The6thMessenger, on 09 October 2023 - 04:46 PM, said:
It's closer to the AC10 innit? I don't see the issue of the AC5 desynced with LPPC, I always thought that was for PPCs.
It is equidistant between the AC5 and AC10/UAC5, 1500/1400/1300 respectively. Provided it doesn't have velocity quirks that ruin that. Velocity quirks are one of those things that just should have never been done, similar with duration quirks, they change the nature of the weapons too much and can ruin synergies as much as they can create them.
The6thMessenger, on 09 October 2023 - 04:46 PM, said:
It's more like, it's not doing close range brawls a favor, it's just sticking to more peekaboo. While yeah, AC20 is more relevant with more range, but still.
In a brawl yes, it favors for the poke on the outside of the brawl. For pushes though short range is short range, whatever is gonna help you blow through long range mechs before they scatter and are able to whittle you down.
The6thMessenger, on 09 October 2023 - 04:46 PM, said:
Yeah, but could have been just 2.
It could have, they would've had to boost the damage output a little bit like they did for LPPCs, I'm just not sure who the target of that would be because I don't think it would've worked for mediums very well but who knows, maybe if that stupid minimum range was gone it wouldn't be as bad.
The6thMessenger, on 09 October 2023 - 04:46 PM, said:
It's not yet problematic because it's not buffed to compensate. Such as say, abhorrent laser duration, and range.
This kinda goes back to the hold bland thing, what do HMLs offer at that point. I mean I don't like what they provide currently necessarily, but what you are talking about isn't any better. What the piece to the puzzle that they fulfill on the Clan side?
The6thMessenger, on 09 October 2023 - 04:46 PM, said:
I don't remember trying to nerf AC20. And as for the general nerf, I was talking the high-alpha meta in general. That is why "etc.", as everything else will follow to conform to the new world order.
Alpha has a place in the game, but it should be higher risk than it currently is. AC20s don't really have alpha or DPS at the current state, not enough to justify its tonnage. Now two of them at least provide some alpha even if they are heavy. Really this kinda goes back to one of the biggest issues in this game. Things were added without figuring out what their contribution to this game should be and ensuring that they stick with that vision (or at least the new vision makes sense). Most of the balancing in this game reeks of slapdash stuff that they threw in to appease the fanbase more than ensure its health (short term sugar rush for long term come down).
The6thMessenger, on 09 October 2023 - 04:46 PM, said:
And with that regard, I think its that the game's heat system is too cold: base heat capacity at 50, dissipation hitting 5/s, DHS the norm. High-powered alphas are too easy to build and sustain. For example, the Mad-IIC, doing 6x CERML + 2x LPL, that has straight up +16 DHS, at 58 capacity and 5.72s h/s dissipation, it can straight up burn 2 to 3 times before overheating, 62 damage each of those.
On this I agree, which is why the dissipation buff after the PTS was dumb, it didn't help or hurt alpha builds like Gauss vomit or laser vomit, all it did was power creep the game.
That said, heat sinks are in need of a revamp, particularly the balance between iDHS and cDHS. cDHS combined with clan's endo and ferro just allow you to blow past iDHS in builds. Barring any weapons and running a STD engine (which is also just not worth the tonnage), you can mount 14 DHS on an IS mech. While a Clan mech can fit 25, and that matters especially since Clan mechs also have the better weight savings.
I don't really care about the heat capacity as much, I do think it was high but I think it should be handled per mech, same with base dissipation; no different than mobility is. Trying to keep things uniform to a system that just doesn't make any sense in this game is how we have this mess in the first place. Heat sinks should allow you bump it no different than bumping engines up increases speed, but you shouldn't be able to alter things as significantly (and ideally with diminishing returns much like engines).