First Contact Faction Play Event
#41
Posted 30 September 2023 - 09:47 AM
#42
Posted 30 September 2023 - 11:23 AM
martian, on 29 September 2023 - 09:11 PM, said:
Often we were farmed by various premades. When the score was 1:12 after the first wave of 'Mechs, it was pretty obvious that the game was lost. If anybody thinks that the players of my team enjoyed that game (or other similar games) - we did not. In another similar game we even experienced the well known spawn farming. Nothing makes a player merrier than being killed off two seconds after he leaves the Dropship.
The second group of my yesterday's games also sucked, even though the reason was different. I ended up being on the winning side, but I can not say that I enjoyed such victories. For example, our team's premade lead the Assault push (dunno, maybe 7 Stalkers running Large lasers, ER Large Lasers and Binary lasers with some BattleMasters and other 'Mechs thrown in). After a few minutes the score was something like 22:6 as we were closing to the enemy team drop zone. Some random player said: "This is getting ridiculous!" and asked "Should not we let them reform, so they can play a bit?". The premade simply answered: "No! Why?" and continued to wipe out the last remaining 'Mechs. The final score was something like 48:15 and I do not think that those opposing players will be eager to retun to FP.
The steamrolled enemy team players had Match Scores 7, 88, 73, 86, which means that after 30 minutes of that **** (sorry: not entirely pleasant) gaming experience they were as far from those rewards as before the beginning of the game. Six were lucky enough and got the MS 100-200 (like 114 or 130), so the game at last counted towards those rewards.
Only about a third (and I am generous saying it because it was probably even less) of my yesterday's games was something what I would call enjoyable balanced games.
At least I know that the Faction Play is still the same. I got those rewards and this is probably the most positive thing that I can say about the yesterday's gaming session.
Yeah, I had the same experience, when we were way ahead in one match (I had eight kills by that point) our team started to move in on the other team’s spawn point. I piped up that we should give them more of a chance but got ignored…
Good hunting,
CFC Conky
#43
Posted 30 September 2023 - 01:51 PM
#44
Posted 30 September 2023 - 03:52 PM
Cheeks Akimbo, on 30 September 2023 - 09:47 AM, said:
No? Well (or somewhat decent) organized teams that communicate are the way to play FP, pugs just step on each other's toes.
#45
Posted 30 September 2023 - 04:03 PM
Ok in all seriousness, I think a good compromise would be a variant that is not normally available if it isn't through an event, it would make folks pay more attention and bring some veterans back, even if it is just out of curiosity? My two cents.
Edited by simon1812, 02 October 2023 - 08:36 AM.
#46
Posted 30 September 2023 - 07:14 PM
Cheeks Akimbo, on 30 September 2023 - 09:47 AM, said:
Are you talking about not allowing groups into the FP? Allow only queues of solo players to enter the FP?
If so, then your proposal will change the existing state of affairs very little. Unfortunately.
The fact is that before playing FP you must choose the faction you will play for. Those. The premade of strong players immediately agrees that all of them (2-12) people join one faction - half the job is done. Then, following the voice command of the voice chat, they all simultaneously press the “Launch” button. All is ready. Most of these players end up in one match, on one side, and continue to kill the game from the inside.
It's called sync drop. Previously, this was often practiced in a quick play. But due to the larger number of players in a QP, due to the fact that the matchmaker could organize not one match, but two at the same time, due to the randomness of the selection of players for teams in a QP, it was more difficult to abuse the sync drops. A situation could easily arise that out of, for example, 6 syncdroppers, 2 ended up in one team, 2 in the opposite team, and another 2 people went into a completely different match (in which they could also end up in different teams).
But the FP mode itself indulges sync drop.
#47
Posted 30 September 2023 - 07:42 PM
I get in line for the battle for the Smokе Jaguars and see the following picture: in ten minutes of waiting, 10 people added up for my faction, during the same time about 30 people added up for the House Kurita.
I immediately realized that at least two large and strong groups behind the Dragons. Obviously, they joined one faction on purpose so as not to get into battle against each other. Those they exclude the very possibility of getting unpleasant emotions from a possible defeat. They don't need interesting fights. They need fights in which they can assert themselves at the expense of weak players and satisfy their sadistic lust.
It also became obvious to me that these strong groups have already scared the players so much that single players do not want to join the Smoke Jaguar clan. Therefore, these single players also switched to the House Kurita.
And when the teams were formed, I actually saw random players on my team (more than half of whom were extremely weak players), and on the enemy team I saw a premade of six strong players.
#48
Posted 30 September 2023 - 07:55 PM
#49
Posted 01 October 2023 - 02:45 AM
#51
Posted 01 October 2023 - 07:52 AM
#52
Posted 01 October 2023 - 09:18 AM
Voice of Kerensky, on 30 September 2023 - 07:14 PM, said:
Are you talking about not allowing groups into the FP? Allow only queues of solo players to enter the FP?
If so, then your proposal will change the existing state of affairs very little. Unfortunately.
The fact is that before playing FP you must choose the faction you will play for. Those. The premade of strong players immediately agrees that all of them (2-12) people join one faction - half the job is done. Then, following the voice command of the voice chat, they all simultaneously press the “Launch” button. All is ready. Most of these players end up in one match, on one side, and continue to kill the game from the inside.
It's called sync drop. Previously, this was often practiced in a quick play. But due to the larger number of players in a QP, due to the fact that the matchmaker could organize not one match, but two at the same time, due to the randomness of the selection of players for teams in a QP, it was more difficult to abuse the sync drops. A situation could easily arise that out of, for example, 6 syncdroppers, 2 ended up in one team, 2 in the opposite team, and another 2 people went into a completely different match (in which they could also end up in different teams).
But the FP mode itself indulges sync drop.
I was thinking splitting it into two FP's One for groups and one for solo, but you're right people are anti-fun and would do anything to be "tryhards" for two minutes spawn camping as a group than enjoy the gameplay as it was intended.
#53
Posted 01 October 2023 - 09:21 AM
°°7
#54
Posted 01 October 2023 - 09:29 AM
#55
Posted 01 October 2023 - 09:39 AM
Revive the hamster, pretty please..?
#56
Posted 01 October 2023 - 09:39 AM
#57
Posted 01 October 2023 - 09:40 AM
#58
Posted 01 October 2023 - 10:19 AM
#59
Posted 01 October 2023 - 03:52 PM
Cheeks Akimbo, on 01 October 2023 - 09:18 AM, said:
I'd rather have them remove soup from QP before trying to fix borderline dead gamemodes.
#60
Posted 01 October 2023 - 10:24 PM
Also, I've been pretty amazed at how poorly designed the matching mechanisms are. I sat through a few different launches when I tried to play IS, but I guess the premades get shoved through and the pickup players are left out? Watching the number of players go from like 5/6 to 30/24 while sitting in the queue, just for it to drop back down to 6/0 because two large groups got prioity really feels pretty bad.
tl;dr this game mode is bad and whoever designed it should feel bad for being bad at their job.
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