kalashnikity, on 26 November 2023 - 07:10 PM, said:
In other words you carefully tuned HAGS to nerf them in general, but also buff them to benefit the "best players", i.e. yourselves and your preferred play styles.
As always...
Wait until you hear they wanna give HAGs splash.....
YES there are some in the cauldron who want to add splash to HAGs. Each "bullet" of a HAG volley currently does 5 damage each. Talks are apparently there to make it 1 point of splash with 4 damage pinpoint.
Yet (mark my words) it WILL be a HUGE can of worms if its put in. Between how it punishes actual proper play i.e. side torso is almost gone so you twist properly to shield torso with arm. The arm eats the damage but because of the splash it blows off the torso anyways. Not very intuitive and not rewarding gameplay. (This is my MAIN argument against adding splash to HAGs. It is NOT skillful gameplay which is what the cauldron is about right? RIGHT?!)
My second argument is that there are hit reg issues in this game. They are not happening ALL the time. There could be days go by of straight playing and it not happen, but there are instances either caused by server lag to client, some wonky hitbox, a lights "lag armor", or whatever where it gives the appearance of hit reg issues.
The fact this exists doesnt go well towards easing player frustration. New players coming in who experience this even once will start thinking its more prevalent than it actually is. It IS an EASY scapegoat. Just blame the game. New players WONT stay around if this perception sticks with them....cause "crap game mechanics."
Adding another weapon system that gives splash will exacerbate this issue overall. Not helping public perception. I know balance shouldn't be done around player perception....sure. I 100% agree about that.
But you are doing no favors in adding a mechanic that will cause more perceptions of wonky hitboxes, bad hit reg (I shielded that wtf), and minimizing actual strategic play (despite me shielding properly im still losing components.)
Before anyone calls out the obvious ERPPC....thats one shot. at 15 damage. That only has one chance to crit.
Adding splash on a volley that has what? 4 (hag20), 6 (hag 30), and 8 (hag 40) chances to crit at the crit rate of a gauss rifle (I mean they ARE gauss rifles right? So they have the same crit chances as a gauss rifle right? I mean if I am ignorant on this please feel free to educate on HAG crits...) Would the splash have crit as well at the rate of a gauss rifle? I mean ERPPCs splash already does crit as it is....
Then add in the high damage....
Here....here is a question. WHY are we not treating hags along the same lines as heavy gauss? We were so in an uproar over the introduction of heavy gauss and its 25 pin point damage. We put in the limitations that it had to have a standard engine (effectively raising the weapons overall tonnage even more and limiting it to side torso's only.) Also limiting it to heavier mechs if you wanted to take two of them. Also add in its range reduction to a brawl short range weapon...with Gauss like damage at longer ranges.....gee...
Why are we still trying to justify the amount of damage that HAGs can do at such a long range and by that standard even a medium range without extreme limitations being done....
Yes clans whole setup is different and omni mechs fixed equipment and all that. I get it. But we can do better than "hey lets only care about heat...perhaps some velocity....oh you dont like it? Dont stand still.....like laser burn doesnt exist or the slight period where you are walking around a corner in a sluggish assault and needing to stop and back up....but you gotta actually start moving backwards first to get there.
(mobility exists you know....I know. Not everyone takes those needed skills and heavier mechs are sluggish....even some lights are....)
Oh wait its a skill issue..."get gud" ..... right?
smh