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Please Let Us Ban 1One1 Map

Maps Balance

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#101 martian

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Posted 27 December 2023 - 03:30 AM

View PostNevermore223, on 27 December 2023 - 03:11 AM, said:

Ditching any of the maps are a bad idea imo...sure they coud use a touch up from time to time, but why completely do away with them?...it takes a lot of time to code a workable map, taking em out dosen't make sense to me....not like we got a ton of em to choose from anyhow.

I have never understood why they removed the original Polar Highlands map and the Terra Therma map with two levels. Or the second version of the Caustic Valley map.

I would say that it is better to have more maps to choose from.

Let the players decide what map they would like to play on. This is what the voting system is for.

#102 Mechwarrior2342356

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Posted 27 December 2023 - 06:19 AM

View PostRickySpanish, on 26 December 2023 - 10:14 PM, said:

I don't play long range builds often, though I did using 2 ER PPCs during snub-pocalypse (tbh I didn't think they were overtuned) just to stick it to all the urbies. What I play is usually a reflection of what I think will best work against the prevailing nature of players in soup queue. For the last little bit that's been mid or close range Lights. They have the speed to deal with unexpected team positioning, and to +1 to any fight. My longest range build right now is the LPPC ECM Spider in EQ, because anything will work there.

This doesn't particularly explain your investment in that particular topic.

View Postmartian, on 27 December 2023 - 03:30 AM, said:


Let the players decide what map they would like to play on. This is what the voting system is for.

There is no US in the voting system.  This is why I like dragging people like you into maps you loathe.  You want to chain HPG? I'll put you in Hellebore as many times as I can manage.

Edited by the check engine light, 27 December 2023 - 07:13 AM.


#103 RickySpanish

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Posted 27 December 2023 - 08:11 AM

You sound perturbed, brother.

#104 martian

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Posted 27 December 2023 - 08:47 AM

View Postthe check engine light, on 27 December 2023 - 06:19 AM, said:

There is no US in the voting system. This is why I like dragging people like you into maps you loathe. You want to chain HPG? I'll put you in Hellebore as many times as I can manage.

I have got no idea what you are talking about. I have not mentioned the HPG in this thread - not even once - and the only thing that I have said about the Hellebore Outpost map is that a half of this map is usually unused.

But all right: If you would like to play on the Hellebore Outpost map, I have no problem with it.

Posted Image

I have got no idea why you think that the Hellebore Outpost map is a map that I "loathe".

View Postthe check engine light, on 27 December 2023 - 06:19 AM, said:

This is why I like dragging people like you into maps you loathe.

What a strange way of spending your time.

Edited by martian, 27 December 2023 - 08:49 AM.


#105 RickySpanish

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Posted 27 December 2023 - 10:46 AM

Yeah Hellebore is good fun, I do enjoy it. The way the match develops into the other areas like the centre structure or edges once a few players are down makes it interesting.

#106 Mechwarrior2342356

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Posted 27 December 2023 - 10:47 AM

View Postmartian, on 27 December 2023 - 08:47 AM, said:

I have got no idea what you are talking about. I have not mentioned the HPG in this thread - not even once - and the only thing that I have said about the Hellebore Outpost map is that a half of this map is usually unused.

But all right: If you would like to play on the Hellebore Outpost map, I have no problem with it.

Posted Image

I have got no idea why you think that the Hellebore Outpost map is a mapf that I "loathe".


What a strange way of spending your time.

I have to sit there and play the silly vote game as much as anyone else, might as well derive a little spiteful pleasure from it.

#107 RickySpanish

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Posted 27 December 2023 - 11:11 AM

I mostly save mine up by voting against maps I don't want to play on, since there's relatively few of those. I tend to only vote against Caustic, Hibernal and any/all of the Forest Colonies.

#108 martian

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Posted 27 December 2023 - 11:24 AM

View Postthe check engine light, on 27 December 2023 - 10:47 AM, said:

I have to sit there and play the silly vote game as much as anyone else, might as well derive a little spiteful pleasure from it.

Satisfy your feelings as you see fit.

#109 martian

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Posted 27 December 2023 - 11:53 AM

View PostRickySpanish, on 27 December 2023 - 11:11 AM, said:

I mostly save mine up by voting against maps I don't want to play on, since there's relatively few of those. I tend to only vote against Caustic, Hibernal and any/all of the Forest Colonies.

The original Forest Colonies are too small. The reworked Forest Colony is good, but due to the static objectives the large parts of the map usually go unused.

#110 MechB Kotare

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Posted 27 December 2023 - 11:56 AM

View PostQuicksilver Kalasa, on 26 December 2023 - 10:02 AM, said:

To be fair, in coordinated environments, brawl rushes is typically what lesser teams opt for against better teams. However PUGs aren't coordinated and even in dedicated brawls like 4/4/0/0 in the old school MRBC drops, understanding how to brawl was something few knew how to do (there is a difference between knowing how to push and how to brawl, different concepts).


Well the original statment, which i was contradicting was: ''brawling is 'brain dead'' and ''doesnt require any skill''

And that is simply just so delusional, biased and wrong. But yeah, coordinated 8-12 man snipers/medium voms win more than brawl 8-12 man rushes. Coordinated team going pure brawl rush, that is brain dead. Never worked against long range comps afaicr.

But you can always see brawling skirmisher lights and mediums being used in mixed comps within top teams.

#111 RickySpanish

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Posted 27 December 2023 - 03:26 PM

What is a brawling skirmisher Light when it's at home?

#112 Quicksilver Aberration

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Posted 27 December 2023 - 06:13 PM

View PostMechB Kotare, on 27 December 2023 - 11:56 AM, said:

Never worked against long range comps afaicr.

I mean it can if you miss a scout, I just had a flashback to the 2016 WC thinking about this. That said, the chances of winning end up about the same because generally lesser teams also are afraid to commit and instead get whittled down until their push is just a bunch of crippled mechs limping towards the enemy.





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