Curccu, on 11 October 2023 - 06:04 AM, said:
No no no do not **** my sentence...
I see now, you said:
"If you ask me is it easier to leg light mech with machine guns or SRMs/PPCs/Pulse lasers I will say SRMs/PPCs/Pulse lasers."
but you meant:
"If you ask me: Is it easier to leg light mech with machine guns
vs SRMs/PPCs/Pulse lasers? I will say SRMs/PPCs/Pulse lasers."
1. Machine guns seem pretty good for legging mechs. I know this by having my mechs legged by an annoying LCT-1V on several occasions.
2. This is not an apples to apples comparison. Machine Guns have a short range. Imagine every standard laser is now continuous fire.
Curccu, on 11 October 2023 - 06:04 AM, said:
... than continues DPS like machineguns, RACs or Xpulses ...
I disagree with machineguns being bad against light mechs.
Yes, RACs suck against light mechs because of the spin-up time, leading the target, and high heat. Imagine no spin-up time and for the weight of a single RAC5 you now have 2xLL that instantly fire and their heat is normalized over their entire 4.5s cycle time instead of instantly paying the heat cost up front.
XPLs are decent against light mechs, though standard PLs are probably better.
Curccu, on 11 October 2023 - 06:04 AM, said:
Chainfire is one of worst thing you can do. ...
And yes I say skill, some people can't hit fast lights, they do not have SKILL required to do so.
I should clarify what I mean by chain-fire. If I have a mech with say 4xML I'll have a chain-fire weapon group defined for them but no, I don't sit there waiting for 1 to completely finish firing before firing the next. I'll press the mouse/key to fire 1 of them, and only wait between ¼ to ½ of the laser duration time before I fire the 2nd and so forth. Sometimes I'll spam the chain-fire group to fire 2-3 of the lasers very rapidly. So this is more of a rapid-fire chain-fire rather than just sitting there waiting for each weapon to take it's turn in the chain-fire group.
I find this method of firing lasers FAR FAR SUPERIOR for fighting against lights than alpha-fire. If I have a clear shot I can just spam the weapon group or even alpha if I choose but if the light mech is zipping around or running perpendicular to me at full speed, chain-fire ensures I'll get at least 2-3 hits with my lasers.
You can sit there and be flippant and say people who miss alphas "don't have skill" but I see it over and over when spectating, players constantly just barely missing their shots and I want to scream at the screen "USE CHAIN-FIRE DAMN IT". Once again, you chose how fast or how slow you fire a chain-fire weapon group. This allows you to make micro-adjustments to your aim when a light is zipping around. When you alpha, it's all or nothing, if you hit great, if not, you just wasted a cooldown and a TON of heat.
Curccu, on 11 October 2023 - 06:04 AM, said:
If similar skilled lights duel burst damage light will win against continues DPS light. This I have witnessed so many times.
pir-2 >
pir-1 in duel, easily.
I believe you. We're not talking about light vs light here. Imagine an laser vomit Dire Wolf that can sit there and take a pounding from a light mech while spraying out continuous fire laser damage against it:
DWF-PRIME:
A[2M<:`1p;1TE7|RR|l^|l^|l^q;1RE7|RR|l^|l^|l^r41QE7|mB|mB|fB|lB|lBs41UE7|mB|mB|fB|lB|lBt<1VE7u<1WE7|RR|RRv<0PE7|RRw<09090
-17.5% heat quirk.
2xUAC10, 4xERLL, 4xERML, all weapons arm mounted for better tracking of lights.
(Could alpha 2xERLL + 4xERML without HSL)
or
2xUAC2, 8xERLL but this would have major HSL issues.
Quicksilver Kalasa made no mention about how his proposal would royally screw over boating continuous fire ERLL because there's no way around HSL limits for continuous fire weapons. He offers no solution or analysis regarding this problem.
Imagine a light zipping around and 2xERLL + 4xERML arm mounted lasers are continuously burning on it with a -17.5% heat quirk and their heat normalized over their entire cycle time instead of being paid up front. It would be suicidal for a light mech to attempt to fight this.
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Widowmaker1981, on 11 October 2023 - 06:45 AM, said:
...
The reason is that a single click is a lot more possible to get right than the continuous track required by long duration lasers. ...
We got John Wick up in here. Kid 1-shots lights every time doesn't he. Never misses. Even vs a Flea running at 176kph. No problemo for Widomaker1981.
Moving on...
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Quicksilver Kalasa, on 11 October 2023 - 03:34 AM, said:
... if you think DPS is better to combat lights ...
I never made a general statement like this. Pulse lasers are very strong against lights yet they're not continuous fire weapons.
I merely stated that making ALL stander lasers continuous fire would make light mechs obsolete because it would become too easy to guarantee damage upon them and lower the cost of missing them.
Other major issues you totally failed to consider with your game-wrecking proposal:
- The laser duration and cooldown skills/quirks would no longer work for standard lasers.
- How would HSL be handled since continuous fire weapons can't get around HSL?
- Light mechs often can only spare enough weight to boat 4-5 medium lasers or 2 large lasers. Unlike heavies and assaults which can withstand some punishment, face-time is extremely dangerous for light mechs. Making lasers continuous fire would ruin them for use by light mechs as now the face-time requirement would be dramatically increased. Another way in which your proposal would royally screw over light mechs.
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The6thMessenger, on 11 October 2023 - 02:40 PM, said:
...and nitpick you about an innocuous bit of information that wouldn't be known at all due to obscurity because not everyone uses such bad equipment like SHS to know or care to know such information.
You're supposedly tier 1 and have been playing this game MUCH longer than I have. You have nearly 8K posts on this forum yet...
All you had to do was go in-game, look at one of the store mechs which come pre-built with standard heat sinks and mouse over one of the standard heat sinks to see their information displayed. You could have also gone into the mech lab and switched the heat sink type on one of the mechs you own. You were too lazy to do any of this, yet started a thread about them.
You didn't know that clan lasers can only get -10% laser duration through skills and made your biggest epic fail response in this thread as a result.
Then you brush it off as "innocuous bit of information". You're sloppy Messenger and in no position to offer or critique game change proposals.
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Guys, it's getting boring replying to all your theory-crafting about how you easily 1-shot the legs out from under light mechs. I know fast-cycle alpha weapons like Pulse lasers and SRM are very good against lights, but this stuff is cluttering up my very important thread so I'm going to have to stop replying to it.
Quicksilver Kalasa, I suggest you create a new thread for your proposal. Here are some ideas for a title:
"A proposal for a massive amount of effort reworking a weapon type that's working just fine"
"Ankle-biting lights are annoying, lets make it suicidal against laser vomit heavies and assaults"
"Lets make JJing into the sky even more dangerous for light mechs"