RickySpanish, on 20 December 2023 - 03:23 PM, said:
Wrong. Map voting was asked for a lot, so PGI added it. People who want random maps back either didn't play back then, or are wilfully ignorant of how bad a system it was.
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It was not the random map selection everyone I knew loved it what they hated was the check box system before launching into a game it was cumbersome to say the least about it.
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Quicksilver Kalasa, on 20 December 2023 - 08:06 PM, said:
That said, there is a reason no one picks them. Hellebore is a pretty awful map.
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I think it's more about TTK Like I have said there is not a map in MWO that I hate and yes some have bugs some are tacitly more difficult but for most MWO players it's all about how fast and how many kills they can get so they pick the maps they have low TTK and fast kills.
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Quicksilver Kalasa, on 20 December 2023 - 03:27 PM, said:
I mean I played MW4 from 2005-MWO Closed Beta (2012 or 2013?) in NBT leagues. The multitude of game modes were more or less variations of the same thing which is what we have here. IMO the biggest thing that I think is missing is a game mode for casuals who just want to drop in and drop out like the old Mission Play servers. One of the cauldron members mentioned their hopes for essentially a battlefield with mechs and that sounds like something that be more like what you are wanting. The problem is just that would be such an effort that is has to wait for MWO2 and it isn't going to please everyone either. Some people enjoy the way mechwarrior plays currently, myself included. It's how I played almost all of my time in MW4 and I don't really care for mission play or battlefield. It was fun to play for like an hour or so and then it got boring really fast (especially since those mission play servers tended to attract more mechdads compared to others, so average skill level was generally...lower).
Was it nice to have that many maps? Sure, but I don't think it was honestly necessary for the longevity. New mechs, new weapons, new equipment, new features, etc. Stuff to add depth, variety, or just make things more accessible has typically been key things.
Don't get me wrong maps, are included in that, but we are also probably talking about the 2nd most time consuming thing (1st being features) and it doesn't directly contribute to income flow either so the benefits of them can get lost in the financials, especially if you aren't continuously tuning maps (PGI struggled with map design for quite a while, I mean how many places can your mech get stuck by some small piece of terrain) because I don't know of a single game whose map was perfect on the first draft (meaning people will likely not like it initially).
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But you're not the whole player base in MWO some players like a variety of game modes to keep the game interesting even with the 4 we have only 2 get picked a lot Domination and Skirmish I wait days sometimes to even play the other 2 game modes and in MW 4 they had actually 20 different game modes not variation.
To be honest I don't know why PGI did not take all the Mechwarrior4 maps and just remake some of the better ones it would have been less time consuming a project.
I played in NBT/MWL/VL/MWA/and 16 other leagues all of its life playing on GB=GhostBear.DC=Draconis Combine and CYT=Clan Coyote we had a blast. There is still one old Buddie and teammate of mine playing MWO out of 300-1000 old players I knew when we all started MWO .
I would still recommend they go Random map rotation add all the old and new MWO maps into it and make game modes random as well then work on a bigger verity of new game modes. to enhance MWO game play.