1. IF MWO programmers had the foresight and resources to program for contingencies 10+ years into the future, it would be called
Over-engineered
ie: cost of this would be prohibitive, cost=high means less F2P players, causing cost to go even higher, to the point that MWO does not make any money, and servers are shutdown as a business decision, and well before the 10+ year mark.
Many online games don't last over 3 years, so why should MWO plan for 10+ years into the future?
2. What we are seeing is there's been a dramatic rise in number of mechs in the last 2-3 years, and the increasing number of bolt-ons were compounded by this rise in number of mechs as well.
(a) What is the answer for 1x2x3x4x5x6x7x8x9x10 = ?
(b ) What is the answer for 1x2x3x4x5x6x7x8x9x10x11x12x13x14x15 = ?
The difference in magnitude between answers to (a) vs (b ) may surprise you.
I believe this is one of the factor leading up to this approaching/exceeding maximum database count issue, thus causing this great server instability.
(That said, I've succeeded in leveling up a number of my mechs, got my WHK free mech for Nov, etc.)
Edited by w0qj, 03 December 2023 - 12:39 AM.