damage I deal.
X-Pulses still don't look like such an attractive weapon that they would be widely used in the game.

#159 Voice of Kerensky

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Posted 26 September 2023 - 04:12 AM

Today I played a couple test matches on Urbanmech 2xLMG + 4xMХPL.
MXPL unuseble.

#160 Staude Coston

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Posted 04 October 2023 - 03:35 PM

WEAPON ADJUSTMENTS
SMALL X PULSE LASER

<p style="font-size: medium;">
  • Increased Range to 160m (from 135)
  • Increased Max Range to 320m (from 270m)
  • Increased Damage to 1.0 (from 0.85)
  • Increased Heat to 0.4 (from 0.35)



MEDIUM X PULSE LASER

<p style="font-size: medium;">
  • Increased Range to 270m (from 240)
  • Increased Max Range to 540m (from 480m)
  • Increased Damage to 1.5 (from 1.2)
  • Increased Heat to 0.9 (from 0.75)



LARGE X PULSE LASER

<p style="font-size: medium;">
  • Increased Range to 480m (from 400)
  • Increased Max Range to 960m (from 800m)
  • Increased Damage to 2.2 (from 1.85)
  • Increased Heat to 1.35 (from 1.15)



BINARY LASER CANNON

<p style="font-size: medium;">
  • Reduced cooldown to 3.5s (from 3.6)
  • Increased Laser Duration to 1.25s (from 1.15s)
  • Reduced minimum heat penalty threshold to 3 (from 4) Firing 3 Binary Cannons applies heat penalty



CLAN HYPER ASSAULT GAUSS RIFLE 20

<p style="font-size: medium;">
  • Increased burst duration to 0.42s (from 0.33s) - from 0.11s between slugs to 0.14s



CLAN HYPER ASSAULT GAUSS RIFLE 30

<p style="font-size: medium;">
  • Increased burst duration to 0.7s (from 0.55s) - from 0.11s between slugs to 0.14s
  • Reduced spread to 0.155 (from 0.17)
  • Increased heat to 9.0 (from 8.25)



CLAN HYPER ASSAULT GAUSS RIFLE 40


  • Increased burst duration to 0.98s (from 0.77s) - from 0.11s between slugs to 0.14s
  • Reduced spread to 0.17 (from 0.2)




It's slowly becoming ridiculous









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