Jump to content

Patch Notes - 1.4.284.0 - 24-October-2023


235 replies to this topic

#181 The6thMessenger

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Nova Captain
  • Nova Captain
  • 8,104 posts
  • LocationFrom a distance in an Urbie with a HAG, delivering righteous fury to heretics.

Posted 26 October 2023 - 09:13 PM

View PostTarteso, on 26 October 2023 - 06:36 AM, said:

charge time (ridiculously short right now)


I would advise highly against this, for the same reason the HGRs also got a reduction from 1.00 to the GR 0.75s. Hell, I'm a proponent of 0.75s LGR charge time with -0.25s on the CD to compensate.

It comes down to the Transfer of Training, of muscle memory -- when all gauss is at 0.75s, as the only ones that actually uses the charge up mechanics, it's easier to jump between weapons, from HGR, GR, LGR, HAGs, maybe even PPC-CAP, and still nail the timing right.

#182 Void Angel

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Marauder
  • The Marauder
  • 7,022 posts
  • LocationParanoiaville

Posted 27 October 2023 - 01:00 PM

Good point. The only thing charge-up time affects is opportunity targets; hide-and-poke tactics will involve pre-charging as you peek out of cover, so it's not much of a thing. Making HAGs more heat-limited, slowing down their burst, or replacing some of the spread seem like better options.

#183 Pz_DC

    Member

  • PipPipPipPipPipPipPipPip
  • Private
  • 1,114 posts

Posted 29 October 2023 - 02:06 AM

IMHO TDR-9S need ER PPC HSL+2 to be able to carry 4 ER PPC - for now 3rd PPC is worse then 4xML instead it - 3rd PPC is lower and located in RT then other 2 OR those 3 ER PPC at LT are lower then cocpit, imho it's worse then 2 at cocpit level. And over it 3xER PPC still too hot for tis chassis. IMHO/
P.S. same time, while I can understand "flat-all-over" cd/range/etc quirks, it makes mechs lose their idividuality.

Edited by Pz_DC, 29 October 2023 - 02:15 AM.


#184 Void Angel

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Marauder
  • The Marauder
  • 7,022 posts
  • LocationParanoiaville

Posted 29 October 2023 - 07:58 AM

I'm using Heavy PPCson that chassis. PPCs will be hot, but you'll get used to it: heat restriction is one of the core balancing mechanics of PPC-family weapons. But you're not going to get anywhere with your 2ERPPCs +4ML in any kind of sniping contest. ERPPCs or Heavy PPCs will laugh at you, because you're using two very different weapon systems. Look at it from the other direction: at Medium Laser ranges, something would be very wrong if HPPCs or ERPPCs were more effective than a hybrid build. But if you're using the guns at their optimal range, short-range, higher-efficiency weapons just don't compete. Nor should they.

Hardpoint location is pretty similar: the lower hardpoint locations in the LT are a drawback of the chassis - but that's also part of why the chassis has those quirks.

Edited by Void Angel, 29 October 2023 - 07:58 AM.


#185 Staude Coston

    Member

  • PipPipPipPipPipPip
  • Hero of Diamond Shark
  • Hero of Diamond Shark
  • 290 posts

Posted 29 October 2023 - 04:52 PM

View PostFrost_Byte, on 25 October 2023 - 02:39 PM, said:

One final thing, after playing the patch almost all of the cauldron is in agreement that HAGs are too powerful. Low to zero spread was a factor that was wanted by most of the cauldron as a pillar of the weapon, then balancing other components around it. While no official direction has been decided by cauldron for the November patch, if I was to hazard a guess I’d say a severe heat nerf is in order.

As always, balance is a living and flowing thing. We don’t get this patch right, so we work to repair it in the next one. My hope is that the new weapons are in a stable place before I start working on batch 2…



Explaining things on the forums can be a bit more tiresome and troublesome in my opinion. I prefer the live conversation environment of cauldron server since it allows for a more free and fluid exchange of ideas. Of course, you’re under no obligation to join the server. I’m just telling you where you’d be able to get your information.

For example, we posted our planned draft for the thunderbolt around 3 weeks before the patch. You could have spoken up for dissent, asked for reasoning, etc had you been there.



and I'm sure none of you are interested
Start talking to those who play the game from the ground up and don't fall for comp players
they have other interests

#186 Rhaelcan

    Member

  • PipPipPipPipPipPip
  • The Towering
  • The Towering
  • 354 posts

Posted 29 October 2023 - 05:27 PM

View PostKursedVixen, on 24 October 2023 - 11:56 PM, said:

anybody notice the x small and x medium pulse have too much range??? they're the same as clans....


Funnily enough, they are 'lore accurate' for range at least lol

View PostMax J Wolf, on 25 October 2023 - 08:39 AM, said:


I also just confirmed this, what a bust!((


zJust..place the PPC 2nd, not 3rd...???? Research, please.

View PostMain Man, on 25 October 2023 - 01:01 PM, said:

The Blight is garbage. You can't fit 5 AC5s in it either even if it had the weight it doesn't have the slots. You could run 5AC2s but you'd be better off running RACs with the amount of face time you'd need to scratch anyone's paint


Lmao.

View Postgrayson death carlyle, on 24 October 2023 - 11:51 PM, said:

Bug with the Banshee 3M
if you put 2 medium lasers in the right torso, followed by 2 ppcs, the ppcs will be mounted high (correct). If you do the same in the left torso with 2 ML then a PPC, however, the PPC still prioritizes the hip location and one of the ML is pushed up.

Also, the second HPPC will always be placed on the hip in the 3+ laser right torsos, instead of the secondary high mount, no matter how you pad the lower laser mount.


Not a bug, its intended. Place the HPPC 2nd, and not 3rd. fixed.

Edited by Rhaelcan, 29 October 2023 - 05:32 PM.


#187 Void Angel

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Marauder
  • The Marauder
  • 7,022 posts
  • LocationParanoiaville

Posted 29 October 2023 - 07:18 PM

View PostRhaelcan, on 29 October 2023 - 05:27 PM, said:


Funnily enough, they are 'lore accurate' for range at least lol


Don't feed the troll.

Actual game mechanics are selectively referenced with that one. She'll argue until cornered, and then just go quiet - not worth the time.

#188 The6thMessenger

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Nova Captain
  • Nova Captain
  • 8,104 posts
  • LocationFrom a distance in an Urbie with a HAG, delivering righteous fury to heretics.

Posted 29 October 2023 - 09:35 PM

Question:

Does HAG really need to be useful and competitive at longer ranges? I mean the reduction of spread to token value seems like what the Cauldron wants. But whyyyy? Why does a 20/30/40 damage equipment, that can use two at the same time, need to exist as a long-range death-dealer? This ain't MRMs, they are accurate AF, where they can quickly core targets on a range the MRMs wish they could. Range is the HAG's biggest and most broken stat.

While I myself am a proponent of HAGs at zero spread, provided it has significantly lowered optimal range and projectile velocity, this is on the reason that the stream itself is already limiting to spread. My issue is that, at such range, it's just another component that encourages staying from a distance than getting close.

Pre patch was fine, where the HAGs are best at C-ERML range, and farming at it's actual optimal range.

#189 KursedVixen

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Wolf
  • The Wolf
  • 3,243 posts
  • LocationLook at my Arctic Wolf. Closer... Closer...

Posted 30 October 2023 - 08:10 PM

View PostRhaelcan, on 29 October 2023 - 05:27 PM, said:


Funnily enough, they are 'lore accurate' for range at least lol

which also for some reason is the same as clan pulse.... in the game.

#190 Aidan Crenshaw

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Mercenary
  • The Mercenary
  • 3,641 posts

Posted 30 October 2023 - 11:15 PM

View PostKursedVixen, on 30 October 2023 - 08:10 PM, said:

which also for some reason is the same as clan pulse.... in the game.

Out of MWO, in Battletech lore, Xpulses were specifically designed to close the gap to the ranges of Clan Pulse Lasers.
Clan Pulselaser ranges in MWO were reduced for balance reasons.

#191 KursedVixen

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Wolf
  • The Wolf
  • 3,243 posts
  • LocationLook at my Arctic Wolf. Closer... Closer...

Posted 31 October 2023 - 05:03 AM

View PostAidan Crenshaw, on 30 October 2023 - 11:15 PM, said:

Out of MWO, in Battletech lore, Xpulses were specifically designed to close the gap to the ranges of Clan Pulse Lasers.
Clan Pulselaser ranges in MWO were reduced for balance reasons.
I don't see a resonable reason now and even in TaBletop x-pulse didn't quiet reach clan range.

#192 Staude Coston

    Member

  • PipPipPipPipPipPip
  • Hero of Diamond Shark
  • Hero of Diamond Shark
  • 290 posts

Posted 31 October 2023 - 03:00 PM

Clan Pulselaser ranges in MWO were reduced for balance reasons.


You can now see what was created in FP
perfect balance, actually just ridiculous

#193 Void Angel

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Marauder
  • The Marauder
  • 7,022 posts
  • LocationParanoiaville

Posted 31 October 2023 - 03:04 PM

This isn't tabletop, and there is definitely a reason to not let the Clans blast medium pulse lasers out to 360 meters - multiplied by skill nodes, and quirks, and targeting computer. Heck, only the Medium and Small pulse lasers even have the same range as their X-Pulse counterparts. The Clan Large Pulse Laser still maintains a substantial range advantage over the Large X-Pulse.

#194 Staude Coston

    Member

  • PipPipPipPipPipPip
  • Hero of Diamond Shark
  • Hero of Diamond Shark
  • 290 posts

Posted 31 October 2023 - 03:15 PM

If IS is in defense in FP, what kind of range is useful to you then, you have to move towards the opponent
So don't talk about range, you have a task, the base, so you have to forgo the range because the time in the FP also plays a role
Cauldron provided the IS side with too many quirks, and the clan weapon, which was particularly important, annoyed the lasers too much
We now have exactly the same crap as we did 4 years ago when Clan was OP, now it's the other way around

#195 Void Angel

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Marauder
  • The Marauder
  • 7,022 posts
  • LocationParanoiaville

Posted 31 October 2023 - 04:20 PM

You're not the only one who ever played Faction Warfare, you know. My unit was on the other side, so I know exactly how "little" Clan weapon range matters when they're on the attack. The ability to pick at you from extreme range allows the Clans to win trades in all circumstances, even on the attack. You get to win trades because you're outside the effective range of your enemy's guns, and this is a non-trivial advantage. It also doesn't go away because a match timer makes you stop using your range as a crutch and go fight someone.

The Clans have always cried whenever their weapons were nerfed, or the Inner Sphere got a quirk - and it's always the same thing. I'm not doing Faction Warfare right now, so maybe you're right and the Clans are (finally, after how many years?) on the defensive. But the fact that all the Clanbois say the same thing every time is a pretty telling red flag. When I see the same song, regardless of the circumstances, over and over and over, I eventually stop listening.

#196 KursedVixen

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Wolf
  • The Wolf
  • 3,243 posts
  • LocationLook at my Arctic Wolf. Closer... Closer...

Posted 31 October 2023 - 04:23 PM

View PostVoid Angel, on 31 October 2023 - 04:20 PM, said:

You're not the only one who ever played Faction Warfare, you know. My unit was on the other side, so I know exactly how "little" Clan weapon range matters when they're on the attack. The ability to pick at you from extreme range allows the Clans to win trades in all circumstances, even on the attack. You get to win trades because you're outside the effective range of your enemy's guns, and this is a non-trivial advantage. It also doesn't go away because a match timer makes you stop using your range as a crutch and go fight someone.

The Clans have always cried whenever their weapons were nerfed, or the Inner Sphere got a quirk - and it's always the same thing. I'm not doing Faction Warfare right now, so maybe you're right and the Clans are (finally, after how many years?) on the defensive. But the fact that all the Clanbois say the same thing every time is a pretty telling red flag. When I see the same song, regardless of the circumstances, over and over and over, I eventually stop listening.
or maybe in your ignorance you refuse to see the truth.

how often have you seen a IS weapon or even equipment get a nerf? and i said weapon so mechs don't count....

Edited by KursedVixen, 31 October 2023 - 07:53 PM.


#197 Curccu

    Member

  • PipPipPipPipPipPipPipPipPip
  • Liquid Metal
  • Liquid Metal
  • 4,623 posts

Posted 31 October 2023 - 10:02 PM

View PostKursedVixen, on 31 October 2023 - 04:23 PM, said:

how often have you seen a IS weapon or even equipment get a nerf? and i said weapon so mechs don't count....

Well no **** sherlock you don't need to nerf **** tech, only OP tech. Clans OP since Fasa created them.

#198 KursedVixen

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Wolf
  • The Wolf
  • 3,243 posts
  • LocationLook at my Arctic Wolf. Closer... Closer...

Posted 31 October 2023 - 10:41 PM

View PostCurccu, on 31 October 2023 - 10:02 PM, said:

Well no **** sherlock you don't need to nerf **** tech, only OP tech. Clans OP since Fasa created them.
Don't make me bring up RAC 5.

#199 Curccu

    Member

  • PipPipPipPipPipPipPipPipPip
  • Liquid Metal
  • Liquid Metal
  • 4,623 posts

Posted 01 November 2023 - 12:48 AM

View PostKursedVixen, on 31 October 2023 - 10:41 PM, said:

Don't make me bring up RAC 5.

Oh Oh Oh is there ONE weapon in whole BT that IS version is better than clan copy of it? OH MY FGOD clans totally suck.

Or are you talking about MWO RAC5? RACs still suck in MWO.

#200 Mechwarrior2342356

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,130 posts

Posted 01 November 2023 - 06:02 AM

Of all the weapon systems to bemoan, RACs?

Are you for real? They require a very heavily distracted or extremely unaware opponent to reliably succeed. The only RAC mechs I have been able to pull monster games with are the RAtChetman with RAC5 and 2 MXPL and ONCE with the K9 (never replicated after that one game).

The SHD2K is VASTLY more reliable. The UMR60L with 1BLC/3ERML is vastly more reliable. THE FREAKING DUMB CDA-3M BUILD THAT TOPS OUT AT 81KPH IS MORE RELIABLE.

If you are getting pwned by RACs you absolutely suck, there is NO nice way to say this, I required cornered, unaware or incompetent opponents to do well with RACs. ******* stop this. Someone else actually ran the RAtChetman in the match right after one I did well with it. I smacked the **** out of him in a Cicada IIRC. He was absolutely a better player than I was.

Edited by the check engine light, 01 November 2023 - 06:36 AM.






11 user(s) are reading this topic

0 members, 11 guests, 0 anonymous users