

Why Are You Killing This Game And The Inner Sphere Mechs?
#1
Posted 21 September 2023 - 09:59 AM
I mean, their laser range is worse, radiators eat up more slots, you don't have enough space and weight for jump jets fun, they are slower because of those stupid XL (which you won't want to play with).
And your result is simply WORSE than the same thing but in clan fur.
All the advantages they have because of this are just a mockery. I mean the range of Heavy Gaus and AC20? This is just over 200 meters during a period when most of the maps you will play on are an huge empty field with two hills
I won’t even talk about the clown BLK - a heavy, meaningless parody of the Heavy Laser clan. Which cannot even be combined with a regular large laser where possible, since 2BLC + 1LL = ghost heat, baby...
IS mechs are so trash that the developers are releasing new paid Anni and Urbi - CLAN VERSIONS AHAAHAHA xD
Most of the inner sphere mechs in my slots leave me feeling disappointed.
They're hot, they cool down slowly (you have fewer radiators due to their size and the heavy Light Engine), the range is short, and they're almost always impossible to set up because you're left with tonnage but not enough compartments.
And your result is simply WORSE than the same thing but in clan fur. Why? Yes, because the clans do not have those idiotic artificial restrictions taken from the ceiling and supposedly balanced between the two “factions”.
But most importantly, you feel that you are artificially limited.
You see an opportunity to realize their potential, their characters, to make them competitive, but this is cut short by a number of other stupid and irrelevant flaws, like the ones described above.
Now the clans are given imbalanced "new Gauss" that hit 60 point damage at 800 meters, and in the IS they spit a parody of a heavy clan laser, as a result of which these new BLKs cannot be installed in any normal IS mech, except for a slow trough.
Wherever the IS has the potential for fun - for example, the MRM, this is truncated by its weight, distance (or dispersion like the MRM), projectile speed, attachment points or simulating the limitations of the inner sphere chassis itself - in a word, the IS is initially made into uninteresting garbage simply because.
And in the battle itself, you SEE and FEEL it.
#2
Posted 21 September 2023 - 10:22 AM
Anyway, I am having great success with Binaries. They have given a nice boost to IS laser vomit. That being said, I kind of agree with you in the larger sense that IS mechs are feeling a bit limited at the moment relative to Clan ~ equivalents.
With the exception of the light bracket where the IS still has a lock on annoying lights that seem indestructible (and possibly truly dedicated brawler assaults where some of the main IS contenders (Atlas, Anni, etc.) can take more of a beating), I confess that for most other play styles, especially mid-long range trading which seems like what/where much of most maps play out these days, Clans have more mechs that are just better than IS equivalents. Alas, I don't play FP anymore so I just don't care.
#3
Posted 21 September 2023 - 10:32 AM
Clanners have longer ranged weaponry and more of it because its lighter. Don't play the range game 1v1 with them in an Inner Sphere mech or you'll come out second best. You learn better builds and better strategies with experience.
All that said... I feel ya.

#4
Posted 21 September 2023 - 10:35 AM
#5
Posted 21 September 2023 - 10:41 AM
feeWAIVER, on 21 September 2023 - 10:35 AM, said:
They're outgunned. But I prefer IS mechs, they're like the old muscle car you put a lot of work into and they can out-tough a lot of opponents if done right.
#6
Posted 21 September 2023 - 12:18 PM
#7
Posted 21 September 2023 - 12:27 PM
feeWAIVER, on 21 September 2023 - 10:35 AM, said:
Clan mechs are fast generalists with weapons useful in a wide array of scenarios.
IS mechs are tanky specialists with many more weapon options, but with each being tailored to a more specific role.
Its a good balancing scheme for keeping the two tech bases distinctive. Honestly, I think OP is just having a bad time, and needs help with his builds.
Edited by pbiggz, 21 September 2023 - 12:28 PM.
#8
Posted 21 September 2023 - 12:48 PM
pbiggz, on 21 September 2023 - 12:27 PM, said:
We've all been there. OP, please post up in the NewPlayerHelp/Battlemechs section and the long time players can give you advice and point you to YouTube content that might be good examples for the chassis you're wanting to field!
#9
Posted 21 September 2023 - 12:58 PM
Edited by LordNothing, 21 September 2023 - 12:58 PM.
#10
Posted 21 September 2023 - 02:04 PM
Or +1hsl on a chassis that has the worst attachment points of all the other variants of this mech - which kick the hills for half the game and then fly off along with the arms.
I’m also not interested in the fantasies of comic book authors of the 80s about the clan against I.S.
Just make the content in your game playable. These are just beautiful skins for weapons, with their own FEATURES, but not shortcomings cut down for an idiotic reason.
Edited by MOPCKOE, 21 September 2023 - 02:08 PM.
#11
Posted 21 September 2023 - 02:16 PM
MOPCKOE, on 21 September 2023 - 02:04 PM, said:
Or +1hsl on a chassis that has the worst mounting points of all - low kicking hills and flying off with your arms
I’m also not interested in the fantasies of comic book authors of the 80s about the clan against I.S.
Just make the content in your game playable. These are just beautiful skins for weapons, with their own FEATURES, but not shortcomings cut down for an idiotic reason.
MWO is the Battletech-based game that has done the absolute best job of balancing out Clan and Sphere tech bases. There's only so much you can do when dealing with the ******** Clan Space Magic that OG BTech saddled everybody with.
Sphere mechs get, in general, better quirks -- particularly for armour -- and cooler running, quicker-firing weaponry to account for the otherwise massive disparity in firepower and cooling the TT stats gifted us. That you're upset doesn't make this less true.
#12
Posted 21 September 2023 - 02:47 PM
foamyesque, on 21 September 2023 - 02:16 PM, said:
Sphere mechs get, in general, better quirks -- particularly for armour -- and cooler running, quicker-firing weaponry to account for the otherwise massive disparity in firepower and cooling the TT stats gifted us. That you're upset doesn't make this less true.
They did such a great job of balancing that online is steadily falling from year to year. That's what's true.
And to finish off - fact play is actually dead now. Partly because of the idiotic maps, partly because of this inequality in relation to I.S. mechs.
You're lying when you talk about armor. Since IS mechs are slower due to the inability to put XL, plus they have a smaller radius and need to be closer to the line of fire, you would rather have half of your torso ripped off than you would realize the measly +8 increase in your armor.
In any case, this measly armor increase doesn't matter for current HAGs and clan lasers doing 60-80 alpha damage every few seconds at 600+ range.
The topic “inner sphere = garbage” has been raised here more than once since 2016 and earlier. Why conformists like you always want to justify the existing ****** and uncomfortable state of affairs is a mystery to me, not only in relation to MWO.
It's just an online shooter with interesting mechanics.
It’s really the most interesting game of all that I see now and it’s unpleasant for me to see these “pokes in the wheels” of mechs that are simply outwardly more attractive to me than clan ones.
To say that Battletech is limiting them from creating enjoyable and interesting gameplay in an online shooter is just a joke.
Those who are interested in this whole battletech meta can just go to Mechwarrior 5 or something.
Edited by MOPCKOE, 21 September 2023 - 02:56 PM.
#13
Posted 21 September 2023 - 03:13 PM
Hag stand no chance vs real low face time mechs. Each good played erppc small laser crusader can outtrade and outbrawl them easily.
Xl takes some practice to get used to, but the additional space results in more speed or firepower, which can be far more beneficial for your survival.
Edited by Ignatius Audene, 21 September 2023 - 03:15 PM.
#14
Posted 21 September 2023 - 03:15 PM
https://mwo.nav-alph...df9726f9_WLF-1A
43 damage alpha with huge beam duration decrease. You are practically doing 2 AC-20s worth of damage. Yeah OK you have to stare for a split second, but Jesus you're in a 35 ton Light. You can alpha that twice more or less back to back, 86 damage and 120kph to reposition.
#15
Posted 21 September 2023 - 04:33 PM
MOPCKOE, on 21 September 2023 - 02:47 PM, said:
They did such a great job of balancing that online is steadily falling from year to year. That's what's true.
That ain't got anything to do with the Clan/Sphere balance, and neither does Faction Play's complete inactivity.
The stuff you're complaining about has been baked into Battletech for thirty years. MWO didn't invent them and in fact has done a lot of stuff to rebalance it for the demands of a PvP shooter.
There's been some stuff over the last year with legendary mechs and the introduction of HAGs and stuff that's skewed balance but the whole idea that there's some kind of favouritism for Clan or Sphere factions is just silly.
#16
Posted 21 September 2023 - 04:49 PM
foamyesque, on 21 September 2023 - 04:33 PM, said:
That ain't got anything to do with the Clan/Sphere balance, and neither does Faction Play's complete inactivity.
The stuff you're complaining about has been baked into Battletech for thirty years. MWO didn't invent them and in fact has done a lot of stuff to rebalance it for the demands of a PvP shooter.
There's been some stuff over the last year with legendary mechs and the introduction of HAGs and stuff that's skewed balance but the whole idea that there's some kind of favouritism for Clan or Sphere factions is just silly.
that stuff will be balanced in time. omelets require eggs. you want new features, and many do, you are going to have to pay for it in periods of fluctuating balance. and frankly thats a good thing, it was nice to see a new weapon at the center of the meta, even if those weapons have since received the first round of nerfs.
#17
Posted 21 September 2023 - 05:13 PM
IS tech is unwieldy and large, but they are as a result over-quirked.
#18
Posted 21 September 2023 - 05:35 PM
LordNothing, on 21 September 2023 - 04:49 PM, said:
that stuff will be balanced in time. omelets require eggs. you want new features, and many do, you are going to have to pay for it in periods of fluctuating balance. and frankly thats a good thing, it was nice to see a new weapon at the center of the meta, even if those weapons have since received the first round of nerfs.
Yeah, that's more or less my thinking. We'll have to see how things evolve, of course.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users