Quicksilver Kalasa, on 01 November 2023 - 09:08 PM, said:
Yeah, they were overperforming but at what ranges is what's important. I don't think the concern was really at long range, it was that they did appreciable damage at long range AND could be stacked with a bunch of mid range lasers for goofy alphas.
Seems inevitable that they do so, considering that they do have to pass mid-range to get to long range.
Quicksilver Kalasa, on 01 November 2023 - 09:08 PM, said:
Sure, but you are having to deal with more damage on the close. Traditionally mid-range has had the heaviest alphas because there are a lot of weapons that play there and LBX20s never really got the damage boost they deserve.
Yeah. But still tho, point stands on the HAG. It's just unreasonable to have that much output while sitting pretty from relative safety.
Quicksilver Kalasa, on 01 November 2023 - 09:08 PM, said:
My point was prior to the spread reduction, the long range wasn't worth even exposing to shoot for (the risk wasn't worth the reward). You were just going to spread damage and get out played. Now you still spread damage but you can actually do enough damage to compete, ie it's worth the risk of actually trying to play that game.
That's because long-range is for farming, you were supposed to go closer. Even if it was spread from a distance, guess what it's still reliable 5-PPFLD. Even MRMs could only wish they have said accuracy at their very own optimal range.
Quicksilver Kalasa, on 01 November 2023 - 09:08 PM, said:
The advantage of HAG vs Gauss is that HAGs are better against pushes because your damage becomes a bit more concentrated as they close and that extra damage can matter, you just are less effective at range and against faster mechs. The same will be true even after the heat nerf you just won't really have the heat for extra lasers to supplant your alphas.
Yeah, I have no delusion that Gauss is obsolete with HAGs -- rather I see AC2s pretty much weakened and redundant.
Quicksilver Kalasa, on 01 November 2023 - 09:08 PM, said:
Also, the HGR treatment is goofy just like the Snub Nose damage falloff was. I'd honestly prefer they just have like 400-600m range and normal falloff. Then again, I also wish HGR had more heat and didn't have the stupid shake because the HGR plays a similar role to the HAGs IMO.
You mean like HGR40 where firing two will accrue GH? Yeah, sure, no problem. But what BS is the HGR to HAGs? HAGs optimal pushes WAAAAY beyond the range, not because they are hard-hitting means they fill the same role, the HGR doing 25 PPFLD means it'll be applied better than HAGs would. It's really a lot more closer to MRMs.
But still looking at that arrangement, you could have acceptable performance at the distance, even if it's not 100% efficiency, you reduce alpha at midrange considering if you did reduce the optimal range below mid-range, which I wager below 360m.
Also HGRs is kind of still acceptable at that scenario, as the HGRs still do more damage than an AC20 beyond it's effective range.