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Patch Notes - 1.4.284.0 - 24-October-2023


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#81 Frost_Byte

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Posted 23 October 2023 - 12:33 PM

Reading through the thread,

We plan on addressing the Scaleshot in the November patch. It will still be powerful in its intended goal as a mobile SRM bomber/backstabber, but as of right now it is too powerful for a healthy gamestate.

I know not everyone is happy with the HAG changes, though I'd like to remind people that this is not the last balance pass and that balance is a growing thing. If it's problematic, it'll be addressed and updated in future patches.

Y'all are sleeping on a 5 AC5 zombie blight.

#82 Alt und Grau

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Posted 23 October 2023 - 01:45 PM

So the Scaleshot is OP and HAGs need a buff? My kind of humor.

#83 Void Angel

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Posted 23 October 2023 - 02:08 PM

View PostSolomon Birch, on 22 October 2023 - 09:24 AM, said:

Dreadnaught and Scattershot can be bought with MC now? They were the only two I paid for. Thanks.


If you do the math, the Dreadnaught LGD (for example, would cost you about 375 MC -only because it is on sale right now. That's just counting the MC, and not any of the other things you get from the battle pass (which doesn't come with the MC versions.) They did tell us they were going to release Hero versions, remember?

#84 Void Angel

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Posted 23 October 2023 - 02:22 PM

View PostGargoyleVine, on 23 October 2023 - 11:09 AM, said:


so your gonna change the map to accommodate cheaters ?? I think you should post the names of the cheaters and suspend and/or revoke their mech pilot license


Because it isn't cheating - modifications to the .cfg file is expressly allowed. It's an unintended exploit of a feature that players with older computers need in order to run the game. The .cfg is a client-side file that essentially removes or activates features that are built into CryEngine, so directly banning it would require monitoring people's computers directly...

The exploit is linked into game systems that cover more than just the lily pads, so the devs have a choice: either dig into the game code to lock out the relevant .cfg setting and risk creating bugs or freezing out some players, or else take the lily pads out and fix the exploit that way. I'd guess that the latter solution used fewer resources, and it definitely has less risk. I do wish they'd have locked the lily pads out of the .cfg, but in any case this is what they chose, and generally why they chose it.

#85 Void Angel

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Posted 23 October 2023 - 02:54 PM

View PostThe6thMessenger, on 22 October 2023 - 10:43 PM, said:

That would buff HLL, what are you thinking?


That is exactly what she is thinking. That is exactly what she is always thinking. Haven't you seen her pop in to troll topics in the new player help forums? Literally the only thing Vix cares about on this subject is buffing the Clans to the "balanced" state depicted in her signature's limerick.

And it's just about always bunk, like a lot of Clanboi/gurl rhetoric. Take the "our lasers are so hot, it's just terrible. argument. Leaving aside the weight and space advantages of the guns themselves, Clan DHS are 50% smaller than their IS counterparts, very often resulting in better cooling. This nearly always offsets higher heat, particularly in larger 'mechs with tonnage to play with. That gets hand-waved away, but try to build an IS laservomit build that equals the Timber Wolf, or compare Marauder IIC and Marauder II laser vomit, and you'll see what I mean. The Marauder IIC fields firepower equivalent to the Marauder II, with slight advantage in range, and disadvantage in maximum DPS (but an advantage in sustained dps.) But the Marauder II took 15 more tons (less armor) and massive quirks to get there. They're both good 'mechs - but this also tells you where Clan weapon balance really is.

Not that the raw numbers are all that matter; 'mech architecture, hardpoint placement, and terrain interactions all matter. This is where a lot of people fail at analysis - too often weapons are compared as if the 'mechs using them were standing on an endless, level plane, at whatever range is convenient. Clan Fans deprecate the drawbacks of IS weapons, while Clan advantages glossed over with conveniently selective memory. Like being "pretty sure" Clan HAGs have a longer range than RAC/5s, for example. It's a Gauss Rifle - no direct-fire weapon in the game has a longer range. And the requirement for RACs to stare at people instead of dealing damage in bursts is non-fracking-trivial. But when people start to engage in motivated reasoning, things can take a fast trip to crazy town.

But people with an IS bias (or no bias, like most of us) can make the same mistake - I'm not an advocate for either tech base, it's just that so many examples from the Clanboi side have presented themselves in this thread...

#86 Mechwarrior2342356

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Posted 23 October 2023 - 03:28 PM

View PostFrost_Byte, on 23 October 2023 - 12:33 PM, said:

Reading through the thread,

We plan on addressing the Scaleshot in the November patch. It will still be powerful in its intended goal as a mobile SRM bomber/backstabber, but as of right now it is too powerful for a healthy gamestate.

I know not everyone is happy with the HAG changes, though I'd like to remind people that this is not the last balance pass and that balance is a growing thing. If it's problematic, it'll be addressed and updated in future patches.

Y'all are sleeping on a 5 AC5 zombie blight.

5 AC2? I already planned it out. Again, Marauder.

(Do a Cicada. DO IT.)

#87 The6thMessenger

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Posted 23 October 2023 - 04:00 PM

View PostVoid Angel, on 23 October 2023 - 02:54 PM, said:

That is exactly what she is thinking. That is exactly what she is always thinking. Haven't you seen her pop in to troll topics in the new player help forums? Literally the only thing Vix cares about on this subject is buffing the Clans to the "balanced" state depicted in her signature's limerick.


I thought that was a joke. It's fair to point Newbies to clans tho, they are easy to build particularly the omnis.

I don't like the part where Clans are unwieldy, but Cauldron seems to do a good job making them great again. But still there is that Clan-Vomit, that got aggrevated by HAGs.

View PostVoid Angel, on 23 October 2023 - 02:54 PM, said:

But people with an IS bias (or no bias, like most of us) can make the same mistake - I'm not an advocate for either tech base, it's just that so many examples from the Clanboi side have presented themselves in this thread...


I'm not going to say that I have no bias, I avoid to be biased.

Unfortunately people mistake my integrity for stubborness, and be intolerant of it, it's like they just want an echo-chamber where you just agree because a lot of other people tell you so. Nevermind my capacity to change when it's presented like when I thought BLC was redundant but they pointed out that it was LL that was redundant, but that never gets noticed -- they just see and make fun of the contrarian.

Edited by The6thMessenger, 23 October 2023 - 04:07 PM.


#88 Lajur Kas

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Posted 23 October 2023 - 05:11 PM

BANSHEE
  • Fill order on side torsos with three or more energy hardpoints has been changed to prioritize higher locations after the primary weapon location.
  • Side torsos with three or more energy hardpoints now allow using high mounted locations for ER PPC, PPC and Heavy PPC (depending on weapon model availability). Currently HPPC, PPC, and ER PPC override other weapons equip order and start from lower primary locations regardless of what has been equipped before.

Cyclops Sleipnir - Torso Weapon Mounts next please!
https://mwomercs.com...-weapon-mounts/

#89 Void Angel

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Posted 23 October 2023 - 06:31 PM

View PostThe6thMessenger, on 23 October 2023 - 04:00 PM, said:


I thought that was a joke. It's fair to point Newbies to clans tho, they are easy to build particularly the omnis.

I don't like the part where Clans are unwieldy, but Cauldron seems to do a good job making them great again. But still there is that Clan-Vomit, that got aggrevated by HAGs.



I'm not going to say that I have no bias, I avoid to be biased.

Unfortunately people mistake my integrity for stubborness, and be intolerant of it, it's like they just want an echo-chamber where you just agree because a lot of other people tell you so. Nevermind my capacity to change when it's presented like when I thought BLC was redundant but they pointed out that it was LL that was redundant, but that never gets noticed -- they just see and make fun of the contrarian.


Everyone has a worldview, which means biases, in a way - that's why many of the steps in the scientific method exist. But unless you have a particular reason for wanting the Clans, or the Inner Sphere, to be better, you don't have a bias in this context.

#90 Hauptmann Keg Steiner

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Posted 23 October 2023 - 08:19 PM

Can we trade in the IS LB 20-X buffs for -1 crit slot like the 2 and 5 got?

#91 The6thMessenger

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Posted 23 October 2023 - 08:49 PM

View PostHauptmann Keg Steiner, on 23 October 2023 - 08:19 PM, said:

Can we trade in the IS LB 20-X buffs for -1 crit slot like the 2 and 5 got?


Been to Cauldron, that was suggested to no end. But they want to keep STDs necessary for LBXs, so not gonna happen.

#92 Hauptmann Keg Steiner

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Posted 23 October 2023 - 09:58 PM

View PostThe6thMessenger, on 23 October 2023 - 08:49 PM, said:


Been to Cauldron, that was suggested to no end. But they want to keep STDs necessary for LBXs, so not gonna happen.


Why, though? That seems like a silly limitation when you have clan mechs running 3 or 4 LB20s with an XL. Also someone should tell them about that JagerMech from the loyalty program if that's the case.

#93 SafeScanner

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Posted 23 October 2023 - 10:28 PM

View PostGlymbol, on 23 October 2023 - 12:28 PM, said:

I know, I can do that and overall the changes are buffs for Locusts but after the patch the 1M won't be used at all I assume.


well the 3s was pretty non existant, MRM-10x2 with S-lasers done right on the 1m can work wonders


View PostFrost_Byte, on 23 October 2023 - 12:33 PM, said:

Y'all are sleeping on a 5 AC5 zombie blight.

Meh no different than getting slapped by anything else

Edited by SafeScanner, 23 October 2023 - 10:33 PM.


#94 The6thMessenger

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Posted 23 October 2023 - 10:30 PM

View PostHauptmann Keg Steiner, on 23 October 2023 - 09:58 PM, said:

Why, though? That seems like a silly limitation when you have clan mechs running 3 or 4 LB20s with an XL. Also someone should tell them about that JagerMech from the loyalty program if that's the case.


IDK man. 2x LB20X seems to work tho, and is insisting it's fine and powerful enough that it warrants STD engine.

Might want to take it up to them directly, but pretty sure you'd get told off as well.

Could suggest a -Slot quirk, if they are willing to code it in. That way you don't buff it for everyone else, but you can make it possible at the arms on the mech-to-mech basis, without the butchery that is the shoulder-only Jagermech.

#95 Hauptmann Keg Steiner

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Posted 23 October 2023 - 11:35 PM

View PostThe6thMessenger, on 23 October 2023 - 10:30 PM, said:


IDK man. 2x LB20X seems to work tho, and is insisting it's fine and powerful enough that it warrants STD engine.

Might want to take it up to them directly, but pretty sure you'd get told off as well.

Could suggest a -Slot quirk, if they are willing to code it in. That way you don't buff it for everyone else, but you can make it possible at the arms on the mech-to-mech basis, without the butchery that is the shoulder-only Jagermech.


Yeah mostly I wanted arm-mounted 20s for stuff like the King Crabs (which have multiple variants that have them), it wasn't even an engine thing. But I can't really see where dual LB20s is some massive powerhouse that needs a STD to hold them back as opposed to dual regular quirked 20s or Gaussvomit or something.

Oh well.

#96 P H O T O N

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Posted 23 October 2023 - 11:48 PM

So when is reducing a quantity from -35% to -50% an increase? If a quantity gets more negative, it is by definition decreasing, not increasing.

I'm not expecting any change but it would be nice if the patch notes could actually make sense!

Ending on a positive statement I appreciate the effort to continually balance the game. Keeps the game fresh. Thanks to all involved in this effort.

#97 nvx 116

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Posted 24 October 2023 - 12:24 AM

HEAVY GAUSS IS ALREADY NERFED ENOUGH you littlery need to be in someones face to even do damage theres even a skill tree to make the hold longer. the fact you made it 2 secs for charge up is a lot of face time enough time to lose both torsos from a clanner ... this is not a good thing concidering that i main heavy gauss you littelry have to be the distance of a walmart parking lot to do any decent damage even with the current timing a two second charge hold time makes the wepon useless you baerly have time to even fire off 2 volleys against a team of clanners if you wanna make a nerf do it do the direwolf they need to be hotter due or limited due to what they can cary and how many they can carry i would acually perfer a slightly faster charge time in my openion and a slightly further optimal distance cause everything in that wepons list out dps it and out ranges it even with in heavy guass's optimal distantace. two seconds wont seal the deal at all except the users death please do not put that change in you will screw us all over. so i beg of you do not add time to the charge up it will make heavy gauss more useless than it already is

Edited by nvx 116, 24 October 2023 - 12:44 AM.


#98 The6thMessenger

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Posted 24 October 2023 - 12:30 AM

View Postnvx 116, on 24 October 2023 - 12:24 AM, said:

HEAVY GAUSS IS ALREADY NERFED ENOUGH you littlery need to be in someones face to even do damage theres even a skill tree to make the hold longer. the fact you made it 2 secs for charge up is a lot of face time enough time to lose both torsos from a clanner ... this is not a good thing concidering that i main heavy gauss you littelry have to be the distance of a walmart parking lot to do any decent damage even with the current timing a two second charge hold time makes the wepon useless you baerly have time to even fire off 2 volleys against a team of clanners if you wanna make a nerf do it do the direwolf they need to be hotter due or limited due to what they can cary and how many they can carry i would acually perfer a slightly faster charge time in my openion and a slightly further optimal distance cause everything in that wepons list out dps it and out ranges it even with in heavy guass's optimal distantace. two seconds wont seal the deal at all except the users death please do not put that change in you will screw us all over. so i beg of you do not add time to the charge up it will make heavy gauss more useless than it already is


... nerfed?

What TF are you talking about? that's 2s of of HOLDING the charge before it cancels because you didn't take your shot. You still need 0.75s to charge it up, the same as it was before (note that before it was 1.00s on intro).

That is essentially the same effect as the gauss charge-node on the skill tree. Which I don't take because it kinda screws with my timing, but when you call on the command wheel the gauss-charge is cancelled. It's an exploit BTW.

Also, you can pre-charge the gauss before going out from cover, you only need to pop a shot and go back into cover so it isn't as face timey as you think. Which would make such thing a bit more useful because it's easier to pre-charge, because you have a lot more window time that you wouldn't be frantically looking for a target so you don't waste your charge and start again.

Edited by The6thMessenger, 24 October 2023 - 12:48 AM.


#99 nvx 116

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Posted 24 October 2023 - 12:47 AM

View PostThe6thMessenger, on 24 October 2023 - 12:30 AM, said:


... nerfed?

What TF are you talking about? that's 2s of of HOLDING the charge before it cancels because you didn't take your shot. You still need 0.75s to charge it up, the same as it was before (note that before it was 1.00s on intro).

That is essentially the same effect as the gauss charge-node on the skill tree. Which I don't take because it kinda screws with my timing, but when you call on the command wheel the gauss-charge is cancelled. It's an exploit BTW.

Also, you can pre-charge the gauss before going out from cover and since it's a gauss, you only need to pop a shot and go back into cover so it isn't as face timey as you think. Which would make such thing a bit more useful because it's easier to pre-charge, because you have a lot more window time that you wouldn't be frantically looking for a target so you don't waste your charge and start again.

so you rather not share armor with your team and let them die so you can take a shot?

#100 The6thMessenger

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Posted 24 October 2023 - 12:52 AM

View Postnvx 116, on 24 October 2023 - 12:47 AM, said:

so you rather not share armor with your team and let them die so you can take a shot?


Hmm, largely no.

If I wanted to push with the team, I'd do it with a different build that is more brawly, sustainy, or DPS.

Although, you also can pre-charge during shielding or armor-rolling. So still no obligatory face-time.

Edited by The6thMessenger, 24 October 2023 - 12:53 AM.






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