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Patch Notes - 1.4.283.0 - 19-September-2023


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#101 Samziel

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Posted 18 September 2023 - 12:20 PM

View PostMOPCKOE, on 17 September 2023 - 03:52 PM, said:

In a recent update, clans were given imbalanced hags that deal 30-40 damage at 800m, while the IS has a joke called a heavy gauss that shoots a measly 25 at 200m once every half minute..

But IS got is a mocking copy of the heavy clan laser, the same damage and heating, only it is twice as heavy and consumes more slots than the clan version.
There was exactly one mech that benefited from them - stalker 4n, since it fired 4 at once without ghostly heat, now it is useless.

The nice card and mode was removed due to some idiotic vote. I'm tired of playing these LRM fields, this stupid new frozen city with NOTHING in the middle of the map for ppk trash and lrm. I just overheat the Polar Highlands and Alpin Peaks straight away, these are garbage maps. Why did they remove the classic normal day Frozen City?
The results of this vote absolutely corresponded to the trash peak in the game itself: the same canyon or grim plexus - empty hills for lrm and spamming with distant slag.

As another slap in the face of the IS, they do nothing with these clown useless X-pulses, whose players on the field are simply ridiculous. Plus 0.000003 damage and 0.0000006 heat for x pulse, plus 0.000004 shot time for hag.

The incursion added variety; there was just a wow effect from the destruction of the walls. Why do the developers reduce the game to spamming long shots on a flat, empty field?


HAG30 and 40 are kinda bad at max range. Blazers are great and Stalker 4N can still shoot 4 (it was able to shoot 5 without GH but wasn't really feasible anyway).

Edited by Samziel, 18 September 2023 - 12:41 PM.


#102 KursedVixen

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Posted 18 September 2023 - 01:38 PM

I'll be honest for those of you complaining about HAG changes, Blame the complainers who couldn't learn to not stand in front of a clan mech with a HAG and other terrible pilots who want HAG OP after standing right infront of a fual hag blood asp or dire or Gausszilla or other clan heavy or assault with more than one ballstic slot.

Honestly even at present i've been killed more by x-pulse and binary lasers than HAGs at this point... so maybe it 's a skill issue?

View PostSamziel, on 18 September 2023 - 12:20 PM, said:


HAG30 and 40 are kinda bad at max range. Blazers are great and Stalker 4N can still shoot 4 (it was able to shoot 5 without GH but wasn't really feasible anyway).
Well they're not suppose to be sniper weapons they're kinda mid range LBX to be honest.... and that was fine with me something for Clan to deal with tthe IS Single shot ac 20 and racs..

Edited by KursedVixen, 18 September 2023 - 01:41 PM.


#103 C337Skymaster

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Posted 18 September 2023 - 01:47 PM

View Postmartian, on 18 September 2023 - 06:59 AM, said:

BattleTech X-Pulse lasers do not have much in common with MWO X-Pulse lasers.

That's his point. They don't, currently, and as such, aren't meeting with much enthusiasm. Perhaps they would meet with more enthusiasm if they had more in common.

#104 C337Skymaster

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Posted 18 September 2023 - 01:50 PM

View PostCurccu, on 18 September 2023 - 01:55 AM, said:

gauss/coil tech itself is low recoil.

For every action, there is an equal and opposite reaction. Accelerating a slug is gonna push back on the barrel, regardless of the method of acceleration.

As to the amount, you're probably right, although it feels better when there's lots of recoil, since these are supposed to be giant robots, slugging it out, not pebble shooters.

#105 Hauptmann Keg Steiner

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Posted 18 September 2023 - 02:32 PM

View PostBuenaventura, on 18 September 2023 - 10:08 AM, said:

The loyality mechs in the past were added as a non (L) version to the ingame store several months after they were added.
I'm sure that will still be the case for these.

I'm sure they will. Still means anyone wanting to do arm-mounted LB20Xs for the next six months is going to have to spend a bunch of money now, and this design choice probably means reduced-slot 20s aren't in the cards until then, if ever.

View PostC337Skymaster, on 18 September 2023 - 01:47 PM, said:

That's his point. They don't, currently, and as such, aren't meeting with much enthusiasm. Perhaps they would meet with more enthusiasm if they had more in common.

They're just ER Pulse Lasers with a different name from the Clan ones in tabletop. I'm not sure what enthusiasm people would have had for them other than Lore Compliance™. Setting aside how poorly PGI statted them out, their X Pulses were at least something new and interesting-ish.

If people are really craving more Pulses with just more range and heat... they could easily make IS ER Pulse Lasers on down the line and still keep their X Pulses as something different. You'd even get the small bonus that the few new people who aren't weighed down by BT lore wouldn't be horribly confused as to why both factions have wildly different names for the same guns.

#106 Sylow

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Posted 18 September 2023 - 03:28 PM

View PostInnerSphereNews, on 16 September 2023 - 12:18 PM, said:


BSW-X2
  • Increased Laser duration to -50% (from -5%)
[...]


BSW-P2
  • Removed 10% Range
  • Removed 10% Ballistic velocity
  • Removed 20% MG Rate of Fire
  • Removed -5% Energy heat
  • Added -50% UAC Jam duration
  • Added -50% RAC Jam ramp down duration
  • Added -10% Weapon spread



Could it be that you mixed up these two while designing the patch? Giving exactly the one Bushwacker variant which is good for using lasers modifiers for RACs, while pressing a laser advantage on one of those with only one laser hardpoint and thus very little opportunity to use it?

Edited by Sylow, 18 September 2023 - 03:29 PM.


#107 C337Skymaster

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Posted 18 September 2023 - 05:31 PM

View PostHauptmann Keg Steiner, on 18 September 2023 - 02:32 PM, said:

They're just ER Pulse Lasers with a different name from the Clan ones in tabletop. I'm not sure what enthusiasm people would have had for them other than Lore Compliance™. Setting aside how poorly PGI statted them out, their X Pulses were at least something new and interesting-ish.

If people are really craving more Pulses with just more range and heat... they could easily make IS ER Pulse Lasers on down the line and still keep their X Pulses as something different. You'd even get the small bonus that the few new people who aren't weighed down by BT lore wouldn't be horribly confused as to why both factions have wildly different names for the same guns.

You say "weighted down by BT Lore" like it's a bad thing. Understanding why things are the way they are in this game would go a long way towards reducing confusion, and increasing immersion, and changing things around for the heck of it will only add to the confusion if anyone wants to branch further into the franchise beyond this one, dying game.

And as for making X-Pulse closer to their original function (longer range for higher heat), is yes: exactly like ER's, and people would take them for the exact same reason they take ER's over standards: so they can peek and poke at longer ranges, and trade more effectively, without having to be in-your-face and soaking up all the damage you can dish while trying to deliver as much as possible in return. Or, people could take standard pulse if they want an in-your-face fight where they're tanking damage and running the redline in a glorious all-or-nothing brawl.

I admit: the current implementation is much more akin to how they were depicted in MW4, and is familiar to those who hail from that era, but if that's not meeting with any interest in MWO, maybe a longer-range pokey weapon will.

#108 Will9761

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Posted 18 September 2023 - 05:54 PM

View PostInnerSphereNews, on 16 September 2023 - 12:18 PM, said:

Posted Image






MECHWARRIOR ONLINE LEGENDS







SEPTEMBER 2023 PATCH NOTES

MECHWARRIOR 5: CLANS ANNOUNCEMENT!
As a recent graduate of the Smoke Jaguar cadet program, MECHWARRIOR 5: CLANS immerses players in an epic tale set amidst a massive Invasion. Operation Revival catapults their Star to the forefront of a daring and perilous war aimed at reclaiming their rightful homelands from the tyrants and despots ruling the Inner Sphere. This expansive campaign unfolds across numerous planets featuring diverse biomes, showcasing meticulously designed maps and missions that deliver immersive gameplay and intricate combat encounters. Armed with an arsenal of customizable BattleMechs equipped with cutting-edge technologies, players can explore a wealth of tactical options and strategic possibilities. In the first Clan-based MechWarrior game in nearly three decades, players find themselves at a pivotal moment of the MechWarrior universe, where the powerful Clans clash with the Great Houses, plunging the Inner Sphere into unparalleled chaos.
Posted Image


NEW LEGENDARY BATTLEMECHS


URBANMECH IIC "HASHKÉ"
Posted Image


Posted Image


Posted Image





URBANMECH IIC "ABADDON"


Posted Image


Posted Image


Posted Image

GAME MODES
As a result of the feedback from the game mode poll, the following changes have been made:
  • Incursion has been removed



1. Mechwarrior 5: Clans - I like the callback to the Mechwarrior 2 box art. I'm fine for playing as Clan Smoke Jaguar as long as we can play as other clans in instant action or through DLC. I also hope that we can play past 3050 and witness Operations Bird Dog and Bulldog as an omen to the Jag's fate.

2. I'm actually glad that PGI is using the Special Geometry from the UrbanMech Pack and use those for the UrbanMech IIC. I've been saying that they should have done that for years seeing how the special UrbanMech had "IIC" all over it. I'm glad they finally did it. I wish that they could make the Hellfire into the Lupus Omnis, seeing how in lore the Lupus was never phased out of production and that Hellfires are just BattleMech-converted Lupus mechs.

3. I know that Incursion had its problems, but I would have settled of making it asymmetrical or removing winning by giving the base little lovetaps. I get the premise of MWO is all about blowing up other enemy mechs, but when you take away different ways to win and pander to the caveman mentality of, "Me see other team, Me go smash them!" it makes me stay away from the game longer due to the lack of variety. Oh well.

#109 kalashnikity

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Posted 18 September 2023 - 07:17 PM

View PostKhalcruth, on 17 September 2023 - 09:20 AM, said:

I can't wait to see what the Atlas looks like with a Snub PPC in its head.


I've been asking for small cockpits for months, glad they finally listened.

#110 Hauptmann Keg Steiner

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Posted 18 September 2023 - 07:54 PM

View PostC337Skymaster, on 18 September 2023 - 05:31 PM, said:

You say "weighted down by BT Lore" like it's a bad thing.

When it's used as a straitjacket or an excuse to advocate for unbalanced tech or gameplay, it very much can be, yes. If lore gets in the way of good gameplay then it probably should give.

Quote

And as for making X-Pulse closer to their original function (longer range for higher heat), is yes: exactly like ER's, and people would take them for the exact same reason they take ER's over standards: so they can peek and poke at longer ranges, and trade more effectively, without having to be in-your-face and soaking up all the damage you can dish while trying to deliver as much as possible in return.

I'm well aware of what the concept of 'range' is, thank you. I merely question your assertion that people would be enthusiastic over what is basically fiddling with spreadsheet numbers. Like, I remember when IS got ER Smalls and Mediums, and there wasn't a wave of excitement over them or anything.

Quote

I admit: the current implementation is much more akin to how they were depicted in MW4, and is familiar to those who hail from that era, but if that's not meeting with any interest in MWO, maybe a longer-range pokey weapon will.

Ah yes, definitely what MWO needs more of right now: more mid-long range pokey weapons.

And, again, if we absolutely need longer, hotter Pulse Lasers they can always... introduce ER Pulse Lasers as a weapon for IS mechs. Just make them worse than the Clan ERPLs so Clanners don't scream and cry about them, I guess.

#111 martian

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Posted 18 September 2023 - 08:44 PM

View PostC337Skymaster, on 18 September 2023 - 01:47 PM, said:

That's his point. They don't, currently, and as such, aren't meeting with much enthusiasm. Perhaps they would meet with more enthusiasm if they had more in common.

The amount of enthusiasm for X-Pulse lasers in MWO has not much to do with how much in common they have with their desktop BattleTech counterparts.

From what I have noticed, many forum posters have got a very limited knowledge of the desktop BattleTech game anyway. The more BattleTech this and that say, the less they know about the desktop game.

The important thing is how viable and useful X-Pulse lasers are in MechWarrior Online when compared with other MWO weapon systems, not how closely they copy their desktop BattleTech stats.

#112 Lionheart2012

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Posted 18 September 2023 - 09:15 PM

Hi folks.

On this MAD-5A build: AI<82:g1|`g|i^|i^|i^|i^|o<2p?1|M@|M@q?1|i^|i^|i^r41|`@|F@|F@s41|`@|F@|F@t:1u:1|5P|5Pv@0|5Pw505050

I have 2xBLC, 4xERML, and 2xUAC/2. Firing the 4xERML, I build 15% heat. Firing the 2xBLC, I build 28% heat. Firing all lasers, I build 48% to 49% heat, which is in line with adding these together but also getting ghost heat for a 7th ERML being fired. Have photos but can't post. Can others duplicate?

#113 WJP

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Posted 18 September 2023 - 10:32 PM

I ready to buy 3 legend mech but I'm not nerf more heat x-pluse laser.Urbanmech IIC is coming?

Edited by WJP, 18 September 2023 - 11:17 PM.


#114 Wraith 1

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Posted 18 September 2023 - 11:00 PM

Looks like a very good patch overall, but I'm always saddened to see more content become lostech, even if it's less good.

-Old shaders
-Knockdown mechanics (could've been adjusted)
-Old thermal vision (could've been a module/skill tree)
-River City Classic
-Caustic Valley Classic
-Outreach HPG Classic
-The 2 best versions of Terra Therma (fight me)
-Scouting
-Long Tom (funny giant explosion)
-Escort
-Solaris VII (my beloved)
-Duncan Fischer
-Vectoring
-Frozen City Day Classic
-Incursion

Anything I'm forgetting?

Also lol Scaleshot still invalidates the existence of every other fast SRM boat in the game, maybe every other fast mech period. Premium quirks gotta work overtime to sell a 'light' legend mech I guess.

#115 C337Skymaster

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Posted 19 September 2023 - 01:08 AM

View PostLionheart2012, on 18 September 2023 - 09:15 PM, said:

Hi folks.

On this MAD-5A build: AI<82:g1|`g|i^|i^|i^|i^|o<2p?1|M@|M@q?1|i^|i^|i^r41|`@|F@|F@s41|`@|F@|F@t:1u:1|5P|5Pv@0|5Pw505050

I have 2xBLC, 4xERML, and 2xUAC/2. Firing the 4xERML, I build 15% heat. Firing the 2xBLC, I build 28% heat. Firing all lasers, I build 48% to 49% heat, which is in line with adding these together but also getting ghost heat for a 7th ERML being fired. Have photos but can't post. Can others duplicate?


You have to "host" the photos elsewhere. I've been using Discord. Post to Discord, click "view original image", it'll open as a web link. Copy the URL, click the "add picture" button in the forum box, paste the URL and post.

#116 McGosy

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Posted 19 September 2023 - 01:12 AM

Hashké ammo buffs are kinda all over the place. i guess u wanted +100% ammo for ballistics (lbx20 would be +400% atm
)

#117 Sires Belmont

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Posted 19 September 2023 - 07:45 AM

Reducing the XP-Bonus from Champion Mechs to 15%! Why?! It's the only reason to buy them!
C-Bills get worthless with time, there are always enough. Later, only XP matters. Please don't do this. Or give me a refund of the MC for my Champion Marauder, which i only bought for the XP Bonus.

#118 martian

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Posted 19 September 2023 - 07:48 AM

View Postkalashnikity, on 18 September 2023 - 07:17 PM, said:

I've been asking for small cockpits for months, glad they finally listened.

Perhaps I am wrong, but it seems to me that Small cockpits will not be available as a standard Mechlab option that would be available to all MWO 'Mechs.

#119 Kodan Black

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Posted 19 September 2023 - 09:30 AM

Bought the urbies. Excited to play them. All the decals and cockpit stuff looks real nice also. Much appreciation to those PGI folks that worked on them.

#120 KursedVixen

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Posted 19 September 2023 - 09:46 AM

View PostC337Skymaster, on 18 September 2023 - 01:47 PM, said:

That's his point. They don't, currently, and as such, aren't meeting with much enthusiasm. Perhaps they would meet with more enthusiasm if they had more in common.
blazers and x-pulse give a reason for flamers to exist :P





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