Donnybrook, on 28 October 2023 - 03:08 AM, said:
Agreed. A free advanced zoom skill node could be inferred that PGI wants the Blight to be a sniper mech per its quirk.
PGI has stated clearly what you are supposed to run on it:
Piranha Games Inc said:
Y'all are sleeping on a 5 AC5 zombie blight.
Donnybrook, on 28 October 2023 - 03:08 AM, said:
However, the default loadout they give it themselves is rather mid-range with UAC10s, Light PPCs, and LMGs.
The default loadout does not mean much, as you can see in the game. Naturally, you can run the default loadout in MWO, especially if the 'Mech comes either with some massive quirks for that loadout or because that loadout conforms to the existing meta.
Other than that, MWO 'Mechs are not much more than walking sets of hardpoints, regardless of what loadout they originally used to have.
Donnybrook, on 28 October 2023 - 03:08 AM, said:
Don't get me wrong: the mech looks cool and having those high-mount ballistics in the torsos is pretty special. I just wish it had a bit more going for it.
e.g. if it's to be a sniper, then why not velocity or range or jam chance?
Because AC-2 projectiles are already pretty fast - of course, not as fast as Gauss Rifle slugs, but still ... So no velocity quirk.
AC-2 also offers better range than almost all autocannons barring LBX-2. So no range quirk.
And since AC-2 can not jam, "Blight" lacks that "Jam chance" quirk.
Donnybrook, on 28 October 2023 - 03:08 AM, said:
Or, failing that, why not an ECM slot?
Probably because those "competetive players" do not need it. After all, they are comfortable with their 100-ton ECM
Daishi or
Night Gyr.
Donnybrook, on 28 October 2023 - 03:08 AM, said:
If not a sniper, and meant to be more of a beefy brawler, then maybe MG quirks and +armor or +structure? It's a blight, after all. Would make sense for it to be tenacious, in your face, and hard to eradicate.
Sniper does not need MG quirks, etc.
Edited by martian, 28 October 2023 - 06:13 AM.