Tarl Cabot, on 02 December 2023 - 11:43 PM, said:
It has to pull/load that info for each instance, else the main servers would choke. And based on the information provided, the primary issue is the a combination of the database size + unpacking that data when called, the resources of that instance are exceeded. Else all drops would be kicking everyone back to the mechbay.
Preempting "I have no clue how the engine works" ( which is true actually ), I would think it would be more efficient re macthinstance to store Individual player loadouts as a hash under that player's Profile . Would just need to be verified as valid re Item IDs at "save" . Then when [Mech] gets sent into match, the instance just pulls the IDs needed for that specific Match ( instead of loading the entire Item Database into each match instance ) .
But *heh*, what do I know ? I am just trying to understand whats going on .
Edited by Besh, 03 December 2023 - 01:26 AM.