Patch Notes - 1.4.283.0 - 19-September-2023
#61
Posted 17 September 2023 - 07:08 AM
#62
Posted 17 September 2023 - 07:23 AM
Sad for the removal of incursion. It were an interesting mode.
But the rest seems OK, sure...
However the biggest bomb you exploded! You awaited so long... But finally, you did it you magnificient son of @*****!
I now hardly able to await the patch just to swag those two cute Urbies at last!!!
I hereby even officially pardon you that Howl were not an omni! You now have a large credit to make future mistakes!
#63
Posted 17 September 2023 - 07:31 AM
#65
Posted 17 September 2023 - 08:11 AM
#66
Posted 17 September 2023 - 08:13 AM
Not all good news though....Scaleshot is a plague right now and this patch does nothing to deal with that...it's still OP and we will continue to see almost obligatory 4 man groups of them constantly in QP. Unimpressed.
HAG's actually getting their spread reduced to make them more effective long range is backwards too; hopefully next time.
Still no Vectoring fix....
I liked incursion....
Edited by An6ryMan69, 17 September 2023 - 08:24 AM.
#67
Posted 17 September 2023 - 08:16 AM
- Primary and Secondary energy hardpoints on Left and Right Torsos are now placed on a higher location on the mech
- Primary energy hardpoint on the Left and Right Arm is now equipped on top of the mech’s forearm
- Ballistic hardpoint on the Left Arm is now equipped on top of the mech’s forearm
#68
Posted 17 September 2023 - 09:07 AM
Bud Crue, on 17 September 2023 - 03:53 AM, said:
We forgot to include it in the notes, but I said it in the dev vlog so that one’s on me!
6 months after a legendary mech releases, a standard edition will come out as a HERO mech for MC. So this patch the Moonwalker and Juggernaut are being added to the ingame store. Next month Dreadnaught and Scattershot, and so on
#69
Posted 17 September 2023 - 09:20 AM
#70
Posted 17 September 2023 - 09:23 AM
Lockheed_, on 16 September 2023 - 12:31 PM, said:
WHY?????????
Because Urbie IIC will most likely sell best... I haven't dropped a dime to this game in two Years and I'm not considering to do so...
#71
Posted 17 September 2023 - 09:47 AM
#72
Posted 17 September 2023 - 10:45 AM
Tiy0s, on 17 September 2023 - 09:07 AM, said:
6 months after a legendary mech releases, a standard edition will come out as a HERO mech for MC. So this patch the Moonwalker and Juggernaut are being added to the ingame store. Next month Dreadnaught and Scattershot, and so on
Thanks for the info.
#73
Posted 17 September 2023 - 10:46 AM
Founders Atlas owners stay losing.
#74
Posted 17 September 2023 - 10:58 AM
#75
Posted 17 September 2023 - 11:45 AM
Tiy0s, on 17 September 2023 - 09:07 AM, said:
6 months after a legendary mech releases, a standard edition will come out as a HERO mech for MC. So this patch the Moonwalker and Juggernaut are being added to the ingame store. Next month Dreadnaught and Scattershot, and so on
Well this is some news! Glad I have MC banked.
#76
Posted 17 September 2023 - 12:58 PM
Voice of Kerensky, on 17 September 2023 - 05:02 AM, said:
Did you really think that everyone would forget these promises?
We've never promised either. We said we're investigating both, and we still are. That being said, it's a matter of having the resources available to make such a change (engineering and UI mainly), but even more importantly knowing that allotting hard-to-get resources on those tasks would make a noticeable improvement to matchmaker and the player experience, and what other knock-on effects those changes could create, like longer queue times.
#77
Posted 17 September 2023 - 12:59 PM
Tiy0s, on 17 September 2023 - 09:07 AM, said:
6 months after a legendary mech releases, a standard edition will come out as a HERO mech for MC. So this patch the Moonwalker and Juggernaut are being added to the ingame store. Next month Dreadnaught and Scattershot, and so on
Edited by w0qj, 17 September 2023 - 01:09 PM.
#78
Posted 17 September 2023 - 01:07 PM
w0qj, on 17 September 2023 - 12:59 PM, said:
Tiy0s is not a PGI employee as far as I can tell (he does not have an employee badge in the forum thread above).
I feel that MWO/PGI needs to clarify on this matter. Thanks.
Tiy0s is a PGI employee.
#79
Posted 17 September 2023 - 03:52 PM
But IS got is a mocking copy of the heavy clan laser, the same damage and heating, only it is twice as heavy and consumes more slots than the clan version.
There was exactly one mech that benefited from them - stalker 4n, since it fired 4 at once without ghostly heat, now it is useless.
The nice card and mode was removed due to some idiotic vote. I'm tired of playing these LRM fields, this stupid new frozen city with NOTHING in the middle of the map for ppk trash and lrm. I just overheat the Polar Highlands and Alpin Peaks straight away, these are garbage maps. Why did they remove the classic normal day Frozen City?
The results of this vote absolutely corresponded to the trash peak in the game itself: the same canyon or grim plexus - empty hills for lrm and spamming with distant slag.
As another slap in the face of the IS, they do nothing with these clown useless X-pulses, whose players on the field are simply ridiculous. Plus 0.000003 damage and 0.0000006 heat for x pulse, plus 0.000004 shot time for hag.
The incursion added variety; there was just a wow effect from the destruction of the walls. Why do the developers reduce the game to spamming long shots on a flat, empty field?
Edited by MOPCKOE, 17 September 2023 - 03:53 PM.
#80
Posted 17 September 2023 - 03:58 PM
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